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    posted a message on Thief classes

    Because Priest-theiving is actually good (or close enough to it) and Rogue is mostly bad.  No one cared about Thoughtsteal when it was bad.  No one cared about Shifting Shade.  Folks cared about Drakonid Operative because it was a strong card (5/6 + Discover for 5).

    Plus, plenty folks just hate Priests without a reason.

    Posted in: General Discussion
  • 0

    posted a message on First attack is too important
    Quote from sagkeus >>

    How about a simple solution, that would reduce randomness: Let player with LEAST minions start. So if you your build is really dependent of the first attack, just sell one minion. The first attack benefit would be balanced with  having less minions.

     This is the only even remotely close to good idea I've ever read anyone suggest with regards to first attack.  Being down a minion is a massive disadvantage in terms of on-board effect, so maybe that'd balance things out.

    I think it'd be interesting to see it tested, but it certainly would need testing.  Maybe it would actually be too strong--sell the buff-slot minion each time to go first, and you won't really be losing anything of value.

    Certainly it's worlds better and closer to fair than "let the player with the lower health go first" or "alternate between going first and second" which would be incredibly toxic and bad.

    Posted in: Battlegrounds
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    posted a message on This combo seems problematic to me.

    It's two cards and 7 mana to eliminate one enemy minion.  Tickatus, however, was five cards destroyed for 6 mana, with repeat potential due to Y'Sharj.

    New version is not even close. I'll be too much mess in the deck, too much work, for very low payoff.  I'd say that Felsoul Jailer is the ideal spot for disruption to be.  It exists, but it's not good.

    Posted in: General Discussion
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    posted a message on Dust Economy Rant (in response to today's Blizzcon Q&A )
    Quote from D_Lord >>
    Quote from sadonj >>

    The game is affordable even without spending money.

    It can get boring to have everything and I prefer Arena/Duels anyway. Speaking of these modes...

    Quote from thebitterfig >>

    A slight sprinkling of dust through normal gameplay would just feel better.

     This is literally what happens in these modes. And I gotta say that I absolutely hate 25 dust rewards instead of 25 gold (and I am sure I am not alone). Then again, you probably meant on top of the gold acquisition. I am down for 10 extra dust per pack you open, let's do that! Reminds me of another certain card game I used to play where you got free dust for 1 uncommon with every pack. If they did that in HS, the game would make no more money.

     I'm talking a little both/and, but never that much.  As CrRsAdAx says in the next post, 50 dust per gold-bundle in the progression is only around enough for one legendary card's worth of dust for the entire season's journey.  That's not a game-shattering amount of dust.

    As to Gold vs Dust for Arena/Duels, it makes sense to prefer gold, since those aren't dust-based modes.  For someone playing standard/wild, having a little more of a dust sprinkle for normal progression is going to feel a bit better.  Folks always loved the Fire Festival, when quests gave dust as well as gold for a few weeks.

    As to 5-20 dust randomly per pack, well... the average right now is 100 dust per pack, just about.  It that was 105-110 per pack, that's not a huge difference to the total dust economy.  A lot smaller than going to 300/1200 for Epic/Legendary crafting.  A bit more than 5% extra dust out of packs isn't going to crash pack purchases.  C'mon, it won't.

    But it'd make a player on a small budget feel like they could get a bit further, a bit faster, destroying a couple fewer cards.

    Posted in: General Discussion
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    posted a message on Dust Economy Rant (in response to today's Blizzcon Q&A )
    Quote from CrUsAdAx >>
    Quote from thebitterfig >>

    What I'd like is at least a little dust in each pack, and each progression landmark.  I'd have said quest, but that's not really how quests work anymore.  Doesn't have to be a lot.  Randomly 5-20 dust per pack, and when progression gives you gold, something like a fixed 10-20% of that in Dust value (250g + 25-50 dust).  That's not a tonne, but it'd help alleviate the feeling of having to disenchant cards to make other cards.

    Getting more dust from DE'ing cards, or having cards cheaper to craft (1200 dust Legendaries, for example), wouldn't be something I'd be mad about, but it still leaves in the FeelsBadMan of having to delete cards to make more.  I'd rather see something different.  A slight sprinkling of dust through normal gameplay would just feel better.

     This. If they add 50 dust to all the gold bag rewards on the track (there are 33) players would get a legendary worth of dust for completing the reward track. 

    I know that they don't like giving players just resources and rather want to give away actual cards/packs as rewards but giving them small amounts of dust on the reward track would allow players to work better towards a specific card or deck that they want to play. Do you need a specific epic from an older set? In x amount of xp you'll be able to craft it instead of having to buy a bunch of old packs or disenchant half your collection. 

     I mean, realistically, 1 legendary per season isn't going to be enough for most players, and folks will DE stuff in their collection.  But having that outlet, having a bit more dust tick up just by playing a lot, will make a bigger impact in how a player experiences the game than it'd cost Blizzard in Dust.

    Posted in: General Discussion
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    posted a message on Dust Economy Rant (in response to today's Blizzcon Q&A )

    What I'd like is at least a little dust in each pack, and each progression landmark.  I'd have said quest, but that's not really how quests work anymore.  Doesn't have to be a lot.  Randomly 5-20 dust per pack, and when progression gives you gold, something like a fixed 10-20% of that in Dust value (250g + 25-50 dust).  That's not a tonne, but it'd help alleviate the feeling of having to disenchant cards to make other cards.

    Getting more dust from DE'ing cards, or having cards cheaper to craft (1200 dust Legendaries, for example), wouldn't be something I'd be mad about, but it still leaves in the FeelsBadMan of having to delete cards to make more.  I'd rather see something different.  A slight sprinkling of dust through normal gameplay would just feel better.

    Posted in: General Discussion
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    posted a message on Darkmoon Prizes are gone

    I think the prizes were cool, but I'm also glad to see them go.  It'll be sweet as time passes, when perhaps different events show up in a similar way (some kind of a Fire Festival, or Hallow's End), but also when the Darkmoon Faire comes to town again and we get these specific prizes back.

    Posted in: Battlegrounds
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    posted a message on The New Core Set Revealed Cards - Old, New and Reimagined.

    I like the design on new Ysera and Deathwing, but new Malygos doesn't really do it for me.  Don't get me wrong, I'm glad to see +5 spell damage go away.  But drawing spells from your own deck is often kinda bad (Vashj Prime, for example), and doesn't seem nearly as good as Ysera.  I'm sure someone will build some nutty combo with him, but he just seems less interesting than the other two revamped dragons we've seen.

    Posted in: News
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    posted a message on The New Core Set Revealed Cards - Old, New and Reimagined.

    About time with lifesteal on these not-quite-lifesteal cards.  I recall getting flamed once for saying that it was odd that Drain Life and Holy Fire weren't slightly changed to be lifesteal.

    Posted in: News
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    posted a message on Tickatus is good or bad for this game because...

    Bad.

    Deck Destruction, while mostly useless in most games, is a pretty toxic and unfun mechanic for a lot of folks, and should be really rare.  I think Gnomeferatu and Rin/Azari are acceptable, because they're either significantly weaker, or significantly slower.  Tickatus is too much deck destruction, too fast and too easy.

    It's not about Tickatus being OP (the decks that use Tick aren't that good), but more about him being too easy of a hard-counter to certain deck types.  I think the game would be better if Warlock had a different tool to extend their staying power in control matchups.

    Posted in: General Discussion
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    posted a message on Should they add a "I dont want to grind to legend but still rank feature"

    Just play the decks you want to play.  If everyone else is playing cancer, presumably your rank will tank, and eventually you won't have to play against the same cancer anymore.

    Posted in: General Discussion
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    posted a message on How does someone THIS bad get THIS close to winning?

    Tickatus is indeed bullshit (not OP, just toxic), but like, that's no excuse to be an a-hole.

    Posted in: General Discussion
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    posted a message on Firewall exploit
    Quote from ZCFlayer >>

    What's unfair is depending on your battle animations and length some players get more time than others. Turn time should be a fixed amount. People using this exploit are just ensuring a fair timer, everyone should do it.

     Yes and no.  Long combats can eat into time, and it'd be great for Bliz to fix that.  Exploit doesn't just equalize the game with those who have normal-length combats, it gives a substantial and unfair bonus.

    Adding a longer minimum turn length would probably be a really good thing for the game, but capping the maximum so that FW Exploiters don't gain a benefit over folks who aren't cheating is more important.  However, why not both?

    Posted in: Battlegrounds
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    posted a message on Firewall exploit

    Sure, changing Khadgar removes a lot of the incentive to firewall exploit, but even without that, Pirates and Elementals can benefit substantially from extended turn times.

    Simplest answer might be to lower any maximum turn length there is, so that someone who firewall DCs won't get a longer turn than a normal player.

    Posted in: Battlegrounds
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    posted a message on Paladin is so disgusting right now

    I feel like this isn't wrong--ramp Paladin is kind of disgusting--but it's also the garbage days of the Year of the Phoenix rotation.  Paladin has often been bad, it's got a deck which is too good for the moment, and won't last much longer.  I'd guess it's probably not worth an emergency nerf.

    Posted in: General Discussion
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