Mortal StrikeDeal 4 damage. If you have 12 or less Health, deal 6 instead.
"If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6 |
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ShadowflameDestroy a friendly minion and deal its Attack damage to all enemy minions.
Start with a powerful minion and stir in Shadowflame and you have a good time! |
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Siphon SoulDestroy a minion. Restore 3 Health to your hero.
You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop. |
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Ancient BrewmasterBattlecry: Return a friendly minion from the battlefield to your hand.
Most pandaren say his brew tastes like yak. But apparently that's a compliment. |
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Ancient MageBattlecry: Give adjacent minions Spell Damage +1.
Sometimes he forgets and just wanders into someone else's game. |
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Arathi WeaponsmithBattlecry: Equip a 2/2 weapon.
50% off fist weapons, limited time only! |
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Auchenai SoulpriestYour cards and powers that restore Health now deal damage instead.
The Auchenai know the end is coming, but they're not sure when. |
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Big Game HunterTradeable
Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade. |
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Cult MasterAfter a friendly minion dies, draw a card.
She may be an evil cult master, but she still calls her parents once a week. |
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Dark Iron DwarfBattlecry: Give a minion +2 Attack this turn.
Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it. |
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Defender of ArgusBattlecry: Give adjacent minions +1/+1 and Taunt.
You wouldn’t think that Argus would need this much defending. But it does. |
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Dread CorsairTaunt
"Yarrrr" is a pirate word that means "Greetings, milord." |
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Emerald Drake |
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Ethereal ArcanistIf you control a Secret at the end of your turn, gain +2/+2.
The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft. |
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Keeper of the GroveChoose One - Deal 2 damage; or Silence a minion.
These guys just show up and start Keeping your Groves without even asking. |
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Master of DisguiseBattlecry: Give a friendly minion Stealth until your next turn.
She's actually a male tauren. People don't call him "Master of Disguise" for nothing. |
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Mogu'shan WardenTaunt
All these guys ever do is talk about the Thunder King. BOOOORRRINNG! |
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Nerubian |
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Pit LordBattlecry: Deal 5 damage to your hero.
Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords. |
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Pit LordBattlecry: Deal 5 damage to your hero.
Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords. |
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Silvermoon GuardianDivine Shield
The first time they tried to guard Silvermoon against the scourge, it didn’t go so well… |
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Sorcerer's ApprenticeYour spells cost (1) less.
Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!" |
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SpellbreakerBattlecry: Silence a minion.
Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis. |
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Summoning PortalYour minions cost (2) less, but not less than (1).
NOT LESS THAN 1! Don't get any ideas! |
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The Black KnightBattlecry: Destroy an enemy minion with Taunt.
He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure. |
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Twilight DrakeBattlecry: Gain +1 Health for each card in your hand.
Twilight drakes feed on Mystical Energy. And Tacos. |
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Violet TeacherWhenever you cast a spell, summon a 1/1 Violet Apprentice.
If you don't pay attention, you may be turned into a pig. And then you get your name on the board. |
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Blood Fury |
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Eaglehorn BowWhenever a friendly
First Lesson: Put the pointy end in the other guy. |
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Perdition's BladeBattlecry: Deal 1 damage. Combo: Deal 2 instead.
Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop. |
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Sword of JusticeAfter you summon a minion, give it +1/+1 and this loses 1 Durability.
I dub you Sir Loin of Beef! |
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Cone of ColdFreeze a minion and the minions next to it, and deal 1 damage to them.
Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago. |
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CounterspellSecret: When your opponent casts a spell, Counter it.
What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face. |
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Deadly ShotDestroy a random enemy minion.
Our ballista operator is effective, but not picky. |
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Deadly ShotDestroy a random enemy minion.
Our ballista operator is effective, but not picky. |
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Divine FavorDraw cards until you have as many in hand as your opponent.
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed! |
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Divine FavorDraw cards until you have as many in hand as your opponent.
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed! |
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Far SightDraw a card. That card costs (3) less.
Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't. |
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Feral SpiritSummon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Spirit wolves are like regular wolves with pom-poms. |
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HeadcrackDeal 2 damage to the enemy hero. Combo: Return this to your hand next turn.
When all else fails, nothing beats a swift whack upside the head. |
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Ice BarrierSecret: When your
This is Rank 1. Rank 2 is Chocolate Milk Barrier. |
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Ice BlockSecret: When your hero takes fatal damage, prevent it and become Immune this turn.
Ice is nice, and will suffice! |
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Lava BurstDeal 5 damage. Overload: (2)
It's like an ocean of liquid magma in your mouth! |
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Lightning StormDeal 3 damage to all enemy minions. Overload: (1)
An umbrella won't be effective, I'm afraid. |
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Mark of NatureChoose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druids call it the "Mark of Nature." Everyone else calls it "needing a bath." |
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Mirror EntitySecret: After your opponent plays a minion, summon a copy of it.
"You go first." - Krush'gor the Behemoth, to his pet boar. |
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Sense DemonsDraw 2 Demons
Generally demons are pretty obvious and you don’t need a spell to sense them. |
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Sense DemonsDraw 2 Demons
Generally demons are pretty obvious and you don’t need a spell to sense them. |
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Shadow MadnessGain control of an enemy minion with 3 or less Attack until end of turn.
You can rationalize it all you want, it's still a mean thing to do. |
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Soul of the ForestGive your minions "Deathrattle: Summon a 2/2 Treant."
"Reforestation" is suddenly a terrifying word. |
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SpellbenderSecret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.
While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean. |
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Thick HideGive a minion |
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Tiger's FuryGive a minion |
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Unleash the HoundsFor each enemy minion, summon a 1/1 Hound with Charge.
You must read the name of this card out loud each time you play it. |
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VaporizeSecret: When a minion attacks your hero, destroy it.
Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth. |
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Acolyte of PainWhenever this minion takes damage, draw a card.
He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would. |
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Alarm-o-BotAt the start of your turn,
WARNING. WARNING. WARNING. |
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Aldor PeacekeeperBattlecry: Change an enemy minion's Attack to 1.
The Aldor hate two things: the Scryers and smooth jazz. |
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Arcane GolemCharge. Battlecry: Give your opponent a Mana Crystal.
Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces. |
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Blood KnightBattlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost.
The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in. |
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Coldlight OracleBattlecry: Each player draws 2 cards.
They can see the future. In that future both players draw more cards. Spoooky. |
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Coldlight SeerBattlecry: Give your other Murlocs +4 Health. |
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Coldlight SeerBattlecry: Give your other Murlocs +2 Health.
The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs. |
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Coldlight SeerBattlecry: Give your other Murlocs +2 Health.
The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs. |
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DemolisherAt the start of your turn, deal 2 damage to a random enemy.
Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount. |
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Earthen Ring FarseerBattlecry: Restore 3 Health.
He can see really far, and he doesn't use a telescope like those filthy pirates. |
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Edwin VanCleefCombo: Gain +2/+2 for each other card you've played this turn.
He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, <i>deconstruct</i> Stormwind. |
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Emperor CobraPoisonous
The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor. |
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Emperor CobraPoisonous
The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor. |
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Emperor CobraPoisonous
The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor. |
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FelguardTaunt
Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT. |
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Flesheating GhoulWhenever a minion dies, gain +1 Attack.
'Flesheating' is an unfair name. It's just that there's not really much else for him to eat. |
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Flesheating GhoulWhenever a minion dies, gain +1 Attack.
'Flesheating' is an unfair name. It's just that there's not really much else for him to eat. |
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Frothing BerserkerWhenever a minion takes damage, gain +1 Attack.
He used to work as an accountant before he tried his hand at Berserkering. |
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Harvest GolemDeathrattle: Summon a 2/1 Damaged Golem.
"Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down." |
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Harvest GolemDeathrattle: Summon a 2/1 Damaged Golem.
"Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down." |
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Harvest GolemDeathrattle: Summon a 4/2 Damaged Golem. |
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Imp MasterAt the end of your turn, deal
She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER. |
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Injured BlademasterBattlecry: Deal 4 damage to HIMSELF.
He claims it is an old war wound, but we think he just cut himself shaving. |
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Ironbeak OwlBattlecry: Silence a minion.
Their wings are silent but their screech is... whatever the opposite of silent is. |
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Jungle PantherStealth
Stranglethorn is a beautiful place to visit, but you wouldn't want to live there. |
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King MuklaBattlecry: Give your opponent 2 Bananas.
King Mukla wanders Jaguero Isle, searching for love. |
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Kirin Tor MageBattlecry: The next Secret
The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran. |
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LightspawnThis minion's Attack is always equal to its Health.
Spawn of the Light? Or Pawn of the Lights? |
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Mana Tide TotemAt the end of your turn, draw a card.
It is said that some shaman can say "Floatin' totem" 10 times, fast. |
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Murloc WarleaderYour other Murlocs have +2 Attack.
Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl! |
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Murloc WarleaderYour other Murlocs have +2 Attack.
Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl! |
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Murloc WarleaderYour other Murlocs have +4 Attack. |
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Pip Quickwit |
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Questing AdventurerWhenever you play a card, gain +1/+1.
"Does anyone have some extra Boar Pelts?" |
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Raging WorgenHas +1 Attack and Windfury while damaged.
If he's raging now, just wait until he gets nerfed. |
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Scarlet CrusaderDivine Shield
Never wash your whites with a Scarlet Crusader. |
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SI:7 AgentCombo: Deal 2 damage.
The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family. |
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Southsea CaptainYour other Pirates have +1/+1.
When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy. |
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Southsea CaptainYour other Pirates have +2/+2. |
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Southsea CaptainYour other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy. |
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Tauren WarriorTaunt
Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators. |
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Thrallmar FarseerWindfury
He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire. |
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Tinkmaster OversparkBattlecry: Transform
Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09. |
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Unbound ElementalAfter you play a card with Overload, gain +1/+1.
Unlike bound elementals, Unbound ones really enjoy a night on the town. |