In your opinion, do cards such as Kingsbane, Jade Idol, Immortal Prolate etc belong in Hearthstone? IMO they don't. Not because they are OP, but because no matter what, fatigue should be THE game ender no matter what.
Cards like Dead Man's hand are fine, as you can only use them once, but cards that keep going back into the deck all the time should not be a thing, I think.
Dead Man's Hand can go infinite by shuffling the second copy, what the hell are you talking about ? It takes more skill and setup to pull than Jade Idol sure, but everything is better designed than 1 mana "Win the tempo and fatigue game".
Cards like Dead Man's hand are fine, as you can only use them once, but cards that keep going back into the deck all the time should not be a thing, I think.
Do you know what happens when you play Dead Man's Hand when you have a second one in your hand?
Two copies make Dead man's hand infinite, for the record.
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Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
It would be nice if there was a counter to some of these shenanigans: a way to stop a Paladin from dropping all four horsemen, a way to stop a person from setting off the mechacthun, a way to fizzle the Shudderwock or steal the Kingsbane. Stall games that just play the win card at the end aren’t fun.
It just sucks that you can see it coming, but you can’t do a dang thing to stop it.
infinite will always happen regardless of the intention, current infinites might be intentional, but the more the card pool grows the bigger chances there's for something to start a loop , Yugioh and mtg are full of infinites, Pokemon also has one with Next destinies' Shiftry, usually it just leads to banning cards because shying away from effects just because they might go infinite leads to a really boring vanilla game and is way cooler and profitable to print crazy effects that get people buying packs chasing that one card and then dealing with the aftermath by banning a card.
It would be nice if there was a counter to some of these shenanigans: a way to stop a Paladin from dropping all four horsemen, a way to stop a person from setting off the mechacthun, a way to fizzle the Shudderwock or steal the Kingsbane. Stall games that just play the win card at the end aren’t fun.
It just sucks that you can see it coming, but you can’t do a dang thing to stop it.
Draw a weapon from your opponent's deck. :O
Neutral common minion battlecry. The Kingsbane issue solved. Could be a 5 mana 2/2 and be an auto-include in every non-even deck!
Infinite is fine so long as there are reasonable options to stop/interrupt them.
Completely agree. The problem isn't if something can go infinite, it's if it can't be disrupted.
Cards like Immortal Prelate and Astral Tiger are fine because you can silence/transform them (especially since they keep coming back you'll have plenty of time to draw an answer eventually). Jade Idol was a huge problem, but then they printed Skulking Geist so that's a thing. Kingsbane is getting closer to the line since it can't be completely stopped, but you can use weapon removal to delay it which is good. There are some cards like Dead Man's Hand or Lab Recruiter which have no way to stop them (aside from a lucky Counterspell or Snipe I guess), but there are things like Azalina Soulthief, King Togwaggle, or Archbishop Benedictus so that you can just go infinite too. Plus all infinite strategies can be stopped with milling or deck destruction (i.e. Gnomeferatu, Void Contract, Rin, the First Disciple, etc.). Or SMORCing. SMORCing is always an answer.
So I think it's fine if Blizzard wants to keep making infinite cards, so long as they keep printing counters.
I think there should be limit on the shuffles and not the turn limit, for example to defeat kingsbane 4 shuffles which in theory means 4 tech cards for weapons.
So card text Shuffle this into your deck "can only be repeated 4 times" requires more planning than simply play it when in hand.....
infinite will always happen regardless of the intention, current infinites might be intentional, but the more the card pool grows the bigger chances there's for something to start a loop , Yugioh and mtg are full of infinites, Pokemon also has one with Next destinies' Shiftry, usually it just leads to banning cards because shying away from effects just because they might go infinite leads to a really boring vanilla game and is way cooler and profitable to print crazy effects that get people buying packs chasing that one card and then dealing with the aftermath by banning a card.
Just wanted to leave a comment to say it's amazing that your Milf Hunter deck in your description has settled on 69 votes.
They all have counters nowadays except for Kingsbane and Dead Man's Hand. If Kingsbane continues to rise in popularity in standard I could see Blizzard nerfing it or printing a counter next xpac even though it rotates
It would be nice if there was a counter to some of these shenanigans: a way to stop a Paladin from dropping all four horsemen, a way to stop a person from setting off the mechacthun, a way to fizzle the Shudderwock or steal the Kingsbane. Stall games that just play the win card at the end aren’t fun.
It just sucks that you can see it coming, but you can’t do a dang thing to stop it.
So an OTK hate strat? Control does this all of the time too btw. Play a control deck that is less popular (ie Control Pally, Control Rogue, Control Shaman (non-otk), Control Druid (non-togwaggle & non-otk) versus something like Warlock. The problem is the same as what you're describing. In both wild & standard you know Gul'Dan is coming & if you somehow manage to answer the swing-turn board with a class that lacks wide removal answers you know that every single turn the Gul'Dan will cheat the control resource system because they essentially get a free Bash every turn pulled out of thin air. Meanwhile, other non-busted control decks have to actually dedicate card slots for their removal and have finite resources. Yet all people talk about is how they whine when an OTK deck or Jade Druid beats them, forgetting that the Gul'Dan hero power also somewhat breaks the game with absolutely no downside whatsoever.
Immortal Prelate is fine, because you can silence it at any point to get rid of it.
Kingsbane is bad, because you can't silence it and with Valeera Fatigue is not an issue either.
Not having infinite in the game would basically give fatigue decks a free pass....then we go back to GvG era where Control Warrior just stacked armor and made you lose by refusing to die, which i just boring.
Jade Idol wa s specifically created to target those kind of decks and provide a counter to pure grind decks without win conditions (which are bad for the game in general), but it got way out of hand.
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I tried having fun once. It was awful.
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In your opinion, do cards such as Kingsbane, Jade Idol, Immortal Prolate etc belong in Hearthstone?
IMO they don't. Not because they are OP, but because no matter what, fatigue should be THE game ender no matter what.
Cards like Dead Man's hand are fine, as you can only use them once, but cards that keep going back into the deck all the time should not be a thing, I think.
There is a cap on the number of turns so I dont see the problem.
Dead Man's Hand can go infinite by shuffling the second copy, what the hell are you talking about ? It takes more skill and setup to pull than Jade Idol sure, but everything is better designed than 1 mana "Win the tempo and fatigue game".
Do you know what happens when you play Dead Man's Hand when you have a second one in your hand?
Two copies make Dead man's hand infinite, for the record.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
It would be nice if there was a counter to some of these shenanigans: a way to stop a Paladin from dropping all four horsemen, a way to stop a person from setting off the mechacthun, a way to fizzle the Shudderwock or steal the Kingsbane. Stall games that just play the win card at the end aren’t fun.
It just sucks that you can see it coming, but you can’t do a dang thing to stop it.
Eh, as long as there's things like Brann --> Coldlight --> Shadowstep, I'm personally OK with infinite cards.
No, infinite is bad for the game. But it is what it is.
One word: No. It’s terrible and doesn’t fit in Hearthstone.
infinite will always happen regardless of the intention, current infinites might be intentional, but the more the card pool grows the bigger chances there's for something to start a loop , Yugioh and mtg are full of infinites, Pokemon also has one with Next destinies' Shiftry, usually it just leads to banning cards because shying away from effects just because they might go infinite leads to a really boring vanilla game and is way cooler and profitable to print crazy effects that get people buying packs chasing that one card and then dealing with the aftermath by banning a card.
Infinite is fine so long as there are reasonable options to stop/interrupt them.
Draw a weapon from your opponent's deck. :O
Neutral common minion battlecry. The Kingsbane issue solved. Could be a 5 mana 2/2 and be an auto-include in every non-even deck!
Nothing is worse than Coldlight Oracleoh right they printed Void Contract.all but one is a wild card
Completely agree. The problem isn't if something can go infinite, it's if it can't be disrupted.
Cards like Immortal Prelate and Astral Tiger are fine because you can silence/transform them (especially since they keep coming back you'll have plenty of time to draw an answer eventually). Jade Idol was a huge problem, but then they printed Skulking Geist so that's a thing. Kingsbane is getting closer to the line since it can't be completely stopped, but you can use weapon removal to delay it which is good. There are some cards like Dead Man's Hand or Lab Recruiter which have no way to stop them (aside from a lucky Counterspell or Snipe I guess), but there are things like Azalina Soulthief, King Togwaggle, or Archbishop Benedictus so that you can just go infinite too. Plus all infinite strategies can be stopped with milling or deck destruction (i.e. Gnomeferatu, Void Contract, Rin, the First Disciple, etc.). Or SMORCing. SMORCing is always an answer.
So I think it's fine if Blizzard wants to keep making infinite cards, so long as they keep printing counters.
I think there should be limit on the shuffles and not the turn limit, for example to defeat kingsbane 4 shuffles which in theory means 4 tech cards for weapons.
So card text Shuffle this into your deck "can only be repeated 4 times" requires more planning than simply play it when in hand.....
Just wanted to leave a comment to say it's amazing that your Milf Hunter deck in your description has settled on 69 votes.
They all have counters nowadays except for Kingsbane and Dead Man's Hand. If Kingsbane continues to rise in popularity in standard I could see Blizzard nerfing it or printing a counter next xpac even though it rotates
So an OTK hate strat? Control does this all of the time too btw. Play a control deck that is less popular (ie Control Pally, Control Rogue, Control Shaman (non-otk), Control Druid (non-togwaggle & non-otk) versus something like Warlock. The problem is the same as what you're describing. In both wild & standard you know Gul'Dan is coming & if you somehow manage to answer the swing-turn board with a class that lacks wide removal answers you know that every single turn the Gul'Dan will cheat the control resource system because they essentially get a free Bash every turn pulled out of thin air. Meanwhile, other non-busted control decks have to actually dedicate card slots for their removal and have finite resources. Yet all people talk about is how they whine when an OTK deck or Jade Druid beats them, forgetting that the Gul'Dan hero power also somewhat breaks the game with absolutely no downside whatsoever.
#warlocksdoingwarlockbalancethings
It depends entirely on the concept.
Immortal Prelate is fine, because you can silence it at any point to get rid of it.
Kingsbane is bad, because you can't silence it and with Valeera Fatigue is not an issue either.
Not having infinite in the game would basically give fatigue decks a free pass....then we go back to GvG era where Control Warrior just stacked armor and made you lose by refusing to die, which i just boring.
Jade Idol wa s specifically created to target those kind of decks and provide a counter to pure grind decks without win conditions (which are bad for the game in general), but it got way out of hand.
I tried having fun once. It was awful.