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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Kaladin >>

    i regret my entire life.  i hate myself.  i wish i was dead.

    WHAT THE FUCK IS WRONG WITH PEOPLE???? CANT I HAVE A NORMAL CASUAL GAME????

    I only play wild and almost never see any form of deathrattle rogue so it really can't be that far off from a normal casual game.

    Posted in: General Discussion
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    posted a message on Players who leave a match instead of conceding should lose more rank points

    This reminds of those types of threads where somebody gets frustrated for their opponent concedes before they are killed. Maybe for a few people it could be annoying, but really just why?

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from ChildOfTheAtom12 >>
    Quote from beardfasse >>

    "I greet you."

    [Coin] -> [Prince Keleseth]

    Fuck you as well, brainless cocksucker

     Or worse:

    Coin > Keleseth > Shadowstep > Keleseth > Shadowstep > Keleseth

    No fun at all, you just know you're going to lose.

    You'll usually lose, but don't always count yourself out. I played this rogue player a couple of expansions ago who double shadowstepped Keleseth AND Edwined me on turn 3 or 4 and I managed to barely pull off a win.

    Posted in: General Discussion
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    posted a message on So... why isn't Mana Wyrm in the HoF ?
    Quote from KingSevault >>

    You explained the reason why they nerfed it: they don't want the same archetype existing in mostly the same form to exist eternally. Even in wild, it can get boring

    *Coughzoolockcough*

    *Ahemamememcontrollockamem*

    *Cackalackalackalack... aggropally*

    Oh excuse me, I just had a bad case of Blizzard inconsistency, and no it's not treatable. Want a hug? ;)

    Posted in: General Discussion
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    posted a message on Blizzard blocked me, I cannot add friends any more

    This thread is silly. Can we get it locked already? :P

    Posted in: General Chat
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    posted a message on Wich card do you love???!!!!! And Why...?
    Quote from EpicAD >>

    Plus, her art is sick.

     Thicc*

    I was waiting for that ;)

    Posted in: General Chat
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    posted a message on Wich card do you love???!!!!! And Why...?

    There are a lot. Right now I'd say Sonya Shadowdancer. Whether her constant chuckling is leading me and my army of cannibalizing Scorp-o-matics to victory or keeping pirate warrior & face hunter pushed out of wild by using her to copy a bunch of my healing minions, I just love Sonya. Plus, her art is sick.

    Posted in: General Chat
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    posted a message on Big Priest is still a problem..
    Quote from Apoc7 >>
    Quote from cLimZ >>

    I have told ya fan boys, Aviana Kun combo is the problem.

    Aviana Kun is what the vocal minority doesn't like because it is a combo/otk archtype.

    The vocal minority hates any combo/otk deck because the vocal minority wants the game to ONLY be based around slow attrition-based minion/removal wars (which only half of the classes are specifically designed for in wild).

    Nerfing Aviana was to both appease the vocal minority & to preserve new(er) set pack sales since nerfing new cards discourages as many packs from that set being sold. So don't kid yourself into thinking that T5 100% felt that the combo was a problem. Afterall, the decks never achieved tier 1 before melon was released due to inconsistencies with drawing the entire combo in time.

    Now, to the actual topic of the thread. Big Priest dies to any consistent hyper aggressive deck and the deck is inconsistent since it relies on one copy of  one card being drawn in the first five turns of a game. Smart players also know how to prioritize transform targets (ie never waste transform effects on statues & always use them on Rag, never kill Rag because it will always come back anyway, sometimes with two rezzed copies). I always just suck up leaving Rag on the board since experience has taught me that it just helps the priest player much more than just leaving it up. Oh, and any rogue decks massively punishes Big Priest with Sap and especially Vanish.

     A lot of classes can be built as a control deck. Even my control hunter deck in wild can easily beat control and agro decks. I don't know what you're talking about. People are pissed about combo decks because they are the only really non-interactive archetype, every other archetype is way more interactive than them. Just think of the combo vs combo matchup, I think you would agree that most times, those are the most ******** matchups ever. Stall, draw as fast as possible, and whoever has the combo first wins.

    The point is that while you technically can build any class into a control class in wild it will always be inferior during most control mirrors when pit against classes that have been overspecialized in control (ie lock, priest, warrior, & mage). 

    Combo decks are not non-interactive (coming from someone who almost exclusively plays combo I don't just get to sit around doing nothing for the whole game). The key difference is that with the combo archtype you interact differently than say a midrange or standard control deck. Combo decks interact during fewer of their turns but the turns they do interact with you are usually more impactful (not just talking about when they kill you). For example, a combo druid will be reactive just like a control deck and wait til you over commit then plague you. Or a priest will wait til you present reasonable pressure and scream you. The archtype doesn't interact with small one-for-one trading interactions most of the time.

    Another example of combo decks being interactive is also when they purposefully don't make a certain play, rather than actually making a play. For people who don't really understand the playstyle they usually just chalk it up to "not interacting with the opponent". However, this is not the case during more skill-testing games. Another example, I play a variety of combo/otk warlock decks, one of which is the Deathspeaker Geist Defile OTK and another being Mecha'Thun. So often I have faced slow control or combo priests in wild with these decks and I know they are running at least 1, though often 2, screams in the deck. I have purposefully interacted with my opponent's strategy of trying to bait me into using Gul'Dan on an empty board by making the very intentional decision to not Gul'Dan because then I lose my life tap cycling to get more of my combo pieces and I allow the priest to give me a bunch of garbage top decks, potentially following up with a N'Zoth turn right after. This is all very intentional interaction, but the opponent doesn't see that. They simply see me pass my turn and again chalk it up to stalling or not interacting.

    You see very similar plays when you have a control deck facing a control warlock deck. The warlock's opponent may hold off on dropping N'Zoth or a wide/tall board until the warlock has committed with either Gul'Dan or their own N'Zoth, making it so the control lock can't just auto-play their Nether. Now, say you go against a Shudderwok Shaman and get a read on their hand that they have Volcano. When you play a bunch of stats on the board so that there is more than 15 health you are playing around the otk player's board clear and interacting with them, potentially leaving some bodies still up on the board to continue pressure into their overloaded turn. I could provide more examples but you should see the point. OTK playstyles are generally not non-interactive, they just care about different board/game advantages and interact differently than some of the other playstyles.

    Wow, we've now deviated a lot from the OP. Back to Big Priests. They are a highroll deck but as more cards continue to get printed I imagine we will see other classes getting more and more answers to minions, some of which will no doubt be applicable to the types of big minions Big Priests dishes out.

    Posted in: Wild Format
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    posted a message on So... why isn't Mana Wyrm in the HoF ?
    Quote from Mirci >>

    Because isn't fun to play against strong 1 drops. Like Pirate Warrior before nerf. Face face face, zero interaction. Maybe they are planning to create 1 mana spells and they did that in order not to get out of control.

    Even if that were the cause for not HoFing how would it make sense to nerf Mana Wyrm but not Tunnel Trogg?

    The question could also easily be asked; "Why is it not okay for a class to have a snowball 1 drop but it is okay for a class like Odd Pally to create snowball wide boards just as quickly?

    The lack of consistency over T5's reactions to playstyles is staggering.

    Posted in: General Discussion
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    posted a message on Should decks be more than 30 cards?

    Coming from a long history of playing Yu-Gi-Oh, which has a 40 card minimum limit, it would decrease draw consistency for slower decks unless you completely overhauled other key game mechanics such as beginning starting hand and numbers of copies of cards allowed in a deck (so more than 2 copies for non-legendaries). Imagine being slow control lock or priest vs an aggressive deck and having fewer chances of drawing your answers to wide boards.

    Posted in: General Discussion
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    posted a message on Every Dragonrider Get in Here!

    Loatheb is a really powerful card almost every way you look at it, but against other aggressive and/or midrangy decks it isn't crucial. I mainly like it against slow decks that could potentially clear all or most of my board to reset my tempo in the midgame with a board clear (mainly priest or some slow variation of warrior).

    Against tempo-based decks like Odd Rogue you can do just as well without Loatheb just by having more tempo/board presence than them most of the time. Loatheb wouldn't do too much for you in those match-ups that you couldn't do with a slightly better stated and/or aggressive minion.

    So if you're seeing more control decks with lots of board clears I'd say keep Loatheb otherwise it's fine to swap in a replacement.

    Posted in: Every Dragonrider Get in Here!
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    posted a message on New Classic Mage Spell - Tome of Intellect
    Quote from Foshizzel17 >>

    What is this?

    It can be anything you want it to be.

    Posted in: Card Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Prudence94 >>

    If you're playing Highlander Quest Priest at Rank 21 Wild please make the world a favor and step inside a black hole or something like that if not I swear that I'll stop memeing around and start playing Exodia Mage or some kind of Druid OTK just for the sake of destroying you and you greedy ass Deck....

    Greedy control priests are what first majorly pushed me into the OTK scene & eventually loving it. Got tired of people praising control all day long when what it usually turned out to be was a strange little game or mostly shoving control powerhouse cards into the gullets of priest, warlock, and at the time warriors (though you can replace warrior with mage now).

    Posted in: General Discussion
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    posted a message on How good will be fatige rogue next expansion?

    Depends on the meta. I don't see the deck getting worse against slow decks, nor that much better when paired against aggressive decks so I'd imagine the deck will generally be at the same power level that it is now.

    Posted in: Wild Format
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    posted a message on What happened to that whole "discarding opponent's cards is against our policy" bit?
    Quote from tictactucroc >>

    I remember when they said that and that was the reason for nerfing Illidan. 

    With the current state of the game, if feel like the old Illidan, 7 mana 7/7, discard 3 cards and draw 3 cards for both players, would actually feel right at home and have real synergy with some cards. 

    It would be a much more busted HS version of Yu-Gi-Oh's Delinquent Duo. You'd never be able to have a competitive combo deck and even for other control decks you'd have warlock abusing the hell out of it. Pump your hand full of cards to reduce the chance of discarding your crucial cards while the other control player is more likely to have key cards like DKs, big value generators, and limited answers potentially getting discarded right away since they would often have a smaller hand size than the Control Lock.

    Posted in: Card Discussion
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