Well this one is pretty fun to build around. Dont know how powerful it will be, but for sure, priest abusing steal mechanic, memedictus, and bwonsamdi with this card will be fun to play.
T1 decks are casual mode REAL problem. And bots with T1 decks. Well made by pro player T1, polished and good tuned deck will almost ALWAYS win fun or just homebrewed deck.
I dont mind Tier one or netdeck overall in ranked mode, because ranked is kinda meant to be try hard place where everyone use every possible advantage for winning, but casual should be place for experementing, trying creative things, wacky decks or combos, deckbuilding in general.
There is no good solution for this i think. Removing gold reward is bad overall, because, hey i play gimmik meme decks( or just some homebrewes) and i want to be rewarded for winning. Bans solves almost nothing, because pretty much every class have decent and tuned T1-2 deck.
P.S for everyone who use "playing versus T1 deck with homebrew deck is good, bcs you will see how good your deck is": Just NO. I make decks not because i want them to become T1 and meta breakers, but because i want to have fun and enjoy game. There is nothing good in losing versus deck who obviously use most high powered combinations and cards in the current expancion.
P.P.S: For people who actually play T1 decks in casual.: 1)i dont like you 2)You are enemy of fun and creative part of HS 3) there is no "3)" because this is not salt thread. imagine something related yourself
Edit: And i also dont get that "i want to learn my new ladder deck" reason. You will learn nothing about lets say control warlock gameplay or how to play it right in matchups you will see in ladder, because you learned how to win quest hunters, casino mages and Yeti decks as control lock.
Indeed. IMO, best thing of new set is come after 2 weeks and revisit community and own opinions on "OP" and "trash" cards. See how everyone missed real sleepers and how was wrong about meta definers. I remember Keleseth first glance reviews, and complains after tempo rogue become meta definer of KoFT(?). This is truly a miracle.
Just reminder for every fucking piece of shit, who play fully netdecked T1-2 decks in casual:
I hate you. You are the worst part of HS community. You are enemy of fun and joy of gimmick decks. You are enemy of fun in general. Sidenote for shudderwock shamans, who play casual: You are true cancer. You suck. Hearthstone would be a better place without you(as player)
Nothing is better than hit your Skelemancer with Spikeridged Steed Nothing worse than see it silenced, saped, vanished, polymorphed or hexed. Do you see a lot of Skelemancer ? Egg is somewhat even worse.
Umm... Just thematically based question: "why?" You give shamans meteorology theme. You give em some double spells with lifesteal combos. You give em sparks with rush and cool elementals. And then you give them this. Why?
well this one is good. This card solo may enable some good archetypes of mage. From pure ele mage to some combo maly mage, and boy i cant even imagine how many ways of OTK (or just 20+dmg combos) mage can do on turns 8-10 after playing this. I dont say they will be T1 competitve decks (but might be), but i will try them anyway.
Ugh. +400. Goya did not see play. Lackey is better. 5/5 dreadsteed shenanigans will pretty much never happen, and this "combo" with shuffling more of Morrigans is hard to support. And even if for some reason infinite 5/5 will happen - game have over 9000 silence effects, and also hex and polymorph.
Probably Okay~ish with rush rom new hero card, but bad card IMO. Nice discover in some lategame situations maybe? Magnetic target(s)? Dunno. I dont see it in any of my(including theorycrafted) decks.
Not much a shaman player, but seems good, compared to Lost in the Jungle or Living Roots , because of rush and Flametongue Totem mostly. This is basicly 3 mana - deal 6 to a minion. Trades well with lets say Saronite Chain Gang . Only problem is positioning, because it might be problematic to use voltaic burst with already existing totem ( burst will summon sparks on MOST right positions on the board), so totem must be most right minion before you do it (and i doubt you will place it like that on previous turn willingly). But played same turn with flametongue - decent.
So... I use both in my homebrewed control quest pala (ik it is not supercompetitive deck for now, but who knows). I think Kangor might see play if control(ish) palas back in meta. Why not mech btw?
0
Well this one is pretty fun to build around. Dont know how powerful it will be, but for sure, priest abusing steal mechanic, memedictus, and bwonsamdi with this card will be fun to play.
0
I n s a n e Card
1
T1 decks are casual mode REAL problem. And bots with T1 decks.
Well made by pro player T1, polished and good tuned deck will almost ALWAYS win fun or just homebrewed deck.
I dont mind Tier one or netdeck overall in ranked mode, because ranked is kinda meant to be try hard place where everyone use every possible advantage for winning, but casual should be place for experementing, trying creative things, wacky decks or combos, deckbuilding in general.
There is no good solution for this i think.
Removing gold reward is bad overall, because, hey i play gimmik meme decks( or just some homebrewes) and i want to be rewarded for winning.
Bans solves almost nothing, because pretty much every class have decent and tuned T1-2 deck.
P.S for everyone who use "playing versus T1 deck with homebrew deck is good, bcs you will see how good your deck is":
Just NO. I make decks not because i want them to become T1 and meta breakers, but because i want to have fun and enjoy game. There is nothing good in losing versus deck who obviously use most high powered combinations and cards in the current expancion.
P.P.S: For people who actually play T1 decks in casual.:
1)i dont like you
2)You are enemy of fun and creative part of HS
3) there is no "3)" because this is not salt thread. imagine something related yourself
Edit: And i also dont get that "i want to learn my new ladder deck" reason. You will learn nothing about lets say control warlock gameplay or how to play it right in matchups you will see in ladder, because you learned how to win quest hunters, casino mages and Yeti decks as control lock.
0
Indeed. IMO, best thing of new set is come after 2 weeks and revisit community and own opinions on "OP" and "trash" cards. See how everyone missed real sleepers and how was wrong about meta definers. I remember Keleseth first glance reviews, and complains after tempo rogue become meta definer of KoFT(?). This is truly a miracle.
0
/discuss
6
Just reminder for every fucking piece of shit, who play fully netdecked T1-2 decks in casual:
I hate you. You are the worst part of HS community. You are enemy of fun and joy of gimmick decks. You are enemy of fun in general.
Sidenote for shudderwock shamans, who play casual: You are true cancer. You suck. Hearthstone would be a better place without you(as player)
1
Nothing is better than hit your Skelemancer with Spikeridged Steed
Nothing worse than see it silenced, saped, vanished, polymorphed or hexed.
Do you see a lot of Skelemancer ? Egg is somewhat even worse.
4
Umm... Just thematically based question: "why?"
You give shamans meteorology theme. You give em some double spells with lifesteal combos. You give em sparks with rush and cool elementals. And then you give them this. Why?
-2
Myra's Unstable Element
Next turn: Seaforium Bomber +Lab Recruiter + Lab Recruiter(and shadowstep optionally)
0
well this one is good. This card solo may enable some good archetypes of mage. From pure ele mage to some combo maly mage, and boy i cant even imagine how many ways of OTK (or just 20+dmg combos) mage can do on turns 8-10 after playing this. I dont say they will be T1 competitve decks (but might be), but i will try them anyway.
1
Ugh. +400. Goya did not see play. Lackey is better. 5/5 dreadsteed shenanigans will pretty much never happen, and this "combo" with shuffling more of Morrigans is hard to support. And even if for some reason infinite 5/5 will happen - game have over 9000 silence effects, and also hex and polymorph.
1
Probably Okay~ish with rush rom new hero card, but bad card IMO. Nice discover in some lategame situations maybe? Magnetic target(s)? Dunno. I dont see it in any of my(including theorycrafted) decks.
0
>Now
Boi, it was always been like that.
3
Not much a shaman player, but seems good, compared to Lost in the Jungle or Living Roots , because of rush and Flametongue Totem mostly. This is basicly 3 mana - deal 6 to a minion. Trades well with lets say Saronite Chain Gang . Only problem is positioning, because it might be problematic to use voltaic burst with already existing totem ( burst will summon sparks on MOST right positions on the board), so totem must be most right minion before you do it (and i doubt you will place it like that on previous turn willingly). But played same turn with flametongue - decent.
2
Good synergy with Uther of the Ebon Blade (if weapon dont gets oozed)
Kinda okay synergy withBenevolent Djinn
So... I use both in my homebrewed control quest pala (ik it is not supercompetitive deck for now, but who knows). I think Kangor might see play if control(ish) palas back in meta. Why not mech btw?