I wouldn’t quit but I’d stop grinding ranks if they DONT remove iceblock. For all intents and purposes it has no way to play around it. A mage can know they’ve won, 3, 4, 5 turns ahead with iceblock and mass freezes depending on the deck they are playing against. Which is most of them. That’s just so incredibly unfun and doesn’t belong in Hearthstone.
You do not know what playing around a card means. Playing around a card means minimizing it's impact. Any player can easily play around Ice Block, they simply put the Mage at a life total they can kill them easily next turn. Playing around card DOES NOT remove their effect. That requires a COUNTER card, a TECH card to remove it's effect, like Eater of Secrets.
Hate the card as much as you want, you are within your right since it is a card that tends to give a lot of problems to unexperienced players, but do not make assumptions regarding how the card operates when you don't have enough experience to discuss that issue...
As for being unfun, fun is subjective, for you, it's unfun, for many other players, it's an extremely fun card which allows a whole bunch of deck strategies to exist. It obviously belongs in Hearthstone since Blizzard made the card, it has been present in the game since before it launched and it has not been changed, for good reason.
No one runs eater of secrets. It’s too bad. An exodia Mage can know multiple turns in advance they will win 100% of the time. That is not good in any game. In addition to it being extremely uninteractive. Even with Priest you can hold back minions in preparation for an upcoming psychic scream so you can play around that.
Things like explosive rune can be played around as well by deciding which minion to put down.
There is no combination of cards that can Break through an ice block and kill someone.
Blizzard is very likely to HoF it for a reason. It is not fun
This thread could easily be called "The card I know is broken and if this game was properly balanced regularly as an online CCG ought to be would be nerfed, but I'd be a whiny little bitch over". It's a real shame - this thread justifies blizzards main excuse for why we don't have a properly balanced game with regular nerfs (and buffs), allowing them to stick with their maximum profit, minimum game potential model.
Please elaborate for us common folk how you arrived at this absurd conclusion when they whole purpose of the thread is to list your favorite card and whether or not you would leave the game if it was changed for the worse.
Reading comprehension would be key in understanding the point behind this thread.
Ummm, I think you need to go back and re-read your title and OP, then some of the replies. It is not the whole purpose just to list your favourite card. You attack my reading comprehnsion skills? Ha.
You are asking people to name a card which they would cry over if it got nerfed - but blizzard don't just nerf or HoF any card do they, so what you are really asking is for people to name their favourite 'over-powered' card. Blizzard, when they rarely nerf or rotate, aren't doing it to cards at random - you named Alex, knowing full well this is a card with high potential for nerf or rotation.
I am someone who beleives this game would be much better with regular nerfs (and buffs) for balance purproses and to refresh the game meta every so often (yes it's more complex than that, but in general terms). You are someone who seems to react to a nerf by threatening to quit, while asking for others to list their own examples. This happens to be very close to blizzard's offical line for not balancing their game more often. FYI I'm not a fan of HoF rotations, I would prefer out-right nerfs as I also care about Wild.
T5 doesn't just nerf or HoF cards if they are viewed as overpowered, they also do it if they want to make new OP cards that would be even more OP if an old card does something that syngergizes with a new card in a way that they feel limits the design potential of said new card. Do you really believe they nerfed Dreadsteed because it was a broken card (okay outside of that one brawl that gave your minions charge or taunt)? The card, and subsequently Dreadsteed decks in wild, were maimed due to the card being nerfed so that we could get Defile (oh and for the false excuse that Defile we cause an endless loop that really has a hidden cap to it).
I'd quit if they DID nerf Obsidian Statue or Deathstalker Rexxar.
With or without barnes, I love Obsidian Statue for what it is - a massive, control, anti aggro, beat stick.
And DK Rexxar is just so much fun to play. Just wish Hunter wasn't garbo...
And the two I will quit over if they DON'T nerf - Patches and Corridor Creeper. Yes, even though patches will be wild soon. Nerf it.
Both are toxic as hell, self feeding cards that warp the metagame worse than Patron Warrior or 5 mana Gadgetzan Auctioneer EVER did.
Patches problem is that it interacts along way too many axis of gameplay. It charges. It's a 1/1 for 1. It deck thins. It enables hand and deck manipulation because of its specific cost. It enables pirate synergy. It has more avenues to synergize with a deck than Azure Drake, and that got booted to hall of fame. At least take the charge away.
Corridor Creepers problem is that it incentivises BOTH players to be aggro, because it rewards both players when a minion dies, so the person who gets both creepers down gains the most tempo, and wins.
I wouldnt be happy if they ever nerf N’zoth, even the 3600 dust wont compensate for all the fun I have with that caer.
Another good one. N'Zoth is one of the only things making my wild rogue control deck viable, without having to go a more typical miracle or otk oriented deck instead.
Please can you let the last few ZooLock and Face Hunter players that I've met on ladder know when playing my Lone Hunter and Big Mage? They don't appear to have received the memo...
This thread could easily be called "The card I know is broken and if this game was properly balanced regularly as an online CCG ought to be would be nerfed, but I'd be a whiny little bitch over". It's a real shame - this thread justifies blizzards main excuse for why we don't have a properly balanced game with regular nerfs (and buffs), allowing them to stick with their maximum profit, minimum game potential model.
Please elaborate for us common folk how you arrived at this absurd conclusion when they whole purpose of the thread is to list your favorite card and whether or not you would leave the game if it was changed for the worse.
Reading comprehension would be key in understanding the point behind this thread.
Ummm, I think you need to go back and re-read your title and OP, then some of the replies. It is not the whole purpose just to list your favourite card. You attack my reading comprehnsion skills? Ha.
You are asking people to name a card which they would cry over if it got nerfed - but blizzard don't just nerf or HoF any card do they, so what you are really asking is for people to name their favourite 'over-powered' card. Blizzard, when they rarely nerf or rotate, aren't doing it to cards at random - you named Alex, knowing full well this is a card with high potential for nerf or rotation.
I am someone who beleives this game would be much better with regular nerfs (and buffs) for balance purproses and to refresh the game meta every so often (yes it's more complex than that, but in general terms). You are someone who seems to react to a nerf by threatening to quit, while asking for others to list their own examples. This happens to be very close to blizzard's offical line for not balancing their game more often. FYI I'm not a fan of HoF rotations, I would prefer out-right nerfs as I also care about Wild.
T5 doesn't just nerf or HoF cards if they are viewed as overpowered, they also do it if they want to make new OP cards that would be even more OP if an old card does something that syngergizes with a new card in a way that they feel limits the design potential of said new card. Do you really believe they nerfed Dreadsteed because it was a broken card (okay outside of that one brawl that gave your minions charge or taunt)? The card, and subsequently Dreadsteed decks in wild, were maimed due to the card being nerfed so that we could get Defile (oh and for the false excuse that Defile we cause an endless loop that really has a hidden cap to it).
Yep, you are right, I don't have a problem with that type of nerf either. I just have a problem with the mindset of this thread.
Probably nothing, but I was pretty close to quitting over Dr. Boom. I remember finally scraping enough dust to craft my first legendary, and at the time Boom was the consensus choice, for obvious reasons. I crafted him roughly a day or two before Blizzard announced the Wild format and remember thinking, "What's the point of putting in time and effort to craft cards if they'll just end up banished to the second-class game mode?"
1. Hearthstone was always the format Wild before formats came to be. Hearthstone was a game where all new cards would be included in the card pool and no card would rotate = Wild.
2. It is only second tier to all the newbies who did not join the game when it came out and for some reason has decided to join the game later. Standard is where all the new players are because, logically, they cannot afford to compete in the original Hearthstone format: Wild.
TBH .... Wild is cheaper than standard. The decks don't change as much every 3 months, and you don't need all the cards. It is a misconception of new players that they "can't afford" to play wild.
I think I’ll agree with you there :) Very good point!
I wouldn't quit over the nerfing or HoFing of any card, because I'm a grown-up who understand that these things happen for a reason, and I furthermore understand that Wild mode exists for a reason.
For example, I didn't think Yogg-Saron needed to be changed, and I still don't. But I thought the change was reasonable and fair, and I simply got on with my life, which still included Hearthstone.
Because I'm not a fucking child.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Cards get nerfed and rotated out all the time. I don't think it's a big deal and would quit over one card. Many nerfs and HOF cards have pissed me off in the past, (or left me very confused as to why they'd nerf/HOF that particular card) but really it only pisses me off when they HOF the basic set. Nerf the expansion cards do not HOF the basic set. ALL those cards should stay playable. That's why is the BASIC set. Now, if you have to nerf something slightly because as the game grows it becomes too powerful, eh, i guess that's better than straight HOF. But really, they should have thought of that when they planned the expansion. I know every exploit isn't always seen, but once it is, just like a bug in the game, fix it. That's simply my opinion.
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I... I love him.
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Quit over a bunch of pixels that represent some virtual card in a completely mediocre game?
Seriously? Are you kidding with this?
Angry Chicken
I wouldnt be happy if they ever nerf N’zoth, even the 3600 dust wont compensate for all the fun I have with that caer.
Hmmmm two of each...
I'd quit if they DID nerf Obsidian Statue or Deathstalker Rexxar.
With or without barnes, I love Obsidian Statue for what it is - a massive, control, anti aggro, beat stick.
And DK Rexxar is just so much fun to play. Just wish Hunter wasn't garbo...
And the two I will quit over if they DON'T nerf - Patches and Corridor Creeper. Yes, even though patches will be wild soon. Nerf it.
Both are toxic as hell, self feeding cards that warp the metagame worse than Patron Warrior or 5 mana Gadgetzan Auctioneer EVER did.
Patches problem is that it interacts along way too many axis of gameplay. It charges. It's a 1/1 for 1. It deck thins. It enables hand and deck manipulation because of its specific cost. It enables pirate synergy. It has more avenues to synergize with a deck than Azure Drake, and that got booted to hall of fame. At least take the charge away.
Corridor Creepers problem is that it incentivises BOTH players to be aggro, because it rewards both players when a minion dies, so the person who gets both creepers down gains the most tempo, and wins.
Wisp 0 mana1/1 unlimited value, its an auto include in all my decks
They don't appear to have received the memo...
I wouldn't quit over the nerfing or HoFing of any card, because I'm a grown-up who understand that these things happen for a reason, and I furthermore understand that Wild mode exists for a reason.
For example, I didn't think Yogg-Saron needed to be changed, and I still don't. But I thought the change was reasonable and fair, and I simply got on with my life, which still included Hearthstone.
Because I'm not a fucking child.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Cards get nerfed and rotated out all the time. I don't think it's a big deal and would quit over one card. Many nerfs and HOF cards have pissed me off in the past, (or left me very confused as to why they'd nerf/HOF that particular card) but really it only pisses me off when they HOF the basic set. Nerf the expansion cards do not HOF the basic set. ALL those cards should stay playable. That's why is the BASIC set. Now, if you have to nerf something slightly because as the game grows it becomes too powerful, eh, i guess that's better than straight HOF. But really, they should have thought of that when they planned the expansion. I know every exploit isn't always seen, but once it is, just like a bug in the game, fix it. That's simply my opinion.
I... I love him.