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    posted a message on 1 change to Save the highlander meta!
    Quote from user-100394608 >>

    sorry i got no idea how hearthpwn posts work XD

     No worries. I assumed that was the case, so hence the friendly tip. :-D

    Posted in: General Discussion
  • 0

    posted a message on 1 change to Save the highlander meta!

     You don't need to bump threads on here - and especially if it's already on the front page. ;-)

    Posted in: General Discussion
  • 0

    posted a message on Why is there 37 hours without reveals?

    I'm asking the Devs if this is feasible or not. 
    Will let you know

    Posted in: General Discussion
  • 1

    posted a message on Do you remember when Reno Jackson was revealed?

    The biggest problem is not the Highlander mode and support for it.
    The biggest problem is that there is already a better card than Reno available: Meteorologist
    It has a much easier requirement.
    It isn't even a legendary so you can run two.
    It deals only slightly less damage (for the most part) - in Hand Mage, you will usually have a fairly full hand.

    That's why Reno is so disappointing.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Minion - Wild Bloodstinger

    Thanks for helping with the thread! :-)
    It looks like 2 got made at the same time, so it's probably best to use this one:
    https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/235450-new-hunter-card-wild-bloodstinger

    Posted in: Card Discussion
  • 0

    posted a message on Sn1p-Sn4p need to be fixed ....
    Quote from Murl0c_Slayer >>
    Quote from Scorpyon >>
    Quote from Murl0c_Slayer >>
    Quote from Scorpyon >>

    Um... you had a Devolve AND a Hex in hand which would have dealt with the minions that were played in the previous turns before the combo happened?
    Why didn't you play either of those cards which would have solved the problem?

     Because i didnt know that Deck Exists :P

    Edit : Besides all he needed was 1 little Meck on the board this is very easy to achive .

     Sorry, I just realised my post sounds a teensy bit condescending - that was entirely unintentional. <3

     Np dude :) 

    W8 ! When Did you become Mod ?! 

    GZZZ man thats really cool !

     About a month agao now (or so). :-)

    Posted in: General Discussion
  • 0

    posted a message on Sn1p-Sn4p need to be fixed ....
    Quote from Murl0c_Slayer >>
    Quote from Scorpyon >>

    Um... you had a Devolve AND a Hex in hand which would have dealt with the minions that were played in the previous turns before the combo happened?
    Why didn't you play either of those cards which would have solved the problem?

     Because i didnt know that Deck Exists :P

    Edit : Besides all he needed was 1 little Meck on the board this is very easy to achive .

     Sorry, I just realised my post sounds a teensy bit condescending - that was entirely unintentional. <3

    Posted in: General Discussion
  • 0

    posted a message on Sn1p-Sn4p need to be fixed ....

    Um... you had a Devolve AND a Hex in hand which would have dealt with the minions that were played in the previous turns before the combo happened?
    Why didn't you play either of those cards which would have solved the problem?

    Posted in: General Discussion
  • 14

    posted a message on New Card Revealed - Murmy
    Quote from Lintu107 >>

    Was totally expecting a vanilla Reborn card like this. Just why did it have to be a Murloc though? Also it's not even cute!

       "Nobody said "Cute" was a requirement when we signed up..." :-P

    Posted in: News
  • 0

    posted a message on Nerf Conjurer's Calling next please
    Quote from Ace100ace200 >>
    Quote from Scorpyon >>

    There are other decks in standard that use the Giant, such as Plot Twist Warlock. (as you say, which is actually very strong regardless of whether you happen to think so - it currently has over 56.4% win rate on HSReplay)
    And I'd be very surprised if there aren't more decks in the new meta that will use it too.

     Sure, there are other decks that use it (currently one) but doesn't it always grow anger within people to get knocked out by turn 4 when the ginat hits the board? I'm fine with it as a mage AND warrior player, but there should also be more ways to kill warriors too other than hoping for them to not have any boardclear.

    Those numbers are probably boosted by kibler, because i do not think in a meta with a lot of aggro decks plot twist warlock will survive long enough. ^^ 

     Well, the discussion about the emotions driven by this card (and others) is another topic I think - because everyone will experience different feelings about it, and being something of a more subjective nature, it's hard to provide a really objective view that isn't tarnished by anecdotal evidence.
    I completely agree that for some people, seeing this card can make them feel very frustrated and/or upset with the game, etc. 

    Posted in: General Discussion
  • 0

    posted a message on Full dust for disenchantment, yay or nay ?

    Please try not to create entire posts in Capital letters. We can all read it, so there's no need to shout.
    I've fixed this for you in the mean time.

    Scorp

    Posted in: General Discussion
  • 0

    posted a message on Nerf Conjurer's Calling next please

    There are other decks in standard that use the Giant, such as Plot Twist Warlock. (as you say, which is actually very strong regardless of whether you happen to think so - it currently has over 56.4% win rate on HSReplay)
    And I'd be very surprised if there aren't more decks in the new meta that will use it too.

    Posted in: General Discussion
  • 29

    posted a message on New Paladin Quest Card Revealed - Making Mummies

     +   =    

    Posted in: News
  • 0

    posted a message on New Card Revealed - Murmy

    It's a Murloc with Reborn - Murloc Shaman could easily find a place for this one.

    Posted in: News
  • 0

    posted a message on Nerf Conjurer's Calling next please
    Quote from Scorpyon >>

    I think better options for Conjurer's Calling have been suggested - in particular, removing the Twinspell keyword is a good one, simply because the card itself is actually alright and has a decent combo, but it's the fact you can do it twice for one card that seems to be the biggest problem.

     I'm afraid that's not going to happen because every other class that received twinspell cards received 2 different cards. Removing Twinspell from Conjurer's Calling will make people complain that Mage is the only class with only 1 Twinspell card. Remember  Gadgetzan set gave Druids and Shamans 3 class specific Jade cards while they gave Rogue only 2.

    If they were going to consider a change to this card (not saying they even are - there's certainy not been any insinuation to that that I know of), then this would be a minimal problem. They could either add the keyword to another card (since buffs are now something they do), or even add a new card. 
    Irrespective of this, it shouldnt matter how many Twinspells there are for each class, since it is not a requirement to fulfil a certain number for each class - that is a soft rule introduced by the designers rather than the game itself.

    Quote from Ace100ace200 >>

    But when you remove the Twinspell Warrior steamrolls Mages. It's the edge Mage has to beat them. This way you create a new most hated deck and it has to get nerfed too. I'd rather see either Mountain Giant get HOF'd or a new 12 drop with at least decent effect but bad stats so you cant abuse it. It isn't that hard.

    HoF'ing Mountain Giant destroys many decks. And is much more likely to push Warrior into a more powerful position. 
    Your argument seems to be self-defeating.
    But if we ignore that part, your argument is also subjective, rather than objective. You're making a claim that Warrior will steamroll Mage without the Twinspell keyword, but I would need to see some sort of evidence of this to be convinced, since Warrior struggles against more things in that deck than the Twinspell word. A single spell would work just as well in my opinion.
    Removing the giant altogether is much more likely to destroy the whole deck.

    Posted in: General Discussion
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