So I've noticed that the 'Random" keywords don't seem to be random at all. First noticed this with the "Random" murloc spells that are thrown into the decks during the 1st Chapter. When drawn early they will always draw exactly 1 murloc and this also appears to be a small pool of weak murlocs. Then as you get further into a particular match the amount just starts going up almost arbitrarily. I've also noticed that certain boss hero powers that state that they target a random minion, also seem to target the most powerful minion I have on board. I noticed this against a boss that would target a "Random" minion and deal damage to the minion equal to it's attack. I had a board of 4 1/1s or something like that and I had 3 turns where I would play a strong minion with the 4 weaker minions and 3 out of 3 times the stronger minion lived. I still won and have cleared all chapters on both difficulties, but just noticed these outcomes as weird. I found the "Random" murlocs card to be particularly annoying as you could be WAY ahead and then the enemy bosses get a huge "random" swing turn and suddenly they are back in it. I found it has made these runs more tedious then difficult. Anyone else notice this?
This is the way it was designed.
Next time, read the documentation b4 making a silly tread.