It might be useful to look at the early data compiled on HSReplays regarding play-rates and win-rates of the new cards, and the decks which feature them.
Druid's best-performing card is Oondasta, with a 23% play-rate in the class - three different builds feature the card, all with positive win-rates.
Hunter is obviously getting good mileage out of Zul'jin, while Baited Arrow is surprisingly good (54% win-rate when played), and Springpaw is surprisingly bad (46% win-rate when played).
Paladin has a 50% win-rate with Shirvallah, the Tiger decks, but virtually every other card from the expansion is currently in the red, with played win-rates below 50% - presumably, everyone will be playing Odd Paladin by this time next week.
Priest is getting green results from each of the new Dragon-synergy cards, while everything else is in the red. Dragon Priest is currently sporting a 56% win-rate in the early days post-expansion, with a play-rate in the class of about 25%.
Rogue looks like RR was a single-card expansion for the class - Raiding Party is the only card performing well, and it slots into Odd Rogue, rather than any new deck.
Shaman appears worse off than Rogue - the new deck win-rates are mostly in the low- to mid-40s, and its best-performing card is Bog Slosher, barely above 50% win-rate when played.
Warlock joins Rogue and Shaman - DiscoZoo is currently posting a 44% win-rate. The new Discard-synergy cards have win-rates when played in the low- to mid-40s. Grim Rally is currently the only green card for the class in the expansion.
Warrior got a bunch of Dragon-synergy cards which are in the green. The deck win-rate is 52%, while the only poorly-performing cards in the archetype are Dragon Roar (42% win-rate when played) and Firetree Witchdoctor (also 42%.)
Early results - viable new decks for six classes, though two of those classes have better-performing "old" decks that will likely squeeze the new ones out of the meta-game when things start to settle. Druid is the most surprising, with three different weird builds that will presumably take some time to figure out and optimize. In any event, there seems some reason for optimism that RR will make a bigger impact on the meta-game than Boomsday.
Impressive. And Im' suspecting there's a lot of sleeper decks in here as well. puzzling out a shaman OTK is NOT going to be easy, but it's in there...maybe.
I mean #$)#*() we figured out a viable Cloning Gallery deck. At this point I'm waiting for someone to make it to World Champion on the back of Angry Chicken.
These stats mean nothing. Currently you play lots unrefined or mediocre decks so that some decks have better results. Let the meta settle, then we will see what decks can be refined enough to be competitive.
I think the most important stat is Drawn WR rather than Played WR. I can't exactly remember why, but I remember hearing Stancifka talking about it. I think it had to do with cards making an impact but this impact not being that much reflected in Played WR or something to that effect.
Edit: as people have pointed out, it's because some cards are only played to close the game, despite being stuck in your hand in many cases, which for some cards makes this statistic to be skewed. For some reason I (wrongly) remembered that there was some other thing at play, but guess not :)
I think the most important stat is Drawn WR rather than Played WR. I can't exactly remember why, but I remember hearing Stancifka talking about it. I think it had to do with cards making an impact but this impact not being that much reflected in Played WR or something to that effect.
I usually always use drawn winrate over played winrate, because it really skews certain cards. Shudderwock and leeroy have super high played winrates because they tend to lead to a kill, but they sit in hand for sooo long. If everytime Leeroy was played the player one, but they only played it at a certain turn, the results would be REALLY skewed.
Old decks like Odd Rogue and any Hunter deck will most likely keep on dominating, I don't see any card or archetype big enough to disrupt them. I think I'll hold off crafting anything until the rotation when the meta will actually be shaken as hell
Daring Fire-Eater is just solid in any Mage build, especially BSM. It's essentially Frostbolt.....without running Frostbolt, and comes with a 1/1 attached. And has Hero Power synergy. I'm starting to think that specifically because of how good DFE is, you could just run Jan'alai, the Dragonhawk in any Mage build, not just Odd Mage.
Interesting. Not surprised by baited arrow. When it was revealed it seemed ok but not good enough to use but it actually performs so well. I almost always get 5/5s from that thing.
I played some control dragon-priest and that deck is a lot better now after getting 0 new cards from boomsday. The dragons/mass hysteria add more removal so duskbreaker doesn't have to carry the whole deck. The 7/4 dragon is particularly good I think. It kills a big thing and is awkward to remove, and if they dont remove it it pushes 7 damage somewhere which is a ton. the 2/2 discover a spell is a great card too. Lets you grab something relevant to the matchup and drop an early minion which that deck doesn't normally get to do since its early minions are utility related.
I still feel like there is something to be figured out with shaman. Malygos shaman is a stupid idea but burn shaman is pretty sick honestly. Spirit of the frog is a badass card in that deck.
These stats mean nothing. Currently you play lots unrefined or mediocre decks so that some decks have better results. Let the meta settle, then we will see what decks can be refined enough to be competitive.
That doesn't mean they mean nothing, they just don't mean everything. Early contextual data helps when it comes to refining things.
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It might be useful to look at the early data compiled on HSReplays regarding play-rates and win-rates of the new cards, and the decks which feature them.
Druid's best-performing card is Oondasta, with a 23% play-rate in the class - three different builds feature the card, all with positive win-rates.
Hunter is obviously getting good mileage out of Zul'jin, while Baited Arrow is surprisingly good (54% win-rate when played), and Springpaw is surprisingly bad (46% win-rate when played).
Mage is doing well with Jan'alai, the Dragonhawk (the deck is at 54%.) Daring Fire-Eater and Pyromaniac appear to be the only other "Hero Power matters" cards that are performing well for the deck.
Paladin has a 50% win-rate with Shirvallah, the Tiger decks, but virtually every other card from the expansion is currently in the red, with played win-rates below 50% - presumably, everyone will be playing Odd Paladin by this time next week.
Priest is getting green results from each of the new Dragon-synergy cards, while everything else is in the red. Dragon Priest is currently sporting a 56% win-rate in the early days post-expansion, with a play-rate in the class of about 25%.
Rogue looks like RR was a single-card expansion for the class - Raiding Party is the only card performing well, and it slots into Odd Rogue, rather than any new deck.
Shaman appears worse off than Rogue - the new deck win-rates are mostly in the low- to mid-40s, and its best-performing card is Bog Slosher, barely above 50% win-rate when played.
Warlock joins Rogue and Shaman - DiscoZoo is currently posting a 44% win-rate. The new Discard-synergy cards have win-rates when played in the low- to mid-40s. Grim Rally is currently the only green card for the class in the expansion.
Warrior got a bunch of Dragon-synergy cards which are in the green. The deck win-rate is 52%, while the only poorly-performing cards in the archetype are Dragon Roar (42% win-rate when played) and Firetree Witchdoctor (also 42%.)
Early results - viable new decks for six classes, though two of those classes have better-performing "old" decks that will likely squeeze the new ones out of the meta-game when things start to settle. Druid is the most surprising, with three different weird builds that will presumably take some time to figure out and optimize. In any event, there seems some reason for optimism that RR will make a bigger impact on the meta-game than Boomsday.
Impressive. And Im' suspecting there's a lot of sleeper decks in here as well. puzzling out a shaman OTK is NOT going to be easy, but it's in there...maybe.
I mean #$)#*() we figured out a viable Cloning Gallery deck. At this point I'm waiting for someone to make it to World Champion on the back of Angry Chicken.
One does not simply walk into Mordor,
unless they want to be the best they can be.
These stats mean nothing. Currently you play lots unrefined or mediocre decks so that some decks have better results. Let the meta settle, then we will see what decks can be refined enough to be competitive.
I think the most important stat is Drawn WR rather than Played WR. I can't exactly remember why, but I remember hearing Stancifka talking about it.
I think it had to do with cards making an impact but this impact not being that much reflected in Played WR or something to that effect.Edit: as people have pointed out, it's because some cards are only played to close the game, despite being stuck in your hand in many cases, which for some cards makes this statistic to be skewed. For some reason I (wrongly) remembered that there was some other thing at play, but guess not :)
I usually always use drawn winrate over played winrate, because it really skews certain cards. Shudderwock and leeroy have super high played winrates because they tend to lead to a kill, but they sit in hand for sooo long. If everytime Leeroy was played the player one, but they only played it at a certain turn, the results would be REALLY skewed.
Old decks like Odd Rogue and any Hunter deck will most likely keep on dominating, I don't see any card or archetype big enough to disrupt them. I think I'll hold off crafting anything until the rotation when the meta will actually be shaken as hell
Daring Fire-Eater is just solid in any Mage build, especially BSM. It's essentially Frostbolt.....without running Frostbolt, and comes with a 1/1 attached. And has Hero Power synergy. I'm starting to think that specifically because of how good DFE is, you could just run Jan'alai, the Dragonhawk in any Mage build, not just Odd Mage.
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Interesting. Not surprised by baited arrow. When it was revealed it seemed ok but not good enough to use but it actually performs so well. I almost always get 5/5s from that thing.
I played some control dragon-priest and that deck is a lot better now after getting 0 new cards from boomsday. The dragons/mass hysteria add more removal so duskbreaker doesn't have to carry the whole deck. The 7/4 dragon is particularly good I think. It kills a big thing and is awkward to remove, and if they dont remove it it pushes 7 damage somewhere which is a ton. the 2/2 discover a spell is a great card too. Lets you grab something relevant to the matchup and drop an early minion which that deck doesn't normally get to do since its early minions are utility related.
I still feel like there is something to be figured out with shaman. Malygos shaman is a stupid idea but burn shaman is pretty sick honestly. Spirit of the frog is a badass card in that deck.
That doesn't mean they mean nothing, they just don't mean everything. Early contextual data helps when it comes to refining things.