Class
Rarity
clear all

That's My Treasure! 2

Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.

That's My Treasure! 3

Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.

That's My Treasure! 4

Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.

The Golden Monkey 1

Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.

The Golden Monkey 2

Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.

The Golden Monkey 3

Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.

The Golden Monkey 4

Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.

The Golden Monkey 5

Summon a {0}/{0} Golden Monkey with Passive: Your characters have +{1} Spell Damage.

Thoroughly Yoggled {0}

Passive: Mind Yoggle gives an extra +@ Attack and the Attack gain is permanent.

To Port

Move this to the left.

To Starboard

Move this to the right.

Tracked Movement 1

Deal 15 damage to all enemies who have already acted.

Tracked Movement 2

Deal @ damage to all enemies who have already acted.

Trusty Whip {0}

Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal 12 damage to an enemy. Your characters gain +3 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.

Trusty Whip 1

Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal 6 damage to an enemy. Your characters gain +1 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.

Trusty Whip 2

Deal {0} damage to an enemy. Your characters gain +2 Frost Resistance.@Deal {1} damage to an enemy. Your characters gain +2 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.

Trusty Whip 3

Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal 8 damage to an enemy. Your characters gain +2 Fire Resistance.@Deal {0} damage to an enemy. Your characters gain +{1} Shadow Resistance.

Trusty Whip 4

Deal {0} damage to an enemy. Your characters gain +{1} Frost Resistance.@Deal {0} damage to an enemy. Your characters gain +3 Fire Resistance.@Deal 10 damage to an enemy. Your characters gain +{1} Shadow Resistance.

Twilight Extinction {0}

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 1

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 2

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 3

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 4

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Ultimate Shadowstep {0}

Passive: Shadowstep now affects all of your Mercs in play and grants an additional +{0}/+{1}.

Ursa Claw

Attack an enemy.
Also damages its neighbors.

Veil of Shadows 2

Gain +@ Shadow Damage. Enemies can't heal this turn.

Velen's Blessing 4

Gain +@ Holy Damage. Your next Holy ability casts twice.

Vindicator's Fury {0}

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 1

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 2

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 3

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Vindicator's Fury 4

Attack an enemy. Deathblow: Deal @ damage to all enemies.

Void Kicks {0}

Passive: Death Coil restores +@ Health more.

Water Elemental {0}

Taunt. Whenever
this damages a
character, Freeze them.

Water Elemental 1

Taunt. Whenever
this damages a
character, Freeze them.

Water Elemental 2

Taunt. Whenever
this damages a
character, Freeze them.

Water Elemental 3

Taunt. Whenever
this damages a
character, Freeze them.

Water Elemental 4

Taunt. Whenever
this damages a
character, Freeze them.

Weakest of them All {0}

Passive: Curse of Weakness applies +@ more Shadow Weakness.

Whirling Blade {0}

Deal @ damage
to all enemies.
Gain Immune this turn.

Whirling Blade 1

Deal @ damage
to all enemies.
Gain Immune this turn.

Whirling Blade 2

Deal @ damage
to all enemies.
Gain Immune this turn.

Whirling Blade 3

Deal @ damage
to all enemies.
Gain Immune this turn.

Whirling Blade 4

Deal @ damage
to all enemies.
Gain Immune this turn.

Whispering Shadows

Reduce an enemy's attack to 0 this turn. Deal damage equal to reduced attack.

Yaulp

All enemies with Taunt have their Attack set to 0 this turn.
Attack an enemy.

You Lift Bro? {0}

Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
Attack an enemy.

You Lift Bro? 1

Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
Attack an enemy.

You Lift Bro? 2

Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
Attack an enemy.

You Lift Bro? 3

Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
Attack an enemy.

You Lift Bro? 4

Gain +{0} Attack. If you control another Naga, gain +{1} more Attack.
Attack an enemy.

You Scream

Deal damage equal to Treat Trolley's Health.

Thrall, Deathseer

Battlecry: Transform your minions into random ones that cost (2) more.

"Do not be afraid. Approach. The dead will sleep… for now."

Thrall, Deathseer

Battlecry: Transform your minions into random ones that cost (2) more.

"Do not be afraid. Approach. The dead will sleep… for now."

Wildheart Guff

Battlecry: Set your
maximum Mana to 20.
Gain an empty Mana
Crystal. Draw a card.

Guff faced his biggest challenge yet: making friends on a battlefield.

Cataclysm

Destroy the left-most enemy
minion, card in your
opponent's hand, and top
card of their deck.

Dispel Ward

Silence your minions.

Doors Are Closing

End the game.

Equip Gorehowl

Equip Gorehowl.

Equip Gorehowl

Equip Gorehowl.

Equip Gorehowl Rank 2

Equip Gorehowl.

Equip Sorrowchord

Equip Sorrowchord.

Equip Warglaives

Equip the Warglaives of Azzinoth.

Equip Warglaives

Equip the Warglaives of Azzinoth.

Summon Companions

Summon two random
Animal Companions.

Unholy Shadow

Draw 2 cards.

Void Nightmare

Summon a Nightmare from the past.

Warglaives

Equip the Warglaives of Azzinoth.

Arcanite Reaper

No… actually you should fear the Reaper.

Ashbringer

Boggspine Knuckles

After your hero attacks, transform your minions into random ones that cost (1) more.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Grace Liu
  • Collectible

I would NOT want to put my hand in there. It's... SQUISHY.

Bone Glaive

Battlecry: Dredge.

Resourceful Demon Hunters find a use for every part of the Demon.

Cavalry Horn

Deathrattle: Summon the lowest Cost minion in your hand.

The clarion call of the Alliance skipping every objective and going straight to Drek’Thar.

Charged Doomhammer

Windfury
Deathrattle: Give your
minions Windfury.

Doomhammer

Windfury, Overload: (2)

Doomhammer

Windfury, Overload: (2)

Doomhammer

Windfury, Overload: (2)

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: John Polidora
  • Collectible

Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.

Doomhammer

Windfury, Overload: (2)

Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.

Dragon Claw

Dragonslayer's Greatbow

Can't attack heroes.
Your hero is Immune while attacking.

Dragonslayer's Greatbow

Can't attack heroes.
Your hero is Immune while attacking.

Elise's Machete

After your hero attacks,
summon two 2/2 Treants.
Give them Rush.

No explorer who has hacked through Un’Goro would ever leave their machete at home.

Farraki Battleaxe

Overkill: Give a minion in your hand +2/+2.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: M. Alvares & M. Azevedo
  • Collectible

Only two things in life are certain: death and axes.

Fool's Bane

Unlimited attacks each turn. Can't attack heroes.

A fool and his bane are soon parted.

Frostmourne

Death Nights, Frost Morn, what's next - Blood Noon?

Hammer of Twilight

Deathrattle: Summon a 4/2 Elemental.

Stop! It's Twilight Hammer time.

Phaoris' Blade

Windfury.
After your hero attacks and kills a minion, this gains +2/+1.

Piranha Launcher

After your hero attacks,
summon a 1/1 Piranha.

A great improvement over the guppy launcher.

Runed Mithril Rod

After you draw 4 cards,
reduce the Cost of cards
in your hand by (1).
Lose 1 Durability.

"Please, I need these greens to disenchant them." —Every Enchanter Ever

Runic Axe

{0} {1}

Samuro's Blade

Also damages the minions next to whomever your hero attacks.

Skull of the Man'ari

At the start of your turn, summon a Demon from your hand.

Don't trust the skull.

Soulreaper's Scythe

Deathrattle: Summon all minions killed by this weapon this run.

Soulreaper's Scythe

Deathrattle: Summon all minions killed by this weapon this run.

Spiked Shield

Staff of the Nine Frogs

After your hero attacks,
summon a {0}/{1} Frog
with Taunt. (Each Frog is
bigger than the last!)

Supercollider

After you attack a minion,
force it to attack one
of its neighbors.

Boom's Second Law of Motion: HIT IT VERY HARD!

Tempest's Fury

After your hero attacks, cast Lightning Bolt on a random enemy character.

A summoned storm in every strike.

Tentacles for Arms

Deathrattle: Return this to your hand.

That's right. Garrosh just slapped you to death with a tentacle.

Truesilver Lance

Lifesteal
After you Overload, gain +1 Durability.

A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon.