Class
Rarity
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Kangor's Apprentice

Deathrattle: Summon the first 2 friendly Mechs that died this combat.

Kangor's Apprentice

Deathrattle: Summon the first 4 friendly Mechs that died this combat.

Mal'Ganis

Your other Demons have +4/+4.
Your hero is Immune.

Mal'Ganis

Your other Demons have +2/+2.
Your hero is Immune.

Mal'Ganis doesn't like being betrayed, so if you discard him, watch out.

Voidlord

Taunt
Deathrattle: Summon three
1/3 Demons with Taunt.

Never let it hold your checkbook.

Voidlord

Taunt
Deathrattle: Summon three
2/6 Demons with Taunt.

Amalgadon

Battlecry: For each different
minion type you have among
other minions, Adapt
randomly.

Amalgadon

Battlecry: For each different
minion type you have among
other minions, Adapt
randomly twice.

Annihilan Battlemaster

Battlecry: Gain +1 Health for each Health your hero is missing.

Annihilan Battlemaster

Battlecry: Gain +2 Health for each Health your hero is missing.

Elistra the Immortal

Divine Shield. Reborn.
Whenever a friendly Taunt
minion is attacked, this
gets attacked instead.

Elistra the Immortal

Divine Shield. Reborn.
Whenever a friendly Taunt
minion is attacked, this
gets attacked instead.

Foe Reaper 4000

Also damages the minions next to whomever it attacks.

Foe Reaper 4000

Also damages the minions next to whomever it attacks.

Foe reaping is really not so different from harvest reaping, at the end of the day.

Goldrinn, the Great Wolf

Deathrattle: Give your Beasts +5/+5.

Goldrinn, the Great Wolf

Deathrattle: Give your Beasts +10/+10.

Imp Mama

Whenever this minion takes
damage, summon a random
Demon and give it Taunt.

Imp Mama

Whenever this minion
takes damage, summon
2 random Demons and
give them Taunt.

Kalecgos, Arcane Aspect

After you play a minion with Battlecry, give your Dragons +1/+1.

Kalecgos, Arcane Aspect

After you play a minion with Battlecry, give your Dragons +2/+2.

Lieutenant Garr

Taunt. After you play an Elemental, gain +1 Health for each Elemental you have.

Lieutenant Garr

Taunt. After you play an Elemental, gain +2 Health for each Elemental you have.

Mama Bear

Whenever you summon a Beast, give it +5/+5.

Mama Bear

Whenever you summon a Beast, give it +10/+10.

Razorgore, the Untamed

At the end of your turn, gain +1/+1 for each Dragon you have.

Razorgore, the Untamed

At the end of your turn, gain +2/+2 for each Dragon you have.

Robosaur

Robosaur

Sneed's Old Shredder

Deathrattle: Summon a random Legendary minion.

Sneed's Old Shredder

Deathrattle: Summon 2 random Legendary minions.

The Boogeymonster

Whenever this attacks and kills a minion, gain +4/+4.

The Boogeymonster

Whenever this attacks and kills a minion, gain +2/+2.

Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.

Wandering Treant

Whenever you summon a Taunt minion, give it +4/+4.

Whirlwind Tempest

Your minions with Windfury have Mega-Windfury.

And your minions with mega-windfury get... dizzy.

Whirlwind Tempest

Your minions with Windfury have Mega-Windfury.

Zapp Slywick

Windfury
This minion always attacks
the enemy minion with
the lowest Attack.

Zapp Slywick

Mega-Windfury
This minion always attacks
the enemy minion with
the lowest Attack.

Come on Down! 1

Spin the Wheel of Yogg-Saron.

Ironhide Direhorn

Overkill: Summon a 5/5 Ironhide Runt.

"Boy! Bring me my masks and skull rams."

Ironhide Direhorn

Overkill: Summon a 10/10 Ironhide Runt.

Murozond

Battlecry: Add a minion
from your last opponent's
warband to your hand.

Murozond

Battlecry: Add a minion
from your last opponent's
warband to your hand.
Make it Golden!

Nat Pagle, Extreme Angler

When this attacks and kills
a minion, add a random
minion to your hand.

Nat Pagle, Extreme Angler

When this attacks and kills
a minion, add 2 random
minions to your hand.

Nomi, Kitchen Nightmare

After you play an Elemental,
Elementals in Bob's Tavern
have +1/+1 for the rest
of the game.

Nomi, Kitchen Nightmare

After you play an Elemental,
Elementals in Bob's Tavern
have +2/+2 for the rest
of the game.

Sated Threshadon

Deathrattle: Summon three 2/2 Murlocs.

Sated Threshadon

Deathrattle: Summon three 1/1 Murlocs.

Bet you can't eat just one murloc!

Seabreaker Goliath

Windfury
Overkill: Give your other Pirates +2/+2.

Seabreaker Goliath

Mega-Windfury
Overkill: Give your other Pirates +4/+4.

Siegebreaker

Taunt
Your other Demons have +2 Attack.

Siegebreaker

Taunt
Your other Demons have +1 Attack.

  • Type: Minion
  • Class: Warlock
  • Rarity: Rare
  • Set: Hall of Fame
  • Race: Demon
  • Tier: 4
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: James Ryman
  • Collectible

Has a side hustle as a siegebroker.

The Tide Razor

Deathrattle: Summon 3 random Pirates.

The Tide Razor

Deathrattle: Summon 6 random Pirates.

Tunnel Blaster

Taunt
Deathrattle: Deal 3 damage
to all minions twice.

And you always thought they wore the candles just for fun.

Tunnel Blaster

Taunt
Deathrattle: Deal 3 damage
to all minions.

And you always thought they wore the candles just for fun.

Come on Down! 2

Spin the Wheel of Yogg-Saron.

Aggem Thorncurse

After a Blood Gem is played on this, give a friendly minion of each minion type +2/+2.

Aggem Thorncurse

After a Blood Gem is played on this, give a friendly minion of each minion type +1/+1.

Archdruid Hamuul

Battlecry: Refresh Bob's Tavern with minions of your most common type.

Archdruid Hamuul

Battlecry: Refresh Bob's Tavern with minions of your most common type.

Cap'n Hoggarr

Whenever you buy a Pirate,
gain 1 Gold this turn only.

Cap'n Hoggarr

Whenever you buy a Pirate,
gain 2 Gold this turn only.

Captain Flat Tusk

After you spend 4 Gold,
gain 2 Blood Gems.
(@ Gold left!)

Captain Flat Tusk

After you spend 4 Gold, gain a Blood Gem.
(@ Gold left!)

Charlga

At the end of your turn, play 2 Blood Gems on all friendly minions.

Charlga

At the end of your turn, play a Blood Gem on all friendly minions.

Drakonid Enforcer

After a friendly minion loses Divine Shield, gain +2/+2.

Drakonid Enforcer

After a friendly minion loses Divine Shield, gain +4/+4.

Dread Admiral Eliza

Whenever a friendly Pirate attacks, give all friendly minions +2/+1.

Dread Admiral Eliza

Whenever a friendly Pirate attacks, give all friendly minions +4/+2.

Famished Felbat

At the end of your turn, each
friendly Demon consumes a
minion in Bob's Tavern to
gain its stats.

Famished Felbat

At the end of your turn, each
friendly Demon consumes a
minion in Bob's Tavern to
gain double its stats.

Gentle Djinni

Taunt. Deathrattle: Summon another random Elemental and add a copy of it to your hand.

Gentle Djinni

Taunt. Deathrattle: Summon two other random Elementals and add copies of them to your hand.

Ghastcoiler

Deathrattle: Summon
2 random Deathrattle minions.

Ghastcoiler

Deathrattle: Summon
4 random Deathrattle minions.

Ghastcoiler

Deathrattle: Summon
2 random Deathrattle minions.

Groundshaker

After a Blood Gem is played on this, give your other minions +4 Attack until next turn.

Groundshaker

After a Blood Gem is played on this, give your other minions +2 Attack until next turn.

King Bagurgle

Battlecry and Deathrattle: Give your other Murlocs +2/+2.

King Bagurgle

Battlecry and Deathrattle: Give your other Murlocs +4/+4.

Lightfang Enforcer

At the end of your turn,
give a friendly minion
of each minion type
+2/+2.

Lightfang Enforcer

At the end of your turn,
give a friendly minion
of each minion type
+4/+4.

Maexxna

Poisonous

Maexxna

Poisonous

Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".

Majordomo Executus

At the end of your turn, give
your left-most minion +1/+1.
Repeat for each Elemental
you played this turn.

Majordomo Executus

At the end of your turn, give
your left-most minion +2/+2.
Repeat for each Elemental
you played this turn.

Master of Realities

Taunt. After a friendly Elemental gains stats, gain +1/+1.

Master of Realities

Taunt. After a friendly Elemental gains stats, gain +2/+2.

Nadina the Red

Deathrattle: Give your Dragons Divine Shield.

Nadina the Red

Deathrattle: Give your Dragons Divine Shield.

Nosy Looter

Every two turns,
add a random Golden
minion to your hand.
(@ |4(turn, turns) left!)

Nosy Looter

At the start of your turn,
add a random Golden minion to your hand.

Omega Buster

Deathrattle: Summon five 1/1 Microbots. For each that doesn't fit, give your Mechs +1/+1.

Omega Buster

Deathrattle: Summon five 2/2 Microbots. For each that doesn't fit, give your Mechs +2/+2.

Piloted Sky Golem

Deathrattle: Summon a random 4-Cost minion.

Piloted Sky Golem

Deathrattle: Summon two random 4-Cost minions.

Qiraji Harbinger

After a friendly minion with Taunt dies, give its neighbors +2/+2.

Qiraji Harbinger

After a friendly minion with Taunt dies, give its neighbors +4/+4.