Hey Johnny, not everyone is a Johnny. Deal with it.
Cute Broseph. Have an intelligent post to add or do they not teach you that on reddit?
What are you going to do with everyone who is a Spike? Deny their ability to play wild? Or what about every f2p Timmy who just opened Kingsbane in a pack and creates a budget deck? Who are you Johnny to deny their fun.
It's called creating a tech that is a soft counter to to Kingsbane, as opposed to having to chain multiple cards together just to maybe counter it if you survive or rely on wild rng to counter it. Timmy's deck shouldn't dictate 90% of what you're able to use for competitive play on ladder simply because a drooling ape can toss out multiple board resets/removal and then herpaderp half an OTK at your face per weapon swing.
The playstyle has the exact same effect on slow metas as giant decks did so it absolutely confounds me why it hasn't gotten the NSW treatment. It turns the meta into a hyper aggressive smorc race or bust, exactly like what giant decks caused.
But that was not your question. Your question was why were people playing kingsbane. I have answered that perfectly johnny.
This isn't WoW, the rewards for high winrates is pretty barebones compared to other games. What are you even wanting to obtain with a high winrate using this deck exactly?
You’ve just asked, “Why do you play a reliable deck with a high win rate?”
This is a salt question really.
I was already transparent that I am tilted, but it also has a serious topic behind it as well. Playing one deck that is similar in disastrous effect to the old giant decks is very harmful to the game. In the long run it doesn't help the game yet players still keep jamming the deck onto the ladder.
A high winrate... Means you ladder faster...
Are you seriously wondering why someone would ladder with a strong deck?
Actually I am wondering why so many players who apparently enjoy the game and generally speaking love to see the game improve and be semi-balanced instead to opt for a deck that is the exact opposite of that. There is more than one strong deck and T5 doesn't force players to use just this deck in mass amounts.
It is entirely up to the players if the meta consists majorly of a deck that highly discourages the use of any slow deck.
You're delusional. Yeah, if everyone decided to play less polarizing decks instead of high winrate decks, the meta would be healthier. And if everyone promised not to hurt each other, we wouldn't have to hire a police force. Look up "the prisoner's dilemma".
You're delusional. Yeah, if everyone decided to play less polarizing decks instead of high winrate decks, the meta would be healthier. And if everyone promised not to hurt each other, we wouldn't have to hire a police force. Look up "the prisoner's dilemma".
Well it's either that or nerf it into the ground. Your choice. We all know Blizzard doesn't nerf cards lightly, even when they aren't trying to kill a card.
You're delusional. Yeah, if everyone decided to play less polarizing decks instead of high winrate decks, the meta would be healthier. And if everyone promised not to hurt each other, we wouldn't have to hire a police force. Look up "the prisoner's dilemma".
Well it's either that or nerf it into the ground. Your choice. We all know Blizzard doesn't nerf cards lightly, even when they aren't trying to kill a card.
Considering the choice is between "Nerf kingsbane" and "get the entire HS player base to disregard human nature", the Nerf seems more likely.
See and I'd be more than happy to have Kingsbane bring back Oil Rogue, but to have a deck whose win condition is to make it so that you essentially don't make any plays (due to board resets and then milling your entire deck) AND to have 15+ damage AND healing every turn. Oh and not to ever fatigue. Reminds me a little of that tavern brawl where the ideal strat was to turn your opponent's entire board into blocks of ice so that they couldn't play anything. Having games like that doens't even make it feel like HS is a card game anymore, but some moded quasi-single player game where the AI can't kill you.
I've played Kingsbane on and off since it came out. I find the deck really fun to play, and I enjoy playing decks that are difficult to play when you have a bad hand. I can understand why people don't want to play against it, and I feel bad for those people, but I play the game for my enjoyment, not for my opponent's enjoyment. There are decks that I don't enjoy playing against, but as long as they enjoy playing them there's not much i can do either.
I think it's fun, I like having something that's a little more persistent that I can build up from the start of the game. I would play Kingsbane even if it had low winrates, maybe not to the same extent but I'd definitely have at least one Kingsbane deck lying around to play in casual or low ranks.
Players play what is fun to them. Who are you? The fun police?
Decks that are too strong filter out what is fun to other players. Are you to say that only Kingsbane players' definition of fun matters? I know scores of decks that aren't even viable anymore solely due to that one deck.
This isn't WoW, the rewards for high winrates is pretty barebones compared to other games. What are you even wanting to obtain with a high winrate using this deck exactly?
Tilted, but also honest question at the same time. It does extreme harm to the wild format by severely narrowing what is competitively viable on ladder, which also means diversity is even less than what would normally be. So why do you play it?
I would think you'd want to see more decks than just Kingsbane & maybe a couple other common decks.
When I played it for a bit this was my reasoning:
1) I had the card from a pack
2) I got a couple of frustrating loses against Big Priest
3) Decided it would be fun bully Big Priests with Kingsbane Millrogue
4) It was actually fun to punish people playing Big priests or incredibly greedy decks.
It is a common myth that Wild supports deck diversity. In fact, it is significantly less diverse than Standard, and will continue on that path as time progresses. This is inherent. It has nothing to do with Kingsbane. Take KR out of the picture, and Big Priest becomes Tier 0.
It is a common myth that Wild supports deck diversity. In fact, it is significantly less diverse than Standard, and will continue on that path as time progresses. This is inherent. It has nothing to do with Kingsbane. Take KR out of the picture, and Big Priest becomes Tier 0.
Sometimes I feel like you and I are the only ones who understand this.
Was crushed few times in a row by big priest. Had all components to build Kingsbane Rogue. Built it and called it “Big Priest Bane”. Having fun.
This is probably the biggest reason to play it in Wild. It reliably counters Big Priest and has a good win rate against other decks. Few decks can say that. Nerf Big Priest, and then we'll see.
Players play what is fun to them. Who are you? The fun police?
Decks that are too strong filter out what is fun to other players. Are you to say that only Kingsbane players' definition of fun matters? I know scores of decks that aren't even viable anymore solely due to that one deck.
No, I don’t care about how much fun other players are having. If this deck is a problem it’s up to Blizzard to fix it. It’s not up to players to stop something they enjoy for other’s benefit.
You can go to the Blizzard forums to complain if you think you can’t have fun because of this deck, but honestly in wild it’ll just be replaced with the next big FOTM deck and people will complain about that.
Players play what is fun to them. Who are you? The fun police?
Decks that are too strong filter out what is fun to other players. Are you to say that only Kingsbane players' definition of fun matters? I know scores of decks that aren't even viable anymore solely due to that one deck.
No, I don’t care about how much fun other players are having. If this deck is a problem it’s up to Blizzard to fix it. It’s not up to players to stop something they enjoy for other’s benefit.
You can go to the Blizzard forums to complain if you think you can’t have fun because of this deck, but honestly in wild it’ll just be replaced with the next big FOTM deck and people will complain about that.
I don't have an issue with FoTM decks. I understand that that is completely natural for card games. I have no issue with facing a million control locks or even Big Priest with the right control deck because I have methods to at least weaken their plays by making the right plays & by being patient. For example, if you transform Mal'Ganis/Doomguard against warlock you weaken Gul'Dan. If you do the same against Big Priest by making sure Rag never dies you significantly reduce their reach.
With Kingsbane it is extremely hard to do that because the only way to weaken the deck is to silence or transform a deathrattle weapon boost (if the build even runs it). There is no tech to remove an enchantment from the weapon, or reduce its attack. You either kill the the rogue quickly, somehow magically mill the weapon if you aren't warlock, or you just straight up lose. There is no meaningful strategy to hamper their win condition or weaken the weapon.
But that was not your question. Your question was why were people playing kingsbane. I have answered that perfectly johnny.
Except the longer it stays a problem the more likely the card will get the NSW treatment and get nerfed :)
The key to avoid getting your fotm deck nerfed is not to dominate ladder with it for months on end. Should I save you a tissue?
As other people have said, the main reason is to counter the even bigger cancer of the wild format: Big Priest.
Unfortunately cancer has to be fought with cancer, which kinda forces everyone else to play odd or even decks to stand a chance.
You're delusional. Yeah, if everyone decided to play less polarizing decks instead of high winrate decks, the meta would be healthier. And if everyone promised not to hurt each other, we wouldn't have to hire a police force. Look up "the prisoner's dilemma".
Well it's either that or nerf it into the ground. Your choice. We all know Blizzard doesn't nerf cards lightly, even when they aren't trying to kill a card.
Considering the choice is between "Nerf kingsbane" and "get the entire HS player base to disregard human nature", the Nerf seems more likely.
See and I'd be more than happy to have Kingsbane bring back Oil Rogue, but to have a deck whose win condition is to make it so that you essentially don't make any plays (due to board resets and then milling your entire deck) AND to have 15+ damage AND healing every turn. Oh and not to ever fatigue. Reminds me a little of that tavern brawl where the ideal strat was to turn your opponent's entire board into blocks of ice so that they couldn't play anything. Having games like that doens't even make it feel like HS is a card game anymore, but some moded quasi-single player game where the AI can't kill you.
I've played Kingsbane on and off since it came out. I find the deck really fun to play, and I enjoy playing decks that are difficult to play when you have a bad hand. I can understand why people don't want to play against it, and I feel bad for those people, but I play the game for my enjoyment, not for my opponent's enjoyment. There are decks that I don't enjoy playing against, but as long as they enjoy playing them there's not much i can do either.
I dont play wild that much lately but I would use kingsbane rogue to counter big priest probably.
I think it's fun, I like having something that's a little more persistent that I can build up from the start of the game. I would play Kingsbane even if it had low winrates, maybe not to the same extent but I'd definitely have at least one Kingsbane deck lying around to play in casual or low ranks.
When I played it for a bit this was my reasoning:
1) I had the card from a pack
2) I got a couple of frustrating loses against Big Priest
3) Decided it would be fun bully Big Priests with Kingsbane Millrogue
4) It was actually fun to punish people playing Big priests or incredibly greedy decks.
I think I'm going to craft Kingsbane rogue after reading these salt threads. Thanks OP!
It is a common myth that Wild supports deck diversity. In fact, it is significantly less diverse than Standard, and will continue on that path as time progresses. This is inherent. It has nothing to do with Kingsbane. Take KR out of the picture, and Big Priest becomes Tier 0.
Sometimes I feel like you and I are the only ones who understand this.
This is probably the biggest reason to play it in Wild. It reliably counters Big Priest and has a good win rate against other decks. Few decks can say that. Nerf Big Priest, and then we'll see.
No, I don’t care about how much fun other players are having. If this deck is a problem it’s up to Blizzard to fix it. It’s not up to players to stop something they enjoy for other’s benefit.
You can go to the Blizzard forums to complain if you think you can’t have fun because of this deck, but honestly in wild it’ll just be replaced with the next big FOTM deck and people will complain about that.
Why? I like anti-control decks but don't enjoy agro decks. Kingsbane fits that bill, as does OTK DK Paladin.
I don't have an issue with FoTM decks. I understand that that is completely natural for card games. I have no issue with facing a million control locks or even Big Priest with the right control deck because I have methods to at least weaken their plays by making the right plays & by being patient. For example, if you transform Mal'Ganis/Doomguard against warlock you weaken Gul'Dan. If you do the same against Big Priest by making sure Rag never dies you significantly reduce their reach.
With Kingsbane it is extremely hard to do that because the only way to weaken the deck is to silence or transform a deathrattle weapon boost (if the build even runs it). There is no tech to remove an enchantment from the weapon, or reduce its attack. You either kill the the rogue quickly, somehow magically mill the weapon if you aren't warlock, or you just straight up lose. There is no meaningful strategy to hamper their win condition or weaken the weapon.
Go Google the Tragedy of the Commons.