• 0

    posted a message on New Warlock Rare Card Revealed - Dark Alley Pact

    A better Twilight Drake, seems lit

    Posted in: News
  • 1

    posted a message on 20+ Needed Nerfs!!!

    If the problem is meta as whole, as in the power level of every deck in it, might as well go all the way and just make it straight up 200+ nerfs.

    The game's balance and power level have an objective metric, and that is how far behind the meta decks vanilla cards and unsupported or forgotten archetypes are. The fact that Secret Mage, an already viable deck, gets more cards with almost every expansion, while Freeze Shaman or Beast Druid get forgotten is disgusting. Or that out of Res Priest and Recruit Warrior, the more viable one got Blood of G'huun.

    Posted in: Wild Format
  • 0

    posted a message on Blizzard updated TOS

    TOS says blizz will "scour" --- your hard drive

    Uh, thanks for telling me. Is this even legal?

    Posted in: General Discussion
  • 0

    posted a message on Big Priest is a terrible deck......why do people hate it?

    Because people don't hate decks for being good, nor should they. Patron Warrior and Miracle Rogue got very little hate for how good they were, and Quest Rogue got nerfed while it had negative wr.

    Posted in: Priest
  • 3

    posted a message on Seriously though, why does this exist?

    Why s it so difficult to get that different players might enjoy different things? I've spent thousands of dust in this mode and haven't regretted it for a second so far.

    Posted in: Classic Format
  • 0

    posted a message on Game Reworks That I'd Like to See

    Too much board clears forces aggro decks to run stickier and bigger minions and become more tempo oriented, at which point their matchups against control become more favorable. Like you said, Rancor is not strong enough to kill aggro boards anymore, and that's an issue. The fix isn't stronger removal, the fix is to limit midrange tools, give aggro decks more access to burn, and give them less card draw and resource generation.

    Posted in: General Discussion
  • 0

    posted a message on What are the first two heroes you picked?

    I picked warlock, seemed appropriate as it's both my most played class by far, and probably also the one I got the most xp with.

    Posted in: General Discussion
  • 0

    posted a message on Priest and discover are broken

    It's a unique playstyle. In principle, I think that's a good thing, and the problematic part in your experience is the cost reductions, not discover.

    However, I think it's problematic that each new playstyle seems to push traditional smorc and control further out of the meta, and the fact that rogue, priest, mage and warrior all have way too much card generation and even neutral discover/card generation tools are viable is a problem.

    Posted in: Priest
  • 1

    posted a message on Why noone uses the core set legendary dragons?
    Quote from BA5 >>

     Alex is pretty good tbh.

    It's not.

    Quote from BA5 >>

    If you put it the way you did Alex is King Crush and Libram of Hope in one card. How is that bad??

    It's either one, not both. The flexibility is not enough to make up for the lost quality. And it's not like King Krush is that good either.

    Quote from BA5 >>

    Also you can’t really say a Beast tag is more valuable and synergistic than a Dragon tag. Comparing ‘tags’ doesn’t make sense at all.

    You absolutely can, different tags are better on different cards. Again, not like King Krush is great either.

    Posted in: Card Discussion
  • 3

    posted a message on Buff the Snake Trap ASAP

    Why

    Posted in: Card Discussion
  • 0

    posted a message on Sorry Emote

    We should get a chat ffs

    Posted in: General Discussion
  • 0

    posted a message on "Steal" cards for Priest

    Playing against your own cards sucks because either you lose or your cards lose.

    Posted in: Standard Format
  • 24

    posted a message on Reverted Nerfs Announced - Neutrals

    Mekgineer Thermaplugg nerf reverted poggers

    Posted in: News
  • 0

    posted a message on Reverted Nerfs Announced - Neutrals

    I think that was only for Classic mode

    Posted in: News
  • 0

    posted a message on Random Value Generation will STILL be a problem in Standard
    Quote from Avaidaocu >>

     It is when the cheap discover gives you access to high cost burn/board clears, cuz late game you get to play them as soon as you discover them.

    You get to play any cards as soon as you have the mana necessary to do so. Why doesn't this make high cost cards problematic in general then?

    Quote from Avaidaocu >>

    It takes away from the good "planning ahead" aspect of discover, theres is zero skill involved in this, and it can completely decide a game by itself and make all decisions made by both players up until that point irrelevant.

    It doesn't, because 1) you can get cheap answers from card generation in early game and play them immediately and 2) sometimes playing expensive cards right away is not the best course of play and you can hold on to them. And if a single card can turn the game around by itself, it could have done so regardless of whether or not it was randomly generated, and means the card itself is problematic.

    A 9 mana card can (in principle) have 9 mana worth of value. If it's generated by a 1 mana card that has a smaller effect also worth 1 mana, the player has used 10 mana for 10 mana worth of value, and could have accomplished approximately the same thing by including a high value late game card in their deck in the first place. The only case where an exception theoretically should be made is with cards that generate multiple cards, because there should be a cost to having more than 30 cards worth of value in a deck.

    Posted in: General Discussion
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