Undatakah would shuffle enchanted Undatakahs into your deck and also use Silver Vanguard to recruit another enchanted Undatakah. Provided deathrattles count as enchantments, killing a Undatakah would just summon another Undatakah and shuffle another one into your deck. If these Undatakah were given taunt, minions would not be able to get past them. The trick is figuring out how to get two copies of Undatakah with prelate, vanguard, and deathrattles and giving them both taunt. Then, if there is one Undatakah in deck and one in play, they will be impossible for minions to get past.
On the Shark: I think its ability to "draw" a card and add it to your hand when its deathrattle is triggered is its best feature. You could play the shard and trigger its deathrattle a couple of times to fill your hand. I think a five mana giant minion is good in a tempo deck but that tempo decks cannot afford to only run giant minion in order to make the shark good.
On Fungal Enchanter: I play Fungal enchanter in agro warlock but I've rarely used it because I wanted to gain health or wanted to heal minions. Usually, I play it because of its stats or because Lightwarden or Happy Ghouls benefit from healing effects. I just think a card Fungalmancer might be better if your goal is to strengthen minions because it buffs even if minion are already at full health.
The mage and Paladin decks are partly about curiosity in how Undatakah works with Pyros and with Vanguard. Potentially, if deathrattles are included as enchantments, an Undatakah with taunt and prelate deathrattle could be impossible to remove without silence or sap until the Undatakah in the deck is drawn. The problem in the paladin deck is that I don't think buffing prelate matters that much unless you give it taunt. In the late game, a big minion without rush, taunt, or lifesteal seems pretty useless. I guess I could add minions that buff prelate and Undatakah. Do you know if minion buffs stay on the copies?
Also, You are probably right about the burn shaman. The problem is that it's hard to imagine a shaman deck that is either more aggressive and powerful in the early to mid game than even shaman or capable of competing with the Shudder in the mid and late game.
On your decks,
Your Token Druid might benefit from including Floop instead of Druid of the Claw. After you play Gonk, you could play Floop next turn and have a lot more mana to cast attack buffing spells.
If you want to make meme Hunter more viable, I might take out Baku and add even costed cards.
I think Blast Wave needs spell damage cards to work. I would either take it out of your odd mage or add spell damage somehow. Also, I wonder if Arcane Artificer is worth it if you just have four spells?
I really like your heal paladin, but I think you could replace some healing with card draw. Also, I think it might benefit from Corpsetakers and maybe even some of the healing synergy cards that Zoolock plays. Right now, it seems like your deck is really good against burn but might struggle against control and combo decks. Alternatively, you could add a late-game win condition.
For RR Value Deathrattles Priest, Have you considered adding the priest legendary spell? Spirit of the dead could be played the same turn and you would likely get some cards shuffled into you deck
For Beefy Shark Miracle Rogue, I think the Shark will work best with deathrattle synergy. Also, I would take out some of the Beefy cards because they are too slow unless eaten by the shark. I think that Bonemare,Nesting Roc, and Alexstrasza cost too much for your deck's strategy
I really like Zeus and Frogs and hope it works.
For Swarming Token Zoo, you will often have few cards in hand with this deck. I think you could add discard cards and play them without the price if you wanted to. Also, the Warlock legendary spell is really good in that type of deck.
For, Whip-Enrage Warrior, I would take out Fungal Enchanter because I don't think it will save you very often and it removes some enrage affects.
I was thinking that Pyros might combo well with the Undertaker and that Surrender to Madness might work with the Mojomaster legendary. Are there any other two card combos (besides the obvious ones) that you are planning to try out or interested in finding out if they work? Also, how do you insert card names so that they actually show the card when hovered over?
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Undatakah would shuffle enchanted Undatakahs into your deck and also use Silver Vanguard to recruit another enchanted Undatakah. Provided deathrattles count as enchantments, killing a Undatakah would just summon another Undatakah and shuffle another one into your deck. If these Undatakah were given taunt, minions would not be able to get past them. The trick is figuring out how to get two copies of Undatakah with prelate, vanguard, and deathrattles and giving them both taunt. Then, if there is one Undatakah in deck and one in play, they will be impossible for minions to get past.
On the Shark: I think its ability to "draw" a card and add it to your hand when its deathrattle is triggered is its best feature. You could play the shard and trigger its deathrattle a couple of times to fill your hand. I think a five mana giant minion is good in a tempo deck but that tempo decks cannot afford to only run giant minion in order to make the shark good.
On Fungal Enchanter: I play Fungal enchanter in agro warlock but I've rarely used it because I wanted to gain health or wanted to heal minions. Usually, I play it because of its stats or because Lightwarden or Happy Ghouls benefit from healing effects. I just think a card Fungalmancer might be better if your goal is to strengthen minions because it buffs even if minion are already at full health.
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CaptainKaulu,
Thank you for your critiques!
The mage and Paladin decks are partly about curiosity in how Undatakah works with Pyros and with Vanguard. Potentially, if deathrattles are included as enchantments, an Undatakah with taunt and prelate deathrattle could be impossible to remove without silence or sap until the Undatakah in the deck is drawn. The problem in the paladin deck is that I don't think buffing prelate matters that much unless you give it taunt. In the late game, a big minion without rush, taunt, or lifesteal seems pretty useless. I guess I could add minions that buff prelate and Undatakah. Do you know if minion buffs stay on the copies?
Also, You are probably right about the burn shaman. The problem is that it's hard to imagine a shaman deck that is either more aggressive and powerful in the early to mid game than even shaman or capable of competing with the Shudder in the mid and late game.
On your decks,
Your Token Druid might benefit from including Floop instead of Druid of the Claw. After you play Gonk, you could play Floop next turn and have a lot more mana to cast attack buffing spells.
If you want to make meme Hunter more viable, I might take out Baku and add even costed cards.
I think Blast Wave needs spell damage cards to work. I would either take it out of your odd mage or add spell damage somehow. Also, I wonder if Arcane Artificer is worth it if you just have four spells?
I really like your heal paladin, but I think you could replace some healing with card draw. Also, I think it might benefit from Corpsetakers and maybe even some of the healing synergy cards that Zoolock plays. Right now, it seems like your deck is really good against burn but might struggle against control and combo decks. Alternatively, you could add a late-game win condition.
For RR Value Deathrattles Priest, Have you considered adding the priest legendary spell? Spirit of the dead could be played the same turn and you would likely get some cards shuffled into you deck
For Beefy Shark Miracle Rogue, I think the Shark will work best with deathrattle synergy. Also, I would take out some of the Beefy cards because they are too slow unless eaten by the shark. I think that Bonemare, Nesting Roc, and Alexstrasza cost too much for your deck's strategy
I really like Zeus and Frogs and hope it works.
For Swarming Token Zoo, you will often have few cards in hand with this deck. I think you could add discard cards and play them without the price if you wanted to. Also, the Warlock legendary spell is really good in that type of deck.
For, Whip-Enrage Warrior, I would take out Fungal Enchanter because I don't think it will save you very often and it removes some enrage affects.
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I was thinking that Pyros might combo well with the Undertaker and that Surrender to Madness might work with the Mojomaster legendary. Are there any other two card combos (besides the obvious ones) that you are planning to try out or interested in finding out if they work? Also, how do you insert card names so that they actually show the card when hovered over?