Big thing people forget... there is an individual pity timer for every expansion set. So if you are counting classic packs from quests and brawls these are on another timer than Saviors of Uldum.
Also search for ‘new’ in your collection. I’ve missed legends before when I’m opening packs. Gotten distracted and find it in my collection like a month later.
Have not seen any evidence that the pity timer has broken and every time I see that claim it’s normally individuals who aren’t using any exact tracking data. Breaking the code used on this would generally involve a big patch that effects the infrastructure of the game. Don’t think we’ve had one recently.
Mech rush ftw.... good for farming gold I guess. They really need to look into doing more cards bans for brawls. Mechwarper is an obvious problem here.
Healing 20 damage a turn.... my god. I found out about how to swap her phalactary near the end but there was no way ahead of time to know how that works. They way her original hero power is stated I assumed I needed to kill swarms of monsters but they never showed. Her deck is crazy good. They only reason I beat her was because my deck was a monster. I did more damage to her than to a plague lord and beat her with 1 health. The only reason I killed her was because of corrupt bloods from a Hakkar spawned from the tomb. Now I know the strat to beat her but it was so damn frustrating at the time.
Think no one is talking about it because it was essentially theory craft for 6 months from now.
I do think there is a subtext that they might be looking at a bigger HS overhaul then just the usual HoF treatment. I’m thinking there will be an update for every classes evergreen sets.
On your desire for HP overhaul I disagree. I think both are fine for the classes BUT my dream list of HS improvements would include multiple HP’s from each class to choose from. Either picking when generating a deck or during the mulligan phase while you’re basing your pick off the opponent’s class.
I one shot it with Finley in the first chapter. Second chapter I swapped to Reno and haven’t reached the last boss yet. Could use more testing but Reno feels a lot weaker than Finley. I think on my current run I’ll reach the last boss but the deck is extremely spell-centric which means it’ll have no chance for a one shot because it will run out of steam.
What so surprising about it? When was the last time Priest had any other archetype except Combo/OTK? I think it was KOFT and it was still a combo deck. Both Highlander version and Zerek’s cloning gallery aswell. It deserves the bottomless pit rank. Rofl
Out of Cards meta report has aggro Priest as the top performing deck of the week at legend and 1-5.
I think the lower % for Priest overall is the number of people focusing on the less reliable quest and Rez builds.
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Big thing people forget... there is an individual pity timer for every expansion set. So if you are counting classic packs from quests and brawls these are on another timer than Saviors of Uldum.
Also search for ‘new’ in your collection. I’ve missed legends before when I’m opening packs. Gotten distracted and find it in my collection like a month later.
Have not seen any evidence that the pity timer has broken and every time I see that claim it’s normally individuals who aren’t using any exact tracking data. Breaking the code used on this would generally involve a big patch that effects the infrastructure of the game. Don’t think we’ve had one recently.
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Mech rush ftw.... good for farming gold I guess. They really need to look into doing more cards bans for brawls. Mechwarper is an obvious problem here.
3
So... salt thread maybe?
1
I’m also willing to throw PW:Shield in the mix for ‘too good not to include in 95% of Priest decks’.
0
It’s going on right now... and it’s not. Might never have happened before, maybe in the future, or the past.
Temporal string theory gets weird.
1
This is so damn niche not one deck would run it. It’s a tempo mess and really weak battlecries and hero power for the cost (all at a tempo loss).
I understand the desire for neutral armor tech but this isn’t it, especially for a hero card.
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Lich Baz'hial:
Healing 20 damage a turn.... my god. I found out about how to swap her phalactary near the end but there was no way ahead of time to know how that works. They way her original hero power is stated I assumed I needed to kill swarms of monsters but they never showed. Her deck is crazy good. They only reason I beat her was because my deck was a monster. I did more damage to her than to a plague lord and beat her with 1 health. The only reason I killed her was because of corrupt bloods from a Hakkar spawned from the tomb. Now I know the strat to beat her but it was so damn frustrating at the time.
0
Think no one is talking about it because it was essentially theory craft for 6 months from now.
I do think there is a subtext that they might be looking at a bigger HS overhaul then just the usual HoF treatment. I’m thinking there will be an update for every classes evergreen sets.
On your desire for HP overhaul I disagree. I think both are fine for the classes BUT my dream list of HS improvements would include multiple HP’s from each class to choose from. Either picking when generating a deck or during the mulligan phase while you’re basing your pick off the opponent’s class.
1
Squeamish snowballs stupid fast if you get her on boss #7 with her bonus mana.
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I one shot it with Finley in the first chapter. Second chapter I swapped to Reno and haven’t reached the last boss yet. Could use more testing but Reno feels a lot weaker than Finley. I think on my current run I’ll reach the last boss but the deck is extremely spell-centric which means it’ll have no chance for a one shot because it will run out of steam.
0
Did you destroy the aegis yourself after casting leeching poison? Otherwise after the nerf the lifesteal wears off at the end of your turn.
3
Ever think that it's more than fair considering you had lethal on turn 6? Are you angry that they had an answer to that fast of a deck?
Ladder reports peg quest shaman at hovering around 50% win rate. I don't think there's any nerf needed.
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Out of Cards meta report has aggro Priest as the top performing deck of the week at legend and 1-5.
I think the lower % for Priest overall is the number of people focusing on the less reliable quest and Rez builds.
0
Got ya, thanks! Forgot to consider games played. It’s been about 2 decades since I took a stats class >_<
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About these numbers...
The average win rate is 49.3. Why isn’t it 50%?