That's My Treasure! 2Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.
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That's My Treasure! 3Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.
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That's My Treasure! 4Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.
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The Golden Monkey 1Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.
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The Golden Monkey 2Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.
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The Golden Monkey 3Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.
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The Golden Monkey 4Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.
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The Golden Monkey 5Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.
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Thoroughly Yoggled {0}Passive: Mind Yoggle gives an extra +@ Attack and the Attack gain is permanent.
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To PortMove this to the left.
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To StarboardMove this to the right.
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Tracked Movement 1Deal 15 damage to all enemies who have already acted.
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Tracked Movement 2Deal @ damage to all enemies who have already acted.
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Trusty Whip {0}Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal 12 damage to an enemy. Your characters gain +3 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.
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Trusty Whip 1Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal 6 damage to an enemy. Your characters gain +1 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.
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Trusty Whip 2Deal {0} damage to an enemy. Your characters gain +2 Frost Resistance.@Deal {1} damage to an enemy. Your characters gain +2 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.
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Trusty Whip 3Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal 8 damage to an enemy. Your characters gain +2 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.
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Trusty Whip 4Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal {0} damage to an enemy. Your characters gain +3 Fire Resistance.@Deal 10 damage to an enemy. Your characters gain +{1} Shadow Resistance.
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Twilight Extinction {0}Restore {0} Health to
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Twilight Extinction 1Restore {0} Health to
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Twilight Extinction 2Restore {0} Health to
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Twilight Extinction 3Restore {0} Health to
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Twilight Extinction 4Restore {0} Health to
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Ultimate Shadowstep {0}Passive: Shadowstep now affects all of your Mercs in play and grants an additional +{0}/+{1}.
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Ursa ClawAttack an enemy.
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Veil of Shadows 2Gain +@ Shadow Damage. Enemies can't heal this turn.
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Velen's Blessing 4Gain +@ Holy Damage. Your next Holy ability casts twice.
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Vindicator's Fury {0}Attack an enemy. Deathblow: Deal @ damage to all enemies.
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Vindicator's Fury 1Attack an enemy. Deathblow: Deal @ damage to all enemies.
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Vindicator's Fury 2Attack an enemy. Deathblow: Deal @ damage to all enemies.
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Vindicator's Fury 3Attack an enemy. Deathblow: Deal @ damage to all enemies.
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Vindicator's Fury 4Attack an enemy. Deathblow: Deal @ damage to all enemies.
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Void Kicks {0}Passive: Death Coil restores +@ Health more.
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Water Elemental {0}Taunt. Whenever
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Water Elemental 1Taunt. Whenever
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Water Elemental 2Taunt. Whenever
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Water Elemental 3Taunt. Whenever
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Water Elemental 4Taunt. Whenever
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Weakest of them All {0}Passive: Curse of Weakness applies +@ more Shadow Weakness.
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Whirling Blade {0}Deal @ damage
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Whirling Blade 1Deal @ damage
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Whirling Blade 2Deal @ damage
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Whirling Blade 3Deal @ damage
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Whirling Blade 4Deal @ damage
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Whispering ShadowsReduce an enemy's attack to 0 this turn. Deal damage equal to reduced attack.
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YaulpAll enemies with Taunt have their Attack set to 0 this turn.
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You Lift Bro? {0}Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
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You Lift Bro? 1Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
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You Lift Bro? 2Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
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You Lift Bro? 3Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
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You Lift Bro? 4Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
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You ScreamDeal damage equal to Treat Trolley's Health.
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Thrall, DeathseerBattlecry: Transform your minions into random ones that cost (2) more.
"Do not be afraid. Approach. The dead will sleep… for now." |
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Thrall, DeathseerBattlecry: Transform your minions into random ones that cost (2) more.
"Do not be afraid. Approach. The dead will sleep… for now." |
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Wildheart GuffBattlecry: Set your
Guff faced his biggest challenge yet: making friends on a battlefield. |
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CataclysmDestroy the left-most enemy
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Dispel WardSilence your minions.
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Doors Are ClosingEnd the game.
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Equip GorehowlEquip Gorehowl.
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Equip GorehowlEquip Gorehowl.
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Equip Gorehowl Rank 2Equip Gorehowl.
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Equip SorrowchordEquip Sorrowchord.
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Equip WarglaivesEquip the Warglaives of Azzinoth.
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Equip WarglaivesEquip the Warglaives of Azzinoth.
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Summon CompanionsSummon two random
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Unholy ShadowDraw 2 cards.
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Void NightmareSummon a Nightmare from the past.
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WarglaivesEquip the Warglaives of Azzinoth.
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Arcanite Reaper
No… actually you should fear the Reaper. |
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Ashbringer |
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Boggspine KnucklesAfter your hero attacks, transform your minions into random ones that cost (1) more.
I would NOT want to put my hand in there. It's... SQUISHY. |
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Bone GlaiveBattlecry: Dredge.
Resourceful Demon Hunters find a use for every part of the Demon. |
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Cavalry HornDeathrattle: Summon the lowest Cost minion in your hand.
The clarion call of the Alliance skipping every objective and going straight to Drek’Thar. |
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Charged DoomhammerWindfury
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DoomhammerWindfury, Overload: (2)
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DoomhammerWindfury, Overload: (2)
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DoomhammerWindfury, Overload: (2)
Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence. |
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DoomhammerWindfury, Overload: (2)
Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence. |
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Dragon Claw
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Dragonslayer's GreatbowCan't attack heroes.
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Dragonslayer's GreatbowCan't attack heroes.
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Elise's MacheteAfter your hero attacks,
No explorer who has hacked through Un’Goro would ever leave their machete at home. |
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Farraki BattleaxeOverkill: Give a minion in your hand +2/+2.
Only two things in life are certain: death and axes. |
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Fool's BaneUnlimited attacks each turn. Can't attack heroes.
A fool and his bane are soon parted. |
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Frostmourne
Death Nights, Frost Morn, what's next - Blood Noon? |
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Hammer of TwilightDeathrattle: Summon a 4/2 Elemental.
Stop! It's Twilight Hammer time. |
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Phaoris' BladeWindfury.
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Piranha LauncherAfter your hero attacks,
A great improvement over the guppy launcher. |
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Runed Mithril RodAfter you draw 4 cards,
"Please, I need these greens to disenchant them." —Every Enchanter Ever |
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Runic Axe{0} {1} |
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Samuro's BladeAlso damages the minions next to whomever your hero attacks.
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Skull of the Man'ariAt the start of your turn, summon a Demon from your hand.
Don't trust the skull. |
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Soulreaper's ScytheDeathrattle: Summon all minions killed by this weapon this run.
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Soulreaper's ScytheDeathrattle: Summon all minions killed by this weapon this run.
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Spiked Shield
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Staff of the Nine FrogsAfter your hero attacks,
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SupercolliderAfter you attack a minion,
Boom's Second Law of Motion: HIT IT VERY HARD! |
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Tempest's FuryAfter your hero attacks, cast Lightning Bolt on a random enemy character.
A summoned storm in every strike. |
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Tentacles for ArmsDeathrattle: Return this to your hand.
That's right. Garrosh just slapped you to death with a tentacle. |
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Truesilver LanceLifesteal
A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon. |