• 5

    posted a message on WTF Hearthpwn Why Are You Archiving The Site??
    Quote from LaFlame3500 >>
    Quote from MeSoHahny >>

    chill out and go to outof.cards

     ... So there are two hearthpwns.. 

     Imagine if you rented out a home that you host parties in.  People love coming to your parties so all is well.  

    But then you find out the old landlord sold the house to a new landlord who is now making changes that make it more annoying for you, like not fix things that are broken or require you to park your car down the street for no reason.  

    Then they decide to move you out of the home in a few months.  So you decide to go build your own home and just host the parties there.

    THAT is what hearthpwn is going through.  It's less about money and more that the folks of Curse, who own the underlying site, don't really care much.  

    The folks ofoutof.cards are the folks who have been maintainiing hearthpwn and keeping it going who are about to get kicked out.  They have been working on a new site for a while now in preparation and decided to officially mark that this is where the new party is.  It'll be owned by themselves and not by folks who don't give a care and, thus, will be easier for them to manage properly.

    So it's not so much two hearthpwns as it is one heathpwn that's shutting down and a new better place coming up in its stead.  

    As far as wher to go.. just go there and call it a day basically.

    Posted in: General Discussion
  • 3

    posted a message on Should there be an age rating on Hearthstone due to the gambling themes?
    Quote from Kamamura >>
    SQuote from Bee >>

    This is the worst thread… ever.

     Quite the opposite. Things have finally set into motion, and currently, a bill with bi-partisan support is proposed to strictly regulate what is now viewed as predatory business practices aimed at minors who are less capable to resist exploiting psychological impulses related to gambling - namely lootboxes. There are scientific studies that lootboxes are really capable of tricking people (and ESPECIALLY minors) into spending unreasonable amounts of money, that the number of adolescent gamblers quadrupled in the UK due to similar schemes used by mobile games, and thus, as a form of gambling, it should be both heavily taxed and regulated, i.e. inaccessible to minors. 

    According to Beligan law, lootboxes are already illegal predatory business practice. 

    All in all, it seems that the children's card game will soon become and adult only card game. 

     Basically this.

    We can mock and joke about it all we want but I'm pretty sure a lot of us have been looking at how the video game industry has been using microtransactions lately.  The Star Wars BF2 issue was meant to be a wake up call: find a way to manage your excess or have the whole thing shut down.  

    And all they've done is get even worse with it.  Now you get games that go without any shops on release then introduce them later, games that flat out gut the experience post-release to make it more appealing to buy from the shop than play the game as is, and so on.  And honestly, you are lucky to have dodged even nastier stuff like gacha sets (which only stopped because they were outlawed in certain key countries).  

    Harping about personal responsibility makes sense but just because you were fool enough to leave a car door open with the keys inside doesn't give me a pass to go take your car.  Neither is it ok to run a ponzi scheme just because people are being warned about them.  

    More so because a lot of the folks who get into microtransactions are new players just becoming heavy gamers.  That's WHY these games stay popular despite the constant flood of "I'll never play a game like that again." posts.  For every person who's realized how nasty they get a new youngin who only knows of the game through their friends gets into Black Ops 4 and Clash Royale and thinks nothing of it.  

    It would be awesome if the industry could regulate themselves similar to what they did with the ESRB.  But they are addicted to it as well to the point where they can't make a game without microtransactions for fear of investors tearing them apart.  Honestly there's technically still time.  The industry can still offer an alternative to calm congress, again like they did with game age ratings.  

    If they literally can't even go that far then so be it.  I like hearthstone and epic seven but I won't accept the path gaming is going just to keep them around.


    Posted in: General Discussion
  • 1

    posted a message on Team 5 doesn't have the game testers?

    They did.  Dean Ayala, aka Iksar, was one of the upper end of players during the Beta when he started working with Team 5 on card design, then was later hired about a year later.

    The patches situation was a matter of not looking at the correct data.  They were focused on win rates and "OPness" at the time and, despite what many like to cry out about it, pirate warrior did NOT win most of its matches.  In fact, from a pure data perspective, the meta was very balanced and diverse with a lot of different decks being used.

    Those people who look at that last sentence and going "BULL@#$()#(!".. yeah. that's the problem.  The actual data showed one thing but the game FELT like something else.  It took them several months to realize that perception matters A LOT and that while someone crying "it sucks" may not have the reason correct, they are correct that SOMETHING is making it feel sucky.

    Since then they've become sensitive towards elements that will make the game feel horrible, which is why a lot of the current nerfs have been less about 'OPness" and more about things like polarization, or general 'feels bad to play against'. 

    I'm guessing the current Snip Snap is similar: their data shows that the decks made out of it won't be OP but that we're already screaming about it means no one is going to like actually losing to the thing.

    Posted in: General Discussion
  • 1

    posted a message on [F2P] Rank 50 - Legend in 15:12 hours
    Quote from 0wing >>

    Link the stream pls.

     Very. So much hoping there's a VOd or preferably youtube vid of this.  

    It's been a long time since I've seen a "F2P-legendary" run.  Trump's old ones were what got me to start enjoying heathstone.  It's awesome to see it started up again and grats on doing it.

    Oh.. and I had such a hard time finding a druid deck to run so *shameless theft*

    Posted in: General Discussion
  • 2

    posted a message on Is this community getting more and more toxic?

    You were being hyperbolic and during a time when we spent the last YEAR with the meta being a late game control/combo fest.  It wasn't a request for discussion, didn't ask any questions and didn't seem interested in counter opinions. 

    Even if it did, all of that goes out of the window when this gets said:

    Time to uninstall. I am not playing even for daily quests anymore anyway because game got really boring. 

    If you are done playing then..well, you're done playing.  If you uninstalled then you are definitely done playing.  So what sort of discussion are you after?  A mass of folks joining in to declare that they are done with the game?   Those people are busy playing games they like and posting in forums about THAT game to talk about something they like. 

    If you had meant to spark a discussion about the meta the tone needs to be brought down to a more reasonable level.  Saying "it's all aggro aggro aggro" might be more in touch with your feelings but it doesn't invite those who might feel differently.  Knowing what highly annoys the community helps too.  This community is rather sick of the "I'm quiting, goodbye!" posts so plopping that in is going to highly annoy your readers.  So if you wanted a discussion from us, overdoing the emotions to make it hard to debate and the annoying the community isn't going to help you.

    If you werent' interested in folks who disagree with you or get annoyed by how you present things then.well.. what's the point? If you just wanted to post about how you felt about the meta then we have a thread for that.  Yes we go "rant thread" like it's a trash bin but one of the big purposes of it is to let you post how you feel and how you like without folks like me writing 10 page essays about how wrong your opinion is, your writing style is, and your general concept of anything is.

    Though again if you are sick of the game and uninstalled it, why ARE you here, beyond simply wanting to find enjoyment bashing things you dislike.  Which puts the question of "why are you HERE which is mostly of people who generally still want to play the game and aren't that interested bashing games they don't play."



    Posted in: General Discussion
  • 1

    posted a message on 18 Card Buffs from The Boomsday Project
    Quote from Kovachut >>
    Quote from Atramentar >>

     Idk man, Dead Ringer can fetch you snip-snap and you don't need exactly Coppertail Imposter, just a mech sticking to the board (which could be easily done through Explodinator or Replicating Menace for example).

    Edit: also doable with 3 mana high health mechs such as Bronze Gatekeeper if you're on the coin. Plus, the Extra Arms buff works really well with this whole thing (and mechs in general)

    I wrote my previous post before taking into consideration the fact, that a priest player can run multiple mechs in their deck. At first I was only thinking of that stupid Coppertail Imposter and how unreliable the strategy would have been, if people relied only on that single minion. And even when I realized the opportunity of running more mechs, I was still confident, that the TTK combo would be ok, because priests can't draw specific units. That was until I thought of Dead Ringer that can reliably fetch the legendary (I mentioned it in a post before you replied to me). Only because of this little critter I started fearing the deck. 

     Another thing to consider is that everyone keeps thinking of trying to rush down the combo.  "you can't get it by turn 5".  But WHY is that a problem?

    Innerfire/Divine priest stopped being a meme and started being a threat once the deck stopped thinking it had to get ONE SPECIFIC minion hyper buffed and instead became a tempo deck.  Suddenly it turned into a deck with normal removals and fights for the board, but it gave the opponent the fear of dying the SECOND ANYTHING stuck on the board.  

    A deck that tries to 100% all in on the wombo combo is fine. It'll fail most of the time, work a few times, and become a nice meme deck.  But what about a priest that just runs a normal mech deck?  You don't have ot win by turn 5. You just need to survive until you get T1ck and a Experimenter.  After that, just have 1 mech to survive. Then just spam.  

    will there be a deck like this? We'll see.  But I'm worried.

    Posted in: General Discussion
  • 2

    posted a message on 18 Card Buffs from The Boomsday Project
    Quote from Strongpoint >>

    They really should have started by buffing unplayable basic class cards...

    one of those buffs scare me. Unexpected results look very-very strong and it make magic trick better

     They aren't going to buff basic cards since the idea is to make Classic NOT be the basis of our decks.  That's what keeps decks cycling every year. 

    Of course I would've said "we arne't going to be buffing cards" 2 hours ago.  So #($)#( IT I don't know what's going on.


    Posted in: General Discussion
  • 1

    posted a message on CARD BUFFS???? Finally realising!!!
    Quote from Thonson >>

    What happened to changes to anything other than mana cost being too confusing, or however they previously worded their reason for always adjusting mana cost?!  Some of these are changes to more than the mana cost!  How will my tiny brain perceive and comprehend these changes?!?!?!

     *points to much of the leadership changing out since then*

    *points to how their entire system of how they do things has been changing since that time*

    new management.  New rules.  Sometimes the new boss isn't the same as the old boss.

    As to the OP.

    Well well well.. .looks like Blizzard took everything I know about history and how buffs work and gave me the good old finger.

    I'm VERY worried about many of these changes.  On the other hand, I also was VERY worried about the game going to rotation when it did and I ate crow then, so if this works out then I'll be ready to eat some more tasty bird this time around as well.

    But a lot of those nerf...err buffs (yes I DID mistype it originally) don't seem that useful (pocket galaxy, Mulch) while others look VERY scary (Extra Arms, Pogo, Crystology).

    MOTHER OF #()#* Security Rover and Beryllium Nullifier getting buffed!?  

    I'll gladly eat crow if these buffs turn out well, but if this turns into trouble I'm NEVER **EVER** going to let you guys live this down. .NEVER

    #()$# Nullifier and Rover, and Paladin getting back their card draw for cheap stuff!?   And Rogue getting MORE 1 mana cards that they can hyperbounce?


    Posted in: General Discussion
  • 4

    posted a message on Planned obsolescence

    .  I remember when Goblins vs Gnomes came out, I was thrilled. There were tons of fresh and new cards. They actually managed to improve the game! 

    You're defending Goblins vs Gnomes as a good expansion.  The expansion that literally only had 2 good legendaries and a tier 3 legendary.  The expansion that had abominations like Unstable Portal [/card] and [card]Piloted Shredder.  The expansion that further pushed the meta into pure face and set the seeds for Secret paladin later on.  You're praising that over metas such as the Old Gods meta.

    I REMEMBER watching tournaments back then. I REMEMBER games that were ended because of doomspeakers coming out of shredders, and Dr. Boom's bombs going 8 damage to the face, and F#($)#(*$ Imp-losion.  

    We cheered for GvG because it was the first time we ever had an expansion.  And because we were still new as crap at the game.  


    That is on top of what others have already brought up: that 'planned obsolescence' is a feature, not a bug.  We plan standard specifically BECAUSE we want to be constantly swapping out old cards for new ones.  One of the biggest reasons why we hated TGT, Boomsday, and Rumble is because of how little of that very thing occurred.  We WANT them to put out new stuff, and for us to buy that stuff every expansion.  Otherwise there's many other genres we would be playing instead.  Wild players MAY be able to argue about the issue, but if you're in Standard and you're bothered by having to 'keep up with the trend' then you've picked the wrong mode.

    Sidenote, the 'Blizzard is nerfing my good deck' outcry is a rather silly argument for a big reason: you visit the forums.  Every other #$*)#*( (#)$#)( thread has been about the problems with Rogue since almost as soon as the expansion started.  We've been having regular nerf bats after just about every single expansion.  How in the world can a person who reads the forums enough to feel bold enough to write here can claim to be blindsided by a nerf to most played and most raged on class, especially given that the very cards they targetted are the most raged on and most proposed for nerfs.  

    This isn't a surprise. This isn't new.  This wasn't out from left field.  No one tricked you.  The warnings came early and often that this was going to happen.  Don't pretend otherwise.  

    The same goes for the Classic set as a whole.  Blizzard flat out said from the beginning of rotations, that their goal is to make the classic set take up a much smaller role in the meta.  Everything they've been doing has been putting their money where their mouth is at this point.  There's even a rather vocal part of the community screaming to go faster or just flat out gut the whole thing all-together.  

    Where the @()$#( have you been for the past 5 years?  


    Posted in: General Discussion
  • 3

    posted a message on Nerf Conjurer's Calling next please

    I'm not sure it's time to nerf it quite yet, but it's definately something to watch.

    The issue is that Conjure mage is fully relying on a VERY slow meta thanks to warriors that can't even think of winning before fatigue.  That creates a very powerful reasoning for being able to do nothing for so many turns on a deck with almost no spells. And warrior is all over the meta because of Rogue.

    So without Rogue, faster decks that beat warrior become more common, which makes running a deck with almost no removal that relies on hoarding cards for a late game blast of minions a doomed idea.  Anyone who've experienced handlock during an aggro meta knows that mountain giant is NOT a good card to keep during those situations.  

    So faster decks mean conjure will have to stop dedicating itself fully to abusing that gameplan in order to either be more aggressive or protect against aggression, which means they will be easier to fight even as a slower deck and less common.

    Which is why 'control metas' are NOT healthy for a card game.  A LOT of deck balance is in stopping greedy or abusive strategies by forcing you to soften your deck in order to fight against different types of attacks.  In other words, aggro keeps control decks honest.  

    Blizzard has already proven willing to revisit a meta if there's further issues. So we don't HAVE to panic and go after mage right away. If they prove to be too much of a mess then we can get to dealing with them too.  For now, let's let things actually sink in and see what happens.


    Posted in: General Discussion
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