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    posted a message on The problem right now with hearthstone
    Quote from ZoReee >>
    Quote from TheNameForgotten >>

    I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.

    Homebrew decks are also fairly viable right now; I just got to legend with one.

    Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.

     bull shit they're interactive. tell that to turn 4 win shadow priest. tell that to frost wyrm fury. tell that to secret rogue, tell that to tony druid. like dude im fairly sure you were joking with that statement but i'll let it slide if you are magically only fighting homebrew decks in high legend

    The most popular decks right now are blood dk, frost dk, and pure paladin. They are interactive because they all fight for board control and usually win by overwhelming their opponent with minions as some point in the game. 

    Tony Druid is also pretty interactive for a combo deck because it often has to sacrifice its combo pieces as board clears and because it does not have stalls that allow it to reach its combo without keeping its opponent's board fairly clear.

    Uninteractive doesn't mean that the power level is very high, it means that there is not counterplay and that both decks are just racing for their win condition. Shadow priest is a good example of this because clearing their board isn't helpful and you are usually better off just racing to kill them. Milhouse mage is an example of a very weak uninteractive deck. Frost Dk is not a good example of this because most of their damage currently comes from minions and because silence tech cards are very effective against it.

     

     

    Posted in: General Discussion
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    posted a message on The problem right now with hearthstone

    I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.

    Homebrew decks are also fairly viable right now; I just got to legend with one.

    Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.

    Posted in: General Discussion
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    posted a message on A couple DK fix ideas.. this is ridiculous

    If I were going to nerf DK, I would go after the early game and not the late game. Nerfs to 1 and 2 cost undeads would hurt every DK architype. 

    Alexandros Mograine and Gnome Muncher could be nerfed if the goal was to only turn down blood dk's power. I'm against nerfing blood dk's aoe because minions are so strong right now. It only seems fair that at least some classes would get cards that can actually handle the insane boards that paladin, shaman, and druid make.

    Posted in: General Discussion
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    posted a message on Card Nerf Predictions for Festival of Legends

    I think paladin is in the biggest need of a nerf of any class right now. It pretty much has the best early game and mid game. My target would be all the pure paladin cards.  Lightray should cost one less for each paladin spell instead of each card and The Countess should cost 9 mana or her discover spells should be way worse (cost 3 mana and make the discover cost 1 mana or take away the discover aspect). 

    Posted in: Card Discussion
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    posted a message on Most Underrated Cards of New Set

    I think Holotechnician Metrognome are probably underrated. Not because they seem bad to begin with, but because of how good they will be. Holotechnician will clear an agro board and also require removal of some kind. Metrognome will be a very powerful tutor card for any deck that wants a specific two drop because you can build a deck with very few two drops and lots of one drops.

    Posted in: General Discussion
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    posted a message on Made 2* FoL decks for every class

    Your big hunter looks promising, I would replace Sire Denathrius and Insatiable Devourer with some 5 or lower cost cards. You already have enough late game and need a way to survive and pressure the board early.

    Posted in: General Discussion
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    posted a message on Mish-Mash Mosher

    With immunity, this is a full board clear and potentially a hugely stated minion. Might see play with the legendary that makes your minions immune I guess

    Posted in: Mish-Mash Mosher
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    posted a message on Prince Renathal + Souleater's Scythe Interaction

    Huh, on face value that does not make a lot of sense for it to work that way. They 35 health and the 40-card deck seem like they would be a package deal.

    Posted in: Card Discussion
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    posted a message on Should the packs still cost 100 gold ?

    I would keep the pack cost the same, but I do think they should increase the amount of gold players receive. 

    Posted in: General Discussion
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    posted a message on Death Knight Rune card discover

    I'm not even playing DK right now, but I think it is cool that they can get to 100 health. The class is pretty weak right now, so I'm not sure why you would want to nerf it. Druid can basically do the same thing as DK just with armor.

    Posted in: General Discussion
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    posted a message on Dont think the meta is healthy

    Kurtus is leaving standard very soon and it isn't currently really a combo card. It is also weak to taunt.

    Astalor is definitely not just a druid card.

    Curse card are not tier 1 right now and I don't think they need to be nerfed. Are you aware that you almost never should spend the 2 mana to stop them from pinging you? If you have 1 curse card in hand, they can't mill you next turn. Phylactery is also about to leave standard, I believe.

     

    I also miss playing cool minions because they had cool effects and not just as part of an otk. The good news is that combo decks tend to be more powerful when there are more expansions available in standard. I doubt blizzard will make major changes now because the next expansion will also rotate out a lot of combo pieces.

    Posted in: General Discussion
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    posted a message on Burgle/steal and corpse cards

    I generally favor cards doing what they say on the text. I'd also be worried about burgle feeling really unfair for DK if all the corpse cards are removed from the pool. DK opponents with burgle would have a very small pool of very good cards.

    Posted in: General Discussion
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    posted a message on DH vs DK; Who did it better?

    This is kinda an unfair question. Demon hunter absolutely dominated when it came out to the point where no one could claim it was balanced at the start. So, yes, the launch was worse.

    However, if you look at how the DH class plays and the versions of it that have existed, I think it has a lot to offer. Some of the most fun decks from recent expansions have been Big demon hunter, relic demon hunter, and the combo decks that used lifesteal or attack. On release, Altruis the OutcastKayn SunfuryImprisoned AntaenPriestess of Fury were all super fun - they just were also completely busted. 

    Corpses might make more sense thematically, but I'd argue that outcast makes for more interesting deckbuilding and in-game decisions. I wish there were more viable outcast cards currently. 

    The other factor is the hero power. DK hero power feel like one of the clunkiest hero powers in the game in my opinion and I much prefer demon hunter's power.

    Posted in: General Discussion
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    posted a message on New expansion, new problems
    Quote from Scorpyon >>
    Quote from HeilKise >>

    Not ironically i dont belive any of the new cards deserves a nerf.

    And how about Shockspitter aka 32 face damage from hand on turn 7?

     Shockspitter is only good in the right set up, and even then takes a lot to get online and work correctly. 
    Not to mention that any kind of disruption ruins them completely. 
    Run Theotar or Mutanus for an easy win.
    Add Patchwerk if you are a DK. 

    Armor Ramp Druid can easily outpace the OTK damage with armor (as can Control Warrior). 
    Blood DK makes it almost unwinnable with 60-80 health.

     Disruption does not ruin it. Getting additional copies is very easy for hunter right now.

    Posted in: General Discussion
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    posted a message on DK Isn't Weak, The Old Meta Is Too Strong

    My bet is that hunters new weapon attack deck is going to need to be nerfed. That's what's feeling too strong.

    Posted in: General Discussion
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