clear all

Timebound Giant

Costs (1) less for each card you've drawn.


Battlecry: From now on, your
turns are 15 seconds and
you draw 2 extra cards.

Rift Warden

Battlecry: Discard a
random minion.
Deathrattle: Summon it.

Draconic Herald

Battlecry: Discover a minion.
Give it +3/+3 then put it on top of your deck.

Harbinger of Catastrophe

At the start of your turn, summon the highest-cost minion from each player's deck.

Master of Realities

After you summon a minion,
transform it into a random
minion that costs (2) more.

Stasis Dragon


Stasis Dragon

Starts dormant.
This awakens with Rush after two turns.

Bronze Broodmother

When you draw this, summon a 1/1 Wee Whelp.

Timeway Wanderer

Battlecry: Discover a spell. Reduce its cost by (5) then put it on top of your deck.

Wildlands Adventurer

Battlecry: Add a random card from the Hall of Fame to your hand.


After this kills a minion,
destroy all copies of it
(wherever they are).

Battle for Mount Hyjal

Casts When Drawn
Give your minions +2/+2.

Culling of Stratholme

Casts When Drawn
Deal 2 damage to all enemies.

Escape from Durnholde

Casts When Drawn
Add two random spells to your hand.

Grasp the Future

Draw 2 cards.
They cost (2) less.

Opening the Dark Portal

Casts When Drawn
Add two random Legendary minions to your hand.


Battlecry: Shuffle four Historical Epochs
into your deck.

Possibility Seeker

Battlecry: Shuffle your hand into your deck. Draw that many cards.

Stasis Elemental

Battlecry: Freeze a minion until this leaves the battlefield.

Consider the Past

Add 3 random spells from the past to your hand.

Infinite Wolf

Rush. After this attacks,
shuffle it into your deck and give future Infinite Wolves +2/+2.

Thief of Futures

Battlecry: Add a copy of the top card of your opponent's deck to your hand.

Timeline Witness

Instead of drawing your normal card each turn, Discover a card from your deck.


Return an enemy minion to your opponent's hand. It costs (2) more.

Flash Forward

Each player gains two Mana Crystals and draws two cards.


Add two random cards your opponent played this game to your hand.

Cavern Dreamer

At the end of your turn, add a random spell that costs (2) or less to your hand.

Temporal Anomaly

When you draw this, add a random spell to your hand (from your class).

Ripple in Time

Discover a minion. If you play it this turn, it has Echo.

Infinite Murloc

Battlecry: Shuffle an Infinite Murloc into your deck.
Your future Infinite Murlocs
get +1/+1.

Wee Whelp

Blessing of Aeons

Give a minion "At the end of your turn, gain +1/+1."

Déjà Vu

Discover a copy of a spell you played this game.