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    posted a message on Tombs of Terror Guide Announcement

    actually looking forward to this, the double class heroes just look like a lot of fun and the personalized treasures help to make games not feel the same.

    Posted in: News
  • 1

    posted a message on Shaman Quest is the next nerf

    Not even close, that deck is way overrated.

    It runs no boardclears so unless they highroll MCT you can jsut push them off the board. The turn 1 do nothing is a huge detriment to their tempo game.

    Priest will get nerfed again before Shaman (and it should because Divine SPirit is broken)

    Not to mention that after the rotation the quest won't be nearly as strong (unless they print even better battlecries than we have now)

    Posted in: General Discussion
  • 1

    posted a message on Combo Priest is way over the top
    Quote from Trollbert >>

    Been an auto win for highlander hunter.  The key to beating combo Priest is controlling their ability to complete quests (IE not doing damage the first few turns and avoiding situations where they can damage and heal minions) and killing a relatively small number of minions.  

    I think it’s a matchup a lot of people play poorly against.

     combo priest doesn't even play quest...that's like the shitty version, ofc that one'S easy to beat

    Posted in: General Deck Building
  • 1

    posted a message on Combo Priest is way over the top

    And it's all the fault of Divine spirit, but hey,, let's nerf Extra Arms instead, just because.

    Let's not let Priest be a slightly snowbally buff-based deck, but instead remove that aspect but keep around the out of the blue OTK that can happen as soon as turn 5.

    Guess we'll have to wait until the rotation for them to finally remove Divine Spirit (or just rework it)

    just the existence of "doubling" any stat is problematic, especially when you slap it onto a 2-mana spell

    Posted in: General Deck Building
  • 0

    posted a message on Yet another trash zephrys offer

    I've noticed Zephrys just basically ignores deathrattle minions, even when there's a perfect reason to just offer Silence.

    keep in mind they had to teach him how Doomsayer works.

    Posted in: General Discussion
  • 1

    posted a message on Next needed nerf > hunter

    that's a weird way to spell Murloc Paladin

    Posted in: General Discussion
  • 1

    posted a message on Arena Changes, Solo Adventure Hints & More - Blizzard Community Q&A

    the mana cheating wouldn't be the problem if there wasn't the follow up

    Mountain Giant has never been a problem before. It's a strong asset for a very specific type of deck that requires deckbuilding. CC just makes it so every deck is forced to be able to kill a turn 4 mountain giant immediately or outright lose.

    CC would still be played even if Mountain giant was gone, because it's still absolutely broken with Khadgar and Sea Giant.

    Posted in: News
  • 1

    posted a message on Nerfs Suggestions for the Current Meta

    Well, Kibler just made a video about how problematic MAge and Warrior are right now and we all know what happened the last time he did it.

     

    It's safe to say that Conjurer's Calling and Warrior in general will be looked at...and Paladin, at least in my opinion, is heavily overrated and will probably appear and disappear once the meta learns that literally any class with a 2-damage AoE can beat it easily.

    I mean you could probably farm Murloc Pally with Questlock at this point just because drawing Hellfire wins you the game on the spot basicallly.

    ON another note, Quest Paladin absolutely demolishes Warrior, it's barely even fair. I played against one who used every single piece of removal in his arsenal and he still couldn't handle the value...despite highrolling booth brawls and holding on to his maass removal for the biggest swing turns. just on turn of them not being able to kill the egg/whelp and it's over for them, so until the nerfs finally drop, Quest Pally might soothe your souls

    Posted in: General Discussion
  • 0

    posted a message on New Legendary Card Revealed - Sir Finley of the Sands

    Randomness makes this worthless. You can't really build around it so what's even the point?

    Posted in: News
  • 3

    posted a message on New Legendary Card Revealed - Elise the Enlightened

    lol, you wish. Duplicate your hand then do what with it?

    Druid already has trouble with making slow decks work, now they'll have to work on half the power budget for a mediocre value effect

    Posted in: News
  • 3

    posted a message on Wisdomball is the worst treasure
    Quote from Arivaali >>

    It is the most fun thing for sure. And one of the strongest. I won against heroic Jepetto Joybuzz with my 23 Babbling books hunter deck because of Wisdomball. It did not help much the whole game, but it cleared the board once and in the right time. Otherwise I would lose.

    The worst one is double health I think.

     double health is amazing when combined with Blood Magic

    Posted in: General Discussion
  • 2

    posted a message on Wisdomball is the worst treasure

    nah, the worst is the one that draws to extra cards every turn. Unless you're playing hard combo it just has no upside

    Posted in: General Discussion
  • 0

    posted a message on Warlock SN1P-SN4P will be insane!!

    I'd actually rather t ry it in Standard with Summoning POrtal. Add Walnut Sprite and Ghostly Militia and you have a neat swarming core...but no finisher, so you probably still lose

    Posted in: General Discussion
  • 1

    posted a message on Reckless Experimenter nerf text should have been on Sn1p-Sn4p instead!

    because BLizzard, don't think too much about it

     

    Posted in: General Discussion
  • 1

    posted a message on Reckless Experimenter Nerf Coming June 3

    what's not so great is that those combos happen in the first place due to lack of foresight

    Posted in: News
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