Class
Rarity
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Gigantotem

Costs (1) less for each Totem you've summoned this game.

Totem Golem's uncle, gone too soon.

Frostbite Totem

Enemies' ability Speed is slowed by (2).

Totem Goliath

Deathrattle: Summon all four basic Totems.
Overload: (1)

It was an art project, and nobody knew when to stop.

Grounding Totem 1

Whenever an adjacent character takes damage, this minion takes it instead.

Grounding Totem 2

Whenever an adjacent character takes damage, this minion takes it instead.

Grounding Totem 3

Whenever an adjacent character takes damage, this minion takes it instead.

Grounding Totem 4

Whenever an adjacent character takes damage, this minion takes it instead.

Healing Totem 1

At the end of your turn, restore 5 health to all friendly characters.

Healing Totem 1

Healing Totem 2

Healing Totem 2

At the end of your turn, restore 6 health to all friendly characters.

Healing Totem 3

At the end of your turn, restore 8 health to all friendly characters.

Healing Totem 3

Healing Totem 4

Healing Totem 4

At the end of your turn, restore 10 health to all friendly characters.

Healing Totem 5

At the end of your turn, restore 10 health to all friendly characters.

Healing Totem 5

Stoneclaw Totem 1

Taunt

Stoneclaw Totem 2

Taunt

Stoneclaw Totem 3

Taunt

Stoneclaw Totem 4

Taunt

Stoneclaw Totem 5

Taunt

Grand Totem Eys'or

At the end of your turn,
give +1/+1 to all other Totems in your hand, deck and battlefield.

Some say it can see straight into the soul of any who dare to read its flavor text...

Mana Tide Totem

At the end of your turn, draw a card.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Legacy
  • Race: Totem
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Scott Altmann
  • Collectible

It is said that some shaman can say "Floatin' totem" 10 times, fast.

Mana Tide Totem

At the end of your turn, draw a card.

It is said that some shaman can say "Floatin' totem" 10 times, fast.

Party Favor Totem

Infused
At the end of your turn,
summon two random
basic Totems.

Party Favor Totem

At the end of your turn,
summon a random basic
Totem. Infuse (@):
Summon two instead.

It's the gift (totem) that keeps on giving (totems)!

Anchored Totem

After you summon a 1-Cost minion, give it +2/+1.

The Naga devised the perfect retaliation to any pirates dropping anchor in their domain: vandalism.

Even Totem

If even-Attack enemy minions are present, deal 2 damage to them at the end of your turn.

EVIL Totem

At the end of your turn,
add a Lackey to your hand.

A lot of people blame the parents when a totem goes bad.

Flametongue Totem

Adjacent minions have +2 Attack.

Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.

Flametongue Totem

Adjacent minions have +2 Attack.

Flametongue Totem

Adjacent minions have +2 Attack.

Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.

Fluctuating Totem

Stealth for 1 turn. At the end of your turn, evolve adjacent minions.

Think carefully about board position when placing this treasure.

Odd Totem

If odd-Attack enemy minions are present, deal 4 damage to the enemy hero at the end of your turn.

Primalfin Totem

At the end of your turn, summon a 1/1 Murloc.

Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.

Serpent Ward

At the end of your turn,
deal 2 damage to the enemy hero.

  • Type: Minion
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Race: Totem
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Cicily He
  • Collectible

When snakes get sick, they get sent to the Serpent Ward.

Totem Golem

Overload: (1)

What happens when you glue a buncha totems together.

Training Totem

Whenever this attacks and kills a minion, gain +1 Attack.
Deathrattle: Victory!

Treant Totem

Trick Totem

At the end of your turn, cast a random spell that costs (3) or less.

It knows how to sit still and do tricks. Still working on rolling over, though.

Trick Totem

At the end of your turn, cast a random spell that costs (3) or less.

Trick Totem

At the end of your turn, cast a random spell that costs (3) or less.

Vitality Totem

At the end of your turn, restore 4 Health to your hero.

You can usually find these at the totemist's market on Saturdays.

Healing Totem

At the end of your turn, restore 1 Health to all friendly minions.

Searing Totem

Sinstone Totem

At the end of your turn, gain +1 Health.

This one's heavier than the wooden totems. Mostly from the weight of your sins.

Stoneclaw Totem

Taunt

Strength Totem

At the end of your turn, give another friendly minion +1 Attack.

Wrath of Air Totem

Spell Damage +1

Overcharged Totem

After you Overload,
deal 2 damage to all enemy minions.