Twinbow Terrorcoil
Card Text
Battlecry: If you've cast a
spell while holding this, your
next spell casts twice.
Flavor Text
Two shots. Two kills.
Battlecry: If you've cast a
spell while holding this, your
next spell casts twice.
Two shots. Two kills.
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Mistermath's Card Ratings for Voyage to the Sunken City:
7/10
Well then. It seems like all that was needed to fix the Trump 1 star custom HS rating was to add a little wave particle effect to the hero portrait. Anyhow, cheating mana is really scary, and this doesn't need to stick on the board to do it. Twinbow interestingly enough doesn't see play in the current quest hunter deck, perhaps because it's too slow, and it's one of the lowest winrate options in face hunter. Perhaps, then, the real home for this is some sort of value hunter in the future, as the effect is still inherently powerful. Imagine if Call of the Wild had been in standard with this!
How will it interact with secrets? Will the Battlecry's effect wait for another spell? Will the secret "use up" the effect but actually cast only once, or will it double the secret? And if the latter is true - will the doubled secret trigger separately for two separate instances (e.g. Explosive Trap triggering on two different attacks) or trigger twice on the first event?
the same secret cant be cast twice at the same time, if you used Solar Eclipse for example and then a secret it won't put it into play twice.
That's a shame, but I thought it was the most likely way. Wel...
awesome art, awesome card^^
This is really really REALLY good, even if the set up is a bit convoluted. Aimed Shot turns into a 10 damage bomb.
And the spell will count twice for the Hunter quest.
How will this work with Piercing Shot. If the minion has 3 health, Piercing Shot would normally do 3 damage (6 minus 3). I might be wrong, but I think in game the minion would go to -3 health before it died. Would the second Piercing Shot then do 9 damage (6 minus -3), just another 3 or fizzle because the target is already dead?
fizzle most likely.
I'm not so sure that it would Fizzle.....
If you cast a damage spell on a minion twice it will not die until both spells are cast...
EXAMPLE = If you double cast a Lightning Bolt on a 1/1 minion, it will reduce to -2 health after the first hit and reduce to -5 health after the second hit. Then the minion will die.
When you cast Piercing Shot on a minion with less than 6 health, it does not reduce to a negative, but rather to 0 health.
Given this info, I would assume that if you double cast a Piercing Shot on a 1/1, the first hit would deal 1 damage to the minion and 5 damage to enemy face, then the second hit would deal 0 damage to minion and 6 damage to face. Total of 11 face damage.
That is kinda scary if it indeed works that way.... you could target a 6 health minion, kill it, and still deal 6 damage face.