Chain Heal 1Restore {0} Health to a
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Chain Heal 2Restore {0} Health to a
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Chain Heal 3Restore {0} Health to a
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Chain Heal 4Restore {0} Health to a
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Dinner Time 3Eat 3 Bananas and
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Elementary! {0}Give a character Divine Shield.
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Elementary! 1Give a character Divine Shield.
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Elementary! 2Give a character Divine Shield.
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Elementary! 3Give a character Divine Shield.
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Elementary! 4Give a character Divine Shield.
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Embark on the Quest! 1Give all your characters on your battlefield and bench +{0}/+{1}.
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Embark on the Quest! 2Give all your characters on your battlefield and bench +{0}/+{1}.
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Embark on the Quest! 3Give all your characters on your battlefield and bench +{0}/+{1}.
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Embark on the Quest! 4Give all your characters on your battlefield and bench +{0}/+{1}.
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Embark on the Quest! 5Give all your characters on your battlefield and bench +{0}/+{1}.
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Enveloping Mist 4Gain Taunt this turn,
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Faerie Breath {0}Deal {0} damage. Give your lowest Health Merc on your bench +3/+{1}.
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Faerie Breath 1Deal {0} damage. Give your lowest Health Merc on your bench +3/+{1}.
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Faerie Breath 2Deal {0} damage. Give your lowest Health Merc on your bench +3/+{1}.
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Faerie Breath 3Deal {0} damage. Give your lowest Health Merc on your bench +3/+{1}.
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Faerie Breath 4Deal {0} damage. Give your lowest Health Merc on your bench +3/+{1}.
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Guiding Path {0}Restore @ Health to all friendly characters. Advance the Golden Monkey one step.
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Guiding Path 1Restore @ Health to all friendly characters. Advance the Golden Monkey one step.
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Guiding Path 2Restore @ Health to all friendly characters. Advance the Golden Monkey one step.
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Guiding Path 3Restore @ Health to all friendly characters. Advance the Golden Monkey one step.
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Guiding Path 4Restore @ Health to all friendly characters. Advance the Golden Monkey one step.
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Ironbark {0}Gain Taunt this turn.
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Ironbark 1Gain Taunt this turn.
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Ironbark 2Gain Taunt this turn.
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Ironbark 3Gain Taunt this turn.
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Ironbark 4Gain Taunt this turn.
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Mark of Nature 1Choose One - Give a character +2 Attack; or +4 Health.
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Mark of Nature 2Choose One - Give a character +4 Attack; or +8 Health.
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Mark of Nature 3Choose One - Give a character +6 Attack; or +12 Health.
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Primal Power {0}Give a friendly Beast +@ Attack and Immune while Attacking this turn.
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Primal Power 1Give a friendly Beast +@ Attack and Immune while Attacking this turn.
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Primal Power 2Give a friendly Beast +@ Attack and Immune while Attacking this turn.
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Primal Power 3Give a friendly Beast +@ Attack and Immune while Attacking this turn.
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Primal Power 4Give a friendly Beast +@ Attack and Immune while Attacking this turn.
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Riptide {0}Deal @ damage to an enemy. After an enemy Attacks this turn, repeat this damage.
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Riptide 1Deal @ damage to an enemy. After an enemy Attacks this turn, repeat this damage.
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Riptide 2Deal @ damage to an enemy. After an enemy Attacks this turn, repeat this damage.
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Riptide 3Deal @ damage to an enemy. After an enemy Attacks this turn, repeat this damage.
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Riptide 4Deal @ damage to an enemy. After an enemy Attacks this turn, repeat this damage.
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Thunderclap {0}Deal {0} damage to all enemies, then reduce their Attack by {1} this turn.
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Blessing of the AncientsTwinspell
Arguably the cutest blessing. |
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Blessing of the AncientsGive your minions +1/+1.
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Charged CallDiscover a @-Cost
You have a collect call from "AL'AKIR, LORD OF AIR AND THE FOUR WINDS." Do you accept these charges? |
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Claws of TerrorDeal 1 damage to a random enemy minion. Repeat 4 times.
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Deadly Weapons 101Give your weapon +2/+2. Combo: Also give it Poisonous.
Deadly Weapons 102 was canceled due to low enrollment. |
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Elemental DestructionDeal 4-5 damage to all minions. Overload: (2)
I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do? |
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EnsmallenReduce the Cost and Attack of minions in your deck by (1).
Come on, you know- I ensmallen, you ensmallen? He she me Ensmallen? Ensmallogy: the study of ensmallening?! IT'S FIRST GRADE. |
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Evolving SporesAdapt your minions.
The most powerful mushrooms are commonly found in boxes marked with "?". |
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Feral SpiritSummon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Spirit wolves are like regular wolves with pom-poms. |
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Feral SpiritSummon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Spirit wolves are like regular wolves with pom-poms. |
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Flash of LightningDraw a card.
FLASH! AAAAAAAAA |
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Frost Lotus BlossomDraw 2 cards. |
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Frost Lotus SeedlingDraw 1 card.
Really bad flavor text. <i>(Blossoms in 1 expansion.)</i> |
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Fungal FortunesDraw 3 cards. Discard any minions drawn.
Far superior to a beanstalk boondoggle. |
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Healing RainRestore 12 Health randomly split among all friendly characters.
It's filled with electrolytes! |
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Healing TouchRestore 8 Health.
8 Health, no waiting. |
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Healing WaveRestore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings. |
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Healing WaveRestore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings. |
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HexTransform a minion into a 0/1 Frog with Taunt.
If you Hex a Murloc... it really isn't much of a change, is it? |
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HexTransform a minion into a 0/1 Frog with Taunt. |
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HexTransform a minion into a 0/1 Frog with Taunt.
If you Hex a Murloc... it really isn't much of a change, is it? |
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InfestGive your minions "Deathrattle: Add a random Beast to your hand."
The best part is the look on their face when you jump out of the cake! Err… corpse. |
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Jade BlossomSummon a{1} {0} Jade Golem. Gain an empty Mana Crystal.@Summon a Jade Golem. Gain an empty Mana Crystal.
Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy. |
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Jade LightningDeal 3 damage. Summon a{1} {0} Jade Golem.@Deal 3 damage. Summon a Jade Golem.
Jade Lightning, goooo Jade Lightning! |
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Jade LightningDeal 3 damage. Summon a{1} {0} Jade Golem.@Deal 3 damage. Summon a Jade Golem.
Jade Lightning, goooo Jade Lightning! |
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LandscapingSummon two 2/2 Treants.
We'll put a happy tree right here... and give him a little friend. |
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LandscapingSummon two 2/2 Treants.
We'll put a happy tree right here... and give him a little friend. |
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Lightning BreathDeal 4 damage to a
Recipe: One dragon, four wool socks, thick shag carpet. |
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Lightning StormDeal 3 damage to all enemy minions. Overload: (1)
An umbrella won't be effective, I'm afraid. |
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Lightning StormDeal 3 damage to all enemy minions. Overload: (2)
An umbrella won't be effective, I'm afraid. |
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Lightning StormDeal 3 damage to all enemy minions. Overload: (1)
An umbrella won't be effective, I'm afraid. |
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Mark of NatureChoose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druids call it the "Mark of Nature." Everyone else calls it "needing a bath." |
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MulchDestroy a minion.
Is this a noun or a verb? We will never know. |
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Mutating InjectionGive a minion +4/+4 and Taunt.
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Nature's ChampionReturn a friendly minion to your hand and give it +5/+5.
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Pendant of EarthDiscover a minion
Eaaaarrrrthhhhhh Pendaaaannnttttt Poweeerrrrrrrrrrr!!!!!!!! |
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Plot of SinSummon two 2/2
It's a great plot, but it's riddled with holes. |
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Plot of SinInfused
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Primordial WaveTransform enemy minions
A primordial hello to you too! |
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Rest and RelaxationDraw two minions. Gain Armor equal to their combined Health.
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Revive PetDiscover a friendly Beast that died this game. Summon it.
Best friends never really leave. |
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Seaweed StrikeDeal 4 damage to a minion.
Even as mechs, fish will still end up wrapped in seaweed. |
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Serpentshrine PortalDeal 3 damage.
This is why you never flush a three-cost minion. |
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Serpentshrine PortalDeal 3 damage.
This is why you never flush a three-cost minion. |
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ShellshotDeal 3 damage to a
Precision over accuracy. |
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Soul of the ForestGive your minions "Deathrattle: Summon a 2/2 Treant."
"Reforestation" is suddenly a terrifying word. |
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Soul of the ForestGive your minions "Deathrattle: Summon a 2/2 Treant."
"Reforestation" is suddenly a terrifying word. |
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StormstrikeDeal 3 damage to a minion. Give your hero +3 Attack this turn.
When your phone is at 5%. |
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Tidal SurgeLifesteal
Also good for removing pesky stains. |
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Tidal SurgeLifesteal
Also good for removing pesky stains. |
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Turn the TidesGive your hero +3 Attack
T I D E S |
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Wild SpiritsSummon two different
Wait, this card just released! It should be Standard Spirits! |
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Ancient EnduranceGain Taunt for 1 turn.
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Banana Split {0}Summon a copy of a Beast, give it Windfury and Rush. It dies at the end of the turn.
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Chum BucketFill your board with Random Darkshore Murlocs.
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