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    posted a message on The Pepper Thread - Share your good vibes!

    Finally hit legend with rogue!

    Posted in: General Discussion
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    posted a message on Are there core cards you are very unhappy to see ?

    I wonder how druid players feel with savage roar rotating out? Do you think every expansion going forward will just always print some sort of token finisher card?

    Posted in: General Discussion
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    posted a message on Bring back the 30wins 100gold

    Is it just me, or did we get tons more gold on this new system? I bought the mini expansion with gold and I still have more gold at this stage then I've ever had before an expansion.

    Posted in: General Discussion
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    posted a message on Some decks are fun to play against as well

    Resurrect druid was horrible. If you mean control warlock with cubes, I hated that deck too. Even paladin was a fair and balanced deck post nerf but before that it was pretty much tier s

    Posted in: General Discussion
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    posted a message on Strategies against control

    I always found if the paladin pushes damage output, they tend to get close to a win or win outright against me playing control warlock.

    Posted in: Standard Format
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    posted a message on Needing opinion on control warlock

    I played control warlock last season and it is fun, but it's not effective at all. It's a weak control deck considering how refined aggro is, and Tickatus is not the killer blow most people think it is - I still lost games to slow players who engineered wins off their value generation. Craft at your peril, it's a weak ladder deck.

    Posted in: General Discussion
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    posted a message on Four People at the Start of Every Game Concede or they are AFK

    They also introduced a stupid quest to play BG and I hate absolutely loathe the format, so maybe it was just the day when everyone got that quest and conceded lol

    Posted in: Battlegrounds
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    posted a message on Paladin is so disgusting right now
    Quote from Nari23 >>

    That fact that paladin didn’t have a good tier 1 deck for a good minute... I’m okay with the current situation, I said what I said...so give me that second wave of divine shield minions:)

     Before this pure / libram paladin was tier 1 consistently, and before that, paladin had options like mech paladin that was at least tier 2, but every paladin player just kept crying because they nerfed equality so they couldn't make busted cheap board clears happen and play "control paladin".

    Posted in: General Discussion
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    posted a message on General Opinions on Hunter (Poll)
    Quote from Amaranthus >>

    Even though I don't play it myself (I like midrange decks most), I've always found hunter fair and actually quite fun to play against. Don't know why it's hated so much. But the same holds for all that demon hunter stuff people kept complaining about (well I admit, Soul DH in its prime was kind of obnoxious).

    What I like about both classes is that they make little use of the things I hate most in hearthstone: Excessive card generation and excessive randomization.

     Weird, because I've always thought that hunter has often had midrange options.

    Posted in: General Discussion
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from Hooghout >>
    Quote from Fog_za >>
    Quote from Hooghout >>
    Quote from Popeye123 >>
    Quote from enoX_36 >>

     So much in this post screams ‘I dont understand this game’.

    Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. 
    Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.

    What's remarkable is the show off of pseudo-intellectualism in a know-it-all predicament aiming to let those having a problem with Tickatus know how stupid they are. Really?

    By itself more than a little fishy. Why the relentless effort to let everybody know Tickatus meta wise is not a problem. Being paid? It's a control suppressor part of the all-time politics of card design to let aggro have its dominant way; ranked to remain for 7 years low skilled aggressive.

    Those who want to play a control styled skill oriented gameplay are the 'African Americans' in the United States of Hearthstone. Maybe a Control Gameplay Matters movement is in order. Has it ever occurred to you that devs are the problem, not those who are seen as second class citizens?

    But comparing Tickatus to Illusia really proofs how good the postman understands the game. Quod non.

     

     You love to bring out the term pseudo-intellectual, and you really, really, really shouldn't. 

    Ask first if someone has a problem. Try to understand, look behind the obvious. Judge then. But assuming someone doesn't understand, is just being 'emotional', is not 'reasonable', should 'get gud', while only relying on 'stats' by which Blizzard defends unbalanced, archetype killing card design.... that is peudo-intellectualism.

    There is another word for this: fellow travellers. Make you feel good if you find yourself on the bandwagon of Blizzard, part of their target audience, doesn't it?

    I apoligize if this is already too intellectual.

     Someone quoting hard facts and statistics about the state of the meta is one thing. Someone inferring motives of a design team and then drawing bizarre comparisons to political issues seems the definition of pretending to know more than they do. Do you truly believe Tickatus is destroying hard control, and is the main issue hard control faces? Do you feel it's acceptable to lose as a control deck to a combo deck, but not to Tickatus? Or do you feel that combo decks should not exist either? If you also feel that combo decks should not exist, then perhaps this isn't the game for you, and you should stop getting upset about it and do something else. Because if there was a strong combo deck out there, it would also be dunking on control, and losing to aggro most of the time. Which is precisely what is happening to Ticklock in standard. The only difference is Tickatus does not automatically win the game like say, Mechathun.

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from Goodlake >>
    Quote from Popeye123 >>
    Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. 

    ....

    Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.

     1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.

    2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.

     What blows my mind is everyone acts like this is new, warlock had Rin before Tickatus. And yes, Rin requires you to pay a ton of mana and waste a bunch of turns blah blah. But that version of control warlock was almost unbeatable against aggro, and honestly, if you were playing against a slow do nothing deck you didn't mind dropping seals while they hero power and sit with a hand of AOE.  Tickatus is a BAD control deck. I played a few versions of it last season and on a good day you break even against aggro.  It's not even a sure thing against control decks. And everyone is acting like we should all sit back and allow priest and slow rogue decks to generate ridiculous levels of value and it's your problem buddy. Git gud while your opponent drops their seventh lackey or a 4/9 that generates dragons that they got OFF THEIR HERO POWER! I don't care that priests regenerate twice their board off Vargoth and a res card, that's life and one has to deal with it. Sometimes someone is gonna shave ten cards off your deck. And if someone is including felosophy, etc to play multiple Tickatus, their deck sucks and they're going to get hammered even harder by aggro. 

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?

    I love Tickatus decks at the moment. Running highlander hunter, and it's just an absolute pleasure beating up on them. If tickatus was a conventional combo deck, it would destroy your slow control deck too. And it's also a bad control deck, just like a combo deck.

     

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from Hooghout >>
    Quote from Popeye123 >>
    Quote from enoX_36 >>

     So much in this post screams ‘I dont understand this game’.

    Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. 
    Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.

    What's remarkable is the show off of pseudo-intellectualism in a know-it-all predicament aiming to let those having a problem with Tickatus know how stupid they are. Really?

    By itself more than a little fishy. Why the relentless effort to let everybody know Tickatus meta wise is not a problem. Being paid? It's a control suppressor part of the all-time politics of card design to let aggro have its dominant way; ranked to remain for 7 years low skilled aggressive.

    Those who want to play a control styled skill oriented gameplay are the 'African Americans' in the United States of Hearthstone. Maybe a Control Gameplay Matters movement is in order. Has it ever occurred to you that devs are the problem, not those who are seen as second class citizens?

    But comparing Tickatus to Illusia really proofs how good the postman understands the game. Quod non.

     

     You love to bring out the term pseudo-intellectual, and you really, really, really shouldn't. 

    Posted in: Warlock
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    posted a message on Control is dead because...
    Quote from JoeByeDon >>
    Quote from Shadowrisen >>

    Sounds good to me.  Nearly every class has options with dominating win rates against Tick Lock.  Farm the wins and enjoy.

    Incidentally, I'll be interested to see this cabal of streamers.  Haven't seen anyone with a following playing the Tick in quite some time.  Maybe someone will find a configuration for the deck that can limp its way over 50% win rate so we actually have something to talk about here.

    Well Feno, NoHands, & Kibler were all playing it today to name a few. Do they have big enough followings for you? It's pretty standard for the status quo to want to play what they see streamers play. Surely, you aren't debating that. 

    You're also still stuck on the win rate argument. I'm not really sure what the decks overall win rate has to do with the balance of one card in said deck, but I digress. I remember hearing similar arguments made way back when about The Caverns Below, which never had over a 50% win rate at any point, yet was still nerfed. Also, notice how I said lists were being optimized, didn't say anything about it having a great win rate, so you're arguing a non issue here. 

    Others in this thread have already made it clear how much they dislike playing against this card. All I'm saying is they might start encountering it more, since more folks with visibility have been experimenting with the deck. 

     Good luck to them, lmao

    Posted in: General Discussion
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