Class
Rarity
clear all

Shadow Beam 1

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Beam 2

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Beam 3

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Beam 4

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Bolt Volley 1

Deal 1 damage to a random enemy. Repeat for each Shadow ability you've cast this game.

Shadow Bolt Volley 2

Deal 2 damage to a random enemy. Repeat for each Shadow ability you've cast this game.

Shadow Bolt Volley 3

Deal 3 damage to a random enemy. Repeat for each Shadow ability you've cast this game.

Shifting Strike {0}

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 1

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 2

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 3

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 4

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Veil of Shadows 3

Gain +@ Shadow Damage. Enemies can't heal this turn.

Witch's Curse {0}

Deal @ damage. If it has already acted, its Attack is permanently halved, rounded up.

Witch's Curse 1

Deal @ damage. If it has already acted, its Attack is permanently halved, rounded up.

Witch's Curse 2

Deal @ damage. If it has already acted, its Attack is permanently halved, rounded up.

Witch's Curse 3

Deal @ damage. If it has already acted, its Attack is permanently halved, rounded up.

Witch's Curse 4

Deal @ damage. If it has already acted, its Attack is permanently halved, rounded up.

Yoink! {0}

Deal {0} damage.
Transform into a one time
copy of the ability the target
cast this turn (if possible).@Deal {0} damage.
Transform into a copy
of the ability the target
cast this turn (if possible).

Yoink! 1

Deal {0} damage.
Transform into a one time
copy of the ability the target
cast this turn (if possible).@Deal {0} damage.
Transform into a copy
of the ability the target
cast this turn (if possible).

Yoink! 2

Deal {0} damage.
Transform into a one time
copy of the ability the target
cast this turn (if possible).@Deal {0} damage.
Transform into a copy
of the ability the target
cast this turn (if possible).

Yoink! 3

Deal {0} damage.
Transform into a one time
copy of the ability the target
cast this turn (if possible).@Deal {0} damage.
Transform into a copy
of the ability the target
cast this turn (if possible).

Yoink! 4

Deal {0} damage.
Transform into a one time
copy of the ability the target
cast this turn (if possible).@Deal {0} damage.
Transform into a copy
of the ability the target
cast this turn (if possible).

Amethyst Spellstone

Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)

Ancient Curse

Casts When Drawn
You take 7 damage.

Anti-Magic Shell

Give your minions +2/+2 and Elusive.

Auspicious Spirits

Summon a random
4-Cost minion.
Corrupt: Summon a
7-Cost minion instead.

"I'm not AWE-spicious, but I am a little spicious."

Auspicious Spirits

Corrupted
Summon a random
7-Cost minion.

Blastcrystal Potion

Destroy a minion and one of your Mana Crystals.

There's a fine line between "potion" and "grenade". Wait. Actually, there's not.

Blastcrystal Potion

Destroy a minion and one of your Mana Crystals.

There's a fine line between "potion" and "grenade". Wait. Actually, there's not.

Bloodbloom

The next spell you cast this turn costs Health instead of Mana.

Help save mana. Donate blood today!

Cannibalize

Destroy a minion. Restore its Health to all friendly characters.

The Silvermoon health inspector has some choice words for the Lich King.

Cloak of Shadows

Give your hero Stealth until your next turn.

  • Type: Ability
  • Class: Rogue
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Cheng Hao
  • Collectible

Only worthy emperors can see the cloak.

Dark Alley Pact

Summon a Fiend with Taunt and stats equal to your hand size.

"With your help, I can finally install some proper lighting in this alley."

Dark Alley Pact

Summon a Fiend with Taunt and stats equal to your hand size.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Core (2023)
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

"With your help, I can finally install some proper lighting in this alley."

Dark Bargain

Destroy 2 random enemy minions. Discard 2 random cards.

A prime example of lose-lose negotiating.

Dark Bargain

Destroy 2 random enemy minions. Discard 2 random cards.

A prime example of lose-lose negotiating.

Deathbloom

Deal 5 damage to a minion. Summon a Spore.

Drown

Put an enemy minion on the bottom of your deck.

If you play it on a Naga, they drown in their sorrows instead.

Eternal Servitude

Discover a friendly minion that died this game. Summon it.

What do you mean I don't get overtime pay for this?!

Eternal Servitude

Discover a friendly minion that died this game. Summon it.

What do you mean I don't get overtime pay for this?!

Fight Over Me

Choose two enemy minions. They fight!
Add copies of any that
die to your hand.

And you thought the battles between the Alliance and Horde got ugly…

Grave Digging

Draw 2 cards.
Costs (1) if a friendly
Undead died after
your last turn.

Grave digging as a profession has high turnover; it's important to maintain headcount.

Grave Rune

Give a minion "Deathrattle: Summon 2 copies of this."

I'm gravely sorry to rune this.

Grave Strength

Give your minions +1
Attack. Spend 5 Corpses
to give them +3 instead.

They're just standing there… MENACINGLY!

Grave Strength

Give your minions +1
Attack. Spend 5 Corpses
to give them +3 instead.

They're just standing there… MENACINGLY!

Greater Amethyst Spellstone

Lifesteal. Deal 7 damage to a minion.

Hysteria

Choose an enemy minion.
It attacks random
minions until it dies.

"My mount and I share a special connection. Just not a good one."

Hysteria

Choose an enemy minion.
It attacks random
minions until it dies.

"My mount and I share a special connection. Just not a good one."

Invasive Shadeleaf

Deal 10 damage to an enemy minion.
Save any excess in a
1-Cost Bottle.

Don't throw shade, bottle it!

Lesser Amethyst Spellstone

Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.)

A purple stone Azari carved For dark hearts, craving, power-starved. The first to bow, the warlock Rin, Embraced the darkness, slew her kin.

Lesser Amethyst Spellstone

Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.)

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Core (2023)
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mike Azevedo
  • Collectible

A purple stone Azari carved For dark hearts, craving, power-starved. The first to bow, the warlock Rin, Embraced the darkness, slew her kin.

Mindgames

Put a copy of
a random minion from
your opponent's deck into the battlefield.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

Sometimes it feels like this is all a game.

Posse Possession

Summon a 4/4 copy
of a random minion in your opponent's hand.

Keep your friends close, your enemies closer, and your shadows at gunpoint.

Prescience

Draw 2 minions. For each that costs (5)
or more, summon a
2/3 Spirit with Taunt.

Wait don't change the channel! I love this vision.

Shadow

Casts When Drawn
Summon a {0}.

Shadow of Death

Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn.

  • Type: Ability
  • Class: Rogue
  • Rarity: Epic
  • Set: Saviors of Uldum
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Slawomir Maniak
  • Collectible

Making new friends takes skill.

Shadow Volley

Deal 3 damage to all non-Demon minions.

Shadow Word: Horror

Destroy all minions with 2 or less Attack.

It's more succinct than "Shadow Word: Suck Into Vortex."

Shadow Word: Ruin

Destroy all minions with 5 or more Attack.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Ben Olson
  • Collectible

Discovered by a worgen priest after a giant spilled a drink on her new white robes.

Shadow Word: Ruin

Destroy all minions with 5 or more Attack.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Hall of Fame
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Ben Olson
  • Collectible

Discovered by a worgen priest after a giant spilled a drink on her new white robes.

Shadow Word: Void

Destroy a minion and
summon 0/2 Voidfiends
equal to half its Health,
rounded up.

"Hey, Fred! That one looks like it's wearing your shoe! Fred?" - Friend of Fred

Shadowflame

Destroy a friendly minion and deal its Attack damage to all enemy minions.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Dave Kendall
  • Collectible

Start with a powerful minion and stir in Shadowflame and you have a good time!

Sinister Soulcage

Give a friendly Undead
+2/+2. Spend 5 Corpses
to summon a copy of it.

  • Type: Ability
  • Class: Death Knight
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mooncolony
  • Collectible

Also a pretty neat night light!

Siphon Soul

Destroy a minion. Restore 3 Health to your hero.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler Walpole
  • Collectible

You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.

Siphon Soul

Destroy a minion. Restore 3 Health to your hero.

You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.

Soul Rend

Deal 5 damage to all
minions. Destroy a card in
your deck for each killed.

About as close to feeling guilt as a warlock's ever going to get.

Soul Rend

Deal 5 damage to all
minions. Destroy a card in
your deck for each killed.

About as close to feeling guilt as a warlock's ever going to get.

Soul Split

Choose a friendly Demon. Summon a copy of it.

Spoiler: they're both the evil twin.

Steal Life

Deal 5 damage. Restore 5 Health to your hero.

Tamsin's Phylactery

Discover a friendly Deathrattle minion that died this game. Give your minions its Deathrattle.

<i>Eau de Morte.</i> Guaranteed to take your date’s breath away

Tomb Guardians

Summon two 2/2 Zombies with Taunt. Spend 4 Corpses to
give them Reborn.

An absolute thriller.

Tomb Guardians

Summon two 2/2 Zombies with Taunt. Spend 4 Corpses to
give them Reborn.

An absolute thriller.

Twisted Tether

Destroy a minion.
Give its stats to a random Undead in your hand.

First, convince your opponent that you just want to play tetherball. Then, you GET 'EM!

Unsleeping Soul

Silence a friendly minion, then summon a copy of it.

It's 3 am. Do you know where your soul is?

Void Shard

Lifesteal
Deal 4 damage.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: Core (2023)
  • Spell School: Shadow
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Steve Nelson
  • Collectible

Light's easy. Void's hard.

Void Shard

Lifesteal
Deal 4 damage.

Light's easy. Void's hard.

All Realities {0}

Deal {0} damage to the next enemy who acts. If it is a Caster, set its remaining Health to 5 instead.@Deal {0} damage to the next {1} enemies who act. If it is a Caster, set its remaining Health to 5 instead.

All Realities 1

Deal {0} damage to the next enemy who acts. If it is a Caster, set its remaining Health to 5 instead.@Deal {0} damage to the next {1} enemies who act. If it is a Caster, set its remaining Health to 5 instead.

All Realities 2

Deal {0} damage to the next enemy who acts. If it is a Caster, set its remaining Health to 5 instead.@Deal {0} damage to the next {1} enemies who act. If it is a Caster, set its remaining Health to 5 instead.

All Realities 3

Deal {0} damage to the next enemy who acts. If it is a Caster, set its remaining Health to 5 instead.@Deal {0} damage to the next {1} enemies who act. If it is a Caster, set its remaining Health to 5 instead.

All Realities 4

Deal {0} damage to the next enemy who acts. If it is a Caster, set its remaining Health to 5 instead.@Deal {0} damage to the next {1} enemies who act. If it is a Caster, set its remaining Health to 5 instead.

Chromatic Infusion {0}

Choose a friendly Dragon. They steal @ Attack from each other Dragon and restore that much Health.

Chromatic Infusion 1

Choose a friendly Dragon. They steal @ Attack from each other Dragon and restore that much Health.

Chromatic Infusion 2

Choose a friendly Dragon. They steal @ Attack from each other Dragon and restore that much Health.

Chromatic Infusion 3

Choose a friendly Dragon. They steal @ Attack from each other Dragon and restore that much Health.

Chromatic Infusion 4

Choose a friendly Dragon. They steal @ Attack from each other Dragon and restore that much Health.

Corruption Runs Deep {0}

Give an enemy
+{0} Shadow Weakness
and deal {1} damage to it.
Your Mercs' abilities
become Shadow.

Curse of the Scourge {0}

Give a friendly character +{0} Attack and Taunt this turn and Deathrattle: deal {1} damage to all enemies.

Curse of the Scourge 1

Give a friendly character +{0} Attack and Taunt this turn and Deathrattle: deal {1} damage to all enemies.

Curse of the Scourge 2

Give a friendly character +{0} Attack and Taunt this turn and Deathrattle: deal {1} damage to all enemies.

Curse of the Scourge 3

Give a friendly character +{0} Attack and Taunt this turn and Deathrattle: deal {1} damage to all enemies.

Curse of the Scourge 4

Give a friendly character +{0} Attack and Taunt this turn and Deathrattle: deal {1} damage to all enemies.

Cursed Bullets {0}

Deal {0} damage to an enemy. Give them +{1} Shadow Weakness.@Deal {0} damage to an enemy. Give them +{1} Shadow Weakness. This always deals critical damage.

Cursed Bullets 1

Deal {0} damage to an enemy. Give them +{1} Shadow Weakness.@Deal {0} damage to an enemy. Give them +{1} Shadow Weakness. This always deals critical damage.

Cursed Bullets 2

Deal {0} damage to an enemy. Give them +{1} Shadow Weakness.@Deal {0} damage to an enemy. Give them +{1} Shadow Weakness. This always deals critical damage.

Cursed Bullets 3

Deal {0} damage to an enemy. Give them +{1} Shadow Weakness.@Deal {0} damage to an enemy. Give them +{1} Shadow Weakness. This always deals critical damage.

Cursed Bullets 4

Deal {0} damage to an enemy. Give them +{1} Shadow Weakness.@Deal {0} damage to an enemy. Give them +{1} Shadow Weakness. This always deals critical damage.

Dark Pact 1

Deal 3 damage to a random enemy.
Gain +1 Shadow Damage this turn.

Dark Pact 2

Deal 6 damage to a random enemy.
Gain +3 Shadow Damage this turn.