Whizbang turned this entire lobby into a clown show and caused a GIANT pirates board to annihilate itself, without killing a single minion on my board (final fight). I mean, there is no beating this in a stats lobby, and anybody I faced was dead before they could pivot.
I'm not comparing it to Keleseth now. I'm comparing it to Keleseth back when Keleseth got released and something like a quarter of the meta was running him because he was OP in that era.
It's tier 2, not 4, and I'm not claiming that it's broken. I'm claiming that it creates a toxic and unbalanced playstyle that loses to things like Priest and Warlock, but dumpsters a lot of decks out of hand. Archetypes that create a highly polarized win/lose scenario based on one interaction in the matchup aren't healthy.
Also, my build is a menagerie list that does just fine as a tempo deck without the spell (sometimes a Death Knight shuffles a plague that is drawn).
Warrior just got a new minion called Steam Guardian, which draws a spell and reduces the cost of a fire spell in hand on a 3/3 body for 3. It's an entirely reasonable card until you realize that Blackrock 'n' Roll is a fire spell, and so you can create a deck that has only one spell, which means that you can super-consistently curve a turn-3 Guardian into a turn 4 Blackrock n Roll, then just drop haymakers for the rest of the game. I've been playing this shell for a while and it makes the old Prince Keleseth days look pathetic by comparison.
I've come up with a truly stupid Warrior deck with Steam Guardian and Blackrock 'n' Roll. You play only one spell in your deck, so you can super-reliably play Blackrock on turn 4 (Guardian reduces the cost to 4), at which point you just spend the rest of the game dropping nukes. It's Prince Keleseth levels of stupid.
Nagas need some serious toning down. This is the third time I've done this today--you pick a tempo hero, rush to 5, and, if you triple and hit the 6-drop, you just win, as every spell gives +4/+4--this includes all of the spells that you automatically play each turn due to the 4-drop. With only one of the 6-drop, any 3 spell creatures, and the end of turn naga, this is a passive 24/24 each turn. With both the 4 and 6 drops golden, it gives you +72/+72 each turn passively, without taking into account the spells themselves.
If you have to choose only one card to craft, pick the new Paladin hero, Cariel. She is INSANE because she halves the damage you take, can attack every turn for 2, and can buff your minions to truly huge threats (particularly with Mr. Smite).
I don't think anything changed with their algorithm and it was just down to luck. I got 5 legendary drops in 48 packs, in addition to the two free legendaries.
S-Class: Cariel and Tamsin are stupid powerful. Cariel is a control tool that can buff your Mr. Smite for a kill, while slotting directly into the current Libram shell; Tamsin costs 6 to give you 5 armor, draw 3, and upgrade your hero power to not self-damage, which would be great on its own, even without considering her upside of generating a ton of 3/3 tokens.
Xyrella and Guff are both situationally terrifying based on the meta, and whether there are combo OTKs for Druid or decent deathrattle synergy for Priest. I think that Xyrella will be immediately better of the two, as she can run Shadowed Spirit, Lightshower Elemental, and Korrak, the Bloodrager, along with Amulet of Undying, Rally! and Raise Dead. Every time Korrak dies, he adds a copy to the Xyrella pool, so her ability can actually summon a significant number of them.
1
If this were an epic card, I would 100% agree and be happy with the card. It just feels bad as a Legendary given the current powercreep.
-1
I wish so much that this were a warlock card, as that would be absolutely busted.
0
Run Zola. There is a truly stupid combo, where you play the mini Shudderblock, then use Zola to add three extra copies of it to your hand.
4
Whizbang turned this entire lobby into a clown show and caused a GIANT pirates board to annihilate itself, without killing a single minion on my board (final fight). I mean, there is no beating this in a stats lobby, and anybody I faced was dead before they could pivot.
1
I opened 63 Badlands packs, 2 catch up packs and 12 standard packs saved from tavern brawls and got a crazy one legendary per 11 packs rate.
Kingpin Pud
Velarok Windblade (golden)
Tae'thelan Bloodwatcher
Spurfang
Snake Eyes
Thorim Stormlord (golden)
Golganneth the Thunderer
0
I'm not comparing it to Keleseth now. I'm comparing it to Keleseth back when Keleseth got released and something like a quarter of the meta was running him because he was OP in that era.
0
It's tier 2, not 4, and I'm not claiming that it's broken. I'm claiming that it creates a toxic and unbalanced playstyle that loses to things like Priest and Warlock, but dumpsters a lot of decks out of hand. Archetypes that create a highly polarized win/lose scenario based on one interaction in the matchup aren't healthy.
Also, my build is a menagerie list that does just fine as a tempo deck without the spell (sometimes a Death Knight shuffles a plague that is drawn).
5
Warrior just got a new minion called Steam Guardian, which draws a spell and reduces the cost of a fire spell in hand on a 3/3 body for 3. It's an entirely reasonable card until you realize that Blackrock 'n' Roll is a fire spell, and so you can create a deck that has only one spell, which means that you can super-consistently curve a turn-3 Guardian into a turn 4 Blackrock n Roll, then just drop haymakers for the rest of the game. I've been playing this shell for a while and it makes the old Prince Keleseth days look pathetic by comparison.
4
I've come up with a truly stupid Warrior deck with Steam Guardian and Blackrock 'n' Roll. You play only one spell in your deck, so you can super-reliably play Blackrock on turn 4 (Guardian reduces the cost to 4), at which point you just spend the rest of the game dropping nukes. It's Prince Keleseth levels of stupid.
1
Oof, sorry to hear that.
2
I just got the most insane pack opening I've ever seen. I got 50 packs and 5 free packs--in these, I got 2 golden legendaries (Algalon, the Observer and Sargeras, the Destroyer) and 4 normal legendaries (Helya, The Primus, Aman'Thul, and V-07-TR-0N Prime).
Is this a common thing for people this release or did I just hit the jackpot here?
1
Nagas need some serious toning down. This is the third time I've done this today--you pick a tempo hero, rush to 5, and, if you triple and hit the 6-drop, you just win, as every spell gives +4/+4--this includes all of the spells that you automatically play each turn due to the 4-drop. With only one of the 6-drop, any 3 spell creatures, and the end of turn naga, this is a passive 24/24 each turn. With both the 4 and 6 drops golden, it gives you +72/+72 each turn passively, without taking into account the spells themselves.
0
If you have to choose only one card to craft, pick the new Paladin hero, Cariel. She is INSANE because she halves the damage you take, can attack every turn for 2, and can buff your minions to truly huge threats (particularly with Mr. Smite).
0
I don't think anything changed with their algorithm and it was just down to luck. I got 5 legendary drops in 48 packs, in addition to the two free legendaries.
1
S-Class: Cariel and Tamsin are stupid powerful. Cariel is a control tool that can buff your Mr. Smite for a kill, while slotting directly into the current Libram shell; Tamsin costs 6 to give you 5 armor, draw 3, and upgrade your hero power to not self-damage, which would be great on its own, even without considering her upside of generating a ton of 3/3 tokens.
Xyrella and Guff are both situationally terrifying based on the meta, and whether there are combo OTKs for Druid or decent deathrattle synergy for Priest. I think that Xyrella will be immediately better of the two, as she can run Shadowed Spirit, Lightshower Elemental, and Korrak, the Bloodrager, along with Amulet of Undying, Rally! and Raise Dead. Every time Korrak dies, he adds a copy to the Xyrella pool, so her ability can actually summon a significant number of them.