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Armour-plated Ice Cream Shaman

  • Last updated Dec 8, 2018 (Rastakhan)
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Standard

  • 22 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 16240
  • Dust Needed: Loading Collection
  • Created: 12/2/2018 (Boomsday)
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  • Battle Tag:

    Arahknid#2777

  • Region:

    EU

  • Total Deck Rating

    96

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Freeze Shaman is here. This is not a drill: freeze shaman is here.


I'm excited to present Kiwiinbacon's showcase of my deck! Check out his other sweet deck showcases on his youtube channel: https://www.youtube.com/user/CanadianRumPunch

 


Edit 3: I JUST PLAYED THE MIRROR MATCH ON LADDER! This is surreal - I queued the deck up and found myself as King Rastakhan vs. King Rastakhan. When he played plated beetle I thought 'surely not'... then he played Ice Cream Peddler and Hyldnir Frostrider.

Trielix beat me at my own deck but it was a blast!

I spectated his next game where he gained 124 armour and dealt 58 damage in one turn to a kingsbane rogue. Thanks for showing the deck off so well!

 


 Change Log


v1.1:         - 1x Rain of Toads                 + 1x Tar Creeper

 

v2.0:        - 2x Cryostasis                        + 1x Plated Beetle

- 1x Zentimo                            + 2x Acolyte of Pain

- 1x Rotten Applebaum         + 1x Volcano

 

v3.0:        - 1x Belligerent Gnome          + 1x Leper Gnome

- 1x Acolyte of Pain                 + 1x Far Sight

- 1x Rain of Toads                    + 2x Seaforium Bomber

- 1x Hakkar, the Soulflayer

         

v4.0:        - 1x Leper Gnome                    + 1x Prince Keleseth

- 2x Plated Beetle                     + 2x Corpsetaker

- 1x Bog Slosher                        + 1x Zilliax

- 1x Far Sight                             + 1x Al'Akir the Windlord

- 1x Da Undatakah                   + 1x Hagatha the Witch


Write-up


NOTE: this is my write up from the initial version of the deck. It has gone through substantial changes since then, but I'll leave it here in case I feel like updating it to reflect the newest version at some point.


This deck revolves around Shudderwock utilising Ice Cream Peddler's battlecry to gain effectively infinite armour in the very late game, while shuffling an endless supply of Corrupted Blood in to the opponent's deck via Hakkar, the Soulflayer + Da Undatakah. Here's how the deck works in detail:

  1. The deck mostly functions like a normal Shudderwock deck with a game plan of controlling the board and getting your battlecry effects off. Most Shudderwock lists have a little more card draw than this deck, so Mana Tide Totem is essential to find ASAP.
  2. The deck runs DOUBLE Cryostasis, so that your Ice Cream Peddler can get value pre-Shudderwock. It was quite a struggle finding ways of making this card playable, and I initially had one Wax Elemental to up the consistency of having an excellent target for Cryostasis, but had to cut it. Cryostasis is much more effective when played on a taunt, and so Belligerent Gnome is a great target for it and naturally suits Shudderwock Shaman's control game plan. There is also the possibility in the late game for ZentimoRain of ToadsCryostasis to provide you with massive stall potential. Even playing this same combo but with Saronite Chain Gang allows you a large amount of stall. Mana Tide Totem is naturally 0-attack and as a high-value card has soft taunt, and so it also makes a great Cryostasis target as it would never have been able to attack the following turn anyway.
  3. Hyldnir Frostrider is essential to the Shudderwock battlecry, because this allows Shudderwock to freeze the copies of itself (hopefully) before either of the Ice Cream Peddler battlecries go off, and thereby gain at least 8 armour per Shudderwock played. Of course this gives you no board pressure on your next turn, but if you play enough Shudderwocks in a turn then Glacial Shard should ensure that your opponent has no board pressure either.
  4. The deck has three specific Deathrattle minions only: Plated BeetleRotten Applebaum, and Hakkar, the Soulflayer. This is so that Da Undatakah (and then Shudderwock) guarantees gaining these three deathrattles exactly. This is so that later, whenever your Shudderwocks die, you will gain armour and restore health (the point of which is to enable you to survive turns in which you draw multiple Corrupted Bloods), and also shuffle more Corrupted Bloods into each deck. Note that you can play Undatakah whenever you like (e.g. before any deathrattles have gone off), because as long as the deathrattle minions have died when you play Shudderwock, the effect will then work. Note also that whenever your Shudderwocks die because they are returned to your hand when it is full, their deathrattles will go off, so activating your deathrattles is a lot easier than it may at first appear.

The result of all of this is that if you manage to survive until the very late game (and this is quite a big if), you will eventually be in a position where each turn you can play a full board of shudderwocks, gain a million armour, heal to full, and make your opponent kill themselves by drawing Corrupted Blood.

And you do all of this with FREEZE SHAMAN ... (sort of).

I'm really excited to see if there's any way this deck can work. Please suggest any refinements you think I could make as I'm sure the deck needs it.

Thanks!