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    posted a message on Hearthstone Wild Card Pack Bundle Now Available Worldwide! 40 Discounted Packs
    Quote from Velrun >>
    Quote from kizlyar >>

    Lean towards free to play.... means you don't spend much.  Anyone who's never spent a dime on Hearthstone but buys the $5 Welcome bundle only, for example, leans more towards being f2p.  Too difficult to understand?  I shouldn't be surprised considering you think 'f2p' is a "word".

     You misunderstand your own words :)

    You can’t ‘learn towards’ a zero sum. Look it up dummy.

    (Or repeat your mistake again and again and be laughed at. I would look it up if I were you.)

     If you spent $1.50 in 2014 to buy an arena run and haven't spent anything since, does that really make you significantly different than a ftp player? Not really. Can you claim to be a ftp player? No. Can you say you are practically one? Yes.

    Posted in: News
  • 0

    posted a message on Current Meta is too slow
    Quote from TheWamts >>
    Quote from maroon5five >>

     That would make for a very boring game. If every matchup is aggro vs aggro the game gets stale after a day or two, just like the game would get stale if only control existed and every matchup was control vs control.

     No it wouldn't? Aggro vs Aggro is the only matchup that isn't a foregone conclusion.

     Flipping a coin isn't a forgone conclusion, that doesn't make it fun to do over and over and over again. The gameplay matters a lot more than the conclusion to most people.

    Posted in: General Discussion
  • 0

    posted a message on Control is boring for everyone but control
    Quote from Smitty11 >>

     

     I want to try and bust the meta with something fast and viable but it feels like it doesnt exist.

     So your problem with control is it beats off meta decks? So does any top tier deck, that's why they are top tier. If you want to beat control decks reliably you should start by playing a top tier deck.

    Posted in: General Discussion
  • 0

    posted a message on Current Meta is too slow
    Quote from TheWamts >>
    Quote from maroon5five >>

     I guess in your world that control decks and combo decks shouldn't exist at all? 

     Correct.

     That would make for a very boring game. If every matchup is aggro vs aggro the game gets stale after a day or two, just like the game would get stale if only control existed and every matchup was control vs control.

    Posted in: General Discussion
  • 0

    posted a message on Current Meta is too slow
    Quote from kiingpurp >>

    watching legend #8 America vs #23 , control druid vs cubelock …… 

     I guess in your world that control decks and combo decks shouldn't exist at all? Regardless of how fast or slow the meta is you will still see games like that, unless you get rid of control and combo decks completely. Even if 99% of the game is aggro these matchups will still happen at some point.

    Posted in: General Discussion
  • 0

    posted a message on Current Meta is too slow

    It sounds like you just need to find the right deck. There are several competitive decks whose average game length right now is around 6 minutes.

    Posted in: General Discussion
  • 0

    posted a message on I don't like the idea of lowering the power level!

    Decks like Shudderwock and Quest Rogue weren't nerfed because they were "too powerful". It's not like they had super high winrates. They were nerfed because of their effect on the meta which suppressed certain deck types because of their highly polarized matchups. Don't worry, there will always be cards that are a higher power level than the rest. If you like high power level cards there will always be a deck for you.

    Posted in: General Discussion
  • 1

    posted a message on Why the new nerfs make me happy and the future of nerfs

    I've always seen Wild as a format where I can go and play any old deck that I want to play just like it was played before, but if you start getting aggressive with nerfs to wild then that won't be possible.  If cards are truly "broken" they need to be dealt with, but in the Wild format I don't consider just any card that is overpowered to be necessarily "broken".

    Posted in: Wild Format
  • 1

    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore

    I could see an issue if these changes were going to make some decks unplayable, but I don't think that is the case.

    Posted in: General Discussion
  • 0

    posted a message on Why do you play KIngsbane Rogue?
    Quote from Kyomugen >>

    Is it bad that I'm considering teching Mojomaster Zihi into my Kingsbane Rogue? 👀

     What would be the rationale for it? I think it would help in matchups where you are already heavily favored, and it would do very little in bad matchups. That's usually the opposite of what you want a tech card to do.

    Posted in: Rogue
  • 0

    posted a message on What if all cards were unlocked for 3 days after an expansion
    Quote from EternalHS >>

    Lack of collection is not what is preventing players from experimenting. 

     I think you'd be surprised. Sure, there are some players who wouldn't take advantage of it, but there are a whole lot of people who would. I would like to experiment more with stupid decks, but I already spend way too much dust on noncompetitive meme decks as it is.

    Posted in: General Discussion
  • 0

    posted a message on Why do you play KIngsbane Rogue?

    I've played Kingsbane on and off since it came out. I find the deck really fun to play, and I enjoy playing decks that are difficult to play when you have a bad hand. I can understand why people don't want to play against it, and I feel bad for those people, but I play the game for my enjoyment, not for my opponent's enjoyment. There are decks that I don't enjoy playing against, but as long as they enjoy playing them there's not much i can do either.

    Posted in: Rogue
  • 2

    posted a message on RR dead on arrival, but there’s hope
    Quote from Velerios >>

    "It's better that it's weak, next year the game will be in a much better place"

    Sorry, but making a weak set is in general stupid

    A weak expansion might be better in an surrealistic picture that a general low power level is better for the game in a grand picture, but in reality it isn't.

     A weak powerlevel or high powerlevel overall is not bad for the game, but making only a limited amount of cards that are a high powerlevel and the rest are lower powerlevel is a problem.  If the divide in powerlevel between the good cards in a deck and the bad cards in a deck is too large then the game will be much more draw dependent and that's not good.

    You need to find the right balance and try to aim for that balance with all sets. If one goes way over that balance you should continue to focus on your previously defined balance and wait for that set to rotate.  Just trying to one-up every expansion with new expansions is a way to ruin a game pretty quickly.

    Posted in: General Discussion
  • 0

    posted a message on RR dead on arrival, but there’s hope
    Quote from Ronninji >>

    Why do people keep saying this ? Ive been playing against the same decks 1 hour into every expansion and the last day of new exspansion.

    Not sure if people havent noticed that HS team more or less makes every deck for us, you can see what fits togheter amile away.

    Its called money machine, so people need to craft lots of cards to play those  specific decks.

     

     Lots of decks weren't premade and weren't found on the first day of the expansion. Lots of decks are obvious, but certainly not all of them.

    Posted in: General Discussion
  • 0

    posted a message on Let us buy Wild Packs with gold please
    Quote from allanime01 >>

    Never happening, blizzard foresaw the fact that wild would eventually grow to be a format that would at least be formidable as an option and in preparation for that they wanted to make sure that anyone who wanted to sustain themselves and wild has to pay actual money. Because whether it's blizzard, riot, or any other game company you can think of apparently it doesn't matter how good your game is or how accessible it can be, all that matters is how much money you can literally squeezed from every single person even if it makes the game unfair for those who can't put it in. :)

     Considering that 99% of wild players are better off just crafting the wild only cards they need instead of buying packs I don't think making money off of wild is their main concern.

    Posted in: General Discussion
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