I Always liked this card too, it's so rare to see it anywhere, but i wanted to find use for this card since League of Explorers ! Now we can use Ancient Shade to do a combo with Druid ! thanks to the new King Togwaggle card, it's meme and hard to do, but it's the only really good use so far:
So, if you hit fatigue, you need to set this up. Then, set the combo, and you should now use 2 Ancient Shade's with brann, you'll have now 28 damage of Ancient Curse's , so, if you want to add Youthful Brewmaster or Ancient Brewmaster to your deck, you can drop ancient shades again on the board, this might be good, because this can guaranteee more than 4 curses (at least 42 damage, if you have 6 curses now, for example) it's ok, since your objective is to stall your opponent until you hit fatigue, so, your opponent can still have a lot of health, since we're playing on defensive mode in this deck.
And last, with all the curses ready in your deck, you should destroy your own Brann Bronzebeard, i recommend a card like Naturalize for this, because it costs you just 1 mana do destroy Brann, you need to destroy him to play the last card : King Togwaggle, to swap decks, (if your brann was alive, it would swap deck to your opponent, and swap back to you again, you don't want that curses back in your deck, don't you ? lol =P)
then, pass your turn and watch the cursed enemy fall, without knowing what hit him, LOL !
Just remember that, if you really want to hit fatigue to do the combo, you'll need a lot of removal, draw power and healing or taunts in your deck in order to survive that long, i also use Tree of Life (someone remember this card) ? xD, it's a full heal that helps you stall the game even more. More defensive Cards like Spreading Plague, Swipe, Wrath and the Druid DK: Malfurion the Pestilent are great too, good luck if you try the deck, it's really fun ! ^^
Thanks ! i'm glad that you liked the deck ! i've just uploaded a video on youtube about the deck, If you want to see how it works:
I apologize in advance for any wrong pronunciation, english is not my native language, but i did my best to do this video explaining how the deck works: =)
It's probably not optimal, but I like this in a pirate warrior deck as one of the more expensive minions.
Most of the pirate synergies are best with lower cost pirates anyway, so it's not hard to justify swapping out a more expensive pirate.
While it's possible you'll play him right into a perfect kill spell curve for the opponent, they're less likely to have removal for him after dealing with Pirates, and they probably don't have minions ready to hit him on turn four due to you either clearing them or them trading with pirates.
If you get to a point where drawing his curse would really hurt you, you probably lost anyway. And the curse could even be a boon if it helped you reach mortal strike territory against a control deck.
Something that might be worth mentioning is that the Ancient Curse card actually counts as being discarded when it dissapears, activating the effects of Malchezaar's Imp and Tiny Knight of Evil.
I've been playing one copy in an only half-serious zoo warlock deck that utilizes a lot of discard mechanics and a lot of very reckless strategies. If you have board control and drop it on turn 3-4 it can be overbearing. I think its been underestimated in aggressive decks because you will likely win or lose before you draw into it.
Turn 4 is still early and Turn 5 is entering into Mid game....
if you get this out by turn 4 with a board presence.... in a deck like secret paladin where your opponent is focusing on killing your minions and not your health... this card is actually really good.
it draws out burns that would be used on Dr 6 or Dr 7 or Tirion
then come turn 6/7 ther have no BHG or Fireballs or Burns to kill translates to wins
the only bad thing is playing this without a board presence or from behind bad.... but secret paladin is top tier atm
Use this card in the secret pally deck... its a force removal card.....
You literally tell opponnent... kill this card or die in 3 turns.... i would love a fireball on this instead of my face.... for a 1/30 chance to take the same dmg to the face.
Played with an aggro deck this card is actually pretty good.... it requires your opponent to do something to it next turn instead of a good minion like Dr 6 or Dr 7 or shredder.
Just made a Secret pally deck with this bad boy in it and im 5-0 so far with it being played in 3 games... where my opponent used a burn on it then but my shredder/ minibot stayed until then dr 6 came in and sealed it,
Protected with a annoy o tron makes this even more dangerous... not to mention the Ancient Curse/Blessing of kings combo... 11/8 is a big deal.... BHG .. yes but who keeps that opening hand with PLD
Update 1 : Today in a game forced a priest to use his holy nova turn 5 to kill off the Ancient Curse and proceded with a Muster + Knife combo next turn which he could not clear... value...
To be good, this card needs to be 6 health [dodge BGH] and 5 health [Avoid Death by Shredder]. Then, it would be actually pretty dang good. Blizzard might even make it take 8 damage or 9, but I'd only not play it if it did 10 damage [in which case then, Fel Rever for the win!]
To be good, this card needs to be 6 health [dodge BGH] and 5 health [Avoid Death by Shredder]. Then, it would be actually pretty dang good. Blizzard might even make it take 8 damage or 9, but I'd only not play it if it did 10 damage [in which case then, Fel Rever for the win!]
I Always liked this card too, it's so rare to see it anywhere, but i wanted to find use for this card since League of Explorers ! Now we can use Ancient Shade to do a combo with Druid ! thanks to the new King Togwaggle card, it's meme and hard to do, but it's the only really good use so far:
You'll need Aviana to set minion cost to 1 + Kun the Forgotten King (or a 1 left of durability) Twig of the World Tree to refresh your mana crystals + Brann Bronzebeard to double the curses of ancient shade ----- now, when you're near fatigue , might as well draw the rest of your cards, to hit fatigue, with cards like Branching Paths and Nourish.
So, if you hit fatigue, you need to set this up. Then, set the combo, and you should now use 2 Ancient Shade's with brann, you'll have now 28 damage of Ancient Curse's , so, if you want to add Youthful Brewmaster or Ancient Brewmaster to your deck, you can drop ancient shades again on the board, this might be good, because this can guaranteee more than 4 curses (at least 42 damage, if you have 6 curses now, for example) it's ok, since your objective is to stall your opponent until you hit fatigue, so, your opponent can still have a lot of health, since we're playing on defensive mode in this deck.
And last, with all the curses ready in your deck, you should destroy your own Brann Bronzebeard, i recommend a card like Naturalize for this, because it costs you just 1 mana do destroy Brann, you need to destroy him to play the last card : King Togwaggle, to swap decks, (if your brann was alive, it would swap deck to your opponent, and swap back to you again, you don't want that curses back in your deck, don't you ? lol =P)
then, pass your turn and watch the cursed enemy fall, without knowing what hit him, LOL !
Just remember that, if you really want to hit fatigue to do the combo, you'll need a lot of removal, draw power and healing or taunts in your deck in order to survive that long, i also use Tree of Life (someone remember this card) ? xD, it's a full heal that helps you stall the game even more. More defensive Cards like Spreading Plague, Swipe, Wrath and the Druid DK: Malfurion the Pestilent are great too, good luck if you try the deck, it's really fun ! ^^
Thanks ! i'm glad that you liked the deck ! i've just uploaded a video on youtube about the deck, If you want to see how it works:
I apologize in advance for any wrong pronunciation, english is not my native language, but i did my best to do this video explaining how the deck works: =)
IDK why but I like this card a lot
It's probably not optimal, but I like this in a pirate warrior deck as one of the more expensive minions.
Most of the pirate synergies are best with lower cost pirates anyway, so it's not hard to justify swapping out a more expensive pirate.
While it's possible you'll play him right into a perfect kill spell curve for the opponent, they're less likely to have removal for him after dealing with Pirates, and they probably don't have minions ready to hit him on turn four due to you either clearing them or them trading with pirates.
If you get to a point where drawing his curse would really hurt you, you probably lost anyway. And the curse could even be a boon if it helped you reach mortal strike territory against a control deck.
Something that might be worth mentioning is that the Ancient Curse card actually counts as being discarded when it dissapears, activating the effects of Malchezaar's Imp and Tiny Knight of Evil.
I've been playing one copy in an only half-serious zoo warlock deck that utilizes a lot of discard mechanics and a lot of very reckless strategies. If you have board control and drop it on turn 3-4 it can be overbearing. I think its been underestimated in aggressive decks because you will likely win or lose before you draw into it.
I can imagine that an aggrisive deck with this card and Fel Reaver + a lot of 1, 2 and 3-drops (and maybe some other big stuff) would be pretty good.
Maybe aggro druid...
Maybe secret pally...
Maybe hybrid hunter...
Damn, I hate aggro! (except when I win)
He is the best against face hunter. You will likely die before drawing the curse.
Ahh I see what you did there! xD
This guy and Fel Reaver fit like a glove. Aggro Druids may love this.
And it makes Piloted Sky Golem damn good. But is it good enough?
I didn't think about it, thank you for info :D
It's just a Salty Dog for 1 less mana that deals 7 damage to you. Not worth it at all
Turn 4 is still early and Turn 5 is entering into Mid game....
if you get this out by turn 4 with a board presence.... in a deck like secret paladin where your opponent is focusing on killing your minions and not your health... this card is actually really good.
it draws out burns that would be used on Dr 6 or Dr 7 or Tirion
then come turn 6/7 ther have no BHG or Fireballs or Burns to kill translates to wins
the only bad thing is playing this without a board presence or from behind bad.... but secret paladin is top tier atm
my record is 9-0 so far
Truly don't know how tempo mage works...
i have a different opionion..
Use this card in the secret pally deck... its a force removal card.....
You literally tell opponnent... kill this card or die in 3 turns.... i would love a fireball on this instead of my face.... for a 1/30 chance to take the same dmg to the face.
Played with an aggro deck this card is actually pretty good.... it requires your opponent to do something to it next turn instead of a good minion like Dr 6 or Dr 7 or shredder.
Just made a Secret pally deck with this bad boy in it and im 5-0 so far with it being played in 3 games... where my opponent used a burn on it then but my shredder/ minibot stayed until then dr 6 came in and sealed it,
Protected with a annoy o tron makes this even more dangerous... not to mention the Ancient Curse/Blessing of kings combo... 11/8 is a big deal.... BHG .. yes but who keeps that opening hand with PLD
Update 1 : Today in a game forced a priest to use his holy nova turn 5 to kill off the Ancient Curse and proceded with a Muster + Knife combo next turn which he could not clear... value...
To be good, this card needs to be 6 health [dodge BGH] and 5 health [Avoid Death by Shredder]. Then, it would be actually pretty dang good. Blizzard might even make it take 8 damage or 9, but I'd only not play it if it did 10 damage [in which case then, Fel Rever for the win!]
to put it frank its a good card but you want it to be power-creep instead of a good card for hunters and agro
Dies to too many cheap removals
Play around swipe?
Nope.
Stream snipe?
Yep.
Piloted Sky Golem buff!