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    posted a message on New Warlock Card - Expired Merchant
    Quote from k10shirole >>

    Even zoo can use this.. play this card, possibly discard leeroy, grim rally this and get 2 leeroy.. pog

    Since the only thing Zoo has going for it is Life Tap to draw the resources that are in its deck, I'm rather pessimistic about this.

    Zoo is a non-competitive deck right now.  You won't find it in either GM's or Masters.

    Zoo needs to grab the board and hold that board.  Once upon a time, it could do that against other aggro and midrange decks.  Now, there are too many other board centric decks that can beat it off the board, and Zoo has no comeback mechanisms.  Zoo needs solidly stated minions to return to its former state.  A 2-mana 2/1 isn't gonna cut it.

    Posted in: Card Discussion
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    posted a message on New Malygos Druid! (Theorycraft)

    Your combo requires drawing certain cards (Maly and Floorist) and playing the latter BEFORE drawing Elise.  Thus drawing Elise too early breaks it.

    By running Floop, there is a way to get a 44 damage burst, and doesn't require not drawing Elise too soon.

    Posted in: New Malygos Druid! (Theorycraft)
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    posted a message on Hunter OTK!!!!!

    Probably about 100x easier to hit the Rhino.  Hunter can work out a OTK with a 0-mana Rhino in a multitude of ways.

    Posted in: General Discussion
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    posted a message on Sn1p-Sn4p need to be fixed ....
    Quote from SpazzMaticus >>

    Sn1p-Sn4p is fine for me.

    The problem is the Mechwarper

    No, the problem is that OP is a Wild "specialist" who fails to realize that Wild is all about broken cards, broken combos, and broken decks.  Every deck in Wild should be capable of obliterating their opponent if they draw right.  Whether they do that with a turn 3 SMOrc lethal, Barnes into Y'Shaarg into whatever, Arcane Giants + Vargoth + Quest for 2 extra turns, infinite value Jades, etc etc, is totally irrelevant.  You should not be playing "fair" decks in Wild, and you shouldn't expect your opponent to do so either.

    Posted in: General Discussion
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    posted a message on Sn1p-Sn4p need to be fixed ....
    Quote from Murl0c_Slayer >>
    Quote from Scorpyon >>

    Um... you had a Devolve AND a Hex in hand which would have dealt with the minions that were played in the previous turns before the combo happened?
    Why didn't you play either of those cards which would have solved the problem?

     Because i didnt know that Deck Exists :P

    Edit : Besides all he needed was 1 little Meck on the board this is very easy to achive .

    Knowledge is Power.

    Posted in: General Discussion
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    posted a message on New Warlock Card - Expired Merchant
    Quote from Ogg >>

    This card can see play even in zoolock! Put two cards on your hand is always strong, really good card!

    But playing a 2-mana 2/1 is bad in Zoo Lock.  Mega bad.

    Posted in: Card Discussion
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    posted a message on Do you remember when Reno Jackson was revealed?
    Quote from Murl0c_Slayer >>

     

     High Lander decks can win against anything with decent luck. i think the coming Meta will be really interesting and Fun with no auto-win matches.  

    That is the reason why they are so bad to play.  Because whether they win or lose is dependent on draw RNG.  Sitting there praying I draw my ONE copy of Hell Fire by turn 4, or my ONE copy of Frost Nova to pair with my ONE copy of Doomsayer by turn 5 is not the way I like to play HS.  It is a losing strategy.  And it is most definitely NOT FUN.

    Posted in: Card Discussion
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    posted a message on Sn1p-Sn4p need to be fixed ....

    So we are going to give him the "big snip"?  Poor guy.  He won't be able to have babies.

    Posted in: General Discussion
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    posted a message on Do you remember when Reno Jackson was revealed?
    Quote from SneezingMeerkat >>
    Quote from GentilleMouche >>

    The perception that going highlander automatically makes your deck a lot worse than it was is absolutely wrong and you should stop listening to Kripp from time to time. You lose consistenty yes, but you gain versatility and that win games just as much as consistency. And consistency can also LOSE you a game against good players/deck trackers, it's way easier to play around 15 cards than 30.

    Best fucking advice in the entire post. Jesus how people worship every word he speaks is simply daunting. I do agree with the other points in your post as well, just look at Solem (wild youtuber), he's currently building a lot of Reno Decks and is finding success with a lot of them.

    I will say that bomb warrior absolutely destroys most of these decks unless there is a way to tutor for them. Paladin has a way with Call to Adventure (if Finley is the lowest), hopefully we get a "Destroy all duplicates" card this expansion as well.

    I'm not a fan of Kripp, but this guy's advice is dead wrong, and anyone who doesn't see that is totally clueless.

    Posted in: Card Discussion
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    posted a message on Nerf Conjurer's Calling next please

    This thread is an exercise in futility.  It was started in May.  Here we are two months later discussing something that clearly isn't going to happen anytime soon.  And with a new x-pac coming, with a completely unknown Meta incoming, discussions about nerfing CC are clearly pointless.

    Posted in: General Discussion
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    posted a message on ROS success (?)

    Wasn't bad.  Although I was initially against frequent changes, it has grown on me.  And most players want them.  Competitive scene has a few kinks to work out.

    Posted in: Standard Format
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    posted a message on Neutral Highlander Card Prediction

    I predict you are wrong.

    Posted in: General Discussion
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    posted a message on New Paladin Legendary Card- Sir Finley of the Sands
    Quote from user-27297335 >>

    Odd Pala in Wild is the Reason that this cost 2 Mana and not 1

     And why, prey tell, would Odd Paladin want to "upgrade" it's hero power?

    Next time, put some thought into your whine.

    Posted in: Card Discussion
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    posted a message on New Priest Card - Psychopomp
    Quote from ShadowAldrius >>

    If the opponent silences your minion and kills you, how have they been "baited"?

    Because silence effects dilute your ability to actually deal damage to your opponent. If you spend the turn silencing something, you've spent it not doing much, giving your opponent a chance to mass hysteria or use another board clear or play another big taunt to get back into the game. 

    Are you for real?

    Opponent has minions on board and has been putting pressure on you whole game.  Priest plays Applebaum on turn 5, they kill it, and play more minions. Priest now revives the Applebaum.  It gets Silenced/Hexed/Polymorphed/Sapped/whatever.  The opponent goes face with his bloodlusted/magnetized/giants/whatever minions.  The Priest is dead.  There is no mass hysteria or any other board clear.

    If I wanted to play Priest, I don't want to play Applebaum.  It's not a good card.  I don't want to play Applebaum just to justify playing Psychopump.  Even in the best case Psychopump plays are nothing compared to the swing turns that Rogue can perform, the mass removal of Warrior, or the stat flooding Mage can pull off.  It's nice, but it isn't game winning.

    I've played enough Priest during RoS to know it can't beat anything.  It gets SMOrc'ed down by Aggro, out valued by Control, out tempoed by Rogue, and helpless against Mage.

    Until some Priest archetype is fletched out and supported with BROKEN cards, Priest stays in the shadows.  One card that plops a bunch of stats on the board for a turn isn't even close to enough.

    Posted in: Card Discussion
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    posted a message on New Priest Card - Psychopomp
    Quote from ShadowAldrius >>

    I think you are missing the point.  There is a certain amount of value to the card.  But it is useless in Priest because Priest has no winning archetype right now. 

    I am not missing the point. There is no point in discussing the meta until the whole set is revealed, or honestly, until the whole set is actually out and we can test it and play around with it.  Especially considering we don't even know what the priest quest is.

    An Applebaum revived by this card is most definitely a target of silence whether it comes from a "low tempo" Spellbreaker or "low value" Silence spell, or Hex or Earth Shock or Owl or Polymorph or whatever.

    Then you baited their limited silence effects onto a thing you summoned with a four drop and you still have a 3/1 and a 4/5 on the board. Seriously how is "beaten by silence" still an argument. Did we not use sludge belcher because it got 'beaten by silence'?

    If the opponent silences your minion and kills you, how have they been "baited"?

    Belcher was a very good card, probably one the best taunts there was ever in the game.  You didn't have to do anything special to utilize it.  It didn't come with a "setup" to it.  It was consistently good.  You just played it.

    Priest can't sit there twiddling its thumbs waiting to play an Applebaum on turn 5 in order to "womble combo" with this card on turn 6.  The board clears come too late.  The life gain is too limited.  And the class has a dearth of cards that are consistently good.

    Also, Applebaum isn't even a good card by itself.  It's no Belcher.  When you are putting suspect cards into a deck to justify playing some other card, you are descending down the wrong path.

    Posted in: Card Discussion
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