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    posted a message on Year of The Dragon Adventure Value? Worth the Gold/Time/Money?
    Quote from Terrorsquid66 >>
    Quote from Filipski >>

    The first wing is free. So 2800 gold is needed only. With which you can buy 28 packs, but I think that the adventure is more valuable. You will have fun playing it and there are some fine rewards and if the legendary which will be golden is disenchantable its 100 times worth it. 

     How do you know it will be fun?

     Because if you didn't have fun during the first wing then you wouldn't even be considering this and would be just moving to packs.

    So we should assume that you had fun during the free wing and want to know if it's a good value to buy the rest.

    Posted in: General Discussion
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    posted a message on How to make games last less time

    Honestly this is why aggro is always played most in ladder.  Even if the win rate is lower than others, the sheer speed can't be beat for progressing.  

    So really the fastest is to play a fast aggro deck.  They also tend to not have long animations and kill opponents (or lose) before said long animated minions show up.

    Posted in: General Discussion
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    posted a message on Golden HOF Cards?
    Quote from Addisono >>
    Quote from Trollbert >>

    You should only craft gold if you don’t have the normal card or it’s lost dust.

     Fair, but I’m gonna do it for the value, I like golden cards and play a lot of wild so I still think its a great deal.

     It is if your goal is to upgrade to golden.  The trick is people tend to think that if there's a way to get free gold if you DON'T own the card then youshould be able to get free gold even if you do own the regular card. 

    If your goal is to keep all of the golden cards in the end then yes, you can get to crafting.

    Posted in: General Discussion
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    posted a message on Why do Mage secrets doesn't trigger all at once?

    I'm a idiot. This is easy to test.

    Just run a game with the innkeeper running shaman normal. Lots of 2 health creatures.

    Just did it. Did explosive then misdirection.  Opponent had 3 2-health minions and he dropped a 3/5 during his turn before attacking.

    A reckless rocketteer attacked. Explosive killed it. Misdirection did not trigger afterwards as the original attacker was dead. You can try it yourself. Just make sure you drop explosive first.  

     

    So yes hunter secrets work just like mage ones. So long as an effect can occur the secret can trigger and the second secret can nullify the first secret but if the spell is set to fizzle it won't go off.  Mirror entry and misdirection won't fire if a prior secret kills the minion first.

    Posted in: General Discussion
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    posted a message on Why do Mage secrets doesn't trigger all at once?
    Quote from Almaniarra >>
    Quote from iandakar >>

    Yeah, looking a bit more into it. can we get some confirmation on Misdirection/Explosive?

    SPECIFICALLY, if you cast Explosive THEN Misdirection, can Misdirection fire?  

    Because the wiki says:

    For example, Freezing Trap or Explosive Trap triggering before Misdirection can prevent Misdirection from activating. But if Misdirection is played first, Freezing Trap or Explosive Trap will trigger after it, and may render Misdirection having triggered meaningless, such as by killing the new defender or removing the attacker, thus cancelling the combat. As with any cancelled attack, if the attacker is still in play, it will not be exhausted or lose weapon Durability,  

     

     

    Thus Misdirection does NOT 'fail' or is forced to trigger at the same time.  It's on the same trigger but they STILL trigger one at a time.  If Explosive makes Misdirection impossible to work then Misdirection won't fire.  

     may i get the wiki's link?

    Because you know, they changed some "after" and "when" rules and it might be an old information.

     https://hearthstone.gamepedia.com/Misdirection#Notes

    It was last updated last November, so I believe it's up to date. Meanwhile OP didn't specify just what they saw when they referenced Explosive/Misdirection, so it's easy to see them seeing Misdirect into Explosive then assuming it's because it's working 'at the same time'.

    It's easy to miss if you are looking at it casually.  But once you are aware of how secrets work it would be easy to spot if it's Misdirect-into-explosive (minion is given the new target, then is killed by fire) or explosive-into-misdirect (minion is killed, then the misdirection card shows up with no animation or a target with no minion around to see it)

    Posted in: General Discussion
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    posted a message on Why do Mage secrets doesn't trigger all at once?

    Yeah, looking a bit more into it. can we get some confirmation on Misdirection/Explosive?

    SPECIFICALLY, if you cast Explosive THEN Misdirection, can Misdirection fire?  

    Because the wiki says:

    For example, Freezing Trap or Explosive Trap triggering before Misdirection can prevent Misdirection from activating. But if Misdirection is played first, Freezing Trap or Explosive Trap will trigger after it, and may render Misdirection having triggered meaningless, such as by killing the new defender or removing the attacker, thus cancelling the combat. As with any cancelled attack, if the attacker is still in play, it will not be exhausted or lose weapon Durability,  

     

     

    Thus Misdirection does NOT 'fail' or is forced to trigger at the same time.  It's on the same trigger but they STILL trigger one at a time.  If Explosive makes Misdirection impossible to work then Misdirection won't fire.  

    Posted in: General Discussion
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    posted a message on Donnot be too excited about 7 and more mana legendaries
    Quote from user-100394506 >>

     Rafaam is shit against aggro. It is not good against aggro because the 1 stat more and the taunt. Rafaam is bad against aggro because:

    1) It is too slow 7 mana. Against a good aggro in turn 7 you are dead

    2) You don't want (if you are control) to change your boards clears with random expensive shit against aggro. 

    3) So It is a dead card in hand most of the time

    Rafaam it is good if you are control and you are fighting against control. When you are maybe at turn 14/15 and you have your hand full of unuseful board clears you can use Rafaam to search better cards. 

     Rafaam is horrible against aggro.  But we honestly don't have anymore aggro, and there's nothing going on now that suggests we are getting aggro.

    When your key tool is a 5 mana card that just gives +2/2 to 2 minions that are going to trade with your other minions, you aren't aggro.  You aren't even CLOSE to aggro.  

    That's why an 8 mana taunt that does nothing to the board is a GOOD card nowadays, because the fastest deck we literally have ONE deck in the game that is actually trying to kill you before turn 5 in Odd Rogue.  The second fastest deck, Odd Paladin, actually, and unironically uses a SEVEN ()$# MANA WEAPON as a way to refill the board.  

    The minion himself is fine until we start getting charge minions and actual 1-3 mana threats.  The question is more about whether we can make decks that actually wants a random set of legendary minions instead of the cards they hand picked for their deck.

    Posted in: General Discussion
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    posted a message on Why is it called rise of shadows?

    Suddenly I wish that Fist metaphor worked out.  Then it could've been "Rise of the Shadow's Fist!" or "Fingers of Shadow."

     

     

    Posted in: General Discussion
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    posted a message on Why do Mage secrets doesn't trigger all at once?

    The general idea is to try to avoid spells utterly 'wiffing'.  They can be diminished in use, but they should have SOME effect.

    Wandering monster still works because you still get the minion, even if the original died.

    OTOH, if you cast explosive then freeze trap and a 2/2 attacks the hero, the freeze trap will NOT fire as the explosive would've killed the minion.  

    Just like how Explosive Trap and Misdirection trigger at the same time with the hunter, even when explosive trap kill the attacking minion?

    are you sure that happened exactly?  You CAN have misdirection fire, THEN explosive trap killing the minion, but I don't think Misdirection would trigger if explosive killed the minion beforehand.  I KNOW Freeze trap won't trigger (seen it myself, relied on in a few times as well).  I don't remember misdirection triggering on an empty place.

     

    Posted in: General Discussion
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    posted a message on This expansion, like now, is scaring me a lot

    I don't know.  Given that this IS hearthstone's 5th anniversary, it seems fitting to me to be bringing everything back.  

    I mean we're flat out bringing a villain from every year (Boom from '14, Rafaam from '15, Madam from '16, Togwoggle from '17, Hagetha from '18) and thus seem to be bringing all of their old mechanics back either whole stock or with improvements.  Twinspell being an Hagetha's enhanced Echo, Lackies being an improvement of Boom's spare parts, Rafaam having stolen the Monkey and using it, so on.  

    (@)$#() Adventures have returned and Arena is flat out running old sets.  

    I don't know. Seems like a good time to do something like this.  I'm up for it.  

    It's also a nice way to get it all out o ftheir system.  There, you got to fix and better all of the little problem ideas you had in the past into one cool expansion.  After that we can make this like Mario Maker* and move on.  at least before you get to trying to bring Inspire back.  BLAH!

    *=

    When Mario Maker came out, Nintendo said that, along with it being an overall good idea, it served a different purpose internally.  Flat out giving hte players the ultimate tools to make any 2d mario level that could be made means the company felt they can't go back to making another normal 2d mario game.  From here on they are forced to innovate.  

    In that same realm, if you felt that you've made mistakes ro could've done past years better, a year of being able to go back and show how the new team would've handled those old mechanics both shows how the dev team has grown and provides a means to finally let go of that past and move on to new concepts afterwards.

    How much that will be..we'll see.  But just a thought.

     

    Posted in: General Discussion
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    posted a message on Explain pity timer
    Quote from n1ckW >>

    This might be a stupid question but if I opened a pack and got 2 legendaries in that one pack will the pity timer double?

     Well according to how we thought the timer worked, no, it just resets to 40.

    But umm..  

    Quote from Zekarii >>

     Um guys. . why are we glossing over this?  Unless I'm missing something, this is someone breaking the timer at 43 and showing proof that Blizzard is both confirming that they broke 40 AND that it's not a bug that this was done. 

    Given that the entire concept of the Pity Timer was that it was 100% impossible to break past 40.. that sort of ..well

     

    CAN WE GET SOME DISCUSSION ON THIS THING!?

    edit: well at least reddit had done so. I haven't seen any here :P

    For now Reddit seems to be sticking to the concept of the pity timer as most everyone seems to be still hitting below the timer (with the regular "I only got one in 70 packs...oh wait I didn't notice the other one" type posts).  

    Now that I think about it, we HAVE had customer support staff flat out deny the timer, even when right afterwards blizzard compensated for missed legendaries.  The belief seems to stand that customer support may not know what they're talking about.  THe blizzard response from higher ups has always been silence: neither confirming or denying it. 

    My tin foil hat reasoning has been that the timer exists but they don't want to confirm it so that they can have the ability to change/remove/enhance it at will without the pubic slaughtering them.  I mean we would rage but it'll always be watered down with "well, they never officailly said it" or "see? it never did exist at all!"

    Which DOES lead to a dark theory that they MIGHT'VE done a change during Rumble, as they seem to have picked up a new way of doing things lately.  If they have its subtle as most seem to be flaling under the timer.  you COULD argue that they kept the increasing chance but softened it just a bit so that hitting above 40 is possible but extremely rare.  Since everyone is counting by 40s we wouldn't notice if..say... the average went from 20 per legendary to 22 nad wouldn't pay attention if the rare 43 happened.  

    Note that the above is conspiracy theory so take it for the rumblings of a madman.  

     

    But it might be good to go track your packs next expansion, just to be sure.  I know I will.  A LOT of my pack openings are based around that timer.

    Posted in: General Discussion
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    posted a message on How much did you save for the upcoming expansion?
    Quote from user-100179261 >>

    How did you get so much gold and dust?!

     The folks who have 8k gold and about 10-20k dust are established F2Pers.  We already have enough of the past sets to feel comfortable and know that htere's not much point to mass buying a set after about 80+ packs.  Meanwhile if you just do dailies and start saving your gold a month after an expansion hits, you'll have bout 8k gold when the next expansion goes.  

    Once you get into that rhythm, expansions are pretty easy to handle. The trick is making sur eyou manage your dust properly, crafting the cards you REALLY want/need rather than whatever gets hyped day 1.

    The folks who have 30+k dust dust a lot or all of their wild cards as well.  Not sure I recommend that but there you go.

    The folks who have A LOT more gold buy pre-orders.  When you buy packs with cash you don't need to buy 80 packs out of gold on top of it, so it's easy to save your gold and get A LOT more dust.  

    Posted in: General Discussion
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    posted a message on The best Meta
    Quote from Olkm7890 >>
    Quote from Qulx >>
    Quote from Whiskey_Jack >>

    Pre-nerf Force of Nature + Savage Roar meta /s

    P.S. it was even better with pre-nerf Innervates and an extra Savage Roar :)

    (If you didn't know, the 3 Treants used to have charge and died at end of turn, but didn't matter because with savage roar x2 you'd just kill your opponent)

     hehe i heard that many cried about this too, i wonder if this would be too op now as well. 

     UGH I can still remember queing into druid as control warrior back then it was such an unfavorable matchup. I can't remember why exactly lol but I can remember dying force savage many a time.  Bonus points if they had force savage innervate savage :)

     Combo Druid wasn't actually "too op".  Sometimes it was top tier, sometimes it was only brought because it win unfavorable matches sometimes but otherwise sucked.  But it wasn't really BROKEN.  

    The problem with Combo Druid wasn't that it was too strong, but that it was always the best choice for druid.  You literally had no reason to play anything other than some variation of the combo.  If the combo was too weak, then you just didn't play druid.  

    Druid was the perfect example of the problem with the Classic set.  As to why it was nerfed instead of HoFed, that was mostly because they didn't think to HoF cards back then and thus went nerf instead.  The jury is still out whether it's best to leave it in the past or revive it for wild.

    Posted in: General Discussion
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    posted a message on What has been your favourite expansion thus far?
    Quote from Tyrano12 >>

    I’m surprised more people didn’t choose Kara.  Cards like Barnes & Prince Malchezaar were some of the most interesting & fun to play around with of any in the game in my opinion!  Plus the music was cool too!!  😎 🍸

    I agree with the music. The cinematic was poppin'.

    https://www.youtube.com/watch?v=qlHx7YNWYGY

     

     I was tempted to bring it up.  Anyone who's old enough to love disco, or wierd enough to love things older than themselves, LOVE Kharazan.  

    Can't aggro on Barnes though.  UGG!!!

    Though I can see the rest who aren't big on disco loving Rumble instead.  

    Posted in: General Discussion
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    posted a message on Donnot be too excited about 7 and more mana legendaries
    Quote from kizlyar >>

    What's weird to me is that playing control vs. aggro is super easy.  It's control vs. control matchups that take the skill (assuming there is no OTK of course).  Playing aggro is actually far more difficult than people let on as you must take the absolute best path to victory with no mistakes regarding what early drops you play, which you trade and when to go face or you just won't reach lethal before your opponent stabilizes.... well, unless you're odd paladin.  That shit is broken.

     When I have a gun and you have a butterknife, it's super easy.. or super reliant on luck/stupidity of the opponent.  

    When both people have a gun, it's a thrilling fight for land control and catching the opponent off guard.

    When both have a butterknife, it's a thrilling rush to overpower and hunt for weak spots.

    Same goes with card games.  Different archeypes are meant to counter each other so it's mostly a matter of following the game plan unless RNG messes with things (which is why we HAVE RNG in the first place).  Now if you are on the other side, most of the time it's fighting tilt and thinking of the next match, but always watching for that opportunity caused by RNG or an opponent misstep that gives you the opening.

    When the archetypes don't counter each other, and RNG isn't screwing things up, then it's more about other factors, such as your skill.  So yeah, aggro mirrors become VERY touch and go with one mistake ending the match, while control mirrors become very strategic where you have to plan out your moves far in advance.

    So yeah, games where you have the advantage is just about not screwing up.  What brings skill into things is finding those rare times when you can turn a loss into a win, or when both sides are equal.

    Funny thing is that the BEST play fights against skill matches.  That is, if you are REALLY good, you'll make sure as many matches are "mindless follow the script and win" advantage matches as possible and avoid the difficult situations.

    Or to put it another way: Bad fighters bring a butterknife to a gun fight.  Average players bring a gun to a gun fight.  Good players win gun vs gun fights.  The best players bring guns to butterknife fights.

    Posted in: General Discussion
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