Slightly off topic (well... reversed) I've been playing zoo highlander priest and the last 4 games I've won and all my opponents just spammed "wow" the whole match
DK Hunter is always fun to play against, you never know what kind of bs beast they are about to throw on the board. Thaddius decks and Divine Shield paladins are cool too. And Dragon decks with Rend Blackhand.
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Other control decks, bar Exodia Mage, which is just a pile of uninteractive shit. I especially like playing against fellow Priests, Control Shaman and Warlocks.
Just feels bad to lose to some Huntard with a big growing Hyena after 6 turns and no SW Death in hand.
Against Quest Mage. Love to see how the opponent freezes my board every time, really enjoy how he has a great time playing a 1 side game and end it thinking he is smart because he can count from 1 to 3.
Anything I haven't seen before, or don't see often. If I know what's in your entire deck by turn 5, I find the game a bit boring, win or lose. However, if you run out interesting combos I haven't seen before or don't see often, I have a lot of fun playing against it, win or lose. I feel like people should be more creative in this game, it just feels so boring to me to try and play what everyone else is playing, as soon as someone creates a better version of a deck I'm running that becomes really popular, I tend to choose that moment to switch decks.
I was playing silence priest in gadgetzan and quest priest in un-goro, now I'm mainly doing control paladin with no murlocs (that's my only good deck at the moment, and I feel like it actually may become really good after the nerfs come in to effect), but also experimenting with a minion heavy elemental mage with doomed apprentices for making ultimate infestation cost 11 (doesn't really work well, too many ways to get rid of them), value rogue with valeera the hollow (haven't figured out how to make it work yet, but still experimenting) and a cheap explore un-goro warrior (idea is supposed to be the deck has a consistent early game with cheap cards, then explore un-goro provides late game value and is played on turn 8 or so, but there seem to be too many times where i only get cheap options from this card to make it worthwhile). Most of my ideas fail, but I feel like I learn way more about the game with experimentations, and I like playing against other players who are also willing to just try crazy things.
I cant say that I like losing overall. But I dont mind losing against new decks, meme decks, budget decks or midrange decks unless its a tier 1 ladder deck.
But i dont play ladder. Just casual mode. Fuck ladder and those decks. After just 2 hours you feel like replaying the same tape all over again.
Unlike most hearthstone players I don't care if I lose to aggro. Aggro has it's place in the game, and if they get what they need to close the game out fast no problem. At least they did not waste my time like stupid ass resident sleeper decks. Especially douche bag priest decks that think they are so cool by copying your cards and stealing your shit.
Also if it was a good match and your opponent shows good sportsmanship with a well played at lethal I am cool with the loss.
Against Quest Mage. Love to see how the opponent freezes my board every time, really enjoy how he has a great time playing a 1 side game and end it thinking he is smart because he can count from 1 to 3.
I don't mind that too much, as it is any deck's chance to smorc for the win. Me only face, never trade!
In the current meta, a well piloted rogue or control paladin are the best to lose to imo. Contested mirror matches can also be fun, that is when your tech choices are put to the test, and you might pick up smart changes if you lose.
I don't mind losing games against quest priest or control Warrior, unless they only won due to pure luck (for example, yesterday I lost to a priest who was going to die to fatigue but copied my Reno and won). But in general I like long matches that goes to fatigue, even if I lose.
Also I don't mind losing to combo decks, such as quest/freeze mage.
I don't mind loosing good games with lots of trades, resource managment and several comebacks in both sides.
I hate loosing against any face class, loosing due to absurd bad hand and incoming draws, loosing to RNG fiesta (Yogg, LK stealing your combo minion with just one draw and several different minions on the deck) and loosing before I can drop any card (t4?), loosing because mulligan out good cards for the matchup thinking it was another matchup (agro/jade druid) but this time instead of bashing the game I bash myself lol.
Well, there is nothing I like to lose to, I don't particularly enjoy losing. What I think you actually want to know is what I do not mind losing to, at least that is what I get from the post.
That is easy, any player who I play against that executes his game plan flawlessly, without commiting any mistakes (that I can see, which is hard to avoid, I'm handtracking, deck tracking, so on. Basically, if my opponent makes a mistake, I will notice it, just like I will notice my own mistakes).
Also, preferably if my opponent doesn't draw like a god. When I see my opponent doing his best to outplay me by his proper technical execution of his strategy, rather than winning by pure luck factors, then I have no problem losing. Unfortunately, those games are not very common, but they do happen.
what diamond said. not so important, but I played a lot of games with my grandpa (in belote) and I know, that not everytime you will be favoured to win. Normally I don't take the losses that seriously, I admit, I get salty, when I'm in a losing streak and I lose to RNG, but it's all fun and games as they say.
i remember even adding a pirate warrior once (in Un'goro however), who respected my deck (being a control one) and didn't overcommit, not even once. I lost to them, because I didn't have enough tools to recover, but the player exetuted their game plan flawlessly, they understood, when they should stop trading and race for the face. And inb4 they were trading a alot, so that I can't gain board control with my minions. And I wasn't salty at all, I added them just to greet them and to wish them a good day. Don't want to offend pirate players, but this doesn't happen that often and I was just surprised.
Anyway the decks I love to lose against are normal control decks. Paladin, Shaman, Warlock, Warrior (but not so much taunt) etc. Both of us have to deny the other's strategy of getting ahead, both of us have different removals and we respect them. Also fun decks, which I normally see in casual.
I like losing to interesting combos that require some planning. Played a game in Wild earlier where a Shaman managed to get 6 Thaddius on board. I didn't concede, I let him smash my face in.
Similarly I hate losing to non-interactive combos that are boring for both players. Infinite Fireball to the face...get out of here with that bullshit.
I like losing to budget decks, because it is good to know that even players who can't afford full meta decks can still win by just being creative with what they have
Basically every time when I think "wait, did he really just played that card? And it was from his deck, not generated? That's a surprise!" I know that I wouldn't mind losing to that opponent. Even if it is a pirate warrior with Captain Greenskin in the deck.
There have been many expects, and some interesting, responses to my question so far.
The most common theme in responses has been to play/lose against something unique (e.g. not a netdeck). While the debate over why it even matters if someone netdecks or not (and what even constitutes a netdeck, for that matter) is enough to fill a whole different thread, the point to the responses is that people want variation in play rather than facing the same thing over and over. This makes sense, and is understandable, to a point. The reality is two things:
1. People want to win. The responses to this thread highlight this. Several people flat out said they do not like to lose. While that's about as "DUH" of a statement as there is, it drives home the point of why people play strong (net)decks. Not many people have time to sit around playing HS all day to lose over and over. Playing some weird homebrew is, for many, a sure way to lose most games.
2. There are only so many card combinations and deck archetypes out there. It is near impossible to come up with something truly new/unique. If I play Hunter aggro but don't have Infested Wolf or whatever, so I sub in other cards, I'm still playing aggro. If I play control DK Hunter, you might say wow this is different for the first few games, but if the archetype becomes strong, people will start rallying for a nerf.
With that said, I think the ultimate problem, and solution, is Blizzard needs to be more extreme and include basic/classic cards in rotation. Some people have said do away with basic/classic altogether, but they need to exist for new players. The solution is to constantly change what is in basic/classic, so is it easier to manage how expansions will impact things, and so we do not wind up with severely overpowered decks like we are seeing with Druid. The solution is not to nerf Innervate, but to rotate it, and probably some other ramp cards, so they are not in the same meta as something like Ultimate Infestation.
Slightly off topic (well... reversed) I've been playing zoo highlander priest and the last 4 games I've won and all my opponents just spammed "wow" the whole match
I lose to players, not to decks. So basicly i am ok with losing to any good player who played well.
DK Hunter is always fun to play against, you never know what kind of bs beast they are about to throw on the board.
Thaddius decks and Divine Shield paladins are cool too. And Dragon decks with Rend Blackhand.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Besides the player,
I prefer losing to these classes. All deck types are cool. Mage, Paladin, Rogue, Warlock, Warrior
Other control decks, bar Exodia Mage, which is just a pile of uninteractive shit. I especially like playing against fellow Priests, Control Shaman and Warlocks.
Just feels bad to lose to some Huntard with a big growing Hyena after 6 turns and no SW Death in hand.
Against Quest Mage. Love to see how the opponent freezes my board every time, really enjoy how he has a great time playing a 1 side game and end it thinking he is smart because he can count from 1 to 3.
Anything I haven't seen before, or don't see often. If I know what's in your entire deck by turn 5, I find the game a bit boring, win or lose. However, if you run out interesting combos I haven't seen before or don't see often, I have a lot of fun playing against it, win or lose. I feel like people should be more creative in this game, it just feels so boring to me to try and play what everyone else is playing, as soon as someone creates a better version of a deck I'm running that becomes really popular, I tend to choose that moment to switch decks.
I was playing silence priest in gadgetzan and quest priest in un-goro, now I'm mainly doing control paladin with no murlocs (that's my only good deck at the moment, and I feel like it actually may become really good after the nerfs come in to effect), but also experimenting with a minion heavy elemental mage with doomed apprentices for making ultimate infestation cost 11 (doesn't really work well, too many ways to get rid of them), value rogue with valeera the hollow (haven't figured out how to make it work yet, but still experimenting) and a cheap explore un-goro warrior (idea is supposed to be the deck has a consistent early game with cheap cards, then explore un-goro provides late game value and is played on turn 8 or so, but there seem to be too many times where i only get cheap options from this card to make it worthwhile). Most of my ideas fail, but I feel like I learn way more about the game with experimentations, and I like playing against other players who are also willing to just try crazy things.
I cant say that I like losing overall. But I dont mind losing against new decks, meme decks, budget decks or midrange decks unless its a tier 1 ladder deck.
But i dont play ladder. Just casual mode. Fuck ladder and those decks. After just 2 hours you feel like replaying the same tape all over again.
nothing, I hate losing.
but if I have to, to a fair match that isn't against druid or priest.
no rng or top deck lethal.
Unlike most hearthstone players I don't care if I lose to aggro. Aggro has it's place in the game, and if they get what they need to close the game out fast no problem. At least they did not waste my time like stupid ass resident sleeper decks. Especially douche bag priest decks that think they are so cool by copying your cards and stealing your shit.
Also if it was a good match and your opponent shows good sportsmanship with a well played at lethal I am cool with the loss.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I don't mind losing games against quest priest or control Warrior, unless they only won due to pure luck (for example, yesterday I lost to a priest who was going to die to fatigue but copied my Reno and won). But in general I like long matches that goes to fatigue, even if I lose.
Also I don't mind losing to combo decks, such as quest/freeze mage.
I don't mind loosing good games with lots of trades, resource managment and several comebacks in both sides.
I hate loosing against any face class, loosing due to absurd bad hand and incoming draws, loosing to RNG fiesta (Yogg, LK stealing your combo minion with just one draw and several different minions on the deck) and loosing before I can drop any card (t4?), loosing because mulligan out good cards for the matchup thinking it was another matchup (agro/jade druid) but this time instead of bashing the game I bash myself lol.
I will crush you!
I like losing to interesting combos that require some planning. Played a game in Wild earlier where a Shaman managed to get 6 Thaddius on board. I didn't concede, I let him smash my face in.
Similarly I hate losing to non-interactive combos that are boring for both players. Infinite Fireball to the face...get out of here with that bullshit.
I like losing to budget decks, because it is good to know that even players who can't afford full meta decks can still win by just being creative with what they have
I tried having fun once. It was awful.
Basically every time when I think "wait, did he really just played that card? And it was from his deck, not generated? That's a surprise!" I know that I wouldn't mind losing to that opponent. Even if it is a pirate warrior with Captain Greenskin in the deck.
There have been many expects, and some interesting, responses to my question so far.
The most common theme in responses has been to play/lose against something unique (e.g. not a netdeck). While the debate over why it even matters if someone netdecks or not (and what even constitutes a netdeck, for that matter) is enough to fill a whole different thread, the point to the responses is that people want variation in play rather than facing the same thing over and over. This makes sense, and is understandable, to a point. The reality is two things:
1. People want to win. The responses to this thread highlight this. Several people flat out said they do not like to lose. While that's about as "DUH" of a statement as there is, it drives home the point of why people play strong (net)decks. Not many people have time to sit around playing HS all day to lose over and over. Playing some weird homebrew is, for many, a sure way to lose most games.
2. There are only so many card combinations and deck archetypes out there. It is near impossible to come up with something truly new/unique. If I play Hunter aggro but don't have Infested Wolf or whatever, so I sub in other cards, I'm still playing aggro. If I play control DK Hunter, you might say wow this is different for the first few games, but if the archetype becomes strong, people will start rallying for a nerf.
With that said, I think the ultimate problem, and solution, is Blizzard needs to be more extreme and include basic/classic cards in rotation. Some people have said do away with basic/classic altogether, but they need to exist for new players. The solution is to constantly change what is in basic/classic, so is it easier to manage how expansions will impact things, and so we do not wind up with severely overpowered decks like we are seeing with Druid. The solution is not to nerf Innervate, but to rotate it, and probably some other ramp cards, so they are not in the same meta as something like Ultimate Infestation.
I still like games that I lose if:
1) I played against a very janky or trolly homebrew deck (especially at high ranks),
2) Both of us played very well and the game was very close, and/or
3) The game had very unique, funny, or interesting circumstances (that usually means ridiculous RNG, but it doesn't have to be).
Typically those are also the kinds of games I like to win as well. :P
idk i don't lose
speed, momentum, violence