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GigantotemCosts (1) less for each Totem you've summoned this game.
Totem Golem's uncle, gone too soon. |
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Frostbite TotemEnemies' ability Speed is slowed by (2).
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Totem GoliathDeathrattle: Summon all four basic Totems.
It was an art project, and nobody knew when to stop. |
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Grounding Totem 1Whenever an adjacent character takes damage, this minion takes it instead.
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Grounding Totem 2Whenever an adjacent character takes damage, this minion takes it instead.
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Grounding Totem 3Whenever an adjacent character takes damage, this minion takes it instead.
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Grounding Totem 4Whenever an adjacent character takes damage, this minion takes it instead.
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Healing Totem 1At the end of your turn, restore 5 health to all friendly characters.
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Healing Totem 1
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Healing Totem 2
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Healing Totem 2At the end of your turn, restore 6 health to all friendly characters.
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Healing Totem 3At the end of your turn, restore 8 health to all friendly characters.
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Healing Totem 3
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Healing Totem 4
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Healing Totem 4At the end of your turn, restore 10 health to all friendly characters.
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Healing Totem 5At the end of your turn, restore 10 health to all friendly characters.
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Healing Totem 5
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Stoneclaw Totem 1Taunt
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Stoneclaw Totem 2Taunt
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Stoneclaw Totem 3Taunt
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Stoneclaw Totem 4Taunt
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Stoneclaw Totem 5Taunt
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Grand Totem Eys'orAt the end of your turn,
Some say it can see straight into the soul of any who dare to read its flavor text... |
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Mana Tide TotemAt the end of your turn, draw a card.
It is said that some shaman can say "Floatin' totem" 10 times, fast. |
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Mana Tide TotemAt the end of your turn, draw a card.
It is said that some shaman can say "Floatin' totem" 10 times, fast. |
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Party Favor TotemInfused
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Party Favor TotemAt the end of your turn,
It's the gift (totem) that keeps on giving (totems)! |
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Anchored TotemAfter you summon a 1-Cost minion, give it +2/+1.
The Naga devised the perfect retaliation to any pirates dropping anchor in their domain: vandalism. |
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Even TotemIf even-Attack enemy minions are present, deal 2 damage to them at the end of your turn.
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EVIL TotemAt the end of your turn,
A lot of people blame the parents when a totem goes bad. |
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Flametongue TotemAdjacent minions have +2 Attack.
Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors. |
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Flametongue TotemAdjacent minions have +2 Attack. |
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Flametongue TotemAdjacent minions have +2 Attack.
Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors. |
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Fluctuating TotemStealth for 1 turn. At the end of your turn, evolve adjacent minions.
Think carefully about board position when placing this treasure. |
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Odd TotemIf odd-Attack enemy minions are present, deal 4 damage to the enemy hero at the end of your turn.
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Primalfin TotemAt the end of your turn, summon a 1/1 Murloc.
Emits a sound only murlocs can hear, which is good because it’s REALLY annoying. |
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Serpent WardAt the end of your turn,
When snakes get sick, they get sent to the Serpent Ward. |
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Totem GolemOverload: (1)
What happens when you glue a buncha totems together. |
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Training TotemWhenever this attacks and kills a minion, gain +1 Attack.
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Treant Totem
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Trick TotemAt the end of your turn, cast a random spell that costs (3) or less.
It knows how to sit still and do tricks. Still working on rolling over, though. |
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Trick TotemAt the end of your turn, cast a random spell that costs (3) or less. |
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Trick TotemAt the end of your turn, cast a random spell that costs (3) or less. |
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Vitality TotemAt the end of your turn, restore 4 Health to your hero.
You can usually find these at the totemist's market on Saturdays. |
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Healing TotemAt the end of your turn, restore 1 Health to all friendly minions.
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Searing Totem |
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Sinstone TotemAt the end of your turn, gain +1 Health.
This one's heavier than the wooden totems. Mostly from the weight of your sins. |
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Stoneclaw TotemTaunt |
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Strength TotemAt the end of your turn, give another friendly minion +1 Attack.
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Wrath of Air TotemSpell Damage +1 |
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Overcharged TotemAfter you Overload,
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