great deck im 8/1 with it , lost only against a murloc wl with good start. Twinbow Terrorcoil is great can be used for alot of face damage.
- Spiderwilliam13
- Card Design Champion
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Member for 7 years and 10 months
Last active Thu, Apr, 25 2024 19:27:15 -
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Fabianos posted a message on Year of Hydra Quest HunterPosted in: Year of Hydra Quest Hunter -
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GerVez0512 posted a message on Weekly Card Design Competition 9.11 - Discussion TopicPosted in: Fan CreationsNow i got another idea:
She is meant to be played in combo with Myra's Unstable Element, Augmented Elekk and to be followed up with Academic Espionage. Fantastic treasure is Marin the Fox's treasures: Golden Kobold, Zarog's Crown, Tolin's Goblet and Wondrous Wand.
Here is my older idea:
So, which one do you like the most?
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Kovachut posted a message on Speculation Thread: New Expansions in 2018Posted in: General Discussion2nd picture - maybe you are right. I kinda see it as the eco-dome in Netherstorm. Or maybe an expansion around Netherstorm itself.
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CrystalRage posted a message on Shooting StarPosted in: Shooting StarIt's Arcane Missiles, but it actually hits minions.
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Beatreema posted a message on Whizbang the WonderfulPosted in: Whizbang the WonderfulRenounce Darkness again , I will craft it golden just for fun .
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Xynot posted a message on Today's pack openingPosted in: General DiscussionQuote from Spiderwilliam13 >>Thank you. I'm opening about 100 packs and have enough dust to craft three legendaries (or 2 if I want a golden Prince Liam or Toki, Time-Tinker) hopefully I get at least 3 legendaries out of packs.
That would be quite the Toki Toki panic. -
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Trimutius posted a message on Voodoo DollPosted in: Voodoo DollCan be pinged with hero power in Mage.
Can be pinged with DK hero power in:
Mage, priest, Warlock, WarriorFollowing standard cards kill it immidiately or "enable" it (I don't include the ones that would be a waste or were never used, I do include any Witchwood cards though, as we don't know for sure whether those are good or bad, But I don't assume that card would just be included to enable the doll, it should be useful even without the doll, also only 7 or less mana.):
Druid:
Moonfire - reduces combo potential, but hey druids lack big removal
Wrath
Lesser Jasper Spellstone
Hunter:
Flanking Strike
Houndmaster Shaw
Mage:
Dragon's Fury
Paladin:
Spikeridged Steed - silence bait, but oh well
Priest:
Shadow Word: Pain - this cards often useless in late game, this guy might make it relevant
Holy Smite
Auchenai Soulpriest - need to combine with hero power or Circle of Healing
Spirit Lash
Holy Water - it would work kinda
Rogue:
Backstab
SI:7 Agent
Doomerang - what if you haven't buffed your Kingsbane enough yet.
Cheap Shot
Shaman:
Fire Elemental - rather than dealing 3 damage you get a guaranteed kill for just 3 extra mana
Warlock:
Hellfire
Mortal Coil
Shadowflame
Demonfire - +2/+2 is sometimes not enough.
Ravenous Pterrordax - might be too slow for zoo though
Defile
Lesser Amethyst Spellstone
Dark Pact
Lord Godfrey - well the huge one can survive, also activator both ways
Warrior:
Whirlwind
Brawl
Slam - for emergencies
Shield Slam - sometimes you just don't have enough armor
Inner Rage - well I mean Doll can be kinda a backup for Execute in this combo decks
Blood Razor
Deadly Arsenal - probably a bad combo, but we don't know yet
Warpath
Neutral:
Baron Geddon - though you probably still just want to ping with your Jaina instead, but works for emergencies.
Defender of Argus
Wild Pyromancer - needs a spell though
Fire Plume Phoenix
Spiritsinger Umbra -
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Likafoss posted a message on Weekly Card Design Competition 7.09 - Submission TopicPosted in: Fan Creations"Daydreaming is planning ahead at its brightest."
Your first thoughts may be Explore Un'Goro !! but this is entirely different. It changes the cards in your hand instead so you can immediately use them for one, and two, this can be an excellent addition to Miracle Rogue archetypes as Gadgetzan Auctioneer , Arcane Giant , and Edwin VanCleef love cheep spells. I would pick this in the Arena format as well as a backup plan and a great way to make use of your weak early minions in the later stages of the game.
You can often turn a garbage hand into something playable, and even get yourself out of a sticky situation for just a few mana.
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ColinthePyro posted a message on Weekly Card Design Competition 7.09 - Submission TopicScourge Warrior:
Warriors of the Frozen Wastes.... Rise.
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Most dragon synergy with Druid is gone but I can see this doing okay in wild or whatever. It's Druid so it'll be broken as shit.
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Requirements seem easy and manacheating 7 mana seems pretty good. I dig it.
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I personally think Barbaric Sorceress should have its rarity changed from Common to Epic, Not to make it more valuable for dusting or to make it less common to find in standard packs so less people can find it but because I feel like it's effect is unique enough to warrant an epic gem.
I feel like in the past epic gems were given to cards that maybe weren't the most powerful, but the most unique of their respective set/class, a card that stood on it's own and couldn't be substituted (at least until they restrained it a few years later to make it powerful enough to keep up with the current meta). Barbaric sorceress fits the bill for me as it's brand of netural disruption/spell mana cheat is something not seen by the other cards in the Voyage To The Sunken City Set.
Anyways those are just my random thoughts on a card I see in every Mage deck these days used to cheat out an early Drakefire Amulet and summon a Kalecgos and Deathwing the Destroyer (I pray for death but it will not come). Let me know your thoughts!
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So this mode is just plain broken; the dyes don't work on the eggs properly and any class that summons minions instantly wins.
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12 attack Mchazod on turn 6... fuck this noise.
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I'm just glad Murozond is finally a card.
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Stone is heavy to carry around everywhere, it's much easier to rest.
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It's like a trick candle. You blow it out and then you die... that's the trick.
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I'm going to compare this card to Cursed Castaway from Witchwood. More health on a rush minion is good and gives it some stickiness if it fails at removal, some classes have stronger minions then others so whether or not they're stronger than a typical combo card remains to be seen. I think this card definitely has potential and will see play.
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Professional net decking except you can never pull of the combo and get countered instantly. Teeth grindingly frustrating to the highest degree.