I was curious to see what type of deck people enjoyed playing that they find difficult but rewarding?
I have a mill deck I use in Wild. I find this type of deck so rewarding since you need to often calculate your last two or three turns. I find you don't see it often but when played right (drawing the proper cards of helps of course) it is so satisfying. There is nothing better than playing someone that thinks they have you beat because you aren't playing many minions. All along the way they are emoting and then suddenly they realize they are powerless and have to watch you force to them draw to their deaths.
Have a couple whacky rogue combo decks. Rogue doesn’t have the plethora of survival tools that it’s sported by other control classes so you have to make the most of your resources.
I really enjoy decks that counter the current meta. I have no qualms spending a week at 1 star rank 5 and trolling with a deck that counters whatever the flavor of the day is. I lose a lot but feel very satisfied when I pull it off. I know I was successful when I get a "friend" invite after a game in which I made them discard or burn a key card for their combo. I so miss coldlight oracle in Standard...
I'm guessing secret paladin, as a full 5 secrets on board looks like a "Christmas tree" over your character portrait. I was first introduced to the term when talking with folks about the spell hunter archetype and how getting the "full Christmas tree" was a good thing.
If that's not what he meant, then I'm curious myself. :)
My choice is mill mage deck and it is difficult to win, especially because my own version may be not very good. But feels so good to see opponent gets his core cards burned and concedes or dies from fatigue.
I'm guessing secret paladin, as a full 5 secrets on board looks like a "Christmas tree" over your character portrait. I was first introduced to the term when talking with folks about the spell hunter archetype and how getting the "full Christmas tree" was a good thing.
If that's not what he meant, then I'm curious myself. :)
Yeah, that is the term for the old school secret paladin with Mysterious Challenger.
I'm guessing secret paladin, as a full 5 secrets on board looks like a "Christmas tree" over your character portrait. I was first introduced to the term when talking with folks about the spell hunter archetype and how getting the "full Christmas tree" was a good thing.
If that's not what he meant, then I'm curious myself. :)
Plain old Secret Paladin is generally referring to the lower curve aggressive paladin list that more heavily relied on Divine Skill, I mean Divine Favor to win through a powerful reload. They also generally had fewer secrets on board at a time than Christmas Tree Paladin.
Christmas Tree Paladin generally refers to the aggressive midrange paladin secret-based deck that spawned a bunch of secrets at once (resembling a Christmas tree) when playing MC/Dr. 6. If the deck didn't win from their swing turn of 10+ damage in one turn they also sometimes had other threats like Tirion to help close games out. Some variations also used Murloc Knight for other mid game pressure.
Probably my most difficult and goofy deck was what I called "Secrets in the Dark." Basically the Mage deck just had 12-15 secrets. Beyond that there was Glacial Memory for full Christmas Tree mode and The Darkness and Dragoncaller Alanna along with Simulacrum and whatever support cards I felt like running. The overall goal was to frustrate my opponent with secrets then copy either Darkness or Alanna for my win condition depending on my opponent. Most of my wins though I think just came out of pure frustration from my opponent because after a while you run out of ways to play around the secrets. It's pretty entertaining and I'm going to miss running it with that lineup but I'll figure out a new lineup after the rotation.
To answer the OP my most difficult, yet rewarding, decks are Dragon Patron Warrior & my Spectral Pillager Rogue.
Dragon Patron Warrior can be a powerful, yet not overly busted, midrange deck that really tests your understanding of when to make essential trades for board control/tempo and when to go face. The deck doesn't have busted reload mechanics like any aggressive paladin deck, nor cycling like in things such as Zoolock so you really need to take risks and find ways to sneak extra damage in when you can without losing the board because your steam doesn't go on forever. In addition you also need to have a good understanding of class MUs, knowing when to go tall with dragons (e.g. against locks & shamans) & when to go wide with patrons (e.g. against rogues, druids, & pallies).
My Spectral Pillager Rogue is a difficult to play meme 9 card OTK deck (meaning you have many dead draws at times) and also have to balance your hand size issues carefully while also distracting your opponent long enough with taunts, heals, & removal for 3 different set-up turns (one for Thaurassan & Enchanter, one for playing Valeera, & then your last one for executing the combo). It also has a toned down APM aspect somewhat akin to APM Priest, which really tests your skill when facing druids/warriors that stockpile tons of armor that can outlast your average damage potential unless you get really good with playing your Scorp-o-Matics fast enough and getting an extra Pillager burst or two.
I have been playing this deck almost 3 years now. It burns your opponents cards while completing the quest eith overpowered cards with a drawback. I update it every expansion, this time will be adding the new 3 mana 5/1 rager.
For me these are the deck types i loved and always tried to find different ones. Most recently has been healadin trying to get black guard to do the heavy work. Warlock with Blood Troll Sapper trying to do the heavy work with small minions and then my favorite i love to get working is Priest Star Aligner.
My favourites are my Rogue Reno decks. They are really hard to pilot (kinda meme), but is very satisfying to win with them. I have three versions Thief Reno, Reno'thun and a really greedy hand reno deck :P
The last one is the most useless thing you are gonna see, but I have faith that with the new RoS cards it will be a whole lot better :D
Well to answer the OP question, I would have to say the most difficult deck I played in the past was Oil Rogue. You really had difficult decisions to make every turn and you absolutely had to control your opponents board to win. But the most satisfying deck to me was Handlock. I just loved putting together a huge board and beating down the opponent with giants while at the same time shutting down aggro with taunts.
I was curious to see what type of deck people enjoyed playing that they find difficult but rewarding?
I have a mill deck I use in Wild. I find this type of deck so rewarding since you need to often calculate your last two or three turns. I find you don't see it often but when played right (drawing the proper cards of helps of course) it is so satisfying. There is nothing better than playing someone that thinks they have you beat because you aren't playing many minions. All along the way they are emoting and then suddenly they realize they are powerless and have to watch you force to them draw to their deaths.
In old metas I liked Dragon Priest, Jade Druid, and Christmas Tree Paladin.
What's Christmas Tree Paladin?
Have a couple whacky rogue combo decks. Rogue doesn’t have the plethora of survival tools that it’s sported by other control classes so you have to make the most of your resources.
I really enjoy decks that counter the current meta. I have no qualms spending a week at 1 star rank 5 and trolling with a deck that counters whatever the flavor of the day is. I lose a lot but feel very satisfied when I pull it off. I know I was successful when I get a "friend" invite after a game in which I made them discard or burn a key card for their combo. I so miss coldlight oracle in Standard...
I'm guessing secret paladin, as a full 5 secrets on board looks like a "Christmas tree" over your character portrait. I was first introduced to the term when talking with folks about the spell hunter archetype and how getting the "full Christmas tree" was a good thing.
If that's not what he meant, then I'm curious myself. :)
oil rogue <3
My choice is mill mage deck and it is difficult to win, especially because my own version may be not very good. But feels so good to see opponent gets his core cards burned and concedes or dies from fatigue.
Mill rogue is too easy.
Yeah, that is the term for the old school secret paladin with Mysterious Challenger.
Concede Shaman
Plain old Secret Paladin is generally referring to the lower curve aggressive paladin list that more heavily relied on Divine Skill, I mean Divine Favor to win through a powerful reload. They also generally had fewer secrets on board at a time than Christmas Tree Paladin.
Christmas Tree Paladin generally refers to the aggressive midrange paladin secret-based deck that spawned a bunch of secrets at once (resembling a Christmas tree) when playing MC/Dr. 6. If the deck didn't win from their swing turn of 10+ damage in one turn they also sometimes had other threats like Tirion to help close games out. Some variations also used Murloc Knight for other mid game pressure.
Probably my most difficult and goofy deck was what I called "Secrets in the Dark." Basically the Mage deck just had 12-15 secrets. Beyond that there was Glacial Memory for full Christmas Tree mode and The Darkness and Dragoncaller Alanna along with Simulacrum and whatever support cards I felt like running. The overall goal was to frustrate my opponent with secrets then copy either Darkness or Alanna for my win condition depending on my opponent. Most of my wins though I think just came out of pure frustration from my opponent because after a while you run out of ways to play around the secrets. It's pretty entertaining and I'm going to miss running it with that lineup but I'll figure out a new lineup after the rotation.
To answer the OP my most difficult, yet rewarding, decks are Dragon Patron Warrior & my Spectral Pillager Rogue.
Dragon Patron Warrior can be a powerful, yet not overly busted, midrange deck that really tests your understanding of when to make essential trades for board control/tempo and when to go face. The deck doesn't have busted reload mechanics like any aggressive paladin deck, nor cycling like in things such as Zoolock so you really need to take risks and find ways to sneak extra damage in when you can without losing the board because your steam doesn't go on forever. In addition you also need to have a good understanding of class MUs, knowing when to go tall with dragons (e.g. against locks & shamans) & when to go wide with patrons (e.g. against rogues, druids, & pallies).
My Spectral Pillager Rogue is a difficult to play meme 9 card OTK deck (meaning you have many dead draws at times) and also have to balance your hand size issues carefully while also distracting your opponent long enough with taunts, heals, & removal for 3 different set-up turns (one for Thaurassan & Enchanter, one for playing Valeera, & then your last one for executing the combo). It also has a toned down APM aspect somewhat akin to APM Priest, which really tests your skill when facing druids/warriors that stockpile tons of armor that can outlast your average damage potential unless you get really good with playing your Scorp-o-Matics fast enough and getting an extra Pillager burst or two.
Secret Paladin with that card that put all your secrets into the field.
Barnes + Blood of The Ancient One Rogue, Secret Prismatic Lens Big Paladin, and Handbuff Paladin.
I have been playing this deck almost 3 years now. It burns your opponents cards while completing the quest eith overpowered cards with a drawback. I update it every expansion, this time will be adding the new 3 mana 5/1 rager.
I notice I need to update the list.
PS i also like to play a sticky shaman deck with stalagg and feugen and whute eyes to create huge minions.
This is a homebrew deck that I'm playing at the minute..
### 11s?
# Class: Druid
# Format: Wild
#
# 1x (1) Claw
# 2x (1) Lesser Jasper Spellstone
# 2x (1) Naturalize
# 2x (2) Novice Engineer
# 1x (2) Savage Striker
# 2x (2) Tortollan Forager
# 2x (2) Wrath
# 1x (3) Ferocious Howl
# 1x (3) Prince Taldaram
# 1x (4) Flobbidinous Floop
# 2x (4) Swipe
# 1x (4) Twig of the World Tree
# 1x (5) Druid of the Claw
# 1x (5) Feugen
# 1x (5) Stalagg
# 1x (6) Emperor Thaurissan
# 1x (6) Nourish
# 1x (6) Spreading Plague
# 1x (6) Starfire
# 1x (7) Malfurion the Pestilent
# 1x (8) Da Undatakah
# 1x (8) Gloop Sprayer
# 1x (8) Splintergraft
# 1x (10) N'Zoth, the Corruptor
#
AAEBAbSKAxJftAW3BpoIhA6FDtYR4KwCoM0CmdMCneICm+gCv/ICoPMC6PwC9fwCwIYDi4oDBkDpAZwCxAakwgKY0gIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
My goal is to have played Feugen and Ferocious Howl, then before my last hit of my Twig of the World Tree play Stalagg into Prince Taldaram then refresh my mana with the weapon, and place Gloop Sprayer right between them.
It doesn't work often as fast decks steam roll me, but when it works it's fabulous.
If they manage to board clear, I can then N'Zoth for 1 Feugen and 4 Stalaggs, or play Da Undatakah then the next turn play Flobbidinous Floop.
In the screenshot I had to play Stalagg early to keep board control, but you get the picture.
For me these are the deck types i loved and always tried to find different ones. Most recently has been healadin trying to get black guard to do the heavy work. Warlock with Blood Troll Sapper trying to do the heavy work with small minions and then my favorite i love to get working is Priest Star Aligner.
My favourites are my Rogue Reno decks. They are really hard to pilot (kinda meme), but is very satisfying to win with them. I have three versions Thief Reno, Reno'thun and a really greedy hand reno deck :P
The last one is the most useless thing you are gonna see, but I have faith that with the new RoS cards it will be a whole lot better :D
Well to answer the OP question, I would have to say the most difficult deck I played in the past was Oil Rogue. You really had difficult decisions to make every turn and you absolutely had to control your opponents board to win. But the most satisfying deck to me was Handlock. I just loved putting together a huge board and beating down the opponent with giants while at the same time shutting down aggro with taunts.