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    posted a message on How many turns??

    not turns, health when any player is at 15 health or lower you can concede and it will count for the quest

    edit: apaprently the health thing is not working

    Posted in: General Discussion
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    posted a message on Choose Wisely... Coffee vs Tea

    most but not all of them, tea boxes that bring multiple packerts usually have their nutritional table stating their percentage of caffeine in the back of the box, Chai, chamomile and ginger can be gotten caffeine-free for example and peppermint doesnt have any caffeine naturally

    Posted in: General Discussion
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    posted a message on Choose Wisely... Coffee vs Tea

    Tea, as long as it isn't black tea(since it contains caffeine)

    reason: i'm actually allergic to caffeine.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.10 - Discussion Topic

    This is the idea i'm proposing, Blizzard seems to have given up on Mill druid after Grove Tender and Forest Guide so i wanted a card that both enabled mill and interacted with a now mostly ignored part of druid basically a reason to use Wild Growthagain.

    The card is strong during a small window of the game while you're still gaining Mana but is balanced by the fact that it's terrible if you draw it when you're already at 10 mana, which gives you reasons to use things like innvervate and nourish.

    Posted in: Fan Creations
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    posted a message on Sn1p-Sn4p need to be fixed ....
    Quote from Murl0c_Slayer >>
    Quote from uvito >>

    Hex or silence, maybe?

     Its OTK when he play Sn1p-Sn4p in 1 turn cant do anything to stop. 

    all he need is just a little Mech minion survived on the Board to bull the Combo. 

     so you hex the emch, there, frog is a beast and cant be magnetized, plus there aren't any other hexable targets in the deck since they dont run big threats

    Posted in: General Discussion
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    posted a message on It's Pretty Much All Just Quest Shaman and Combo Priest...

    1.) No one has infinite dust/money, the lootbot/card pack system makes nerfs far more expensive than say a game like lol where you dont rely on gacha or massive diminishing returns to get the one character you want to play

    2) Lootbox system makes game expensive

    3) Did i already talk about the diminishing returns if disenchanting cards?? even if they nerf a single card for a particular strategy and give a full refund to the nerfed card they dont exactly refund the other ones, core example, when they nerfed the rogue quest to 4/4s instead of 5/5s they did give refund for the quest but the players that crafted Sonya Shadowdancer to play it got stuck with a now useless card that doesnt fit any strategy and that would only yield 1/4th of itsd original value when disenchanted.

    Posted in: General Discussion
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    posted a message on Just me, or is Tombs of Terror far harder than the Dalaran heist?

    with Reno i usually go with the hook that pulls minions from your deck whenever you play spells,cheap spells and big minions, or at least the spell lovers bucket, the treasure is usually the Pandaren guy that duplicates spells,, there's only one win where i didnt do that and that was because i got double captured flag and frostlich Jaina which allowed me to roll over stuff because 5/8 water elementals are no joke

    Posted in: Adventures
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    posted a message on Reno in tombs the worst BS

    Well, already cleared it with all hps all decks and multiple treasures, so, it's far from unplayable

    Posted in: Adventures
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    posted a message on Glatting Wand Bug

    how did you even get a 171 damage wand???, just curious, i haven't been able to break the 50s with it

    Posted in: General Discussion
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    posted a message on They should have never split formats

    Dude, you're about 18 months late to this conversation. In short, you are wrong. It was the best move for the overall health of HS long term.

    If they didn't introduce the rotation then we would have the problem of always having to get new, more powerful cards to replce the best ones from the prev sets. So there's a chance people would still be running Piloted Shredders and Shielded Minibots. Unless they actually gave us cards that are more powerful than those which would be ridiculous. Same for Totem Golem, Haunted Creepers, Nerubian Eggs, Emperor T - the list goes on and on. You cant just print more powerful cards to replace others. I mean how do you make a 3 drop better than Muster?

    Rotation forces the meta to change and shift and that's a good thing. Yes it does get stale like a month after a new set but that's a different problem. Imagine how stale the game would have been if we never had a rotation in the first place.

    Aside from tons of salt your post offers nothing constructive. Wild is actually awesome and there's a great variety of decks on the ladder from ranks 15 to 5. But you either don't play it ever or you're one of the top legend players where yes, there is less variety. I know which one my money is on.

    Saying that the devs are lazy etc is a rubbish argument. It's not even an argument actually. They do their best to balance the game. Sometimes they make mistakes but they're getting better at reacting quicker and fixing things when they notice it. Now people will jump to Barnes nerf three years too late but the truth is, Big Priest's win rate isn't an issue ito power. It was just super crap to lose to. Anyway, this conversation is so 2016...

     

     ANd here in wild meta no one's running piloted shredder nor Muster for battle  while the 3 drops of choice are Flying Machine and Kirin Tor Mage, plus the Renodeck staple neutral legendaries like Brann and Zola

    Posted in: General Discussion
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    posted a message on How do you counter Renolock in 2019??

    ohh thanks for all the advise, i dont own some cards for some of the suggestions  but seriously thanks to the guy that suggested Jades, adjusted a Jade druid deck to be able to deal with secret mage and have been having a decent run against renolock even if they manage to geist my idols (the trick  has been in using the idols to grow Golems before t6 and as for secret mage, basically autocompleting a Jade Druid then getting rid of 1 branching Paths and 1 ferocius howl and adding 2 Ironwood golems on top of the hecklebots

    Posted in: Wild Format
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    posted a message on First Run Tombs of Terror - how far?

    Finished the Murloc plagueboss in my first Attempt, with Reno and the Treasure that reduces costs from your hand whenever you play an odd-cost card

    edit: yeah, it also had open the waygate and Mana Cyclone

    edit 2: won because of that Iceblock-like trasuere that does 20 damage

    Posted in: Adventures
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    posted a message on Brawl Block: Tinyfin Mode - Tavern Brawl #223
    Quote from Ghostwaker >>
    Quote from Infirc >>

    voted 5 for awesomeness and replayability: plenty of decks to be played like secret mage or Mech paladin
    Voted 0 for balance, decent AoE is of epic rarity or higher, so whoever vomits board first usually wins

     So the potential awesomeness isn't viable, which means it's not that awesome. How awesome is it to try a control deck, only to be molested by primitive aggro decks?

     you could always play Dragon priest using Duskbreaker

    Posted in: Tavern Brawl
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    posted a message on Brawl Block: Tinyfin Mode - Tavern Brawl #223

    voted 5 for awesomeness and replayability: plenty of decks to be played like secret mage or Mech paladin
    Voted 0 for balance, decent AoE is of epic rarity or higher, so whoever vomits board first usually wins

    Posted in: Tavern Brawl
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    posted a message on Zephyrs The Trash

    i have the opposite experience, need any card from the basic set? Play zephyr's when playig him would leave you at a mana crystals equal to the cost of the spell you're trying to cast, need SW Death? play him when you have 5 mana remaining so that his battlecry accounts the 3 mana crystals you'd have left , need Silence? Play him when you have 2 Mana remaining so that he prioritizes giving you the 0 mana card, need Brawl? Play him with 7 mana remaining.
    Kazakus though, i almost disenchanted kazakus yesterday, do you need an option to transform minions, deal face damage or deal AoE damage?, well, never get it offered and  have some useless "add randomd demons to your hand" component offered instead, having that "random demons" component taking up the space of what could have been that one ingredient you needed and making you settle for something suboptimal for your situation like drawing cards or freezing a minimal amount of minions, is super frustrating, it wastes your time and space for an effect you didnt even needed nor wanted, while Zeph only dissapoints if you don't know how to play him.

    Posted in: Card Discussion
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