Can't wait to possibly have my Spectral Pillager Rogue OTK (which is not problematic at all in wild) to potentially be killed due to them nerfing Mechwarper if the dumb new mech in town happens to get abused upon released.
But hey better to nerf old cards that haven't caused issues in the game just to create and release a new card that may cause issues down the line.
You’re right (assuming you’re being sarcastic). It’s obnoxious to fuck around with perfectly good cards because of one busted-ass card. I mean, preparation is never the problem, but making cards that aren’t appropriately costed is. If raiding party was 4-5 mana to start with, this whole fiasco with taking away part of rogues identity would have been avoided.
Prep was a design space problem card. They nerfed it at probably the right time. Now they can create better rogue spells than before. It had to be balanced around prep.
On that same note, this allows them to create some better deathrattle spells without the potential problems of interactions with the experimenter. This is a better long term solution. It's also less awkward than trying to jam something into snipsnap like, 'This cards cost can't be reduced below 1'. That would be incredibly awkward.