• 3

    posted a message on Eternium Rover

    Man, mech warrior seems like it's going to become a pretty viable deck.

    Posted in: Eternium Rover
  • 2

    posted a message on The Boomship

    Three minions from your hand for 9 mana, depending on the cost and power of those minions (as well as circumventing negative battlecries) this could be insanely cost effective.

    Posted in: The Boomship
  • 3

    posted a message on Boommaster Flark

    Helps protect from board clears, 8 damage to the face, some Magnetic synergy, and deathrattle synergy. This could be really cool.

    Posted in: Boommaster Flark
  • 3

    posted a message on Star Aligner

    When we had Fight Promoter it didn't see any constructed play, this card has a better Battlecry and more balanced stats but the conditions are still pretty awful. I think people will be trying their hardest to get this card to work and it will turn into an absolute mess.

    But... Overload Shaman, x2 Snowfury Giant, Sapphire Spellstone, Murmuring Elemental, and Star Aligner seems like a cool combo.

    Posted in: Star Aligner
  • 3

    posted a message on Cybertech Chip

    Infest, but instead of Beasts it's Mechs. While I liked Infest, I don;t know a ton of people who used it and Hunter has way better Beast Synergy than they do Mech synergy (at least for the moment) so I don't see this being a popular card.

    Posted in: Cybertech Chip
  • 3

    posted a message on Celestial Emissary

    Ooh! This is the kind of spell damage synergy I want to see for Mage. It doesn't require you to play an awkwardly statted minion and it's cheap enough to combo into a bunch of smaller spells to make it easier to take out bigger targets. Arcane Missiles and Frostbolt become more powerful and reliable and Blizzard turns into a freezingFlamestrike. This is a really useful card.

    Posted in: Celestial Emissary
  • 5

    posted a message on Weaponized Piñata

    It gives random legendaries... I want. I know people will bash the whole random legendaries effect but all it takes is one or two extra legendary cards in your deck to really turn the game in your favor. It's why I still love Prince Malchezaar and crafted a golden copy of him. He didn't work every time but when he delivered, he really delivered, and I think this card will be the same way.

    Posted in: Weaponized Piñata
  • 3

    posted a message on Dr. Boom, Mad Genius

    I know what legendary i'm crafting. Like Hagatha the Witch before him,this hero card is unique with a good battlecry and a very flexible hero power (5 of them in this case) I could see this card really boosting the power of Mechs and being good for Warrior in general. Real good stuff.

    Posted in: Dr. Boom, Mad Genius
  • 2

    posted a message on Omega Agent

    Effect is okay, but it looks like more of a Rogue card than a Warlock card. Really wanted to see an Omega Demon on the field, would have been so cool.

    Posted in: Omega Agent
  • 2

    posted a message on Reckless Experimenter

    Kind of like Auchenai Soulpriest in that it changes the way a deck operates, I could see this being useful for quick deathrattle effects but bad for keeping minions with actually decent stats alive. Still tons of potential though.

    Posted in: Reckless Experimenter
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