If you don't have the dust to spare don't do it, it's not worth the investment.
I crafted one and is fun, but that's all, it looks nicer but let's be honest, PM isn't a card that will be competitive any time soon.
Also don't let people call you names for wanting to play or do something, they are just in need of feeing better about themselves, do what you like and play how you like! It's a game after all, keep in check the things that really matter and don't listen to people trying to tell you how wrong you are at a video game.
1
...I don't get it. This is basically a worse version of Possessed Lackey which was meant to draw big demons with high costs like Doomsayer and Voidlord. For 8 mana and sub-par stats there's really no benefit to playing this card to keep your board full, especially if this gets silenced.
3
I like the evolution mechanic for Shaman, but I was hoping for a more elemental based legendary effect. You have no control over what legendaries you get and no way to predict what they might be, and for a lot of them you can't even use their battlecries or other effects. Even with a board full of minions who knows whether this card is worth its cost at 7 mana?
I don't hate this card, but I don;t have high hopes for it either.
2
Rogue is one stop further to having Infinite Value.
3
So many Shaman spells above or at 5 mana are devastating. This card is going to be amazing.
2
Wow look at that, a card with Overload and Elemental synergy that has a good effect, finally.
3
Man Fiery War Axe keeps getting worse and worse as time goes on... anyways, since you have control over when the deathrattle goes off in most cases, this could be a very good way to trigger deathrattles without actually having to give up a minion. Very cool.
-1
It's a Shadow Essence that fits in an Odd Priest Deck. Harder to pull off, but definitely playable and worth putting in a deck, especially for buffing low level minions with good effects.
2
More Big Druid support. Drawing 4 cards for 4 mana is really good, and especially if these are combo pieces for the deck. Also call me crazy but maybe we'll finally see some synergy for Giant Anaconda? Just a thought.
3
Could be seen as a worse version of Arcane Explosion but offers more precise board control for Mage. With a little bonus Spell Damage this becomes a better, cheaper version of Powershot so yeah, i'm excited abut this card.
11
Oh wow, a spell damage minion with actually decent stats. I knew you could do it Blizzard.