• 5

    posted a message on all disliked archetypes fuel each other
    Quote from Rinnegan37 >>
    Quote from Minibassada >>

    This just sound like salt to me. The aggro-control-combo cycle is essential for not just HS but also other similar cards games. In the ideal meta aggro, control and combo should be represented equally.

     Idk why I'm doing this, why I'm writing all this out, when it won't change anything, but here goes nothing. 

    in the ideal meta there:

    -> is not a single deck that is pure aggro, control or combo. 

    -> all you have is midrange decks.  

    -> every matchup is 50%-50. 

    -> the skilled player wins 60% of the time.

    -> adding heavy rng cards to your midrange deck makes it more fun to play, but reduces your winrate by 5 to 10%. 

    there.

    that's it. that's the ideal meta for the average gamer. 

    game design isn't about what makes you happy, it's what makes (would make) the majority of your (potential) customers happy.

     

    That honestly doesn't sound like a card game at all. That sounds like a well handled turn based strategy game.

    The idea behind a turn based strategy game is to create a 50/50 situation.  Even if both sides aren't the same, the balance is set where both sides have a 50/50 chance to win.  RNG is then eliminated completely leaving the game down to the player's ability to know and perform the different skill elements of the game.

    Starcraft, though Real time instead of Turn based, is a perfect example of this.  The sides aren't equal but are balanced so that the choice is based on personal preference and desired focus of strategy rather than trying to achieve an advantage.  Thus the difference that drives who wins is who has best mastered the MANY highly complex and difficult elements of the game.  

    That doesn't work in a card game.  Unlike other games where you have a SPECIFIC set of units/skills/abilities that can then be manually tuned to each other, we have some 400-700 cards that, though, are split up between classes, still create tens of thousands of combinations that change how the deck operates.  You're NOT going to make a meta of 50/50 matchups with that. 

    You also take away from a major concept of the game: deck design.  The idea is that I'm supposed to be putting my deck against your deck.  Which means my goal is to find a deck that has an advantage against your deck.  It's WHY we design decks in the first place.  The entire POINT to playing aggro is to beat midrange by outracing it.  The POINT to playing control is to beat Tempo decks.  If you aren't letting the different archetypes fight each other, you might as well not HAVE archetypes, which then questions what the point of allowing deck designs in the first place.

    After all, you don't HAVE to allow players to design their own decks.  Games like Red Dragon Inn give pre-made decks which are then balanced for a fair fight.  

    Which means you aren't anywhere close to a CCG at all. Which is my point.  It's not that what you are asking for is wrong or bad. It's..well.. it's a person playing a first person shooter and wanting to be able to have everyone pause it and have set turns instead.  You just might be in the wrong genre.

    Posted in: General Discussion
  • 10

    posted a message on What creates (or enables) a negative community?
    Quote from MProdigy >>

    No redirects to salt thread please, have some competence possession haha. Genuinely curious why so much salt for every imaginable thing.

     To wonder what makes a negative community is to wonder why people post so negatively.

    to which I'll say "you know why though you don't realize it."   

    Seriously, take a look at your posting record, and note just how many of your posts involve either a direct negative complaint over something, or, even if it is overall positive, involves a negative insult i.e. "dipshit noobs with no skill".  

    This isn't a complaint against you, but a way to show just how easily a negative community is formed.  A game, or event, or concept, or whatever can make a person passionate.  That passion can be positive or negative, or course.  The thing is, if it's positive then you aren't going to feel compelled to talk about it.  There's only so much "wow this is great!" you can say, especially when you'd rather be..well.. playing instead.  

    When we see something that needs to be changed, though, an improvement or something going wrong, and we have passion, then we want to get together.  We want to find others who agree, or convince those who disagree of our standing.  We want to soften the negative feelings with togetherness.  We want to rally together to look for ways to bring about change.  1001 other reasons a sociologist can get deeper into.

    The more passionate we are towards said game/event/whatever, the more emotional we get, so negative feelings get amplified, logical thinking gets decreased, assumptions get made, and so on.  Mix in a batch of that feeling of being anonymous and a dash of the feeling of talking to your computer rather than to another human being, and you get a LOT of reasons to be negative, or 'to be salty'. 

    So what makes a negative community?  Passion, lack of fleshy meetups, a desire to fix or change something, and there you go. 

    Note that a game being bad or good actually isn't a requirement.  Some of the worst communities can come from a very good game.  The game brings a lot of passion and the 'desire to fix/change' comes from the community wanting to make everyone LOVE the game. 

    (I'd take the worst of the hearthstone community over the Undertale community during that game's peak) 

    Posted in: General Discussion
  • 3

    posted a message on FIX THE ROPE TIMER TO BE ACCURATE

    You don't get any extra time.  What's happening is that the opponent is inputting all of the steps before the animations finish and before the rope burns out.  The trick is that while the rope 'ends' as usual to them while the animations keep going, you see the rope 'hang' while the animations go on.  Their rope ended though and they can't do anything more.  

     

    Posted in: General Discussion
  • 1

    posted a message on Promotional Email Card Reveal

    There's actually a setting you have to agree to in your blizzard account to have such emails sent to you.  You should also be getting monthly reports of how you did in the game with facts such as "played mage 10 times" or "killed 20 chickens" (factual ones, just "VERY specific sometimes).  I don't preorder and I got the email (but I keep up to date so I didn't actually open it, and I was correct: I learned about the card before I saw the email)

     

    Posted in: General Discussion
  • 2

    posted a message on How far behind is hearthstone behind Wow?

    The way I view it is that Hearthstone is a drunk retelling of WoW.

    That is, the canon story is that we're all in an INN playing a magical card game.  The sets are based on the history of the world but is designed by a bunch of farmers and laborers rather than historians or folks who have actually been there.  They've heard of places like Gadgetstan and Black Rock Mountain from a merchant who knew a merchant who knew a guy who's cousin swear they saw someone who's been there. 

    Then they make cards out of those stories, and are probably drunk while doing it.  It's about as accurate and chronological as a video game about the Three Kingdoms made by college students who learned about it through anime.

     

    Posted in: General Discussion
  • 1

    posted a message on Hearthpwn has been abandoned...
    Quote from Chimera >>

     Currently it is an independent side project, but it just happened to fill the void as well for this total neglect of card reveal season this time around by Curse. There's no reason to jump ship, but you're welcome to come and enjoy being able to actually theory-craft decks.

     Good to know.  Myself I don't really theorycraft before expansion time (because I'd like to know what card I'll actually HAVE :P).  I'm mostly here for the community, so as long as the 'official' spot for everyone is here then here I am.  The second you wish to move the community to there just let us know on the forums (I don't always catch the news: my link goes strait to General Discussion) and I'm there.

    Sidenote, the theme here is nice but honestly the darker theme is MUCH easier on the eyes (2am EST)

    Posted in: General Discussion
  • 1

    posted a message on Hearthpwn has been abandoned...
    Quote from Elric >>

    I wouldn’t say abandoned , considering the amount of comments on Hearthstation. So I’m sure this site gets more traffic which is a shame because I prefer the lay out and feel of hearthstation more. 

     

    Quote from Chimera >>
    Quote from JagBone >>

    It is only roughly 1 week or so to release date and nearly a third of Shadows cards have been revealed. Yet, the guide is not even updated, except for its sister website: Hearthstation.

    Admins, I know you have a new website to cater and develop but don't just leave this site empty. If Hearthstation is supposed to replace Hearthpwn, then say so.

    Even the site logo is still Rasthakhan-inspired logo. Sure I can just go to Hearthstation to see the guide but I prefer Hearthpwn cos it has been my main Hearthstone updates since I started playing it when Un'goro was still being promoted, nearly 3 years on this site. Thank you for reading.

     We don't even know what's going on ourselves my dude. We only make the content, so we're doing it somewhere we can actually maintain ourselves. Hearthpwn is a javascript abomination.

     I can only imagine .. I work for the SCDOT and our OS/OW system runs on outdated Java. Our IT department couldn’t believe it. 

     Well most people are on hearthpwn because there's no official word on any move.  most probably don't even know about the other site, especially given the "OMG hearthpwn sucks they haven't updated anything" posts.  I know I wasn't sure whether to even mention it given I wasn't sure if it was meant to be a replacement or just something on the side unrelated or what.  

    If there was a "Ok we're abandoning this site, everyone go to Hearthstation now" post then we'd have a lot more people on there. I know I would move the second I know I'm supposed to.  

    Posted in: General Discussion
  • 1

    posted a message on What is the goal for the League of EVIL?
    Quote from NOveXoR >>

    I think for Tog it's becoming rich again, for Hagatha... Idk probably revenge on us, for Boom its spreading chaos with his inventions and making explosions, for Fortune Teller it's probably the same as for Rafaam... This leaves Rafaam. Obvious answer is to find artifacts for his collection (I'm not into lore so it would be nice if someone listed ones that are in Dalaran). But teasers didn't mention what he wants. 

     Fortune Teller is an instrument for the Old Gods (the trailer shows that they are still a part of her).  Her being a part of it means that there's some dark evil Thing that is going to benefit Them.  Something that we probably will never find out. 

    Boom I think is less about chaos and more about being useful.  He wants to make a difference with his inventions and not sit around lonely with his chicken.  The League means he's part of something Special, and that's enough for him.

    Hagetha probably would be happy enough just causing pain and torment but her trailer suggests that she's still getting hunted down by the monster hunters.  She's probably looking for a solution that'll let her turn the tables and tear apart All that is Good in the process.

    Tog is probably the only one really after 'stuff', which is enough.

    Raf is the tricky one.  It could be an artifact.  It could be something immensely dark.  It could be something silly.  It could involve betraying his group along with it.  We'll see.

    Posted in: General Discussion
  • 1

    posted a message on The Dead Game Debate, With Actual Numbers
    Quote from Anonlove >>

    If I was an invester I'd be worried too, every other time blizzard games spiked in popularity it comes crashing down for some reason, like a curse or something. WoW and Diablo are pretty much dead, Overwatch is on the way out compared to what they had a year prior, HotS, lmao. Starcraft isn't supported anymore etc. Everyone of Blizzards big projects are underperforming, no wonder they are trying to make Diablo into a cash grab mobile game.

     The sad thing is, that IS how  an investor would see it.  

    If you're the company itself, you wouldn't be.  WoW is on a steady milk for over 10 years and still at closee to 10k players, numbers most MMOs at their peak would've dreamed of having.  Diablo 3 has this odd relationship with the playerbase, which goes to play other games then, the second something new is added, comes flooding in, cash on hand to gobble it up, then go leave again.  It's a pretty reliable money maker.  Overwatch has crested but is establishing itself into a proper niche which, if cared for, can establish steady revenue for years.  Starcraft isn't a think revenue wise but it's not exactly a high cost to maintain.  Hearthstone's overall revenue is still going up year over year and is settling in well now that the hype for CCGs has faded.  

    From a company viewpoint, it's a highly stabilized company with stable, expected profits that doesn't have to fear going supernova due to lost hype.  They can literally stay on this course for 5 years before even being worried about a new game, which is why they always had spent a long time putting out games.  Starcraft fans had no problems not having an RTS, nevermind a starcraft game for over 10 YEARS and went full hype the second the first trailer showed up.  Imagine if CoD went from Original CoD (2003) then nothing until Black Ops 2 (2012).  

     

    It's a manufactured crisis due to outside parties.  It's like if you were getting ready to go to an appointment due at 1pm, found out you would get there right at 1pm, then a coworker you are ridesharing says "OMG, I NEED to get there at 12 so I can have a coffee beforehand.  GO FASTER!" Then you rush out the door forgetting half of your stuff and go at twice the speed limit until you crash into a semi.  

    Blizzard SHOULDN'T be a company in trouble according to the numbers they need as a company.  According to the numbers people WANT them to have, DEMAND they should have, they are in a crisis.

    Posted in: General Discussion
  • 5

    posted a message on It's normal to do reprints in CCGs.
    Quote from GentilleMouche >>

    So the people who don't enjoy reprints shouldn't voice their opinion because reprints are normal and it makes you sad ?

    Some re used effect are very well done (Hecklebot, Rafaam) some are just boring, literal reprints (blastmaster boom) or just push further a broken archetype in Wild (Mass resurrection) . Many times Blizzard claimed that Standard format was supposed to feel fresh and new every rotation. It's not going to work if they just reprint core synergy cards of rotating archetypes. 

    I think it's a fair criticism and I'm sorry it makes you sad. 

     The OP didn't state that the critics aren't allowed to voice their opinion. But the OP IS voicing their opinion on their opinion.

    That is, you're allowed to speak out. But I'm allowed to speak out against you.

    As for what you bring up, that is a concern I can see coming. However, I don't see that actually happening yet in the current set. For example, the original Dr. Boom was a card used in every deck that went past turn 7 as he was one of the view ways you could recover the board while offering a possible avenue to winning.  He was also literally the only usable 7 drop in the game at the time and almost the only usable 7+ drop.  Late game cards SUCKED in the early years.

    THIS Boom, while he has a similar mechanic, he's specifically locked to one specific deck: Bomb Warrior.  Instead of being a generalized board-clear/late game threat, this boom is a secondary win condition.  If your bomb deck is working well he's worthless as you are too busy seeing your opponent explode.  He's there to cover the times when RNG makes your bombs bad tempo by recovering the board and recoving the lost pressure you had by playing 3/3s that do nothing and meh weapons.  It's taking an old mechanic and finding an interesting new niche for him.

    And that's sort of the point.  Spare parts were near worthless things you just used to power up spell synergies (read: auctioneer food) while lackies appropriate decks that rely on small minion synergies like buff warlock.  Twinspell is trying to move magic classes from clear and burst strategies to more long-from value generators, which leans more for a fatigue style of play.  

    Will it all work?  Of course not.  But the things that do are trying to take old mechanics and bring them up in a new way.  Combined with a year's worth of cards that will go from almost 0 play to the only game in town and you have quite a different meta from the past, which is the point.

    That said, I can see the reason to fear what you bring up, especially since we haven't seen everything in the set yet.  However, a lot of the folks the OP is talking about isn't taking your view point.  Most seem to fall into the camps of:

    1. I want something new and shiny!  It's not new enough.  *end*

    2. Frozen throne and Kobolds were great!  Why aren't we doing more of that!?

    The first is less a worry about a return of old metas and more of some desperate desire for 'the new rush' leads to arguments like making massive changes to cards every week.. just to 'shake things up'.  The second has threads with 50 pages of articles why that's not a good idea.  Both make the OP, and myself, sad.  We wouldn't be so sad if most critiques were more of what you bring up, even if I don't think we're going that route.

    Quote from Rise_Before_Dawn >>

    I'd prefer to see new mechanics. All the treats should get "treant" race, like the Ancients are treants basically but are not counted towards some cards reductions. The "Undead" race has to be added asap. Then on top of it we would surely benefit from classes like "assassin", "warrior", and there could be so much more, because triclass cards are awesome and everybody enjoyed playing them, just imagine some cards from old expansions and classic set getting additional synergy that wouldn't be awesome?

     If a treant race was made, Ancients would NOT be a part of it. They deliberately decides which were 'treants' for balancing sake.  In fact, we honestly have a 'treant' race, just without the bottom tag.  Honestly I think they should just go ahead and add it, but it wouldn't make any changes to what's going on.  

    There's no point in adding an undead race just for the sake of adding it.  What specifically would they DO that is essentially 'new' and require synergy between them?  Don't say 'they are linked to the graveyard" since 1. we already have that in spades without needing specific undead tags and 2. if anything we're a little 'sick' of the graveyard right now given the reception of Mass Res.

    There's gallons, GALLONS of threads dictacting why adding a class would be a bad idea.  Read on those before I go write yet another 10 page essay rehashing it.  Simply put, no we aren't getting new classes, and don't need them, and we already did 'skill ups' on original classes via death Knights.

    And I lived through the triclass era.  There are three utterly UTTERLY hated eras in hearthstone: the post-boomsday era, the Undertaker era, and post-Mean Streets (prepatch-Witchwood was about to go that way if the patch didn't come soon enough).  

    I know most people either forgot or never lived through it, but the #1 biggest problem back then wasn't the OP nature of the decks as they weren't OP (yes I include Jade.  YES jade wasn't OP!) but in how 'samey' it felt since so many classes were using the same blasted cards or else cards that did the same thing overall.  Having three classes all spamming jades was NOT a good idea.  Having the entire meta either be "spam pirates", "spam jades", or "pray for Reno" was NOT a good idea.

    And to avoid a flame war over a misinterpretation jade wasn't OP.  It was a piece of trash horribly made concept of a deck that was as mindless as you can get and rendered an entire archetype of decks worthless.  In some ways, it was WORSE than being OP (compare to Patron which WAS OP).  Mean streets taught us a lot about how what makes a good meta by showing that 'raw power' was less important than variety and fun.. by showing us a meta devoid of variety and fun.

    Quote from Sherman1986 >>
    Quote from NOveXoR>>

    Magic for example doesn't get so much hate for doing this, does it?

    That's because in Magic the Gathering, if you already have an old card that was just reprinted, you can play with it, you don't need the new version. Blizzard is not literally reprinting old cards like Wizards of the Coast usually does, they are just making new ones similar to already existing ones, that's all (ok, ok, Wizards of the Coasts does that too, but they have been in the business for so long that them doing such a thing is completely acceptable and understandable by almost everyone). But do I care about it? No, not really, at least not yet, because we still haven't seen the full set and even with this not so creative approach things can turn really interesting (especially because of the rotation ;)).

     In summary:  Reprinting old cards isn't what Blizzard is doing.

    Blizzard is making cards that are similar to older cards, something other well established companies have been doing for decades successfully, but we aren't sure if Blizzard can pull it off as they are still relatively new.

    And it's way too early to judge whether they are taking something old and making it new and interesting or whether the screwed up.

    /thread?

    Posted in: General Discussion
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