Class
Rarity
clear all

Power of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

Shadow Volley

Deal 3 damage to all non-Demon minions.

Steal Life

Deal 5 damage. Restore 5 Health to your hero.

Banshee Bolt 4

Deal damage equal
to this Merc's Attack.

Death Coil {0}

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 1

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 2

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 3

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 4

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Mark 1

Deal 3 damage to an enemy. Deathblow: Deal 2 damage to all enemies.

Death Mark 2

Deal 6 damage to an enemy. Deathblow: Deal 4 damage to all enemies.

Death Mark 3

Deal 9 damage to an enemy. Deathblow: Deal 6 damage to all enemies.

Defile {0}

Deal @ damage to all characters. If any die, cast this again.

For the Queen {0}

Choose an enemy.
Adjacent enemies Attack it.

Shadow Bolt {0}

Deal @ damage.

Shadow Bolt 1

Deal @ damage.

Shadow Bolt 2

Deal @ damage.

Shadow Bolt 3

Deal @ damage.

Shadow Bolt 4

Deal @ damage.

Shadow Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Shadow Damage.

Shadow Surge {0}

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 1

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 2

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 3

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 4

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadowflame

Deal @ damage
to all enemies.

Soggy Currrrse

Deal @ damage to a random enemy three times. Attempts to hit Protectors.

Twilight Extinction {0}

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 1

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 2

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 3

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Twilight Extinction 4

Restore {0} Health to
this Merc. At the end of
next turn deal {1} damage
to all enemies.

Veil of Shadows 2

Gain +@ Shadow Damage. Enemies can't heal this turn.

Whispering Shadows

Reduce an enemy's attack to 0 this turn. Deal damage equal to reduced attack.

Army of the Dead

Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.

Yesterday's army, today.

Army of the Dead

Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.

Yesterday's army, today.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

My advice to you is to avoid Doom, if possible.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

My advice to you is to avoid Doom, if possible.

Blood Boil

Lifesteal
Infect all enemy minions. At the end of your turns, they take 2 damage.

And once your blood is at a boil, throw in the plaguetti.

Blood Boil

Lifesteal
Infect all enemy minions. At the end of your turns, they take 2 damage.

And once your blood is at a boil, throw in the plaguetti.

Corpse Explosion

Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.

What? It's not like they were using them anymore.

Corpse Explosion

Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.

What? It's not like they were using them anymore.

Corpse Explosion

Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.

What? It's not like they were using them anymore.

Deck of Chaos

Swap the Cost and Attack of all minions in your deck.

Yeah, it's chaos, but it's organized chaos.

Demonheart

Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.

Virtually every member of the pro demon lobby is a warlock. Weird.

Devour Mind

Copy 3 cards in your opponent's deck and add them to your hand.

A mind is a terrible thing to waste. Seconds, anyone?

Devour Mind

Copy 3 cards in your opponent's deck and add them to your hand.

A mind is a terrible thing to waste. Seconds, anyone?

Doom Pact

Destroy all minions.
Remove the top card
from your deck for each
minion destroyed.

Excavated Evil

Deal 3 damage to all minions.
Shuffle this card into your opponent's deck.

MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!

Greater Onyx Spellstone

Destroy up to 3 random enemy minions.

Lesser Onyx Spellstone

Destroy 1 random enemy minion.
@(Play 3 Deathrattle cards to upgrade.)

The trolls of old embraced the gift A jewel of black for daggers swift No party lasts who finds the stone Those wielding it soon stand alone.

Mass Hysteria

Force each minion to attack another random minion.

Black Friday gets worse every year.

Necrium Vial

Trigger a friendly minion's Deathrattle twice.

Two near-death experiences for the price of one!

Nether Portal

Open a permanent portal that summons 3/2 Imps.

Onyx Spellstone

Destroy up to 2 random enemy minions.
@

Power Word: Tentacles

Give a minion +2/+6.

Because you're wrapped in a protective layer of… tentacles?

Psyche Split

Give a minion +1/+2. Summon a copy of it.

This is how the arakkoa make friends.

Shadow Waltz

Summon a 3/5 Shadow with Taunt. If a minion died this turn, summon another.

They're dancing to one of Rin's demonic symphonies. Her music might not be famous now, but just you wait!

Shadow Word: Steal

Return an enemy minion to YOUR hand.

Anduin will literally take your stuff and say it's a Shadow Word.

Shadow Word: Undeath

Deal 2 damage to all enemies. If a friendly Undead died after your last turn, deal 2 more.

We like to call it FUNdeath here!

Siphon Soul

Destroy a minion. Restore 3 Health to your hero.

You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.

Sleep

Target minion can't attack until the start of your next turn.

Soul Barrage

When you play
or discard this, deal 6 damage randomly split among all enemies.

Works especially well on jazz musicians.

The Final Seal

Summon a 6/6 Demon.
Add 'Azari, the Devourer'
to your hand.

The First Seal

Summon a 2/2 Demon. Add 'The Second Seal' to your hand.

The Fourth Seal

Summon a 5/5 Demon. Add 'The Final Seal'
to your hand.

The Second Seal

Summon a 3/3 Demon. Add 'The Third Seal'
to your hand.

The Third Seal

Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand.

Webweave

Summon two 1/2 Poisonous Spiders.

O, what a tangled web we weave, hoping spiders dodge the cleave.

Webweave

Summon two 1/2 Poisonous Spiders.

O, what a tangled web we weave, hoping spiders dodge the cleave.

Banshee Bolt {0}

Deal damage equal
to this Merc's Attack.

Book of Destruction {0}

Deal {0} damage to all enemies.
If this is your only Merc, deal {1} instead.

Build-A-Golem {0}

Choose a Golem. Summon it.

Build-A-Golem 1

Choose a Golem. Summon it.

Build-A-Golem 2

Choose a Golem. Summon it.

Build-A-Golem 3

Choose a Golem. Summon it.

Build-A-Golem 4

Choose a Golem. Summon it.

Curse of Weakness {0}

Give all enemies
+{0} Shadow Weakness
this turn. Deal {1} damage
to them.

Curse of Weakness 1

Give all enemies
+{0} Shadow Weakness
this turn. Deal {1} damage
to them.

Curse of Weakness 2

Give all enemies
+{0} Shadow Weakness
this turn. Deal {1} damage
to them.

Curse of Weakness 3

Give all enemies
+{0} Shadow Weakness
this turn. Deal {1} damage
to them.

Curse of Weakness 4

Give all enemies
+{0} Shadow Weakness
this turn. Deal {1} damage
to them.

Deadly Cute {0}

Deal {0} damage.
Summon two
{1}/{1} Pretty Kitties.

Deadly Cute 1

Deal {0} damage.
Summon two
{1}/{1} Pretty Kitties.

Deadly Cute 2

Deal {0} damage.
Summon two
{1}/{1} Pretty Kitties.

Deadly Cute 3

Deal {0} damage.
Summon two
{1}/{1} Pretty Kitties.

Deadly Cute 4

Deal {0} damage.
Summon two
{1}/{1} Pretty Kitties.

Five Finger Discount {0}

Passive: Yoink deals an additional @ damage.

Get 'em {0}

Deal @ damage to an enemy.

Get 'em 1

Deal @ damage to an enemy.

Get 'em 2

Deal @ damage to an enemy.

Get 'em 3

Deal @ damage to an enemy.

Get 'em 4

Deal @ damage to an enemy.

Grim Rally {0}

Destroy a friendly character. Give your characters +@/+@.

Mask of C'Thun {0}

Deal this Merc's Attack damage to all enemies. Deathblow: Restore @ Health to friendly Black Empire characters.

Mask of C'Thun 1

Deal this Merc's Attack damage to all enemies. Deathblow: Restore @ Health to friendly Black Empire characters.

Mask of C'Thun 2

Deal this Merc's Attack damage to all enemies. Deathblow: Restore @ Health to friendly Black Empire characters.

Mask of C'Thun 3

Deal this Merc's Attack damage to all enemies. Deathblow: Restore @ Health to friendly Black Empire characters.

Mask of C'Thun 4

Deal this Merc's Attack damage to all enemies. Deathblow: Restore @ Health to friendly Black Empire characters.

Shadow Beam {0}

Deal {0} damage.
If you have Anathema, deal {1} damage instead.