Hopefully that's a sign of low quality legendaries, the expansion + adventure model destroyed my budget.
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Jul 1, 2019Blue_Banana_whotookthisname posted a message on [Exclusive] New Nerfs! Eviscerate, Secretkeetper, Bite.Posted in: General Discussion
If there are "sexist" female characters in Blizz games, there are "sexist" male characters as well
Well that claim would put the burden of proof on you. I have never been turned on by any male character in Hearthstone so please do tell me which ones of them are being objectified in the game.
Jun 26, 2019Posted in: General Deck BuildingBad news is that:
- It's an aggro deck - the best bet would be a better aggro deck
- It has big threats and must-kill targets - another aggro deck probably doesn't work
Which does realistically make this a tricky match-up if you don't have access to meta decks. Good news is that the deck is still pretty much trash, so it's not impossible. Other good news is that you seem to be playing in Wild mode so you can use all kinds of neat stuff. Or so I hope - if only your opponent is on Wild and you're sticking to Standard, you're doomed. Well, anyway, Mulchmuncher is getting cheated on the board for free, so you'll want to cheat your own stuff on board for free. This is a bit biased because I'm a Warlock main but my favourite options would be:
- A demonlock with Voidcaller, budget selection of big demons and a ton of board clears
- A Zoolock with Nerubian Eggs, maybe Devilsaur Eggs, and Power Overwhelming + Void Terror combo
- Some kind of budget Resurrect Priest (Resurrect, Eternal Servitude and Spellstone for 600 dust, and budget targets - your opponent is on budget as well, you don't need a tier 1 version of this deck)
If your budget doesn't allow any of those, you'll have to do with some aggressive deck: if Zoolock isn't working, maybe Beast Hunter might.
Jun 26, 2019Blue_Banana_whotookthisname posted a message on Any way to improve this deck? (deathrattle priest)Posted in: General Deck Building
How are your match-ups? Are you having more trouble with control or aggro?
The deck seems good overall, although its threats aren't quite there with the power level of other Wild control decks. It does have a lot of removal though, as well as enough midgame threats to punish any too slow and reactive decks like Fatigue Warrior. Shadowreaper could improve control match-ups even more.
I'm surprised to not see Wyrmrest Agent in here. It's a pretty great tool for buying time until you can cast your board clears against aggro. Maybe replace Spirit Lashes with them?
Jun 26, 2019Posted in: General Deck Building
Unleash the Beast is not that good of a card, it only sees play because of Zul'jin. You can keep Savannah Highmane in my opinion, It's not too much of late game even for Midrange Hunter to have two high-quality 6-drops.
The deck definitely needs more 1-drops, and early game in general. Springpaw is a must-have.
Hunter's tempo package isn't in a good condition right now, with Alleycat, Dire Mole, Crackling Razormaw, Haunted Creeper and many others having rotated to Wild. However [controversial opinion], those are all commons, so if I were you, I'd spend some dust into crafting Crackling Razormaws and either Alleycats or Dire Moles, and see how Wild works out for you.
May 22, 2019Blue_Banana_whotookthisname posted a message on Is "Cycled Set Dust Calculator" going to be updated?Posted in: Site Feedback & Support
Iirc, this website is being abandoned by the developers, who are working on a new site. Once the new site is functional, Hearthpwn will shut down and users will be prompted to use the new site.
May 20, 2019Blue_Banana_whotookthisname posted a message on Elysiana Need To Be Nerfed Or Turn Limit Be Increased.Posted in: General Discussion
The turn limit should be replaced with "propose a draw" option.
May 15, 2019Posted in: Fan Creations
Imho, Eavesdropper isn't getting the attention it should. And I'd Tap That also got a vote from me, because the flavour and theme really are brilliant enough to justify that.
May 13, 2019Posted in: General Discussion
One of the issues right now is playing control decks is such a suffer due to the lists that include ways to bounce / duplicate elysiana. 10 cards more isn't terrible, but when it's 20 or 30 cards more that's just ridiculous. I've even seen a game hit the turn limit because of elysiana (90 minute game to end in a draw).
The logical conclusion is that we need to increase the turn limit. What is this issue with Elysiana you talk of?
May 7, 2019Posted in: Card Discussion
It's statistically impossible for six cards to exist simultaneously that absolutely need a nerf. I much preferred when Blizzard only nerfed cards when they were problematic to this habit of slightly tweaking things that are just reasonably strong. If a stale meta is the problem, there are dozens of better ways to address that than ruining perfectly fine cards.
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