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    posted a message on New Neutral Epic Card Revealed - Ashen Elemental

    So the no-upside version is nearly Argent Horserider. 2-attack minion for 3, does 2 damage to face when you play it. 1 health divine shield is typically better than 4 HP, but it's fairly close in practice.

    But like... that's the no-upside version of *A TECH CARD*. What tech card is a 3 mana 2/4 deal 2 when it's a dead draw?

    Thwart Ice Block, discourage or prevent big draw turns, yeah, seems solid. Now, not in every deck, and it isn't really a build-around and I think it'll be trash in control decks, but toss this into any deck that's keeping pressure on your opponent, and it just works.

    Posted in: News
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    posted a message on New Neutral Epic Card Revealed - Ashen Elemental

    Best one yet, IMHO. Secret Destruction is dead against most classes, but this is always at least a bit useful. A tech card that's a 3-mana 2/4 that does 2 to face could be a lot worse, but the upside is huge.

    Posted in: News
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    posted a message on New Neutral Epic Card Revealed - Ashen Elemental

    There's no Coldlight interaction. This only works on "next turn" and not "until the end of your next turn." Once your opponent passes the turn, Ashen Elemental is done.

    Posted in: News
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    posted a message on New Druid Rare Card Revealed - Plot Of Sin

    I mean, Landscaping has seen play at times when spell-token druid works. This is just better.

    Posted in: News
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    posted a message on New Warrior Epic Card Revealed - Burden Of Pride

    The only way that this starts to make sense to me is Infuse. That's a decent number of minions from one card to infuse something, at least for Warrior.

    That said, there hasn't yet been revealed enough of a payoff for Warrior Infuse. They just won't be better than Druid or such for a Sire Denathrius deck, and there aren't yet any class cards with Infuse.

    Posted in: News
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    posted a message on New Priest Legendary Card Revealed - The Harvester of Envy

    Priest was the original card stealing class. Rogue is encroaching on Priest identity, not the other way around.

    Posted in: News
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    posted a message on New Priest Legendary Card Revealed - The Harvester of Envy

    I hate it. On the one hand, it'll be really bad, since it's so incredibly slow, requires a tonne of set-up, and absurd RNG to actually work. On the other, when the stars align and something meaningful happens with it, it'll be epic-ly tilting. I don't think a card which is mostly bad but rarely incredibly frustrating for the opponent is a good kind of card to print.

    I like thief priest in general. Copying cards from an opponent is a really neat way to do long-term value, as well as skill testing, since you're trying to get the most out of cards which don't synergise with your deck.

    This, however... I just wish it didn't exist.

    Posted in: News
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    posted a message on New Rogue Epic Card Revealed - Ghastly Gravedigger

    I wish cards like this just didn't exist. I just don't think they're fun, regardless of how good or bad they are.

    But that's just like, my opinion, man.

    Posted in: News
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    posted a message on Yeah baby, aggro is dead with 40 hp

    What strikes me is how modest Renethal is. 40 HP is a nice buffer against aggro, but it doesn't auto-win against aggro, and there's a cost in terms of inconsistency and the dead draw of the 3/4.

    But there's just more of an equilibrium. You can play Murloc Shaman and Pirate Warrior. You can also play Curse Warlock.

    Posted in: General Discussion
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    posted a message on probability calculations for discover...

    It strikes me that this expression (7/8) * (6/7) * (5/6) can be simplified. The 7s and the 6s cancel, and you'd be left with 5/8.

    Generalizing, you'd have (n-1)/(n)*(n-2)/(n-1)*(n-3)/(n-2) or (n-3)/(n) being the chance of not getting the card you want, with n representing the number of candidates.

    But since we prefer the chance of getting the card we want, we could write this as 1 - (n-3)/n. This also can reduce to 1 - (n/n - 3/n), or just 3/n.

    Wow, I guess is that simple. I hadn't initially trusted it, but doing the math out... yeah, checks out.

    Posted in: General Discussion
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    posted a message on Patch Tomorrow - Stormscale Siren Removed in BG

    Way to miss the point. I know the wording is different, but even still, the mechanics of how one card functions relative to another is irrelevant.

    The point isn't that they're different, I'm musing on why the devs made those choices, and how things might have gone if they weren't. When designing Stormscale Siren, they chose to craft a wording and set of mechanics that it wouldn't function like Charlga or Necrolyte, and would instead scale incredibly well with Athissa, Critter Wrangler, or Eventide Brute. Would Naga have been overpowered if they had made Siren work like Charlie?

    I think there's something interesting to that question. The fact of different wording on Charlie and Siren isn't interesting to me. Mechanics work how they're programmed to work, and I honestly don't worry about it. This isn't a paper card game, where wordings have to be precise to settle disagreements between players.

    Posted in: News
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    posted a message on Patch Tomorrow - Stormscale Siren Removed in BG

    One thing I've noticed that makes Naga seem very strong: all the triggers for spell casting like Athissa worked with Siren, but Athissa didn't work with anything casting Bloodshards except shards themselves. Minions that indirectly used Bloodshards like Chargla don't trigger the Naga effects. Don't get me wrong, I think it's great for balance that stuff like Athissa doesn't work with auto-cast bloodshards.

    Mostly, I just wonder if Naga would have been noticeably more balanced if Stormscale Siren's effects were the same way--they didn't trigger any extra effects.

    Well, moot point now.

    Posted in: News
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    posted a message on Expansions needs a playtest / ptr / beta
    Quote from FoolsandCorpses >>

    Blizzard doesn’t care, all they are interested in is making money…

    That's not a reason against doing a PTR. Hearthstone isn't a product where a player has to pay the entire up-front cost to play. There's the pre-order bundles, but doing PTR and extensive bug and balance testing could lead to *more* sales.

    To be sure, they're only in it for the money. But could they make more money with a better product? Maybe.

    Posted in: General Discussion
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    posted a message on New Ranked Season - April 2022 & Card Back

    Yeah, the "Not Yet Veiwed" feature never works for me. It'll show cards I opened months ago.

    Posted in: News
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    posted a message on New Mage Rare Card Revealed - Trench Surveyor

    There never used to be a real difference between cards at the bottom of your deck and cards which are randomly placed through your deck. There are a few things these days that manipulate deck order, but other than that--bottom 3 is identical to a random 3.

    The relevant difference between Sightless Watcher and Dredge mechanics: the cards at the bottom of your deck stay at the bottom of your deck. Two good cards down there? Use a second Dredge to get both. You might have cards which add more to the bottom, so you know you can Dredge them. Lorekeeper Polkelt orders a deck. Sightless Watcher doesn't have that consistency. However, that consistency is a double-edged sword. If you Dredge and find nothing useful, a second Dredge also probably won't find anything better. Playing Sightless Watcher twice (maybe over two turns) is unlikely to give you the same cards each time.

    It's really hard to say if the Sightless Watcher effect or the Dredge effect is better.

    But this Trench Surveyor here is better, since it can draw. 2 mana 3/2 draw is really good. This is conditional draw, but Dredge is still a perk if it doesn't hit a mech.

    Posted in: News
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