A powerful tool for fast decks and a new tool for mill rogue. Also rogue 'healing'!
10
A powerful tool for fast decks and a new tool for mill rogue. Also rogue 'healing'!
8
I was going to make her a 3 mana but I just like the card and feel of it if it's left at two mana, and after all, warlock is the class for big and powerful demons right?
Flavor Text: 'You wouldn't believe how much she spends on manicures.'
8
Umm... why is the sun falling?
8
So whats on the menu today chef?
16
Submission posted. Represents Evolution Master. Enhances. Improves. Master of Evolution inferior. Votes necessary.
4
Here are the three abilities you can discover :
(Here's the token that belongs to Biotic Field):
5
Summon : Cheers love, the calavary's here!
Attack: Got'cha something!
Effect: Just in time!
Death: the usual screaming
38
"Stay awhile and listen!"
25
Fill you hand with Evolve s
Oh no! 9 Mana 3/3. Well, if you play it on turn 10, you could actually just evolve it into a 10 drop funny enough.
11
Did you like the randomness of Yogg-Saron, Hope's End ?
Of course you did!
So you're gonna LOVE this!
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1
I just found this threat and i'm reminded of some Hearthsone cards I made a while back. A lot of them are weak and don;t hold up but there are some I quite like.
3
So basically, you can discover a Gorehowl but give your opponent 7 armor and your opponent can discover a Fiery War Axe and only give you 3 armor.
1
Just to clarify this means that if you discover a Gorehowl you give your opponent 7 armor but if they get a Blood Razor you only get 2 armor. There's also the possibility that this can get broken if you discover Bladed Gauntlet but I don't know.
I like that this gives both you and your opponent options but I don;t know if it's too strong or if the cost is too high.
1
Cool name, bad card. Not enough good mechs with deathrattle outside of Spider Bomb that I can think of so combined with high costs and bad stats it doesn't really work for me.
6
Oh look, it's the exact same broken aggro decks... but faster.
1
1
Shooting Star but with an extra step. I do wish this was a 3 cost card because then it could benefit from odd mage synergy.
1
Arguably a better version of Free From Amber because Taunt & Divine Shield are worth 2 mana and if we get some good 6 mana minions then the Taunt gets even better.
2
So a potential 24 damage with 7 pirates and 6 mana. A little unlikely but with 2 or more pirates this is already better than Avenging Wrath. I love it
1
What if Savagery was a minion and potentially good?