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    posted a message on This is ridiculous

    We need them to un-nerf Alexstrasza so that she not only sets a player to 15, but also removes all of their armor. This would put a MASSIVE dent in a warrior's gameplan and would let decks burn them down even after the manage to accrue stupid amounts of armor.

    Posted in: General Discussion
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    posted a message on New expansion - same old Warrior problem!

    Un-nerf Alexstrasza so that she eats all of the opponent's armor while setting their health to 15. 

    Posted in: General Discussion
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    posted a message on Best deck for " Play 100 cards quest " ?

    Combo priest with the full pyro/circle/northshire package works well. Similarly, a lot of tempo rogues can churn out a ton of cards.

    Here is a budget combo priest deck that fits this description and is actually obnoxiously good against a lot of decks (it's not meta, but it is probably the best deck you will find with no legendaries, only three epics, and six rares). 

    ### Combo Priest
    # Class: Priest
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (0) Circle of Healing
    # 2x (1) Embalming Ritual
    # 2x (1) Inner Fire
    # 2x (1) Northshire Cleric
    # 2x (1) Power Word: Shield
    # 1x (2) Divine Hymn
    # 2x (2) Divine Spirit
    # 2x (2) Injured Tol'vir
    # 2x (2) Penance
    # 2x (2) Wild Pyromancer
    # 2x (3) Acolyte of Pain
    # 2x (3) Injured Blademaster
    # 1x (3) Vivid Nightmare
    # 2x (4) Psychopomp
    # 2x (5) Sandhoof Waterbearer
    # 2x (12) Grave Horror
    #
    AAECAa0GAr3zAoL3Ag74AuUE9gfVCNEK0gryDPsM64oDrKUDr6UD0aUD0qUDmakDAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Posted in: General Discussion
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    posted a message on So, which NEW decks are shaping up to be pretty strong so far? Also quests.

    So far, warrior is still OP along with the Druid an Shaman quests. Outside of those three, I don't know where everything is going to shake out.

    Posted in: Card Discussion
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    posted a message on Sick of this. Uninstalling HS.

    Try MTG Arena. You get more free cards/decks and there is FAR more variety in the decks you can create.

    Posted in: General Discussion
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    posted a message on Most broken deck in the expansion proof

    You can add in a Moonfire on the linecracker to double the armor gain to over 4k.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic
    Quote from McF4rtson >>
    Quote from Rorymar >>
     

     Yup, this card is great.

    Quote from user-100047803 >>
     

    The problem with this card is that 3 mana 3/4 Taunt is just Fierce Monkey while 4/3 Reborn is worth 4 mana. If you want to bump the power level a bit since this is a Legendary card, I don't blame you, but I'd advise a little bit of moderation. Here's my idea:

    3 mana, 3/3: Choose One: Gain +1 Health and Taunt; or Reborn. The Choose Both would then be a 3/4 Taunt with Reborn into a non-taunt 3/1.

    Quote from jsager99 >>
     

    Hmmm. I'm not so sure I like this card. Preventing 10 damage on top of a Twisting Nether... Then having a second mini Twisting Nether... I think you should consider Obsidian Statue.

    Quote from SilentBlackStorm >>
     

    Ahhhh I like this. I think it's a *tiny* bit strong at 4 mana 3/2. Possibly a 4 mana 2/2, since after this weapon dies twice, you get a 5/2 off of your hero power for 4 mana. 

    Quote from DeraVCC >>

    I'd make her a 5 mana 5/5. This kind of effect needs to go on a cheaper card or its basically impossible to combo off of. Also a slight typo: You added an extra comma on the first "Reborn", it doesn't need a comma or a period.

    Quote from Royal_Naga >

    This is a really cool card for Big Paladin. Being a Mech makes it even better. It does screw up Kangor's Army though... Maybe it fits in a non-Mech Big Paladin. I would advise you to find better art, it'd be a waste to use this art on a cool effect such as this.

    Quote from dmjsoul >>
     

    Fairly weak. This is a 3/3 for 5 mana, and Obsidian Shard was printed at 4 mana. Reborn works with a weapon best when it triggers a Deathrattle or it gains Reborn when something happens.

     I did consider Obsidian Statue but my card is different in several ways. First, it is less threatening with half the attack and no lifesteal. Second, it is reciprocal and so there is no value in getting more than one on the board. Third, this card can eliminate any minion if the opponent leaves it up, so it can be used as a targeted removal (and thus can't be ignored) and can activate it's own effect by trading off.  This card is intended to be a very niche, but very powerful, wall against decks that run tall threats and can't ping. For example, if you play this against a wall priest, they often would end up losing an entire board to it--given that you can play this in classes like druid that lack removal tools for large boards, this card would be appreciated. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    This wouldn't be a great offensive threat, but it would absolutely block a lot of minion-based decks as a defensive wall. It would also give classes without AoE a way to stop quest druid from rampaging over their board repeatedly. 

    Posted in: Fan Creations
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    posted a message on 5 Legendaries in 133 packs, definitly my worst opening ever and you?

    I got REALLY lucky in the 15 packs I bought with cash and the 21 I bought with gold: 5 legendaries + the free quest, giving me a total of 4 quests. Sadly, the quality of the legendaries was somewhat mixed.

    Corrupt the Waters (free; crazy OP)

    Untapped Potential (great)

    Making Mummies (bad)

    Supreme Archaeology (undecided)

    Anka, the Buried (niche but powerful)

    King Phaoris (bad)

     

    Posted in: General Discussion
  • 1

    posted a message on Is shaman's quest OP ?

    It is terrifying in standard, never mind the nonsense it can do in wild. On the same vein, the druid quest is really scary if you can complete it, and it could very well break wild with Jade Idol.

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Mogu Fleshshaper

    If we had more evolution mechanics in standard, this would be a really scary card. Play it early, trade off against an enemy and then evolve into an 8-mana threat. If you can manage this by turn 3-4, it would likely end many games.

    Posted in: Card Discussion
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    posted a message on New Neutral Card - Serpent Egg

    Yeah, but Nerubian egg was amazing and well above the power curve, so this not stacking up to it doesn't make it a bad card. In particular I think that this fits well into a warlock deck with Plague of Flames and Grim Rally, where it can produce value as a sacrifice. 

    Posted in: Card Discussion
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    posted a message on New Neutral Card - Quicksand Elemental

    This is a sleeper (people clearly think that it is good, but I don't think they realize just how good it is) that we will be seeing a TON of in the coming meta. It is a neutral minions that lets you make incredible value-trades against the opponent's entire board and has decent vanilla stats. It is easily constructed viable and will be devastating in arena. 

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Swarm of Locusts

    While it won't be meta, I look forward to hitting somebody with Swarm of Locusts + Revenge of the Wild after playing a Scavenging Hyena. !0-mana to deal 12 damage to enemy minions and summon a 26/14 would be hilarious against decks that don't run targeted removal.

    Posted in: Card Discussion
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