• 2

    posted a message on The reason why the secret passage nerf won't do anything.

    The broken thing about secret passage is that your opponent keeps the cards he drew with cards that he got from secret passage during the secret passage turn, it should swap back the entire hand to normal, instead of only swapping the secret passage cards, because secret passage into double cutting class ( plus raiding party in wild) is stupid and shouldnt give the rogue a 7 cards reload, seriosuly, why doesn't it swap the entire hand back?? the card specifies swap back next turn but lets the rogue keep a bunch of cards that she happened to draw during the secret passage turn,it should swap the entire hand back.

    Posted in: General Discussion
  • 0

    posted a message on Meta Too aggro we need Mystic mine printed in hearthstone
    Quote from SinAscendant >>

    You mean the card that was Limited before it even became legal because of how cancer it was?

     i mean Secret Passage is basically an UNLIMITED version of The Soulariumbut even stronger, so yeah, we could print a card that's limited before release, in fact they already exist in hearthstone, they're are called legendaries.

    Posted in: General Discussion
  • 0

    posted a message on Will the Highlander die out?
    Quote from Splatacleze >>

    Personally, I'm not a fan, but I understand and respect why people like HL. IF they keep it, I really hope they introduce more cards like Bad Luck Albatross. I know many people don't care about Wild, but as a mostly Wild player, the power creep of more and more HL cards is  worrisome.

     are you seriously worried about the powercreep of highlander? i'm far more worried about almost every class having a board with  at least15/15 worth of stats by turn 3-4

    Posted in: General Discussion
  • 0

    posted a message on Tortollan Mage thread

    i'd also advise against it, pretty much because of what cgsuba said, if a component gets nerfed then the other components get worse and since most of the strategy's key cards are epics and a legendary, then you'd have wasted a lot of dust.

    from personal experience i can teel you that i crafted Sonya shadowdancer for my quest rogue(cavern's below specifically), the quest got nerfed to oblivion and now i'm stuck with a useless Sonya shadowdancer

    Posted in: Mage
  • 0

    posted a message on Meta Too aggro we need Mystic mine printed in hearthstone
    Quote from Alexandru_91 >>

    How would that card work in Hearthstone? A minion with that text? A spell somehow with effect till destroyed ? We would need several expansions till we can get such cards.

     we already have a card that works like that, Lakkari Sacrifice, or well more specifically Nether Portal,  and well those guys frome the portal brawl that reduce the cost of portals by 1. the technology is already there.

    Posted in: General Discussion
  • 0

    posted a message on Meta Too aggro we need Mystic mine printed in hearthstone

    Mystic Mine - Card Information | Yu-Gi-Oh! Database

    How much mana should it cost??

    Posted in: General Discussion
  • 0

    posted a message on Did dual class cards work?

    it was a certainity that it would work better with one than with the other because of class identity, for example with High Abbess Alura we knew that we wouldn't run it in priest because priest is mainly a control class full of removal meaning that if you put alura in priest more often than not you either run an Alura that kills itself with a priest spell, or completely forsake removlal in your priest deck which is a really bad idea.

    While Paladin doesnt really have hard removal, most of paladin's spells are utility based, secrets, buffs, token generation or things like Rebuke and First Day of School, so you are really not forsaking removal when running her because paladin simply doesnt have it but has many spells that have really high singergy with Allura's abilities

    Posted in: General Discussion
  • 0

    posted a message on Molten Blast

    the thing is that this summons more stuff if you have spell damage, so if you have the spell damage totem this dals 3 and summons 3 1/1s, if for some reason your opponent allowed you to have 5 spell damage on the board then you summon 7 1/1s...., it's not flashy, but it's solid

    Posted in: Molten Blast
  • -1

    posted a message on New Warrior/Paladin Legendary Card Revealed - Lord Barov

    but people were crying about it at that time because it made SHirvalah otk almost unstoppable, the reason they couldnt mak eequality into a 3drop is because Baku was still in standard at that time, i think this card is a fair compromise, it's powerful and odd pala can use it but only once.

    Posted in: News
  • 3

    posted a message on New Warlock/DH Legendary Card Revealed - Soulciologist Malicia

    THICC

    Posted in: News
  • 0

    posted a message on Petition to buff Krul the Unshackled

    Are there any instances of them actually buffing cards? Not just to previous levels, but past original levels?

    Unleash the Hounds when the card was reworked it got reworked to what it does now but for 4 mana, then it got buffed to 2 mana, then blizzard realized 2 mana UTH was broken so they settled it in for 3 mana.

    Edit: originally Unleash the hounds was a 1 mana card that gave +1attack and charge to all your friendly beasts.

    Edit: the other case was with boomsday cards as one poster above explained, link below:
    https://www.hearthpwn.com/news/6727-more-hearthstone-changes-18-card-buffs-yes-buffs

    Posted in: Warlock
  • 4

    posted a message on Vectus

    well, i think we're lacking a tutor for the Jade Swarmer, since the strategy heavily revolves around him but other than that, it seems that with teron, necrium blade and this card it'll finally hit critical mass

    Posted in: Vectus
  • 1

    posted a message on New Neutral Legendary Card Revealed - Vectus

    i'm putting this card in my Jade rogue, will it make it competitive?, no, but it will definitely improve it.

    Posted in: News
  • 0

    posted a message on Sphere of Sapience

    but the point of twig has never been ramping to 10, the point of twig has always been having those 20 mana turns where you combo off with Aviana when you already have 10 mana

    Posted in: Sphere of Sapience
  • 2

    posted a message on New Neutral Common Card Revealed - Pen Flinger

    i'm with the guys that say this would be something you do with lady Liadrin since when you play libram paladin if you do it right you play so many librams that laidrin just recovers them back to your hand.

    Posted in: News
  • To post a comment, please login or register a new account.