Come in and Warm your Frozen Boots by the Fire!
Allow me to introduce myself. My name is Gunnolf, and I am originally from the Land Down Under a.k.a. Australia. I am an avid gamer that has acquired a real passion for card games, which originated from my humble beginnings as a Yu-Gi-Oh collector and eventually grew from my dabbling in Cardfight Vanguard and Buddyfight, until we reached the game we know as Hearthstone.
I've played Hearthstone since the days of classic, with multiple accounts on both EU and NA servers. Despite having reached the Rank of Legend and my own personal mentality of equating 'having fun' with 'winning', I am not really a fan of meta power-grinding & net-decking, not that there is anything wrong with that. Therefore, I enjoy thinking about new, cool and fun deck ideas that push boundaries while also allowing you to win and those are what I want to share with you guys every-time I post a decklist.
I have presently become a contributing writer to WILDHS and will be posting articles there on a semi-regular basis, regarding deck-archetypes the status of the meta as well as how to get the most fun out of this game even if you aren't a big spender. If any of this sounds interesting, then I highly recommend that you check out of the website, as the writers and the owner himself are some of the nicest people you'll ever meet with great in-game knowledge (link to be website can be found HERE). You can also follow me on Twitter for latest updates.
If you genuinely like my content and would like to see me produce more of it, then please consider supporting me on Patreon. This is by no means necessary but it will definitely help me out in the long run. Thanks for Reading ^^
Hey guys, so I've been tinkering with this idea for a while but never really took it too far because I believed that normal recruit warrior just functions better overall. Furthermore, being restricted to only even cards cards because of Genn Greymane, you lose out on a lot of good removal tools like shield slam and brawl. However, after extensive testing and recalibrating I have managed to transition this deck into a well fucntioning list. While I might not play it on ladder since it gets decimated by Big Priest, it's still a hell of a lot of fun to play in general. Lets get into it. ^^
Card Choices and Deck-building Explained
In this section, I will explain some of the card choices I opted for and the reasoning as to why they were included over potential counter-parts.
1) Revenge: This card really clinched the list and really allows for a significant comeback to be possible against aggressive decks.
2) Sleep with the Fishes: Sure we are running cards like warpath, but in the early game you won't have enough mana to cast the spell multiple times. As such, this is a greatly efficient removal tool that combos with all our aoe effects.
3) Dead Man's Hand: Great for placing large minions back into our deck, ensuring that our recruit mechanics will be viable in the latter stages of the game in case we end up drawing most of our large minions early.
4) Unidentified Shield: We need Armor Gain and since this deck cannot run Justicar Trueheart since we do not get the battlecry if we potentially recruit her from our deck, this card alongside Archmage Vargoth can allow for huge bursts of armor healing.
(At the present time, only a few cards have been listed but I will include more if questions pop-up within the comments section regarding substitutions and why other cards were included.)
If you're a fan of Control Warrior in general and have played more than your fair share of it in the past then you'll be able to transition to Big Warrior very easily. Although, please do keep in mind that going into fatigue is not really viable due to the lack of Justicar Trueheart that really doesn't synergise with the deck all too well.
Now, as tempting as it is to spend all your removal options on dealing with whatever threat has been put into play by your opponent, it can often be of merit to hold some of it in reserve. Be brave and tank some damage, and then proceed to clear the board right before you initiate your swing turns by virtue of Gather Your Party, to name one for example. That being said, be very mindful of how close you are to taking critical damage (Combo decks are still very much a thing afterall), and avoid being too greedy i.e. overextending your life total as a resource.
In slower control-oriented match-ups be extremely wary of putting too many of your minions into play all at once. Having a significant amount of pressure on the board early is your major advantage with Recruit Warrior, but once it's gone it's very hard to get back into a match (even with the Dead Man's Hand reload potential offered by this list).
Aggro: In order to deal with the early onslaught of damage, you will need to fish for your weapons (potentially keep Forge of Souls), Revenge, Warpath and Sleep with the Fishes assuming of course that you have an enabler for the latter.
Control: You can and should play things a lot slower in this case. Always keep [deck]Forge of Souls[/deck] and be seriously tempted to hold onto Gather Your Party as it will make the transition from the mid to late-game so much smoother.
Card Substitutions | Alternates & F2P
In terms of the big monsters themselves, you are of course free to play what you like. However, much like in my original recruit warrior I found great success with the Dragon package. I really did factor in aggro when it came to the deck, which is why I added large taunts like Gemstudded Golem & Primordial Drake.
In the eventuality that you do not own cards like The Boom Reaver & Dead Man's Hand, they you can replace them with a second copy of Dimensional Ripper &/or Dragon Roar. Otherwise feel free to experiment with your own value generation engine and let me know how it goes.
Othe Gunnolf Decks
While I am still working on fresh new decks utilising the new cards from the Rise of Shadows expansion, here are a couple of decks with updated guides and lists that do in fact use new cards to boost their strategy.
|Minion (14)||Ability (16)|
|Minion (17)||Ability (11)||Weapon (2)|
Truth be told, originally I wasn't planning on uploading this deck or making a guide since it wasn't performing very well. However, overnight something clicked and after re-arranging a few cards it started functioning like a well oiled machine. Sure the normal recruit variant may be better but that doesn't mean we can't try and experiment with new things.
I enjoy deck-building a multitude of interesting decks that are both entertaining and Legend viable (with some odd Free-to-Play lists mixed in). So if you like this deck (or anyone of my other ones) consider leaving a thumbs up, as it really helps in the long run! :)
Thank you guys for all your support and if you have any suggestions, let me know.