In my experience the rank floors have a lot of people playing weaker decks as they are not worried about losing, so just keep queueing up until you find one. There will be plenty of players like yourself that are no longer playing top tier decks sitting on the rank floor. The more you lose the lower your hidden rank (don't remember what it is called, but it is the one they use to actually match you up) becomes, and the more likely you are to get matched up against weaker decks.
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Aug 28, 2019Posted in: Card Discussion
If you think that flare should still get its effect when counterspell is in play, do you also think other spells should get their effects while counterspell is in play? For example, should deadlyshot kill an enemy before counterspell is triggered? Spells should be treated the same regardless of effect after all, it's not yugioh where you have different spell speeds.
Aug 26, 2019Posted in: General Discussion
The only games where I get stressed are the ones when I'm playing in a tournament. I think playing in tournaments really put things in perspective and desensitized me to any stress I would get on the ranked ladder.
Jul 31, 2019Posted in: Card Discussion
I don't know if I would say it is WAY better. The lifesteal mechanic is more impactful for warlock than it is in priest.
Jun 4, 2019Posted in: General Discussion
If the full dust refund is still in effect for Preperation then there is absolutely no reason to keep the card unless you are currently using it. If you dust it for the full amount then you can craft it again later if you need it and you lose nothing. If you don't dust it and you either don't use the card later, or you open a pack with Preperation in it before you need the card again, then you will be out some dust.
May 27, 2019Posted in: General Discussion
From my experience I have found aggro (and aggressive midrange) generally easier to learn and a lot easier to teach newer players to play correctly. That's not to say that all of them are easier to play, but in general I have found it much easier to get a player to legend by teaching them an aggressive deck than a more control style deck. I have found every style to have some skill to them, so I wouldn't call any of them completely skill-less.
May 3, 2019Posted in: General Discussion
Here's the way I see it:
Nerf: Attempts to fix an immediate problem. Very low chance of causing issues.
Buff: Attempts to fix a problem that is not immediate. Very high chance of causing issues.
If a company is very very very good at game balance then buffs may be fine, but Hearthstone has historically had issues with balance and with that in mind I will vote for nerfs over buffs in Hearthstone 100% of the time.
Apr 29, 2019maroon5five posted a message on $25 a month premium option to use every card in the gamePosted in: General Discussion
Well that's one way to kill half the player base when it becomes even more pay to win.
Also.. don't give Blizzard ideas :/
That wouldn't make it any more "pay to win" than it is now.....
Apr 19, 2019Posted in: General Discussion
Blizzard can give 50%+ wr tier 2 deck to all classes, just one month ago all classes had at least 1 tier 2 deck (Shaman was very bad but it still had Even Shaman).
Was that Blizzard skillfully "giving" all classes good decks, or did they just get lucky?
Apr 8, 2019Posted in: General Discussion
I think it is wrong to say that these cards always find a way to be abused. There have been plenty of metas where these cards saw very little to no competitive play at all. They only pop up when broken cards are introduced that allow them to be abuse, and I think that shows that they are not the cards that are broken, it is the cards that allow them to be abused that are broken.
Mar 19, 2019Posted in: General Discussion
Just a question for the `I hit legend on all servers every season`players.
What is it that motivates you to do the grind every month for such a little reward. I was actually very relieved when I hit legend that I don't have to play so very many games beyond the point it stops making fun. Since then I am perfectly happy to reach rank 5 every time and enjoy the 500 dust. The ratio of time I'd have to put into the game for the small reward just doesn't do it for me.
So again, is it just that you have too much time or is it for your personal feeling of achievement that you grind so many games?
Personally I just enjoy the game. I look at it like this: I don't play the game to hit legend, I hit legend because I enjoy playing the game. For some people the grind is enjoyable and not something we have to force ourselves to do for a reward, just playing the game is all the reward needed.
Mar 4, 2019maroon5five posted a message on Suggestion: Full collection on Casual (non ranked).Posted in: General Discussion
If I could play casual with a full collection then what incentive would I have to buy things? I've already reached legend countless times so ladder has very little incentive over casual for me, so if I could play play casual with a full collection I would drop ranked in an instant and quite paying money into the game. From a business standpoint that would be an absolutely terrible decision.
Feb 25, 2019Posted in: General Discussion
It is surprising to me how many people have not played against a bot. I remember back when bots were everywhere, and not just at the bottom of the ladder. Back in the secret paladin days there were bots getting legend. The daily gold cap almost wiped them out, but I still see one every few hundred games.
Feb 13, 2019maroon5five posted a message on Malthael Isn't The Only One Reaping Souls - 8% of Blizzard Laid Off, Dev Teams Increasing, Message From J. Allen BrackPosted in: News
That sounds like a bad idea to me: the skills you need to interact with people and with computers are quite different and there are few people who excel at both.
It is rare to find people that excel at both, but they are out there. When you do find someone who is good at both, should you not utilize them in that way? On my team we have two developers who are also BSAs (business systems analysts). Instead of dedicated one position to all development and the other to all BSA work the two people split the duties and it allows for a lot of flexibility and consistency that we wouldn't have if we only had rigid roles.
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