It's amazing how many ignorant people will immediately jump to pay2win just because some COMESTICS are being sold. The packs with it don't contain anything special or unique and the skins do NOTHING to help gameplay.
- TheNameForgotten
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Member for 5 years, 4 months, and 23 days
Last active Sat, May, 20 2023 00:03:46 -
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Dieseloctane posted a message on Diablo Immortal and HearthstonePosted in: General Chat -
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UchihaJogetaa posted a message on Diablo Immortal and HearthstonePosted in: General ChatNaaah there is no problem at all with cosmetics. Company gotta earn their money somehow after all.
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GiantHaystacks posted a message on The longer they ignore it the bigger the problem will getPosted in: General Discussion"I think we can all agree on one of the current problems and that is discover"
I disagree.
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gunnslave posted a message on A couple DK fix ideas.. this is ridiculousPosted in: General DiscussionThis may sound weird but dk just needs more bad cards in the discover pool. Like add 2 of each 1 rune cards that are underpowered would solve a bunch.
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Anarchy1 posted a message on The problem right now with hearthstonePosted in: General DiscussionYour blood dk Description is the epitome of interaction
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Thanatos2k posted a message on Hearthstone Achievements - Festival of Legends Expansion PatchPosted in: NewsCan someone explain why achievements stop giving exp after the next expansion comes out? This has never made sense and seems malicious by the developers.
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ZoReee posted a message on Actually hating these decksPosted in: General DiscussionThey shouldn't be this efficient at the beginning of a rotation. its literally just because DK lost literally nothing which forces everyone to play control to deal with its aggro variant, which shuts out every other deck because DK plays control too to deal with other control decks
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Tommykoppo posted a message on Card Nerf Predictions for Festival of LegendsPosted in: Card DiscussionBeing serious, need for nerf:
Warlock--mana cheating, the 5/3 that pulls an undead needs to cost 6, but with that nerf the deck wonr be worst, it will be unplayable.
Paladin--- everything, unfair class, tier s as aggro, tier s as midrange and.......tier sss in scamming with 0 mana legendaries when you literally have lost a game.
Dh---the new weapon and the rust legendary must change
Dk--- new exp + rotation==== the same deck as blood, profane and frost..?????????? Op as hell and boring the see the same cards.
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YourPersonalGuru posted a message on Should I DE cards that will be in new core set?Posted in: General DiscussionAs far as I understand, if you disenchant them, you will still have them because they are core. However, once core rotates, you won't have them anymore
That is correct!
If you don't want to play with rag in wild/classic, go ahead! But that wasn't exactly what you insinuated with your question, so your short answer is NO! You will not gain any dust this way, you'll just be trimming the old collection
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Lyfe posted a message on Should I DE cards that will be in new core set?Posted in: General DiscussionAs far as I understand, if you disenchant them, you will still have them because they are core. However, once core rotates, you won't have them anymore
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I think paladin is in the biggest need of a nerf of any class right now. It pretty much has the best early game and mid game. My target would be all the pure paladin cards. Lightray should cost one less for each paladin spell instead of each card and The Countess should cost 9 mana or her discover spells should be way worse (cost 3 mana and make the discover cost 1 mana or take away the discover aspect).
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Your big hunter looks promising, I would replace Sire Denathrius and Insatiable Devourer with some 5 or lower cost cards. You already have enough late game and need a way to survive and pressure the board early.
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Huh, on face value that does not make a lot of sense for it to work that way. They 35 health and the 40-card deck seem like they would be a package deal.
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I would keep the pack cost the same, but I do think they should increase the amount of gold players receive.
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I'm not even playing DK right now, but I think it is cool that they can get to 100 health. The class is pretty weak right now, so I'm not sure why you would want to nerf it. Druid can basically do the same thing as DK just with armor.
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I generally favor cards doing what they say on the text. I'd also be worried about burgle feeling really unfair for DK if all the corpse cards are removed from the pool. DK opponents with burgle would have a very small pool of very good cards.
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Disruption does not ruin it. Getting additional copies is very easy for hunter right now.
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My bet is that hunters new weapon attack deck is going to need to be nerfed. That's what's feeling too strong.
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This expansion is feeling very boring. I might take a break from hearthstone.
Death Knight really hasn't added much to the game in my opinion. Most of their cards are just sorta generic.
Then we have Demon Hunter. It looks like another expansion of relic hunter with some adjustments.
Hunter is also boring; their new mechanic is just spells.
Mage got more damaging spells and is either going to be boring or busted and also boring.
Paladin got more cards that buff.
Priest got more ways to resurrect and add cards to hand.
Rogue has concoctions, which will hopefully be a little interesting.
Shaman doesn't have anything mind blowing but is a little better off than the other classes.
Warlock has discard and deathrattle support. We haven't seen discard in a while, but it feels like a rehash.
Warrior cards are all very simple and do not add much in terms of new play styles.
Druid will continue to be busted
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Druid just got what might be the best mill card ever