- Minions now only break Stealth when attacking. Damage dealt by card abilities, such as Knife Juggler’s knife throw, no longer breaks Stealth.
THATS REALLY IMPORTANT TO KNOW
THATS REALLY IMPORTANT TO KNOW
When: Season 22.
How long: I started playing since HS release, but never too many games to reach legend.
Which Deck you use: Renolock http://www.hearthpwn.com/decks/420725-s22-leyend-gatthepekerds-renolock
I finished rank 225 legend and I crafted GOLDEN RENO JACKSON to say my thanks :)
Reno should be at #1. He lead the meta change!
IMO Naga Sea Witch not in top 5.
Hi guys, first of all, sorry from my bad English. Im Spanish.
IMO Mysterious Challenger is a card that makes shine the poor secrects of the paladin. If you want to set 6, 8 or 10 slots of your deck with 1 mana spells, and you want that your topdecks will be so horrible is your decision. In exchange you will have a really good combo when you play the Mysterious Challenger. The problem is not the Mysterious Challenger, but, what's up when you have not a problem when you flood the board with low cost cards because you have Divine Favor?
Thats my point. The problem with that deck is Divine Favor. I know that not all list run 1 or 2 Divine Favor. The midranges versions not run but, that versions are slow and you can pick your responses 1 or 2 turns later, and you are not dead like when you face and agro version of the deck. IMO the problem with secret paly isnt theMysterious Challenger, is the Divine Favor.
After that, what do you guys think about nerf that type of "OP" cards? i think that if they change the Divine Favor, we meaby stop seeing 2/3 games a aggro secret pala flooding the board and refilling his hand.
Thanks to all! GatthePekerd
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I don't think MCT can target the same minion twice, as the Battlecries resolve after each other and not simultaneously. That's why you didn't get a second minion when your friend just had 4 minions. It triggers the first time, steals a minion, triggers a second time, notices the condition (4 minions) is no longer fulfilled, and returns.
The second interaction is just as it always was, if the Minion you'd steal with MCT would be your 8th, it gets destroyed.
What the change is here is that if you gave a Knife Juggler stealth, then played a minion, Knife Juggler would lose stealth because he would deal damage. With this change, he will keep stealth for no matter how many knives he throws out as long as you never attack with him.
Nothing too mechanically wacky, but I'm going more for theme and realism. Plus, I always like to bring existing mechanics into classes that don't have (much) existing access to them.
A higher stated Volcanosaur with a frosty downside. Your opponent has two turns to remove it, but you can make it as hard to remove as possible, or just make it a massive taunt wall, or make it a 14+ damage nuke if your opponent can't remove it.