some weeks ago I started the so-called "Book of Unwritten Rules" and in the mean time, lots of great (and not-so-great :P) comments have been posted which have each separately enriched the thread more and more. I promised to summarize them all and I did it finally!
That's why I start this new thread - to show off what YOU have wrote so far and to collect even MORE UNWRITTEN RULES!
Just to remind you about what I want to gather in this thread from the first thread :
Everyone here knows the common rules of and surrounding our beloved game Hearthstone. Details like that every player has his own hero with 30 health points each or that each minion has attack and health points are things I don't really need to tell you about.
As mentioned in the headline I want to talk about other another type of rules - unwritten ones. Everyone who played some matches on his own, watched some pros play on their streams or browsed the web knows them.
You can't find those rules in your typical guide on how to play the game, you have to discover those gems. Sometimes we love them, sometimes we just nod indifferently at them and sometimes we even curse them.
My hope with this thread is that we are able to gather as many unwritten rules as we can in this thread. So I want you to share your unwritten rule with us!
The "rule" doesn't have to be objectively true, it sure is enough when it just seems to be true all the time the mentioned rule somehow applies in certain situations. Also I would like to count the rules. Also the rule doesn't have to be about playing the game only. It can also revolve around the whole periphery of HS!
I would appreciate it that you don't post the same rule twice, so please ensure before posting that your rule hasn't been mentioned yet!
------ I will post the rules very soon! ------LOOK NO FURTHER THAN THE 2ND COMMENT MY FELLOW PLAYERS!
1. Every time you play Flame Juggler when your opponent has a 1-health minion, the effect of this card changes to "Battlecry: Deal 1 damage to the enemy hero." --- by Traambone
2. Every time you use Imp-losion on a 3 health minion, it will roll two. --- by tomnov
3. Every time you play Leeroy Jenkins and your opponent has a Knife Juggler, both knifes will hit Leeroy. --- by tomnov
4. When Brann Bronzebeard is in play and you have two spots open on your board, playing Mind Control Tech, when the opponent has only four minions, will destroy the minion you took. --- by CypherBenkes
5. Brann Bronzebeard's ability does not stack when you have two in play, but Baron Rivendare's effect does stack when you have two in play. --- by CypherBenkes
6. Heroes can go below 0 health and be healed back to life. --- by Komorebi3
7. The game checks for deaths before deathrattles resolve (example: Zombie Chow and Hellfire when on low health) --- by Komorebi3
8. Sideshow Spelleater cannot copy PvE Adventure Boss abilities. Rend Blackhand cannot destroy unplayable legendary minions. --- by CypherBenkes
9. Warrior always has "Win axe" (Fiery War Axe) in starting hand. --- by Hanzo0712
10. Drawing into Beneath the Grounds tokens when Varian Wrynn is played will put any minions drawn into your hand instead of on the board because pulling a token interrupts the draw from Varian by introducing another draw effect. --- by CypherBenkes
11. If your deck contains a Kezan Mystic you cant play against mages and she will always in your starting hand. After you remove her your opponents will be mages and hunters. --- by metehan2399
12. Playing Lord Jaraxxus when any secrets are in play that alter or damage health (like Repentance) will affect the new starting health total. --- by CypherBenkes
13. Battlecries do not trigger before the minion enters play. It goes like this: 1. Minion enters play - 2. Battlecry triggers - 3. Minion is considered summoned --- by Asuryan
15. When an enemy is in fatigue and has Mal'Ganis in play; if you try to destroy him with Naturalize, the enemy hero won't take fatigue damage. First, the cards are being drawn, then the minion is destroyed. --- by Giorgioks
16. It's ALWAYS, FREAKING. HUFFER. --- by YogoWafelPL
17.To get a legendary you need to write the name of the minion you want with the pack on the opening screen then pray to our lord and saviour RNGesus --- by Saachiela, who doesn't know what to do with all those legendaries he/she gets
18. Warrior always plays Justicar Trueheart turn 6 unless you are the Warrior. In that case Justicar is in your last 5 cards. --- by Rudkos
19.The packs you get after an atrocious run in Arena have improved odds of getting an Epic or Legendary. --- by Traambone
20.RNGesus hates you when you have a winstreak. You'll lose multiple times even if your deck counters the opponent's and playing with another class/deck wont help at all. --- by Giorgioksk
21. Boom Bot. Azure Drake. R.I.P. (originally posted with images) --- by SnowWhiteOo
22. When your opponent plays a Leper Gnome (or any 1 health minion really) on turn one and you answer with Arcane Missiles, all 3 missiles will hit the enemy's face. --- by Lord_Tyyranus
23. Hunter will always be SMOrc. --- by SirNightmare99
24. Your Imp-losion is always 2, theirs is always 4. --- by futhead_y1ggy
25. Priests always wait to take your best minion. We secretly always copy your legendary cards too. --- by Shadow_Dcord
26. All effects triggered from the death of a minion will play out in the order in which they were put into play, regardless of type of effect. For example, if your opponent plays Haunted Creeper and afterwards you equip Death's Bite and proceed to kill Haunted Creeper with your last weapon hit, the Spectral Spiders die from the deathrattle. If the playing order of the cards has been the other way round, this wouldn't have happened. --- by RocknCrom and Traambone
28. When you cast Entomb on Nozdormu, the sandcloud animation caused by him stays for the rest of the game. --- by ShadowSpectreX
29. Thoughtsteal doesn’t just make use of some filthy RNG. It copies just about those cards you currently think about. If there are no thoughts avaiable to steal, then it will settle for RNG. --- by Traambone
30. Never forget to do some BM while winning against Secret Paladin. --- by MrPinguinHS
31. „Hero Power (e.g. Mage) -> Kill a Deathlord -> Summon an Inspire minion (e.g. Kvaldir Raider)“ WILL trigger its Inspire. --- by thebangzats
32. If you have Ice Block in play, are at 8 health and froze your opponents 4 minions and play Doomsayer, your opponent plays Dr. Boom and both Boom Bots hit 4 to your face. --- by FelyHS
33. If you have 8 health and a full board and your opponent plays Ragnaros the Firelord, he always hits your face. --- by FelyHS
34. Junkbot and Siege Engine have secretly been banned from constructed, unranked, Arena and Tavern Brawl. That's why you won't see them in matches occurring in those modes. You may use them against the Innkeeper though. --- by Traambone
35. Whenever you have lethal with 2 Soulfire from your hand, one spell discards the other. --- by Vlaris_Vos
36. Mulligan: The phase of the game where you remove cards from your opening hand, so you can draw one of them on your first turn. --- by craptasm
37. Do not concede when your enemy says well played and points at your face. It could be just a bluff (Spare Parts etc).
38, If you manage to get 4 Sorcerer's Apprentices and Archmage Antonidas on board with a free spell in hand, you have Exodia. Proceed to fireball enemy and hope they don't concede.
39. DON'T stream snipe.
40. Don't spam emotes and rope every turn, also feel free to squelch all enemies that do emote excessively.
41. Say 'well played' every time you have lethal to let your opponent know you're about to BM (all for the extra EXP clearly).
42. When playing Freeze Mage against Control Warrior, concede.
43. Do not accept a friend request from a Secret Paladin or Aggro player you just won against. If you do, wait for them to start typing a rage message, then remove them from your friends list.
44. It is possible to have more than 10 cards in hand, and have more than 7 minions on the board at once.
45. It is possible to have an already dead Minion in hand (With Vaporize and Freezing Trap)
46. Don't tap last, unless you're discarding cards this turn (referring to Warlock).
47. Don't mass disenchant classic cards for now, they might get changed or nerfed and will be able to be disenchanted for full cost later.
49. There is a 50% chance to draw a 1-drop on turn 2. --- by Frostbite
50. If you consider playing Reno Jackson, instead don't.
51. If you have lethal, hit for lethal. Don't spend your whole turn playing/buffing minions. You could regret it – A LOT.
52. BM, if you must, but don't rope...and certainly don't send a friend-invite just to be abusive.
53. Don't play ranked decks in Casual. We need somewhere to escape the netdecks. Complete your quests in Ranked like a grown-up. //Please follow this one, so important ;)
54. For Hearthpwn users: Stop calling decks 'cancer'. People have cancer, it's not a a toy word, it means something and that something is more important than a fucking video game. Learn to express yourself without sounding like a petulant child.
--- ALL by Wonyenners ---
55. Whenever you mulligan away an 8+ cost legendary, it comes right back as soon as possible. --- by raikaria
Dust Devil: Can only be in your hand on turn 1 if your opponent has a 1-damage Hero Power. Battlecry: At the start of your opponents turn, kill this minion.
Unearthed Raptor: Deathrattle: Fill your board with 4/4 Nerubians, or deal 30 damage to the enemy hero, or draw 10 cards.
Molten Jackson of Medivh: 10 mana spell, Fully heal your hero, summon a 4/6 and up to 4 8/8s onto your side of the board. Also you get a Reno Jackson into your hand. --- by tomnov + SirNightmare99
Mind Vision: "Put a copy of a random Secret from your opponent's hand into your hand."
Hello guys,
some weeks ago I started the so-called "Book of Unwritten Rules" and in the mean time, lots of great (and not-so-great :P) comments have been posted which have each separately enriched the thread more and more. I promised to summarize them all and I did it finally!
That's why I start this new thread - to show off what YOU have wrote so far and to collect even MORE UNWRITTEN RULES!
Just to remind you about what I want to gather in this thread from the first thread :
Everyone here knows the common rules of and surrounding our beloved game Hearthstone. Details like that every player has his own hero with 30 health points each or that each minion has attack and health points are things I don't really need to tell you about.
As mentioned in the headline I want to talk about other another type of rules - unwritten ones. Everyone who played some matches on his own, watched some pros play on their streams or browsed the web knows them.
You can't find those rules in your typical guide on how to play the game, you have to discover those gems. Sometimes we love them, sometimes we just nod indifferently at them and sometimes we even curse them.
My hope with this thread is that we are able to gather as many unwritten rules as we can in this thread. So I want you to share your unwritten rule with us!
The "rule" doesn't have to be objectively true, it sure is enough when it just seems to be true all the time the mentioned rule somehow applies in certain situations. Also I would like to count the rules. Also the rule doesn't have to be about playing the game only. It can also revolve around the whole periphery of HS!
I would appreciate it that you don't post the same rule twice, so please ensure before posting that your rule hasn't been mentioned yet!
------ I will post the rules very soon! ------LOOK NO FURTHER THAN THE 2ND COMMENT MY FELLOW PLAYERS!1. Every time you play Flame Juggler when your opponent has a 1-health minion, the effect of this card changes to "Battlecry: Deal 1 damage to the enemy hero." --- by Traambone
2. Every time you use Imp-losion on a 3 health minion, it will roll two. --- by tomnov
3. Every time you play Leeroy Jenkins and your opponent has a Knife Juggler, both knifes will hit Leeroy. --- by tomnov
4. When Brann Bronzebeard is in play and you have two spots open on your board, playing Mind Control Tech, when the opponent has only four minions, will destroy the minion you took. --- by CypherBenkes
5. Brann Bronzebeard's ability does not stack when you have two in play, but Baron Rivendare's effect does stack when you have two in play. --- by CypherBenkes
6. Heroes can go below 0 health and be healed back to life. --- by Komorebi3
7. The game checks for deaths before deathrattles resolve (example: Zombie Chow and Hellfire when on low health) --- by Komorebi3
8. Sideshow Spelleater cannot copy PvE Adventure Boss abilities. Rend Blackhand cannot destroy unplayable legendary minions. --- by CypherBenkes
9. Warrior always has "Win axe" (Fiery War Axe) in starting hand. --- by Hanzo0712
10. Drawing into Beneath the Grounds tokens when Varian Wrynn is played will put any minions drawn into your hand instead of on the board because pulling a token interrupts the draw from Varian by introducing another draw effect. --- by CypherBenkes
11. If your deck contains a Kezan Mystic you cant play against mages and she will always in your starting hand. After you remove her your opponents will be mages and hunters. --- by metehan2399
12. Playing Lord Jaraxxus when any secrets are in play that alter or damage health (like Repentance) will affect the new starting health total. --- by CypherBenkes
13. Battlecries do not trigger before the minion enters play. It goes like this: 1. Minion enters play - 2. Battlecry triggers - 3. Minion is considered summoned --- by Asuryan
14. Sacrificial Pact can kill Lord Jaraxxus (even in hero form). --- by Giorgioksk
15. When an enemy is in fatigue and has Mal'Ganis in play; if you try to destroy him with Naturalize, the enemy hero won't take fatigue damage. First, the cards are being drawn, then the minion is destroyed. --- by Giorgioks
16. It's ALWAYS, FREAKING. HUFFER. --- by YogoWafelPL
17.To get a legendary you need to write the name of the minion you want with the pack on the opening screen then pray to our lord and saviour RNGesus --- by Saachiela, who doesn't know what to do with all those legendaries he/she gets
18. Warrior always plays Justicar Trueheart turn 6 unless you are the Warrior. In that case Justicar is in your last 5 cards. --- by Rudkos
19.The packs you get after an atrocious run in Arena have improved odds of getting an Epic or Legendary. --- by Traambone
20.RNGesus hates you when you have a winstreak. You'll lose multiple times even if your deck counters the opponent's and playing with another class/deck wont help at all. --- by Giorgioksk
21. Boom Bot. Azure Drake. R.I.P. (originally posted with images) --- by SnowWhiteOo
22. When your opponent plays a Leper Gnome (or any 1 health minion really) on turn one and you answer with Arcane Missiles, all 3 missiles will hit the enemy's face. --- by Lord_Tyyranus
23. Hunter will always be SMOrc. --- by SirNightmare99
24. Your Imp-losion is always 2, theirs is always 4. --- by futhead_y1ggy
25. Priests always wait to take your best minion. We secretly always copy your legendary cards too. --- by Shadow_Dcord
26. All effects triggered from the death of a minion will play out in the order in which they were put into play, regardless of type of effect. For example, if your opponent plays Haunted Creeper and afterwards you equip Death's Bite and proceed to kill Haunted Creeper with your last weapon hit, the Spectral Spiders die from the deathrattle. If the playing order of the cards has been the other way round, this wouldn't have happened. --- by RocknCrom and Traambone
27. Your opponent will always get Tirion Fordring or Dr. Boom from the Unstable Portal and you’ll get a Wisp or Murloc Scout. --- by Siachi
28. When you cast Entomb on Nozdormu, the sandcloud animation caused by him stays for the rest of the game. --- by ShadowSpectreX
29. Thoughtsteal doesn’t just make use of some filthy RNG. It copies just about those cards you currently think about. If there are no thoughts avaiable to steal, then it will settle for RNG. --- by Traambone
30. Never forget to do some BM while winning against Secret Paladin. --- by MrPinguinHS
31. „Hero Power (e.g. Mage) -> Kill a Deathlord -> Summon an Inspire minion (e.g. Kvaldir Raider)“ WILL trigger its Inspire. --- by thebangzats
32. If you have Ice Block in play, are at 8 health and froze your opponents 4 minions and play Doomsayer, your opponent plays Dr. Boom and both Boom Bots hit 4 to your face. --- by FelyHS
33. If you have 8 health and a full board and your opponent plays Ragnaros the Firelord, he always hits your face. --- by FelyHS
34. Junkbot and Siege Engine have secretly been banned from constructed, unranked, Arena and Tavern Brawl. That's why you won't see them in matches occurring in those modes. You may use them against the Innkeeper though. --- by Traambone
35. Whenever you have lethal with 2 Soulfire from your hand, one spell discards the other. --- by Vlaris_Vos
36. Mulligan: The phase of the game where you remove cards from your opening hand, so you can draw one of them on your first turn. --- by craptasm
37. Do not concede when your enemy says well played and points at your face. It could be just a bluff (Spare Parts etc).
38, If you manage to get 4 Sorcerer's Apprentices and Archmage Antonidas on board with a free spell in hand, you have Exodia. Proceed to fireball enemy and hope they don't concede.
39. DON'T stream snipe.
40. Don't spam emotes and rope every turn, also feel free to squelch all enemies that do emote excessively.
41. Say 'well played' every time you have lethal to let your opponent know you're about to BM (all for the extra EXP clearly).
42. When playing Freeze Mage against Control Warrior, concede.
43. Do not accept a friend request from a Secret Paladin or Aggro player you just won against. If you do, wait for them to start typing a rage message, then remove them from your friends list.
44. It is possible to have more than 10 cards in hand, and have more than 7 minions on the board at once.
45. It is possible to have an already dead Minion in hand (With Vaporize and Freezing Trap)
46. Don't tap last, unless you're discarding cards this turn (referring to Warlock).
47. Don't mass disenchant classic cards for now, they might get changed or nerfed and will be able to be disenchanted for full cost later.
--- ALL by Terbi14 ---
48. Unearthed Raptor can only have 16 deathrattle effects at once. Also, Yogg-Saron, Hope’s End will cast a maximum of 64 spells when played (without Brann Bronzebeard). --- by Terbi14 and Traambone
49. There is a 50% chance to draw a 1-drop on turn 2. --- by Frostbite
50. If you consider playing Reno Jackson, instead don't.
51. If you have lethal, hit for lethal. Don't spend your whole turn playing/buffing minions. You could regret it – A LOT.
52. BM, if you must, but don't rope...and certainly don't send a friend-invite just to be abusive.
53. Don't play ranked decks in Casual. We need somewhere to escape the netdecks. Complete your quests in Ranked like a grown-up. //Please follow this one, so important ;)
54. For Hearthpwn users: Stop calling decks 'cancer'. People have cancer, it's not a a toy word, it means something and that something is more important than a fucking video game. Learn to express yourself without sounding like a petulant child.
--- ALL by Wonyenners ---
55. Whenever you mulligan away an 8+ cost legendary, it comes right back as soon as possible. --- by raikaria
------------------------------------------------------------------------------------------------------------------------------------
A collection of actual card (and hero power) effect texts:
Emperor Thaurissan: At the beginning of your opponent's turn, destroy this minion.
Arcane Missiles: Destroy an enemy Shade of Naxxramas.
War Golem: Battlecry: Summon two 1/1 Wisps. WARNING: Wisps do NOT explode.
Counterspell: Secret: When you opponent plays The Coin, counter it.
Warsong Commander:
Sneed's Old Shredder: Deathrattle: Summon Majordomo Executus.
Confessor Paletress: Inspire: Summon Majordomo Executus.
Piloted Shredder: Deathrattle: Summon Doomsayer or Lorewalker Cho. If you have Auchenai Soulpriest, summon Mistress of Pain instead. If your opponent has Shield Slam in his hand, summon Wrathguard instead.
Mysterious Challenger: Battlecry: Your opponent concedes.
Fireball. Deal 6 damage. Always at the bottom of your deck.
Grim Patron: Battlecry: Discard your hand, fill your board with 3/2 Grim Patrons and put a Flamestrike in your opponent's hand.
Arcane Golem: Charge. Can only attack heroes.
Auchenai Soulpriest: Battlecry: Deal 4 damage to ALL minions.
Dark Peddler: Battlecry: Add Power Overwhelming to your hand.
Force of Roar (9 mana): Summon three 4/2 Treants with Charge, and give your hero +2 Attack.
Muster for Battle: Equip a 1/4 weapon, summon three 1/1 minions and deal 3 damage ""randomly"" split among all enemies.
Unleash the Hounds: For each enemy minion, summon a 1/1 Hound with Charge and deal as much damage ""randomly"" split among all enemies.
Spellslinger: Add a Totemic Might to your hand and a Pyroblast to your opponent's hand.
Kel'Thuzad: Always wins Brawls. If your opponent had Sylvanas Windrunner before the Brawl, concede instead.
Millhouse Manastorm: Battlecry: Gain 400 dust.
Justicar Trueheart: Battlecry: Replace your Hero Power with 'Gain 4 Armor' or 'Restore 4 Health'.
Totemic Call: Summon a Stoneclaw Totem.
Elise Starseeker: Put a Map to the Golden Monkey at the bottom of your deck.
Nefarian: Battlecry: Add 2 spells to your hand depending on your opponent's class:
Warrior: 2x Shield Slam
Shaman: 2x Totemic Might
Rogue: 2x Deadly Poison
Priest: 2x Circle of Healing
Warlock: 2x Sense Demons (Sacrificial Pact if the enemy hero is Lord Jaraxxus);
Paladin: 2x The Coin (can also be Anyfin Can Happen if neither player has murlocs)
Mage: 2x Shatter (changed this after Standard :P)
Hunter: 2x Bestial Wrath
Druid: Force of Nature + Savage Roar;
Only true if you don't have the same class as your opponent of course.
--- ALL submitted by CheeseEatingSurrenderMonkey ---
Flamecannon/Deadly Shot/Sabotage: Destroy an enemy Silver Hand Recruit.
Unstable Portal: Put Emperor Thaurissan to your hand. It costs (3) less.
Flamewaker: Battlecry: Deal 10 damage to the enemy hero.
Avenge: Secret: When one of your minions dies, give +3/+2 to Mysterious Challenger.
Murloc Knight: Inspire: Summon another Murloc Knight.
Dark Cultist:
Soulfire: Discard a Doomguard.
Brawl: Destroy all minions except the last one summoned this turn.
Faceless Manipulator: Take control of an enemy Ragnaros the Firelord.
Burgle/Nefarian: Battlecry: Destroy Lord Jaraxxus.
--- ALL submitted by AK45 (before Standard and Wild) ---
Tirion Fordring: Battlecry: Flip a coin. If heads, win. If tails, silence this minion.
Reno Jackson: "Well fought. I concede."
Dr. Boom: Battlecry: Win.
Wobbling Runts: Battlecry: "Let me change your mind."
Deathwing: Battlecry: Discard your hand and destroy all minions. Put a BGH in your opponent's hand.
Avenging Wrath: Deal 8 damage to your opponent, unless you're pushing for lethal.
Millhouse Manastorm: Battlecry: Put every spell in your opponent's deck into their hand.
--- ALL by SDhn2a ---
Bolf Ramshield: This card can't be chosen as an attack target. --- by Traambone
Soulfire: Deal 4 damage to the enemy hero, discard your win condition. --- by devcrom3
Flamestrike: Destroy all enemy minions. If you BM afterwards, your opponent concedes.
Knife Juggler: Whenever you play Muster for Battle or Unleash the Hounds, deal 3 damage to the enemy hero.
Dr. Boom: Summon 2 1/1 Boom Bots. When they die, they deal 4 damage to your opponent.
Big Game Hunter: Destroy Dr. Boom.
Dust Devil: Can only be in your hand on turn 1 if your opponent has a 1-damage Hero Power. Battlecry: At the start of your opponents turn, kill this minion.
Unearthed Raptor: Deathrattle: Fill your board with 4/4 Nerubians, or deal 30 damage to the enemy hero, or draw 10 cards.
Murloc Knight: Inspire: Summon Old Murk-Eye. If not possible, then a Murloc Knight.
Beneath the Grounds: „But nothing happened!“
--- ALL by SirNightmare99 ---
Ice Block: When your hero takes fatal damage, prevent it and become immune this turn. Except if it's your turn, then just die.
Duplicate - When a friendly minion
diesis killed by your opponent.....Mirror Entity - Force your opponent into playing a 1 drop before playing anything good.
--- ALL by elderleey ---
Call of the Wild: Summon 3 Huffer. --- by Nazlock
Voidcaller - Deathrattle: Put Mal'Ganis on the board.
Ancient of War - Is a 5/10 with taunt, except when it gets summoned, then it's a 5/5.
Truesilver Champion - Using this card for the first time this game doesn't trigger its effect.
Crackle - Deal 6 damage to 1-3 health cards and 3 damage to 4-6 health cards
Nat Pagle - Never draw a card, unless you're in fatigue
Ancient Shade - Put an Ancient Curse on top of your deck.
Troggzor the Earthinator, Confessor Paletress - Make you lose 1600 dust as you try to make this card work.
Innervate - Your FoN + SR combo now costs 7 mana.
--- ALL by ShadowSpectreX ---
Molten Jackson of Medivh: 10 mana spell, Fully heal your hero, summon a 4/6 and up to 4 8/8s onto your side of the board. Also you get a Reno Jackson into your hand. --- by tomnov + SirNightmare99
Mind Vision: "Put a copy of a random Secret from your opponent's hand into your hand."
Elise Starseeker: "Battlecry: Cool Animation. No Effect."
Sylvanas Windrunner: "Deathrattle: Take control of your opponent's 1/1 Imp.
Ragnaros the Firelord: "At the end of your turn, if your opponent has 8 or less health, and 7 minions on board, deal 8 damage to the enemy hero."
--- ALL by Vultrae (aka „the guy with the best profile GIFtures on hearthpwn“) ---
Crackle: Lightning Bolt + 1 mana for damage you get but don't need, or need but don't get. --- by craptasm
Tuskarr Totemic: Battlecry: Summon a random Totem Golem.
Awesome compilation, Traambone!
Current Gold: 12,615 Lifetime Gold: 247,715
Dust Reserve: 159,300 Dust Spent: 80,680
Opened Legends: 195 Crafted Legends: 32
Play Mode Wins: 11,046 Arena Wins: 907
Player since: May 16, 2014 Cash Spent: $105
The Old Gods have arrived!
C'Thun: Battlecry: Destroy all enemy minions and deal 10 damage to the enemy hero. Shuffle this minion into your deck twice.
N'Zoth: Summon 6 Sylvannus Windrunners.
Y'Sharrj: At the end of your turn, summon a doomsayer from your deck.
Yogg'Saron: Battlecry: Flip a coin. Depending on its outcome, cast pyroblasts on a player until they die.
Just update the first thread.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/133005-the-book-of-unwritten-rules-from-hearthpwn-users