Felguard

Card Text
Taunt
Battlecry: Destroy one of your Mana Crystals.
Flavor Text
Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Card Sounds
Taunt
Battlecry: Destroy one of your Mana Crystals.
Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Why not just make him a 5/5? Would be an easy way to compensate for the harsh tempo loss.
The minion is a class card, so it should be better than a similar neutral card. Tazdingo is the same stats for 4 mana, so it would make sense that Felguard should cost 3 mana with a slight nerf (say, 1 attack, or 1 health like Fierce Monkey). Yes, Felguard is a demon, but Fierce Monkey is a beast.
But no, that nerf is a major loss of tempo (read: put your character at least 1 turn behind your opponent until turn 10). On turn 8, it isn't that big of a deal, because draw RNG often makes an 8 mana tempo play hard to turn over. However, before turn 8, when you actually want to play 3 mana taunts to protect yourself from aggro, weapons, and crazy combos, losing 1 mana for 3 or more turns is not justifiable to save 1 mana on a Sen'jin Shieldmasta. If taunt is that important for Warlock (which is isn't) use Sen'jin instead.
A couple fixes could be:
1. Make the effect a deathrattle. Then the opponent would have to use removal for the effect, and the player would have the opportunity to silence the effect. It would still be bad, but playable at least 1 turn earlier, and have synergy with N'Zoth in the late game. (N'Zoth Warlock anyone? No?)
2. Increase 1 stat by 1 point. A taunted Chillwind Yeti for 3 sounds like a bit much, so maybe go with the 3/6 instead.
It might have been okay in Classic because balances were different then, but with all the other options out there, this card is useless. Unless a Tavern Brawl is released where the objective is to have as few mana crystals as possible, this card will never be played.
using this after Brann Bronzebeard gives you amazing curve/tempo advantage
Somebody coined this out against me on turn 2 in arena. Well, thanks for basicly free win.
The only card which is worse that this is Fel Reaver.
This card's awfulness is made even more painfully obvious now that Fierce Monkey exists. I dunno about you guys, but I don't see ANY possible way EVER having 1 extra health is worth 1 WHOLE MANA CRYSTAL lost.
Needs one simple buff - add Deathrattle: Gain an empty mana crystal. (Think Darnassus Aspirant in reverse)
Sounds fair to me. That would give your opponent the opportunity to silence it and stop the deathrattle. Otherwise there's really no good reason to play a 3 mana Senjin that's guaranteed to slow down your game.
That was one gold that was pain free to dust. Dusted the regulars just for funsies too.
destroy 1 of your mana crystal...lol yeah right
I would give him one attack and call it fair. I don't no, maybe I'm wrong. It just seems like he is a tad underpowered but close enough to be usable with a minor buff.
Edit: Destroying a mana crystal is worse than overload so it's closer to the opposite of Wild Growth witch means that it basically cost 5 mana with a slight benefit of playing it earlier. So basically it has to be a weak 5 drop to be effective.
As you will see the comparable cards like booty bay body guard or fen creeper has one more stat. That's why I think that this card has to get ore more health or attack and it will be perfect, added to that is is a class card after all and class cards are supposed to be strong though I understand warlock does not generally have strong cards.
Why does it have to be the equivalent of a weak 5 drop? Seeing how most class cards are over budget, this should be a 4/6 just like the taunt-mode druid of the claw. For putting yourself behind a mana crystal for the rest of the game, that is more than fair (especially considering that the class that get's druid of the claw also gets cards like innervate and wild growth and the fact that dotc has the option of being a 4/4 charge instead). This card is hilariously bad, and it's pathetic that Blizzard let it get past the beta without buffing it. Fact of the matter is, most of the warlock class cards are terrible. That is why the two viable competitive warlock archetypes (handlock and zoolock) center around neutral minion mechanics and their hero power (and why many of their spells go unused as well). If Blizzard wants demon locks to ever be a viable, they are going to have rework a lot of the classic lock cards.
The reason why I commented in the first place is because I seriously think he needs a buff as I really, really, really want to play him and I main warlock. If I could get it my way I would buff him to the stats you stated but I try to be reasonable because if I just go "this card sucks and needs MASSIVE buff etc." it's a pointless rant and gets us nowhere.
You agree that warlock cards suck in general, that is the other reason I think it needs a buff but understands why it would not gain that many more stats. Warlocks hero power is the reason as far a I know. I just want it to have at least have a small buff to make it at least sort of viable in a demon deck.
Actually, it was a gnome warrior: