Yeah, it works almost just like Dalaran Heist. You start with one class and unlock others as you go. You build your deck as you defeat enemies. You get to trade, sell, buy, and upgrade cards as you go. There are special events. It’s awesome!
Have you guys tried this game yet? It’s quite fun, and reminds me a whole lot of what they have described of Dalaran Heist. I got it to tide me over until DH is released, but now I think I’ll be playing this long into the future!
If they would just increase drop rates on purchased packs, I would buy a lot more and play a lot more. When I buy 50 packs and open 2 legendaries at the beginning of the season, I tend to phone it in for the next couple of months, doing dailies but not much else. When I open 5 or 6, I start building crazy decks and experimenting all over the place. I also buy more, since I know my money goes farther.
Some people really like installing aimbots for their multiplayer shooters. Those douchebags should not be allowed to make decisions about the future of those games, though.
Imbalance is always what attracts people to certain cards, but imbalance should not exist. Even if something is purposefully imbalanced in certain situations, it should also have severe drawbacks in other situations, bringing it back into a kind of balance.
I hope that they will rework the priest’s resurrection mechanic.
When minion got resurrected it should be remove from dead pool. It is nonsense when priest resurrected 2-3 copy of single dead minion.
This is how it works in Eternal, stuff that comes back from the void has to be in the void to begin with. In addition, if it went to the void as a 1/1 copy, it comes back as a 1/1 copy. Of course in that game, void interaction is a legitimate mechanic - there are cards that mill the top 5 cards of your deck to the void for the purpose of resurrecting them, typically at a reduced cost or improved stats.
This is the solution. Cards that create a 1/1 copy should create a wholly different minion. It shouldn’t count as an ‘enchantment’ that can be removed with silence or through resurrection. The white color of the attack and health numbers even seem to indicate that this is the way it was probably originally intended to function (they do not appear in ‘enchanted’ green). If Blizzard made this change, it would fix a lot.
0
Don’t give any more money to that crappy Disney company! May their immoral tribe decrease!
1
I want a brand new one, like they’ve made for Dalaran Heist and League of Explorers.
0
Yeah, it works almost just like Dalaran Heist. You start with one class and unlock others as you go. You build your deck as you defeat enemies. You get to trade, sell, buy, and upgrade cards as you go. There are special events. It’s awesome!
0
Have you guys tried this game yet? It’s quite fun, and reminds me a whole lot of what they have described of Dalaran Heist. I got it to tide me over until DH is released, but now I think I’ll be playing this long into the future!
0
Still nothing...
1
I’m with the OP here. Hero cards are my favorite type of card.
0
If they would just increase drop rates on purchased packs, I would buy a lot more and play a lot more. When I buy 50 packs and open 2 legendaries at the beginning of the season, I tend to phone it in for the next couple of months, doing dailies but not much else. When I open 5 or 6, I start building crazy decks and experimenting all over the place. I also buy more, since I know my money goes farther.
5
I watched Firebat play. Looked really long, boring, and pointless. I think I’d rather read a book.
3
Just fill yourself a tall glass with their tears and drink responsibly!
2
Awesome! I want this to turn into a regular game feature!
0
Some people really like installing aimbots for their multiplayer shooters. Those douchebags should not be allowed to make decisions about the future of those games, though.
Imbalance is always what attracts people to certain cards, but imbalance should not exist. Even if something is purposefully imbalanced in certain situations, it should also have severe drawbacks in other situations, bringing it back into a kind of balance.
0
You can get her through a present, and she costs 3.
1
The hero cards were the best ideas they’ve ever had. We’ve been literally starving for more ever since. I’d rather see about 3 per expansion than 1.
0
This is the solution. Cards that create a 1/1 copy should create a wholly different minion. It shouldn’t count as an ‘enchantment’ that can be removed with silence or through resurrection. The white color of the attack and health numbers even seem to indicate that this is the way it was probably originally intended to function (they do not appear in ‘enchanted’ green). If Blizzard made this change, it would fix a lot.
8
Leeching Poison was a freaking brilliant nerf!