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    posted a message on 4 Mana New legendary: Angel of Victory (Battelcry: win the match)

    Any deck that you play with is a deep, well developed, and laser focused deck that requires skill and finesse to play.

    Any deck your opponent plays is a no-skill, broken, clown party that a toddler could pilot to victory. 

    If you win, it was due to both your play skill and your deck building prowess.

    If you lose, then it was due to good luck and cheese on your opponent's part. And terrible luck for you.

    Posted in: General Discussion
  • 5

    posted a message on Hall of Fame Mind Control Tech
    Quote from MattyHooba >>

    I think the Shaman quest is broken, if anything. Needs to be 10 battlecries to complete, or "Your next Battlecry triggers twice" instead of all for the turn.

     Either of those makes it unplayable. Please don't balance games for a living.

    Posted in: Card Discussion
  • 0

    posted a message on Why does Hearthstone induce rage?

    By rage do you actually mean mild irritation? Because I imagine that is what it provokes in most people.

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone more like Counterstone

    Counterspell is both fun to play and fun to play around.

    Posted in: General Discussion
  • 1

    posted a message on Boom Nerf

    What do you mean "compete with the Death Knights"? I don't think DK Garrosh is a better fit for most/any decks. As for its strength compared to other decks running DKs, it would depend more on the power of those decks, right?

    Posted in: General Discussion
  • 0

    posted a message on Hemet Nessingwary and his win rates

    Which one? I could see the Ungoro one being used in a few combo decks that want to improve chances of drawing something high cost. But the GvG one? That's a nah from me.

    Posted in: Card Discussion
  • 0

    posted a message on Should you keep Zephrys in opening hand or not, (talking in general)
    Quote from Loomineyes >>

    In my experience when you play him on 2 he always offers (assuming the opponents board is empty) 1.Wild Growth, 2.Brightwing, 3.I cant remember.

    If I have Pocket Galaxy in hand I’m happy to turn 2 Zephrys into Wild Growth.

     Animal Companion I think.

    Posted in: Card Discussion
  • 3

    posted a message on What Buffs do you want to see?
    Quote from Dendroid >>

    They will never buff the classic or basic set, ever.  Will never happen.  Also im reticent to name anything since they clearly didn't do their research last time they did buffs, Pocket Galaxy being the biggest offender.

     My uncle works at Nintendo, and he says that buffs are coming for basic and classic before the Year of the Dragonhawk. 

    Posted in: Card Discussion
  • 0

    posted a message on Omega Devastator, Chrystal merchant and The coin.

    The Omega cards only have their added function when you have 10 permanent mana crystals. Temporary crystals from things like this coin or innervate do not work.

    Posted in: General Discussion
  • 0

    posted a message on My thoughts about Hearthstone
    Quote from Igotthis >>

    Not necessarily, dear. It could just mean barking too much and being short tempered. Depends what his norm is, dear.

    With that said. If he’s abusive, she should bounce with the kid and he should get punched in the balls on his way to jail.

     If you believe that barking or yelling at someone is an acceptable form of communication in marriage or parenting, I urge you to avoid both in the future, at least until you can fix that belief. Abuse need not be legally actionable to be worth addressing, and there are areas of behavior that are not necessarily abusive that can be addressed with proper work. The gulf between "everything is fine" and "jail the fucker" is vast.

    Now, I don't enjoy talking to you, so I think I'm done responding after this.

    Posted in: General Discussion
  • 1

    posted a message on My thoughts about Hearthstone
    Quote from Igotthis >>
    Quote from Tamika_Olivia >>

    All grousing aside, if you are being aggressive towards your wife and child due to a game, you should really look into therapy. Even if you stop playing the game, that speaks to a failure to properly manage emotion, and that needs to be dealt with. 

     No it doesn’t. You never misplaced frustration? My bad zen master cho.

     Being "really aggressive" to a spouse or child slips over the line of misplaced frustration. Read the words people use, dear. 

    Posted in: General Discussion
  • 1

    posted a message on My thoughts about Hearthstone

    All grousing aside, if you are being aggressive towards your wife and child due to a game, you should really look into therapy. Even if you stop playing the game, that speaks to a failure to properly manage emotion, and that needs to be dealt with. 

    Posted in: General Discussion
  • 0

    posted a message on What deck is worth crafting?

    Quest Paladin and Quest Druid have been the ones I've had the most fun with since launch.

    Posted in: General Discussion
  • 0

    posted a message on I'd really like some anti-armor tech.
    Quote from Baldarich >>

    Salty aggro player detected

     Sweetie, learn to read. I don't play aggro, this wasn't in response to anything specific, and I don't get salty about a card game I play on the toilet. I do get a bit salty about annoying internet goblins assuming my motives and emotions.

    Posted in: General Discussion
  • 0

    posted a message on I'd really like some anti-armor tech.
    Quote from DiamondDM13 >>
    Quote from Tamika_Olivia >>

     I'm not sure who you made this argument for, but it does not seem to be me. I didn't say I want a low effort hate card, and I'm not making an emotional demand. I'm stating a thing I'd like to see the design team consider in the future. As I've said eariler, I am not a designer, so I have no idea how to might be balanced in terms of build and cost. But naturally, if it existed, I would want it to be proportional.

     Well, although it wasn't just for you, you did make an emotional demand.

    Quote from Tamika_Olivia >>

    Armor is one of the harder things in the game to play around. Add in that some classes historically become oppressive when they can generate too much armor, like Druid or Warrior at points in time, and it makes sense for the mechanic to have a some sort of counter play added.

     You made the wrong claim that it was one of the harder things in the game to play around, which is extremely incorrect. As already stated, it is on par with Hero Health with regards to interaction, and just for reference, Hero Health is the most easy thing to play around with in the game, very few restrictions exist limiting interactions with Hero Health or Armor.

    And you made the emotional claim that they become oppressive when they generate too much Armor. I say emotional, because this is what you, and no doubt some other players, feel. You feel that Warrior and Druid is oppressive to you because they can generate Armor and that interferes with your ability to win.

    They aren't, or haven't been oppressive. They will counter you, very often if you are like me and like to play OTKs and Damage limited decks, but that doesn't them oppressive, they just happen to use strategies that you are weak against.

    It is kind of hard to argue something like Armor is oppressive when, like Hero Health, it is the easiest thing in the game for you to interact with, it is completely at your mercy.

    Anyway, since you agree with having a proper proportional requirement if such a Tech were implemented, I have no issues with it.

    Usually, whenever you see people complaining and requesting Tech, they almost always request for easy to operate Tech which can easily be slotted into any deck and not have an impact of whatever strategy they are operating, and this is always bad design. You should never be able to just disable an entire opponent strategy by simply slotting a card in your deck without consideration or impact on your own deck. There always needs to be a proportional cost to it.

     If you have an issue with my points, argue against them. If you think I'm wrong about a characterization of a mechanic, point out where I'm wrong. But being wrong or mischaracterizing something is not inherently emotional. And to fall back to that position to dismiss me out of hand, and to strawman my arguments, is annoying and gross. If you think someone is being emotional, cool, but even if they are, it does not speak to the veracity of their arguments. To argue otherwise is fallacious. Now, if I call you an ass... would that be too emotional?

    Posted in: General Discussion
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