Class
Rarity
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Hail Storm {0}

Deal {0} damage to a random enemy. Repeat {1} times.

Hail Storm 1

Deal {0} damage to a random enemy. Repeat {1} time.@Deal {0} damage to a random enemy. Repeat {1} times.

Hail Storm 2

Deal {0} damage to a random enemy. Repeat {1} times.

Hail Storm 3

Deal {0} damage to a random enemy. Repeat {1} times.

Hail Storm 4

Deal {0} damage to a random enemy. Repeat {1} times.

Hammer of Justice {0}

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 1

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 2

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 3

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Hammer of Justice 4

Deal {0} damage
to an enemy.
Its next ability is
({1}) Speed slower.

Handle Them! {0}

Deathrattle: Fill your board with {0}/{1} Angry Whelps with Rush.

Headpats {0}

Give your Beasts +{0}/+{1} and a random keyword.

Headpats 1

Give your Beasts +{0}/+{1} and a random keyword.

Headpats 2

Give your Beasts +{0}/+{1} and a random keyword.

Headpats 3

Give your Beasts +{0}/+{1} and a random keyword.

Headpats 4

Give your Beasts +{0}/+{1} and a random keyword.

Healing Wave {0}

Restore {0} Health to a character and {1} Health to your Murlocs.

Healing Wave 1

Restore {0} Health to a character and {1} Health to your Murlocs.

Healing Wave 2

Restore {0} Health to a character and {1} Health to your Murlocs.

Healing Wave 3

Restore {0} Health to a character and {1} Health to your Murlocs.

Healing Wave 4

Restore {0} Health to a character and {1} Health to your Murlocs.

High Voltage {0}

Passive: Electrify deals an additional @ damage.

Holy Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Holy Damage.

Holy Judgment {0}

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 1

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 2

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 3

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Judgment 4

Deal {0} damage
to an enemy.
Holy Combo: Freeze them.@Deal {0} damage to an enemy.
Holy Combo: Give them -{1} Attack permanenty and Freeze them.

Holy Nova {0}

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 1

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 2

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 3

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Holy Nova 4

Deal {0} damage
to all enemies.
Restore {1} Health
to your characters.

Hoofing It {0}

Passive: If you have Baine in play, give all your friendly Mercs +{0}/+{1} at the end of turn.

Hunting Pack 1

Attack an enemy. Give your Beasts +@ Attack.

Hunting Pack 2

Attack an enemy. Give your Beasts +@ Attack.

Hunting Pack 3

Attack an enemy. Give your Beasts +@ Attack.

Hunting Pack 4

Attack an enemy. Give your Beasts +@ Attack.

Hunting Pack 5

Attack an enemy. Give your Beasts +@ Attack.

I Drink To Thee

Gain +{0} Attack and Attack an enemy. If you don't control Julianne, gain {1} more Attack but take {1} damage.

Ice Lance {0}

Freeze a character this turn.
If it was already Frozen, deal @ damage instead.

Ice Lance 1

Freeze a character this turn.
If it was already Frozen, deal @ damage instead.

Ice Lance 2

Freeze a character this turn.
If it was already Frozen, deal @ damage instead.

Ice Lance 3

Freeze a character this turn.
If it was already Frozen, deal @ damage instead.

Ice Lance 4

Freeze a character this turn.
If it was already Frozen, deal @ damage instead.

Icy Rage

Attack the enemy with the highest Attack.

Judgment of Humility 2

Set an enemy's Attack to 2 this turn. Attack them.

Kettle Onto the Coil {0}

Passive: Death Coil deals an additional +@ damage and gains Deathblow: Repeat on a random enemy.

Kill Command {0}

Deal {0} damage.
If you control a Beast, deal {1} damage instead.

Kill Command 1

Deal {0} damage.
If you control a Beast, deal {1} damage instead.

Kill Command 2

Deal {0} damage.
If you control a Beast, deal {1} damage instead.

Kill Command 3

Deal {0} damage.
If you control a Beast, deal {1} damage instead.

Kill Command 4

Deal {0} damage.
If you control a Beast, deal {1} damage instead.

Knight

Immune while Attacking.
Battlecry: Attack the left and right-most enemies.

Knowledge {0}

Tell the Tale of the Mogu, the Hozen, or the Saurok.

Knowledge 1

Tell the Tale of the Mogu, the Hozen, or the Saurok.

Knowledge 2

Tell the Tale of the Mogu, the Hozen, or the Saurok.

Knowledge 3

Tell the Tale of the Mogu, the Hozen, or the Saurok.

Knowledge 4

Tell the Tale of the Mogu, the Hozen, or the Saurok.

Living Bomb {0}

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 1

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 2

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 3

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Bomb 4

Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
its neighbors twice.

Living Brambles {0}

Deal @ damage. Nature Combo: Repeat this.

Living Brambles 1

Deal @ damage. Nature Combo: Repeat this.

Living Brambles 2

Deal @ damage. Nature Combo: Repeat this.

Living Brambles 3

Deal @ damage. Nature Combo: Repeat this.

Living Brambles 4

Deal @ damage. Nature Combo: Repeat this.

Magma Blast {0}

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 1

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 2

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 3

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Magma Blast 4

Deal {0} damage.
Fire Combo: Deal {1} damage instead.

Mak'Gora {0}

Take {0} less damage this turn. Attack an enemy,
it Attacks this
Merc back.@Take {0} less damage this turn. Attack an enemy.
It Attacks this Merc back. If this Merc has {1} or less Health, BATTLE TO THE DEATH!

Mak'Gora 1

Take {0} less damage this turn. Attack an enemy,
it Attacks this
Merc back.@Take {0} less damage this turn. Attack an enemy.
It Attacks this Merc back. If this Merc has {1} or less Health, BATTLE TO THE DEATH!

Mak'Gora 2

Take {0} less damage this turn. Attack an enemy,
it Attacks this
Merc back.@Take {0} less damage this turn. Attack an enemy.
It Attacks this Merc back. If this Merc has {1} or less Health, BATTLE TO THE DEATH!

Mak'Gora 3

Take {0} less damage this turn. Attack an enemy,
it Attacks this
Merc back.@Take {0} less damage this turn. Attack an enemy.
It Attacks this Merc back. If this Merc has {1} or less Health, BATTLE TO THE DEATH!

Mak'Gora 4

Take {0} less damage this turn. Attack an enemy,
it Attacks this
Merc back.@Take {0} less damage this turn. Attack an enemy.
It Attacks this Merc back. If this Merc has {1} or less Health, BATTLE TO THE DEATH!

Mirror Image 3

Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.

Mounting Anger {0}

Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)

Mounting Anger 1

Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)

Mounting Anger 2

Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)

Mounting Anger 3

Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)

Mounting Anger 4

Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)

Nature Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Nature Damage.

Orc Onslaught {0}

Deal @ damage. Repeat for each other Orc you control.

Orc Onslaught 1

Deal @ damage. Repeat for each other Orc you control.

Orc Onslaught 2

Deal @ damage. Repeat for each other Orc you control.

Orc Onslaught 3

Deal @ damage. Repeat for each other Orc you control.

Orc Onslaught 4

Deal @ damage. Repeat for each other Orc you control.

Out of the Hat

Restore @ Health to a character.
If your opponent has cast at least 2 abilities this turn, it Attacks a random enemy.

Paralytic Poison {0}

Passive: Friendly characters Freeze enemies when Attacking from Stealth.

Patience {0}

Give +{0}/+{1} to all friendly characters who have not yet acted this turn.

Patience 1

Give +{0}/+{1} to all friendly characters who have not yet acted this turn.

Patience 2

Give +{0}/+{1} to all friendly characters who have not yet acted this turn.

Patience 3

Give +{0}/+{1} to all friendly characters who have not yet acted this turn.

Patience 4

Give +{0}/+{1} to all friendly characters who have not yet acted this turn.

Perfect Aim {0}

Deal @ damage to a random enemy. Repeat for each character that hasn't acted.

Perfect Aim 4

Deal @ damage to a random enemy. Repeat for each character that hasn't acted.