Class
Rarity
clear all

Harvest Golem

Deathrattle: Summon a 2/1 Damaged Golem.

"Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."

Harvest Golem

Deathrattle: Summon a 4/2 Damaged Golem.

Howlfiend

Whenever this minion takes damage, discard a random card.

The problem is that he carries those cards in his mouth.

Howlfiend

Whenever this minion takes damage, discard a random card.

The problem is that he carries those cards in his mouth.

Imp Master

At the end of your turn, deal
1 damage to this minion
and summon a 1/1 Imp.

  • Type: Minion
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mark Gibbons
  • Collectible

She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.

Ironfur Grizzly

Taunt

"Bear Carcass 1/10"

Keyboard Igniter

Battlecry: If you've taken damage since last turn, give your other Demons +2/+2.

Keyboard Igniter

Battlecry: If you've taken damage since last turn, give your other Demons +4/+4.

Kirin Tor Mage

Battlecry: The next Secret
you play this turn costs (0).

  • Type: Minion
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Popo Wei
  • Collectible

The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.

Knight of the Dead

Battlecry: Deal 5 damage
to your hero. Manathirst (7):
Restore 5 Health to your
hero instead.

A Paladin will follow their oath to slay the undead, even when they count themselves among them.

Lightspawn

This minion's Attack is always equal to its Health.

Spawn of the Light? Or Pawn of the Lights?

Lightspawn

This minion's Attack is always equal to its Health.

Spawn of the Light? Or Pawn of the Lights?

Lightspawn

This minion's Attack is always equal to its Health.

Spawn of the Light? Or Pawn of the Lights?

Mana Tide Totem

At the end of your turn, draw a card.

It is said that some shaman can say "Floatin' totem" 10 times, fast.

Mana Tide Totem

At the end of your turn, draw a card.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Legacy
  • Race: Totem
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Scott Altmann
  • Collectible

It is said that some shaman can say "Floatin' totem" 10 times, fast.

Messenger Raven

Battlecry: Discover a
Mage minion.

You can make a collect CAW!

Microtech Controller

Battlecry: Summon two 1/1 Microbots.

Best-selling author of "How to Make Friends You Completely Control."

Moon-Bacon Jazzer

Battlecry: Your Blood
Gems
give an extra
+1 Health this game.

Moon-Bacon Jazzer

Battlecry: Your Blood
Gems
give an extra
+2 Health this game.

Murloc Warleader

Your other Murlocs have +2 Attack.

  • Type: Minion
  • Rarity: Epic
  • Set: Core (2023)
  • Race: Murloc
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Tim McBurnie
  • Collectible

Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!

Murloc Warleader

Your other Murlocs have +4 Attack.

Murloc Warleader

Your other Murlocs have +2 Attack.

  • Type: Minion
  • Rarity: Epic
  • Set: Legacy
  • Race: Murloc
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Tim McBurnie
  • Collectible

Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!

Murloc Warleader

Your other Murlocs have +2 Attack.

Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!

Nathrezim Overseer

Battlecry: Give a friendly Demon +4/+4.

Nathrezim Overseer

Battlecry: Give a friendly Demon +2/+2.

Noblegarden Goblin

Pip Quickwit

Prickly Piper

Deathrattle: Your Blood
Gems
give an extra
+1 Attack this game.

Prickly Piper

Deathrattle: Your Blood
Gems
give an extra
+2 Attack this game.

Priestess Maiev

At the end of your turn, restore 5 Health to all other friendly characters.

Priestess Maiev

At the end of your turn, restore 5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns.

Priestess Maiev

At the end of your turn, restore 5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns.

Puddle Prancer

After this is Passed,
gain +4/+4.

Puddle Prancer

After this is Passed,
gain +8/+8.

Pulsing Pumpkin

At the start of your turn, destroy this and summon 2 Sinister Squashlings

Quilboar Hunter

Raging Worgen

Has +1 Attack and Windfury while damaged.

  • Type: Minion
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Alex Horley Orlandelli
  • Collectible

If he's raging now, just wait until he gets nerfed.

Ravenous Pterrordax

Battlecry: Destroy a friendly minion to Adapt twice.

For better results, feed your pterrordax low-fat, high-fiber minions.

Sewer Crawler

Battlecry: Summon a 2/3 Giant Rat.

His clothing is "ratty" in more ways than one.

Shattered Sun Cleric

Battlecry: Give a friendly minion +1/+1.

They always have a spare flask of Sunwell Energy Drink™!

SI:7 Agent

Combo: Deal 2 damage.

  • Type: Minion
  • Class: Rogue
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Moeller
  • Collectible

The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.

SI:7 Agent

Combo: Deal 2 damage.

  • Type: Minion
  • Class: Rogue
  • Rarity: Rare
  • Set: Core (2023)
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Moeller
  • Collectible

The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.

Silithid Burrower

Taunt
Deathrattle: Give your Beasts
+1/+1 permanently.

Silithid Burrower

Taunt
Deathrattle: Give your Beasts
+2/+2 permanently.

Slimescale Diver

Dormant for 1 turn.
Rush, Poisonous

You try putting on a wetsuit with scales.

Starving Crab

At the start of your turn, deal 5 damage to your hero.

Stitched Tracker

Battlecry: Discover a copy of a minion in your deck.

He's just exercising his right to bear arms.

Stitched Tracker

Battlecry: Discover a copy of a minion in your deck.

He's just exercising his right to bear arms.

Tauren Warrior

Taunt
Has +3 Attack while damaged.

  • Type: Minion
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Paul Warzecha
  • Collectible

Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.

Tauren Warrior

Taunt
Has +3 Attack while damaged.

Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.

Thunder Lizard

Battlecry: If you played an Elemental last turn, Adapt.

What? THUNDER LIZARD is adapting!

Timeline Witness

Instead of drawing your normal card each turn, Discover a card from your deck.

Toothy Chest

At the start of your turn, set this minion's Attack to 4.

Do you want to eat an adventurer? I want to eat an adventurer!

Tortollan Shellraiser

Taunt
Deathrattle: Give a random
friendly minion +1/+1.

A hero... In a half-shell.

Tortollan Shellraiser

Taunt
Deathrattle: Give a random
friendly minion +2/+2.

Unbound Elemental

After you play a card with Overload, gain +1/+1.

Unlike bound elementals, Unbound ones really enjoy a night on the town.

Unbound Elemental

After you play a card with Overload, gain +1/+1.

Unlike bound elementals, Unbound ones really enjoy a night on the town.

Ursatron

Deathrattle: Draw a Mech from your deck.

It's been programmed to include all the bear necessities.

Warsong Commander

Whenever you summon a minion with 3 or less Attack, give it Charge.

The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.

Warsong Commander

Whenever you summon a minion with 3 or less Attack, give it Charge.

The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.

Warsong Commander

Whenever you summon a minion with 3 or less Attack, give it Charge.

The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.

Water Elemental

Freeze any character damaged by this minion.

Don't summon a water elemental at a party. It'll dampen the mood.

Wax Rager

Deathrattle: Resummon this minion.

Wax Rager

Deathrattle: Resummon this minion.

Wild Spirit Wolf

Taunt, Windfury
Battlecry: Discover a Shaman Spell.

Wind Spirit Wolf

Deathrattle: Give your
characters Windfury.

Spitescale Special

Get 3 random Spellcraft spells.

Ancient Endurance

Gain Taunt for 1 turn.
Gain +{0}/+{0} for each friendly character.

Avoid the Dart Trap 1

Apply Bleed ({0}) to all enemies.

Avoid the Dart Trap 2

Apply Bleed ({0}) to all enemies.

Avoid the Dart Trap 3

Apply Bleed ({0}) to all enemies.

Avoid the Dart Trap 4

Apply Bleed ({0}) to all enemies.

Avoid the Dart Trap 5

Apply Bleed ({0}) to all enemies.

Blessing of Sacrifice {0}

Restore @ Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Blood Imp Ritual

Give adjacent Demons +@ Health.

Dazzlin' Flexin' {0}

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 1

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 2

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 3

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Dazzlin' Flexin' 4

Deal {0} damage to an enemy and gain Taunt. Their next ability targets this Merc (if possible).@Deal {0} damage to all
enemies and gain Taunt.
Each of their next abilities targets this Merc (if possible).

Flyby Attack

Attack an enemy with "Immune while Attacking." Then give +2 Attack to all of your characters.

Judgment of Humility {0}

Set an enemy's Attack to 1 this turn. Attack them.

Paternal Sacrifice {0}

Passive: Blessing of Sacrifice restores @ Health to all friendly characters.

Rage Unbound {0}

Give all your characters +@ Attack. They Attack random enemies.

Rage Unbound 1

Give all your characters +@ Attack. They Attack random enemies.

Rage Unbound 2

Give all your characters +@ Attack. They Attack random enemies.

Rage Unbound 3

Give all your characters +@ Attack. They Attack random enemies.

Rage Unbound 4

Give all your characters +@ Attack. They Attack random enemies.

Sundew

Gain Taunt for 2 turns.

Towering Inferno

Gain Taunt until the end of the next turn. After an enemy Attacks this Merc, gain +2 Fire Damage.

Tur Defense

Restore @ Health and gain Taunt for 1 turn.

Windcrazed Howl

Grant Windfury to all allies this round.

A Tale of Kings

Discover a minion of a
specific minion type.
Swaps type each turn.

Advise Rank 2

Discover something useful!

Apple Toss

Deal 1 damage to the lowest Health enemy. If it dies, repeat this.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Intensity

Deal 2 damage to the enemy hero and gain
Spell Damage +2 this turn.