all shitty
-1
all shitty
14
I get it. You're sick of seeing your own deck over and over again in Standard.
I encourage you to try cards that aren't playable in Standard. You might have more fun. I know everyone else will.
50
Edit: Figured I should explain a couple things about this card's ability.
First, When the hero's health is set to 45, that does not affect their maximum health. It's like a 15 health buffer on top the 30 health. 45/30. Health cannot be healed while above 30, only below.
(If the effect were to change the hero's maximum health, then I would change it to a total of 40, not 45, and probably raise the mana cost by 1.)
Second, this effect tells your opponent "hi, I'm playing control!" It also forces you to indeed only have 1 of each card, no double Shadowforms, so there are some drawbacks to using this card.
44
1
Maybe a safety net like this:
Rank X -> net at rank X-2
When you reach Legend, You can't go down.
21
Has synergies with destroying your own mana crystals like Felguard and Blastcrystal Potion.
29
Using your brain?
That "they want to feel superior to aggro" sounds like the sort of things rednecks say "stupid college students, they think they're superior to us!". Kinda like fox and grapes.
People play aggro because it's simple, easy, brainless and nets good results. People play Control because they want to use their brain before doing a move.
Yes, there is people out there who considers having to think a move throughly pleasurable and fun.
2
The only reason miracle came back from the dead was Loatheb rotating out. Auctioneer saw practically no play before the rotation.
44
Blizzard introduced the Standard and Wild formats when they released Whispers of the Old Gods. This was the biggest change in the history of Hearthstone and while unpopular at the time (and still not loved by some circles), the decision was one of the best things to ever happen to the game. Opinions on the introduction of formats have been discussed and debated ad infinitum elsewhere so it’s not the topic here.
The first release of 2017 will coincide with the next Standard rotation. While the introduction of formats was huge for the game I think this upcoming rotation will be the most significant change in the Hearthstone’s history by far. I’ll do my best to explain why.
When the formats were introduced we got one new expansion to play with and GvG and Naxx rotated out of Standard. Other than that, everything was pretty much the same, balance changes aside. We still had BRM, TGT and LoE. These sets all still play a significant role in the game today (TGT to a lesser extent) and have done so since they came out. Sure we’ve seen some new archetypes with each new release but there have been a few evergreens that have kinda always just been around in some form or other.
This next rotation will see BRM, TGT and LoE all leave the Standard format. While everyone is aware that we will be losing some massive cards like Reno or Emperor T, I do think the significance of just how much we’re losing and just how that will affect the meta overall is often overlooked and perhaps greatly underestimated.
Below is a list, broken down by Class, listing all of the cards from each expansion that will leave Standard next year. I have tried to include all cards that currently see play from the staples to some of the lesser played tech choices. You will see that every Class is going to lose important cards while some archetypes are losing what is essentially their core/spine. To be honest, seeing some of the cards surprised me because, having seen them since I started playing 18 months ago, I just assumed they were part of the Classic set!
Druid
BRM: Druid of the Flame
TGT: Aviana, Astral Communion, Savage Combatant, Mulch, Darnassus Aspirant, Druid of the Saber, Living Roots
LoE: Jungle Moonkin, Mounted Raptor, Raven Idol
There are some huge ones here. Living Roots and Ravel Idol have both found their way into almost every single viable Druid archetype. The loss of Aviana means we’ll be losing what is my personal favourite combo in the entire game – Aviana, Kun, Alex, Maly/C’Thun etc.
Even Beast Druid takes a knock with Savage Combatant, Druid of the Saber/Flame and Mounted Raptor. But Mulch will most likely be the biggest miss of all. Druid’s only single target removal to deal with absolutely anything will become nothing more than, um, mulch?
Hunter
BRM: Quick Shot
TGT: Ram Wrangler, King's Elekk
LoE: Desert Camel
Perhaps the class that will be the least affected by the rotation (even though it’s in the dumpster right now). Hunter will still be taking a hit. The importance of Quick Shot cannot be underestimated. Hunter has always been starved for card draw and losing burst damage/removal plus a viable option for card draw is going to hurt. No more Camel Hunter even!
Mage
BRM: Flamewaker
TGT: Rhonin, Spellslinger, Arcane Blast
LoE: Ethereal Conjurer, Forgotten Torch
Tempo Mage will be resigned to the scap heap / Wild for good. Losing Flamewaker and Arcane Blast is just too big a blow to ever recover from. Forgotten Torch is a loss too but perhaps more relevant for Freeze Mage.
Paladin
BRM: Solemn Vigil, Dragon Consort
TGT: Eadric the Pure, Enter the Coliseum, Mysterious Challenger, Murloc Knight, Competitive Spirit
LoE: Anyfin Can Happen, Keeper of Uldaman
Wave your fins goodbye to Anyfin, an entire archetype will be no more. The Dragon Pally that very nearly was but wound up being mostly nothing suffers a knockback with the loss of the disappointing Dragon Consort. Secret Pally, already near extinction, will be gone for good. “Who am I?” Nobody even remembers. Keeper of Uldaman is another massive loss that affects nearly every single Paladin deck out there.
Priest
BRM: Twilight Whelp
TGT: Confessor Paletress, Wyrmrest Agent, Flash Heal
LoE: Entomb, Excavated Evil, Museum Curator
As we’ll see in the Neutral cards as well, Dragon Priest is going to be several shades weaker come the rotation. Losing Twilight Whelp is huge – the importance of a strong early game cannot be disputed. Flash Heal – a once staple card during Priest’s dark time will also be leaving.
Entomb and Excavated Evil are losses too but Priest has new toys that replace them. But for a while, during Anduin’s depression, they were some of the few friends he could rely on.
Rogue
BRM: Dark Iron Skulker, Gang Up
TGT: Anub’arak, Beneath the Grounds, Burgle, Buccaneer
LoE: Tomb Pillager, Unearthed Raptor
R.I.P Mill Rogue. I’m genuinely sad about that. Miracle Rogue also loses its best buddy in Tomb Pillager, an MVP since its release. I hope they get a suitable replacement because the deck is really doing well at legend ranks since MSG (or so I’ve heard!).
Shaman
BRM: Lava Shock
TGT: Thunder Bluff Valiant, Draenei Totemcarver, Elemental Destruction, Healing Wave, Tuskarr Totemic, Ancestral Knowledge, Totem Golem
LoE: Tunnel Trogg
Everyone’s favourite pre-MSG Mid Range Meta King is having its spine ripped out. Tunnel Troggs, Totem Golems, Thunder Bluff – all gone. Good news or not, that’s huge. Cards like Elemental Destruction and Healing Wave leaving standard mean that Control Shaman will become an even rarer site.
Warlock
BRM: Demonwrath, Imp Gang Boss
TGT: Fist of Jaraxxus, Dreadsteed
LoE: Dark Peddler
Another class that isn’t losing much in comparison to others but Zoo is getting kicked in the nuts. So is Renolock but we’ll get to the neutral stuff later. Imp Gang Boss and Peddler are going to be missed in both archetypes. Losing Demonwrath will hurt Renolock too.
Warrior
BRM: Revenge
TGT: Varian Wrynn, Bash, Bolster, Alexstrasza’s Champion
LoE: Fierce Monkey
No longer being able to rely on Revenge and Bash bashes (see what I did there?) a few more nails into the Control-Warrior-as-we-know-it’s coffin. Monkey and Alex’s Champion basically means it’s adios to Dragon Warrior’s insane starts too.
Neutral
BRM: Nefarian, Chromaggus, Drakonid Crusher, Emperor Thaurissan, Blackwing Corruptor, Grim Patron, Blackwing Technician, Dragon Egg
TGT: Chillmaw, Justicar Trueheart, Kodo Rider, The Skeleton Knight, Nexus-Champion Saraad, Gormok the Impaler, Refreshment Vendor, Twilight Guardian, Argent Horserider, Flame Juggler, Lance Carrier, Injured Kvaldir
LoE: Reno Jackson, Arch-Thief Rafaam, Djinni of Zephyrs, Eerie Statue, Elise Starseeker, Brann Bronzebeard, Huge Toad, Jeweled Scarab, Sir Finley Mrrgglton
“We’re gonna be rich!” Probably one of the most important cards ever released. His magnificent ‘tash gave us an entire new archetype something no other card (or ‘tash) has been able to do on its own with the exception of a select few (Undertaker, Grim Patron, Challenger etc). He will be missed and there is a strong argument to have him added to the Classic set for good (the fact that I crafted a gold Reno does not form part of it!).
Control Warrior’s coffin is slammed shut and tossed 6 feet under with the loss of Justicar and Elise. No more playing for fatigue. No more remove, tank up pass turn as the win condition. No more “Everyone get in here!” either.
Dragon decks in general are going to feel this too. Corruptor is a staple in every dragon deck, Technician less so but still helps Dragon Priest curve out in the early game. Fun fact: some Dragon Priests are cutting Dragonfire Potion for more early game tools, and Technician is one of them! Twilight Guardian is another member of the beloved Dragon family that we’ll remember fondly in the years to come. Chillmaw was really scary and impressive but nobody really liked her anyway!
Reno aside, losing “Funnel Cakes” is also a setback for Renolock (Kazakus-lock just doesn’t sound the same!) in a game where neutral heals are rare and sold at a premium.
Not even Egg / Token Druid is safe. Dropping one of the only two Eggs available kinda sucks!
For me, none of these cards even come close to Emperor Thaurissan. Imo, the most powerful card in game – what this enables is just flat out ridiculous! He is the glue holding nearly every single combo together. This could turn out to be the card that Renolock winds up missing even more than Reno himself. Nobody knows what new cards we’ll get but I doubt anything can ever replace him.
Hopefully I’ve been able share my views on why I feel this will be the biggest change Heathstone has ever seen and very likely, will ever see. The game as we know it is going to be completely transformed – every single archetype is going to undergo changes, most of them drastic and many will become almost unrecognisable from the decks we know today (Except for the ageless Freeze Mage)! Personally I can’t wait to see what lies ahead. Thanks for reading. Interested in hearing your thoughts.
2
I just lost a game because of this card.. I was playing good old murloc paladin and the opponent discovered my anyfin can happen.. I was well aware that this could happen, but there was not much I could do about it..
but well, everybody knows the card is amongst the strongest we have available, but is it OP? it may be, depends on what people consider OP, but I do not think it deserves to be nerfed.. I think it should be less strong, like a 5/4 or something, but well, it wouldn't change a thing, it is a powerful card against any midrange/controlor even combo deck, but hey, it is meant to be.. priest is strong, but not dominant, so I do not see a reason to nerf this card.. it plays an important role of the priest identity of using opponent's cards aggainst them.. and it is a card that can only be played in dragon decks, so it is a big restriction..
priests are supposed to steal your things.. it sux to play aggainst, but oh well.. that's the strenght of the class.. life goes on..
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6
so you are playing zero elementals in this deck. isn't Novice Engineer just strictly better? it's just a 1\1 body but still.
2
Kindly Grandmother onto this is so insanely busted in standard
in Wild it really enables even Nerubian Egg
in arena this is okay, but hunter have so many good deathrattles in arena (and he can get even more)...
why, blizzard, why?
no one will whine about this card, but freaking why?
3
Mysterious Challenger is rotating out in Standard.
pretty meh card, worse than Dark Peddler
in arena obviously you will need to pick that card, because paladin lacks in 2 drops hard.
2
by opinion from Vicious Syndicate, Dragon Priest is a Tier-1 Standard deck now.
i don't know what concrete deck are you playing, but i guess it's good to run Injured Blademasters and even Fel Orc Soulfiends because they are so good to resurrect.
i guess normal Dragon Priest doesn't run 2 SW: Pain and also he will mulligan them out on mirror match, 100%.
you are playing interesting deck. good luck to you with it!
4
on 4-1 today i met freaking shaman with 5 jade cards out of 12 he drew
3 of them were jade lightning
i am in freaking atrocity. how the hell is this mode will be balanced, if they will resume to print parasitic concepts and mechanics like jade BS or even C'Thun (just example of parasitic mechanic)
i have 65% winrate this month. i am freaking scared, that my beloved mode will transfrom into trash
1
maybe text should sound "discover two times a card your opponent played this game"?
sounds like a Burgle substitute
3
cards like Arathi Weaponsmith or Blood To Ichor now are out of meta, but if they were in any other class, they will be played.
1
1
greetings :)
i guess rank 10 is very good too.
i think that you really need to continue your arena play.
because even if you think that your MSG collection is nice, this doesn't cancel the fact that arena is the best dust farming source
and because you need as i see in near future WOToG cards, it could be better if you craft them with dust (cause chance of dropping exactly the card you need is too small)
from my experience, it's better to concentrate first on key legendaries like Kazakus or Patches and next on epics. because it sounds strangely, but dust equivalent of key epics is more than key legendaries. they cost more dust.
if you are often playing arena, i guess, in February, you will have all the good rares from the set. so i think, you should never craft rares. only if you are really unlucky on a long distance with, for your example, Wyrmrest Agent.
so don't give up, if you succeed in arena, you won't fall behind, if you don't craft rares. good luck and sorry for mistakes!:)
4
evolved kobold is an auto-include in modern freeze mage.
on the hunt is good in malygos hunter (ask Firebat)
arcanosmith and pantry spider are good in evolve shaman.
but yeah. new cards are alright, but basic cards sometimes are insane.