If you don't have the dust to spare don't do it, it's not worth the investment.
I crafted one and is fun, but that's all, it looks nicer but let's be honest, PM isn't a card that will be competitive any time soon.
Also don't let people call you names for wanting to play or do something, they are just in need of feeing better about themselves, do what you like and play how you like! It's a game after all, keep in check the things that really matter and don't listen to people trying to tell you how wrong you are at a video game.
3
Man, mech warrior seems like it's going to become a pretty viable deck.
2
Three minions from your hand for 9 mana, depending on the cost and power of those minions (as well as circumventing negative battlecries) this could be insanely cost effective.
3
Helps protect from board clears, 8 damage to the face, some Magnetic synergy, and deathrattle synergy. This could be really cool.
3
When we had Fight Promoter it didn't see any constructed play, this card has a better Battlecry and more balanced stats but the conditions are still pretty awful. I think people will be trying their hardest to get this card to work and it will turn into an absolute mess.
But... Overload Shaman, x2 Snowfury Giant, Sapphire Spellstone, Murmuring Elemental, and Star Aligner seems like a cool combo.
3
Infest, but instead of Beasts it's Mechs. While I liked Infest, I don;t know a ton of people who used it and Hunter has way better Beast Synergy than they do Mech synergy (at least for the moment) so I don't see this being a popular card.
3
Ooh! This is the kind of spell damage synergy I want to see for Mage. It doesn't require you to play an awkwardly statted minion and it's cheap enough to combo into a bunch of smaller spells to make it easier to take out bigger targets. Arcane Missiles and Frostbolt become more powerful and reliable and Blizzard turns into a freezingFlamestrike. This is a really useful card.
5
It gives random legendaries... I want. I know people will bash the whole random legendaries effect but all it takes is one or two extra legendary cards in your deck to really turn the game in your favor. It's why I still love Prince Malchezaar and crafted a golden copy of him. He didn't work every time but when he delivered, he really delivered, and I think this card will be the same way.
3
I know what legendary i'm crafting. Like Hagatha the Witch before him,this hero card is unique with a good battlecry and a very flexible hero power (5 of them in this case) I could see this card really boosting the power of Mechs and being good for Warrior in general. Real good stuff.
2
Effect is okay, but it looks like more of a Rogue card than a Warlock card. Really wanted to see an Omega Demon on the field, would have been so cool.
2
Kind of like Auchenai Soulpriest in that it changes the way a deck operates, I could see this being useful for quick deathrattle effects but bad for keeping minions with actually decent stats alive. Still tons of potential though.