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    posted a message on New Mage Legendary - Kalecgos
    Quote from Salohcin >>

    Meh. 10 cost cards need to be game winning to see play. I just don't see it. 

    Not a terrible card. But doubt it will cut the mustard in a competitive deck.

    Note: I say this when only 8 cards are revealed so I might be wrong if a strong spell to combo comes out. 

     Here is the thing--it isn't actually a 10-cost card in a lot of decks. In a lot of mage decks you end up playing Flamestrike after reaching 10 mana and then pinging face or playing a small minion because you don't have much else to do. Think of this as a 4/12 body with a soft taunt on a Flamestrike or Blizzard (remember, it replaces a card in your hand when you play it, so it only expends one card from your hand despite letting you play a free spell), which is SO much more value than what you otherwise would be playing for that leftover mana.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Spell - Hagatha's Scheme

    RegisKillbin covered this. It is only on the owner's turn and there is no upper cap beyond the turn limit.

    Posted in: Card Discussion
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    posted a message on New Druid Spell - The Forest's Aid

    This card should have been in witchwood. A Spiteful Summoner deck with The Forest's Aid and Ultimate Infestation could have been really brutal, particularly, with the good minions at the 8/10 mana points.

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Hagatha's Scheme

    The best part of this card is its unpredictability. AoE removal's main weakness is that it can be played around (except Mass Hysteria and Psychic Scream)--for example, if you are playing against a mage, you know to avoid having a board of minions with 4 health because of Flamestrike and you know that a board with around 15 health is just going to eat a Volcano--but this card cannot be played around. Your opponent doesn't know how long it has been in your hand and there is no upper limit for damage (RegisKillbin confirmed this) so any shaman can have an enhanced flamestrike in their hand once we hit around 5 mana.

    Posted in: Card Discussion
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    posted a message on New Warlock Legendary - Arch-Villain Rafaam

    This card is playable, but not OP. I see a niche for it in a deck with Hakkar, the Soulflayer, where you play a control warlock shell with Hakkar and use Corrupted Bloods to replace cards in your deck in exchange for damage. Each corrupted blood you draw deals 3 damage, but also will add 2 cards to your deck's card count once you replace them using Arch-Villain Rafaam. To put this into perspective, drawing 3 corrupted blood will add 6 cards to your deck and deal you 9 damage. This holds off fatigue for 6 turns, which otherwise would have dealt you 21 damage if you can stretch the game that long. While I predict that this will likely be a meme more than a viable deck, control warlock has never really died and so I can see it emerging in the next meta.

    Posted in: Card Discussion
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    posted a message on New Mage Legendary - Kalecgos

    This card is just REALLY good in a ton of decks. Playing a 4/12 that they need to kill next turn, discovering a spell (that you don't need to play immediately), and dropping a Flamestrike, Blizzard, or Pyroblast from your hand for free is just an extremely powerful effect even if we haven't seen the rest of the set. In wild, this is going to be in a lot of Kazakus decks so you can cheat out a 10-mana potion. I don't see this card defining the meta or being vital in any combo deck, but simply being a strong card that a lot of mage decks with large spells run to act as a high end (e.g. like The Lich King is now).

    Posted in: Card Discussion
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    posted a message on BY THE POWER OF RAGNAROS IS THIS WEEK'S TAVERN BRAWL

    Jade Druid with a ton of draw options can do really upsetting things with this format.

    Posted in: News
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    posted a message on Can you make hakkar work in shaman?

    One deck that I think may be interesting is playing a Hakkar, the Soulflayer deck in rogue that uses Myra's Unstable Element to burn all of the corrupted bloods in your deck, and then refill it with Lab Recruiter and Zilliax, going infinite with Valera, the hollow (play Zilliax, then recruiter it and shuffle your recruiter with the valera copy). This could potentially be fit into a deathrattle rogue deck, particularly given that you are already playing Necrium Blade and Kobold Illusionist, which let you cheat out a Hakkar with no chance of it being transformed/silenced.

    Posted in: Shaman
  • 0

    posted a message on Can you make hakkar work in shaman?

    Unfortunately, the ramp nerfs in Druid really hurt that deck and tournaments are open decklist, so your opponent just needs to play a deck with Skulking Geist and you just lose (without naturalize and spellstone, your win condition just doesn't work). That said, if you play Mill Druid on ladder, Hakkar is just a great tech because it lets you kill decks with infinite resource generation (Rexxar/Jaina/Boom) who can survive fatigue if you go the Azalina route.

    Posted in: Shaman
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    posted a message on Can you make hakkar work in shaman?

    Before the Druid Nerfs, I played a Hakkar, the Soulflayer deck that could deal obnoxiously high damage using Naturalize and King Togwaggle. The trick is to clear out your deck completely and Hakkar, then Emerald spellstone him immediately with a coin or enervate. Then, when there are two corrupted blood in your deck, you cast Togwaggle and naturalize him to deal 21 damage (3+3+1+3+3+3+3+2) during your turn and 27 (8 corrupted blood and 3 fatigue) damage on their next turn's draw. If they can survive 48 damage, you need to use your other naturalize and you will hit them for 153 damage (16 corrupted blood + 4 fatigue and then 32 corrupted blood and 5 fatigue) for a grand total of 201 damage with absolutely no interaction on their part by adding a single card to the old T1 mill druid shell.

     Sadly, Shaman doesn't have the same potential because it has no mechanism to force draws and inferior survival tools. I could see somebody developing something really obnoxious in wild with Coldlight Oracle and Shudderwock that shuffles a corrupted blood into their deck and then gets a full hand to abuse the hell out of Echoing Ooze, Grumble, Worldshaker, and oracle drawing. as long as you have a full hand at the start of your turn, you could keep playing shudderwock and returning a single copy to your hand, while drawing both players a ton of cards, which are burned on your side. That would turn the game into a stalemate where the number of bloods keeps increasing in both decks but you always have 10 cards in hand with a shudderwock on board, while every card they play opens them up to high damage.  

    Posted in: Shaman
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    posted a message on What is your favourite bad card?

    Have you tried Wild C'thun Shudderwock? I run one that is just as much of a meme, but probably more powerful because it's a shaman and Shudderwock lets you dump all your boosts and then double them with shudderwock. 

    Posted in: Card Discussion
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    posted a message on The Best Performing Brawliseum Decks for Miniature Warfare

    I went 12-1 with a battlecry damage Shudderwock. Basically, you run Seaforium Bomber, Explodinator, Lifedrinker, Kalimos, Primal Lord, and Nightblade to damage their face, along with Bog Slosher, Grumble, Worldshaker and Zola the Gorgon to bounce your minions. You survive with Giggling Inventor, Bonemare, and Kobold Apprentice

    Posted in: News
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    posted a message on What is your favourite bad card?

    Ironically, I actually have had a great success rate with Emeriss, but that is because I play a dragon warrior deck that randomly generates him through Dragon Roar. With a control warrior shell and The Boomship, an Emeriss-buffed hand can get really hilarious (e.g. 8/24 rush Ysera or Primordial Drake). 

    Posted in: Card Discussion
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    posted a message on Treant Druid - Year of the Dragon

    With Psychic Scream and Defile leaving the meta, this deck could be really good.

    Posted in: Treant Druid - Year of the Dragon
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    posted a message on Dragon Inner Fire (Legend)

    This deck is one of the herpes decks...no matter what happens, it will eventually pop back up every few expansions. I got legend with a version of it when Drakonid Operative was still a card and is still powerful today (although no dragon card today matches the drakonid).

    Posted in: Dragon Inner Fire (Legend)
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