I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.
Homebrew decks are also fairly viable right now; I just got to legend with one.
Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.
bull shit they're interactive. tell that to turn 4 win shadow priest. tell that to frost wyrm fury. tell that to secret rogue, tell that to tony druid. like dude im fairly sure you were joking with that statement but i'll let it slide if you are magically only fighting homebrew decks in high legend
The most popular decks right now are blood dk, frost dk, and pure paladin. They are interactive because they all fight for board control and usually win by overwhelming their opponent with minions as some point in the game.
Tony Druid is also pretty interactive for a combo deck because it often has to sacrifice its combo pieces as board clears and because it does not have stalls that allow it to reach its combo without keeping its opponent's board fairly clear.
Uninteractive doesn't mean that the power level is very high, it means that there is not counterplay and that both decks are just racing for their win condition. Shadow priest is a good example of this because clearing their board isn't helpful and you are usually better off just racing to kill them. Milhouse mage is an example of a very weak uninteractive deck. Frost Dk is not a good example of this because most of their damage currently comes from minions and because silence tech cards are very effective against it.