The deck is extremely RNG-based. If your RNG is extremely good, you will be almost unbeatable - Turn 6 4/4 + 12/12, etc. But without RNG on your side, you will draw your big spells and probably lose :)
It is not consistent as classic Dragon priest / Highlander priest, but still more consistent than Big priest :)
So this deck has me intrigued. At first glance, it just looks wrong. Taking out the Free from Amber seems like you really are cutting into hat the actual identity of the deck is ... the Spiteful Summoners. At least with the Free from Amber's, you were guaranteed (2) 8 mana minions, with a potential for more. That is partially offset by the Creepers. It gives away some of the RNG aspect of the deck ... which of course can be a good thing, or a bad thing.
Then there is our favorite Charrrrrger minion. With only the (2) Southsea Captain to pull Patches, I guess I don't see the value in running this package. It seems you have a much higher risk of playing Patches from your hand, which completely negates his value.
And then there is the double Doomsayer's. Duskbreaker already has a bad habit of taking out our own minions for us ... and this deck has two more complete board wipes. Great if you are facing a lot of aggro Paladin, but not so great otherwise.
Granted ... I am a Rank 3 player, and you did pilot the deck to legend, so I'm not "bashing" the deck .. more questioning it. In a very aggro heavy meta, I can see it's upside. But in the very mixed meta I am seeing right now, I question if these changes don't actually gimp the deck?
Hey man, a couple points in response: 1) Rank 3 player is still solid, so while I appreciate the respectful language I just wanted to let you know that you, too, have something to be proud of and you'll get there one day.
2) You are right that this version was specifically built to combat an aggro and tempo meta that I was seeing from Christmas onwards at Ranks 1-3 wherein ~80% of my matches were either Aggro/Murloc Pally or Tempo Rogue. It definitely gives up a few percentage points against other decks to gain those points against the faster decks. In a more mixed meta, I would run (and did run, from like Rank 12-3) a more traditional version with Free from Amber and whatever 2-drop fits the meta I'm seeing best. I haven't played a ton yet this season to see which version would be best suited for now, and that thing changes with the meta.
3) That said, you are underestimating some of the cards in here. Doomsayer + Tar Creeper is great, for instance, against midrage decks as well, as it sets you up for a clear board for your turn 6 Spiteful. Also, even midrange decks usually have better turns 1-2 than you, whereas you have the best turns 5-7 in the game and really start the ball rolling on turn 3, so using Doomsayer to "reset" even a small board does tons to get you back the tempo. Speaking of turn 3, the Southseas + Patches are actually really good against almost all decks. You are actually substantially more likely to get a Captain before a Patches because there are twice as many (of course) and because you always mulligan away Patches and sometimes keep Captain. That means you are often getting roughly a 3-mana 5/5 that makes your Corridoor Creepers better. Even if I were not in an aggro/tempo meta (which, due to the nature of the latter, we almost always will be), I would still run the Patches package in my builds of this deck.
Let me know if there was anything else you had questions about.
FWIW, this deck is also not really a highroll deck like people here are saying. There is a decent amount of variance for sure, but it's often not meaningful variance: 11/9 stats on 6 can be just as back-breaking as 16/16 stats on 6 if they don't have the answer. It hurts to hit Old Gods, but most of the time the biggest play is whether or not you have Spiteful on 6, NOT what you get from it.
So this deck has me intrigued. At first glance, it just looks wrong. Taking out the Free from Amber seems like you really are cutting into hat the actual identity of the deck is ... the Spiteful Summoners. At least with the Free from Amber's, you were guaranteed (2) 8 mana minions, with a potential for more. That is partially offset by the Creepers. It gives away some of the RNG aspect of the deck ... which of course can be a good thing, or a bad thing.
Then there is our favorite Charrrrrger minion. With only the (2) Southsea Captain to pull Patches, I guess I don't see the value in running this package. It seems you have a much higher risk of playing Patches from your hand, which completely negates his value.
And then there is the double Doomsayer's. Duskbreaker already has a bad habit of taking out our own minions for us ... and this deck has two more complete board wipes. Great if you are facing a lot of aggro Paladin, but not so great otherwise.
Granted ... I am a Rank 3 player, and you did pilot the deck to legend, so I'm not "bashing" the deck .. more questioning it. In a very aggro heavy meta, I can see it's upside. But in the very mixed meta I am seeing right now, I question if these changes don't actually gimp the deck?
Hey man, a couple points in response: 1) Rank 3 player is still solid, so while I appreciate the respectful language I just wanted to let you know that you, too, have something to be proud of and you'll get there one day.
2) You are right that this version was specifically built to combat an aggro and tempo meta that I was seeing from Christmas onwards at Ranks 1-3 wherein ~80% of my matches were either Aggro/Murloc Pally or Tempo Rogue. It definitely gives up a few percentage points against other decks to gain those points against the faster decks. In a more mixed meta, I would run (and did run, from like Rank 12-3) a more traditional version with Free from Amber and whatever 2-drop fits the meta I'm seeing best. I haven't played a ton yet this season to see which version would be best suited for now, and that thing changes with the meta.
3) That said, you are underestimating some of the cards in here. Doomsayer + Tar Creeper is great, for instance, against midrage decks as well, as it sets you up for a clear board for your turn 6 Spiteful. Also, even midrange decks usually have better turns 1-2 than you, whereas you have the best turns 5-7 in the game and really start the ball rolling on turn 3, so using Doomsayer to "reset" even a small board does tons to get you back the tempo. Speaking of turn 3, the Southseas + Patches are actually really good against almost all decks. You are actually substantially more likely to get a Captain before a Patches because there are twice as many (of course) and because you always mulligan away Patches and sometimes keep Captain. That means you are often getting roughly a 3-mana 5/5 that makes your Corridoor Creepers better. Even if I were not in an aggro/tempo meta (which, due to the nature of the latter, we almost always will be), I would still run the Patches package in my builds of this deck.
Let me know if there was anything else you had questions about.
I have also been playing a f2p "Plebstone Challenge" account, and using a modified Spiteful deck for that. Currently I have been bouncing around the 15-11 bracket with that list. Of course, being a f2p account, I don't have access to Historians, so I opted to give Keleseth a try (since he also happened to be one of the legendary cards I have).
One interesting card that I have in that deck, that I think could even have potential in a full list is Zola the Gorgon. While it does break tempo, it can also swing it as well, and can be played in several ways.
First, it can give you a double Keleseth boost, if you can keep Keleseth alive for a turn. This has played out a couple times against a priest dropping a Cleric on T1. They get a free card draw ... I get a second +1/+1.
It also can generate an additional Duskbreaker against aggro, can give you an additional Summoner, and lastly, can copy the big minions that you get from the Summoner's.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I, personally, don't enjoy playing Spiteful priest. Priest is my favorite class and I much prefer playing a Dragon/Highlander deck that has no combo but slowly whittles down your opponent with cards from Lyra the Sunshard with some extra fuel from Elise the Trailblazer. It's especially fun in Wild where I can add what I like to call the All The Single Dragons package (all the dragon cards from Blackrock Mountain)
But I don't necessarily think MSOG had more must-craft legendaries than there are in K&C. Maybe I just had more packs for that expansion and it didn't hit me the same way.
Thing is, I feel like a lot of other sets, there were lots of rares and commons which were strong cards. Spikeridged Steed and Bonemare for example. With K&C it's almost as if the most-craft rares and commons have become epics, and the legendary cards stay about the same.
//
There may also be some difference in the 'feel' and perception due to the fact that you've got to play against two of so many of these things, rather than just one. Like, there's only ever one Patches the Pirate, but I've got to fight two Corridor Creeper.
But I don't necessarily think MSOG had more must-craft legendaries than there are in K&C. Maybe I just had more packs for that expansion and it didn't hit me the same way.
Thing is, I feel like a lot of other sets, there were lots of rares and commons which were strong cards. Spikeridged Steed and Bonemare for example. With K&C it's almost as if the most-craft rares and commons have become epics, and the legendary cards stay about the same.
//
There may also be some difference in the 'feel' and perception due to the fact that you've got to play against two of so many of these things, rather than just one. Like, there's only ever one Patches the Pirate, but I've got to fight two Corridor Creeper.
It's a good deck but I personally feel that it is overhyped ~ had tons of fun memeing the hell out of players with my Feral Gibberer Discolock deck :D
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
It's a good deck but I personally feel that it is overhyped ~ had tons of fun memeing the hell out of players with my Feral Gibberer Discolock deck :D
Kinda off topic, but.
Played a discolock the other night. It's not a deck you see very often, so I was kinda watching the plays he made, and honestly interested in how the game was going. There really is a lot of skill in piloting that deck correctly.
As the game went on, I kept watching Clutchmother get bigger and bigger, with some really amazing plays keeping her bouncing in and out of his hand. After what I think was 9 or 10 successful discards, he finally plays her, and she was 20/20 ..maybe even 22/22.
Sad thing is .. the whole time I was sitting on Spellbreaker. I literally almost just let him take the win, because so much effort had been put into building up the minion, I hated to wreck it ... but I did ... and he conceded.
The deck was really fun to watch, but I never felt threatened. So many of the plays were predictable, even though I maybe have played against disco 3 or 4 times in all my games. It just seemed like a lot of work that was centered around buffing a minion, that has so many counters. I almost feel like Clutchmother should have some kind of protection against spells. If you spend that much time and resources buffing a minion, it should have some reward.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Good thing I don't own clutchmother haha. My deck is more centered around creating discard fodder with Feral Gibberer and elementals. I played against the spiteful priest about 6 times and won 5 games, it may have been a fluke but when that deck gets behind it just can't catch up especially when it lets token generators get out of hand.
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
decided to try ladder last weekend. played spiteful priest with a few subs (no glimmerroots) and only lost 2 games (Vs Rogue) from 18 to 10. Gonna try ladder some more soon! This archetype is pretty good vs everything. I have a normal and (VS AGGRO) variant
For me this type of deck didn't work out at all. Did like 50ish games at rank 10 and wasn't able to get anywhere with a 45% winrate. Had to go back to my secret mage and relatively swiftly got up to 5. Just seemed like I either never had Duskbreaker against aggro or alternatively summoned junk from the summoner against slower decks and mirrors.
I find this deck to be fun yet also aggravating. It's very fun to play when you have your Dragons to play of their synergy. Also when you can play the 3 activator cards it's awesome (I LOVE STEALING Voidlords with Mindcontrol).
BUT...
When this deck struggles it struggles HARD. It seems to go in waves where you have all the high cost cards early even when mulliganning correctly. Pulling the spells out before the activators. Or the worst not pulling dragons to activate things (went one time two games and 13 combined turns before pulling a single dragon).
So I've found that you'll get on a roll and win several than have the opposite happen. It's just not a very consistent deck.
I’ve mostly played 2x captains with patches package and keleseth, and it’s a lot stronger vs control and midrange but much weaker to Aggro.
Replaced for 2x historians and shadow ascendants. The two (almost always) extra dusk breakers are SO clutch vs decks like Aggro Paladin/tempo Rogue.
Im a decent player, and i almost lost to an Aggro Paladin today who skipped BOTH turns 1 and 2 and timed out his mulligan. He also misplayed, swinging with a final charge of rallying blade before Deckhand, and additionally played call to arms to summon 0 minions. . He used Tarim to take back the board, double divine favor mid game. The only reason i won was due to a lucky topdeck netherspite into dusk breaker with him having 3 cards left in deck and a full board with no hand.
That shows how much a straight up midrange deck loses to Aggro. I should have lost that game. Extra anti Aggro like the doomsayers suggested are a great idea. The deck has plenty of power mid/late game to crush most Control lists.
I find this deck to be fun yet also aggravating. It's very fun to play when you have your Dragons to play of their synergy. Also when you can play the 3 activator cards it's awesome (I LOVE STEALING Voidlords with Mindcontrol).
BUT...
When this deck struggles it struggles HARD. It seems to go in waves where you have all the high cost cards early even when mulliganning correctly. Pulling the spells out before the activators. Or the worst not pulling dragons to activate things (went one time two games and 13 combined turns before pulling a single dragon).
So I've found that you'll get on a roll and win several than have the opposite happen. It's just not a very consistent deck.
This kinda describes Hearthstone in general. (and why mindless aggro decks stay popular). Unless the deck you are playing is just "play the card with the number that corresponds to how much mana you have" ... getting screwed by the draw seems to be the nature of the game.
Playing arena last night ... had 13 cards in my deck, 9 of which would have won me the game ... 4 turns in a row I drew the only cards that did nothing, and lost the game.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I feel like a sumbag even playing Priest, so ill never try it. Sounds good. However, i respecy myself enough not to be another one of "those" players.
George Carlin once said "Have you ever noticed that everyone else's stuff is shit ... but all your shit is stuff?"
That seems to be the case in the game ... Jade is Cancer ... Priests are scum ... but I am guessing that whatever deck / class that you play is none of the above ... correct?
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I feel like a sumbag even playing Priest, so ill never try it. Sounds good. However, i respecy myself enough not to be another one of "those" players.
George Carlin once said "Have you ever noticed that everyone else's stuff is shit ... but all your shit is stuff?"
That seems to be the case in the game ... Jade is Cancer ... Priests are scum ... but I am guessing that whatever deck / class that you play is none of the above ... correct?
Correct. I dont touch priest as they lije little boys. I play druid but never jade as its a skilless sack of shit deck.
I feel like a sumbag even playing Priest, so ill never try it. Sounds good. However, i respecy myself enough not to be another one of "those" players.
George Carlin once said "Have you ever noticed that everyone else's stuff is shit ... but all your shit is stuff?"
That seems to be the case in the game ... Jade is Cancer ... Priests are scum ... but I am guessing that whatever deck / class that you play is none of the above ... correct?
Correct. I dont touch priest as they lije little boys. I play druid but never jade as its a skilless sack of shit deck.
I feel like a sumbag even playing Priest, so ill never try it. Sounds good. However, i respecy myself enough not to be another one of "those" players.
George Carlin once said "Have you ever noticed that everyone else's stuff is shit ... but all your shit is stuff?"
That seems to be the case in the game ... Jade is Cancer ... Priests are scum ... but I am guessing that whatever deck / class that you play is none of the above ... correct?
Correct. I dont touch priest as they lije little boys. I play druid but never jade as its a skilless sack of shit deck.
I doubt you never played Jade if you play Druid exclusively. Either that or you try your hand at Big Druid/Quest Druid and are happy with your rank 15 season.
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Courage is not the absence of fear, Courage is the presence of faith.
But I don't necessarily think MSOG had more must-craft legendaries than there are in K&C. Maybe I just had more packs for that expansion and it didn't hit me the same way.
Thing is, I feel like a lot of other sets, there were lots of rares and commons which were strong cards. Spikeridged Steed and Bonemare for example. With K&C it's almost as if the most-craft rares and commons have become epics, and the legendary cards stay about the same.
//
There may also be some difference in the 'feel' and perception due to the fact that you've got to play against two of so many of these things, rather than just one. Like, there's only ever one Patches the Pirate, but I've got to fight two Corridor Creeper.
To me, this set feels pretty expensive. Frankly, all the sets have this year, with the Quest/DK/Weapon for each class in addition to a normal Legendary minion.
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The deck is extremely RNG-based. If your RNG is extremely good, you will be almost unbeatable - Turn 6 4/4 + 12/12, etc. But without RNG on your side, you will draw your big spells and probably lose :)
It is not consistent as classic Dragon priest / Highlander priest, but still more consistent than Big priest :)
1) Rank 3 player is still solid, so while I appreciate the respectful language I just wanted to let you know that you, too, have something to be proud of and you'll get there one day.
2) You are right that this version was specifically built to combat an aggro and tempo meta that I was seeing from Christmas onwards at Ranks 1-3 wherein ~80% of my matches were either Aggro/Murloc Pally or Tempo Rogue. It definitely gives up a few percentage points against other decks to gain those points against the faster decks. In a more mixed meta, I would run (and did run, from like Rank 12-3) a more traditional version with Free from Amber and whatever 2-drop fits the meta I'm seeing best. I haven't played a ton yet this season to see which version would be best suited for now, and that thing changes with the meta.
Brawl wrecks me 100% of the time.
FWIW, this deck is also not really a highroll deck like people here are saying. There is a decent amount of variance for sure, but it's often not meaningful variance: 11/9 stats on 6 can be just as back-breaking as 16/16 stats on 6 if they don't have the answer. It hurts to hit Old Gods, but most of the time the biggest play is whether or not you have Spiteful on 6, NOT what you get from it.
Brawl wrecks me 100% of the time.
One interesting card that I have in that deck, that I think could even have potential in a full list is Zola the Gorgon. While it does break tempo, it can also swing it as well, and can be played in several ways.
First, it can give you a double Keleseth boost, if you can keep Keleseth alive for a turn. This has played out a couple times against a priest dropping a Cleric on T1. They get a free card draw ... I get a second +1/+1.
It also can generate an additional Duskbreaker against aggro, can give you an additional Summoner, and lastly, can copy the big minions that you get from the Summoner's.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
I, personally, don't enjoy playing Spiteful priest. Priest is my favorite class and I much prefer playing a Dragon/Highlander deck that has no combo but slowly whittles down your opponent with cards from Lyra the Sunshard with some extra fuel from Elise the Trailblazer. It's especially fun in Wild where I can add what I like to call the All The Single Dragons package (all the dragon cards from Blackrock Mountain)
In theory, maybe.
But I don't necessarily think MSOG had more must-craft legendaries than there are in K&C. Maybe I just had more packs for that expansion and it didn't hit me the same way.
Thing is, I feel like a lot of other sets, there were lots of rares and commons which were strong cards. Spikeridged Steed and Bonemare for example. With K&C it's almost as if the most-craft rares and commons have become epics, and the legendary cards stay about the same.
//
There may also be some difference in the 'feel' and perception due to the fact that you've got to play against two of so many of these things, rather than just one. Like, there's only ever one Patches the Pirate, but I've got to fight two Corridor Creeper.
- Aluneth
- Call to Arms
- Psychic Scream
- Skull of the Man'ari
- Voidlord
- Corridor Creeper
- Spiteful Summoner
- Carnivorous Cube
- Kazakus
- Aya Blackpaw
- Kun the Forgotten King (admittedly debatable, but Maly Druid is what I played most)
- Inkmaster Solia (also debatable but I think most Reno Mages still used it)
- Dragonfire Potion
- Shaku, the Collector
- Finja, the Flying Star
- Patches the Pirate
- Dirty Rat
It's a good deck but I personally feel that it is overhyped ~ had tons of fun memeing the hell out of players with my Feral Gibberer Discolock deck :D
Played a discolock the other night. It's not a deck you see very often, so I was kinda watching the plays he made, and honestly interested in how the game was going. There really is a lot of skill in piloting that deck correctly.
As the game went on, I kept watching Clutchmother get bigger and bigger, with some really amazing plays keeping her bouncing in and out of his hand. After what I think was 9 or 10 successful discards, he finally plays her, and she was 20/20 ..maybe even 22/22.
Sad thing is .. the whole time I was sitting on Spellbreaker. I literally almost just let him take the win, because so much effort had been put into building up the minion, I hated to wreck it ... but I did ... and he conceded.
The deck was really fun to watch, but I never felt threatened. So many of the plays were predictable, even though I maybe have played against disco 3 or 4 times in all my games. It just seemed like a lot of work that was centered around buffing a minion, that has so many counters. I almost feel like Clutchmother should have some kind of protection against spells. If you spend that much time and resources buffing a minion, it should have some reward.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Good thing I don't own clutchmother haha. My deck is more centered around creating discard fodder with Feral Gibberer and elementals. I played against the spiteful priest about 6 times and won 5 games, it may have been a fluke but when that deck gets behind it just can't catch up especially when it lets token generators get out of hand.
decided to try ladder last weekend. played spiteful priest with a few subs (no glimmerroots) and only lost 2 games (Vs Rogue) from 18 to 10. Gonna try ladder some more soon! This archetype is pretty good vs everything. I have a normal and (VS AGGRO) variant
Renounce Darkness
For me this type of deck didn't work out at all. Did like 50ish games at rank 10 and wasn't able to get anywhere with a 45% winrate. Had to go back to my secret mage and relatively swiftly got up to 5. Just seemed like I either never had Duskbreaker against aggro or alternatively summoned junk from the summoner against slower decks and mirrors.
I find this deck to be fun yet also aggravating. It's very fun to play when you have your Dragons to play of their synergy. Also when you can play the 3 activator cards it's awesome (I LOVE STEALING Voidlords with Mindcontrol).
BUT...
When this deck struggles it struggles HARD. It seems to go in waves where you have all the high cost cards early even when mulliganning correctly. Pulling the spells out before the activators. Or the worst not pulling dragons to activate things (went one time two games and 13 combined turns before pulling a single dragon).
So I've found that you'll get on a roll and win several than have the opposite happen. It's just not a very consistent deck.
I’ve mostly played 2x captains with patches package and keleseth, and it’s a lot stronger vs control and midrange but much weaker to Aggro.
Replaced for 2x historians and shadow ascendants. The two (almost always) extra dusk breakers are SO clutch vs decks like Aggro Paladin/tempo Rogue.
Im a decent player, and i almost lost to an Aggro Paladin today who skipped BOTH turns 1 and 2 and timed out his mulligan. He also misplayed, swinging with a final charge of rallying blade before Deckhand, and additionally played call to arms to summon 0 minions. . He used Tarim to take back the board, double divine favor mid game. The only reason i won was due to a lucky topdeck netherspite into dusk breaker with him having 3 cards left in deck and a full board with no hand.
That shows how much a straight up midrange deck loses to Aggro. I should have lost that game. Extra anti Aggro like the doomsayers suggested are a great idea. The deck has plenty of power mid/late game to crush most Control lists.
I feel like a sumbag even playing Priest, so ill never try it. Sounds good. However, i respecy myself enough not to be another one of "those" players.
Hello!
Playing arena last night ... had 13 cards in my deck, 9 of which would have won me the game ... 4 turns in a row I drew the only cards that did nothing, and lost the game.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
That seems to be the case in the game ... Jade is Cancer ... Priests are scum ... but I am guessing that whatever deck / class that you play is none of the above ... correct?
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Hello!
Courage is not the absence of fear, Courage is the presence of faith.