• 1

    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    Nagas need some serious toning down. This is the third time I've done this today--you pick a tempo hero, rush to 5, and, if you triple and hit the 6-drop, you just win, as every spell gives +4/+4--this includes all of the spells that you automatically play each turn due to the 4-drop. With only one of the 6-drop, any 3 spell creatures, and the end of turn naga, this is a passive 24/24 each turn. With both the 4 and 6 drops golden, it gives you +72/+72 each turn passively, without taking into account the spells themselves. 

    Posted in: Battlegrounds
  • 0

    posted a message on What decks seem worth crafting?

    If you have to choose only one card to craft, pick the new Paladin hero, Cariel. She is INSANE because she halves the damage you take, can attack every turn for 2, and can buff your minions to truly huge threats (particularly with Mr. Smite).

    Posted in: General Discussion
  • 0

    posted a message on Worst Pack Opening Since 2014...

    I don't think anything changed with their algorithm and it was just down to luck. I got 5 legendary drops in 48 packs, in addition to the two free legendaries.

    Posted in: General Discussion
  • 1

    posted a message on Rank all the Hero Cards by tiers

    S-Class: Cariel and Tamsin are stupid powerful. Cariel is a control tool that can buff your Mr. Smite for a kill, while slotting directly into the current Libram shell; Tamsin costs 6 to give you 5 armor, draw 3, and upgrade your hero power to not self-damage, which would be great on its own, even without considering her upside of generating a ton of 3/3 tokens. 

    Xyrella and Guff are both situationally terrifying based on the meta, and whether there are combo OTKs for Druid or decent deathrattle synergy for Priest. I think that Xyrella will be immediately better of the two, as she can run Shadowed Spirit, Lightshower Elemental, and Korrak, the Bloodrager, along with Amulet of Undying, Rally! and Raise Dead. Every time Korrak dies, he adds a copy to the Xyrella pool, so her ability can actually summon a significant number of them. 

    Posted in: General Discussion
  • 2

    posted a message on Bless

    Great, priest has access to a Inner Fireish finisher again. It shouldn't be as easy to set up a combo kill as it once was, but it's still playable.

    Posted in: Bless
  • 0

    posted a message on Irondeep Trogg

    This is going to be broken in the current token Druid deck. If you can drop this on turn 1, it punishes the Coin and can create an irritating situation for decks like secret Paladin or quest Mage.

    Posted in: Irondeep Trogg
  • 6

    posted a message on New Warrior Legendary Card Revealed - Captain Galvangar

    It's a 9/9 charge creature in the right deck, so it's most certainly not filler. Also, If Bloodsworn Mercenary ever rotates back into standard, this will be part of an absolutely brutal finisher.

    Posted in: News
  • 0

    posted a message on Stormwind: An Army of Bears

    You're welcome. If you could run this in standard with Secure the Deck, if would be pretty nuts. Sadly, this is one quest that can't really live in wild. 

    Posted in: Stormwind: An Army of Bears
  • 0

    posted a message on Quest Mage is unstoppable.

    It's actually kind of funny. Quest Druid is the 2nd weakest of the cycle, but it has a unique place in how it absolutely bodies the Warlock, Mage, and Hunter quest decks. Mage, in particular, can't heal, so its just a matter of racing them down with attack and armor, while largely ignoring the board.

    Also, FYI, most of the mage decks only run reactive frost spells that cannot effectively be played while your board is empty (Flurry, Cone of Cold, and Brain Freeze). This means that you can usually stall out their quest progression by not developing your board or attacking their face to trigger their Ice Barrier (they can't replay it). This can buy you a few turns to get some damage in before they get the extra spell damage. In a worst-case, they can summon a minion to target with Apexis Blast or Primordial Studies, but this absolutely screws their tempo.

    Posted in: General Discussion
  • 0

    posted a message on Help me pick a deck that will not die in a week

    The Warlock quest is probably the safest craft in the set--it is either going to be powerful as a win condition for the next year, or will be nerfed and you will get your dust back.

    Posted in: Standard Format
  • 0

    posted a message on Stormwind: An Army of Bears

    I had updated the list to include the Mark, as the Squirrel had been under-performing for me. It's a great inclusion.

    Posted in: Stormwind: An Army of Bears
  • 0

    posted a message on Stormwind: An Army of Bears

    While I would suggest waiting on crafting any quest, I think that this combo is how any incoming meta version of this quest will run. Northshire Farmer can also copy Twilight Runner, for more draw, and Park Panther, for more tempo, which makes including two of them a very low-cost for this type of deck.

    Posted in: Stormwind: An Army of Bears
  • 2

    posted a message on Stormwind: An Army of Bears

    Yeah, it is a bit concerning. As a one-off, the reward isn't great, but shuffling three copies of it into your deck could pose a serious problem for any aggro deck. Completing the questline means that you generated at least 15 attack, which gaining 10 armor, then got 8 attack and 8 armor from the first Guff (23/18), which is increased by a further 24/24 if you play all three extra copies (for a total of 47 damage and 42 armor). Many aggro decks are going to burn out their resources before they kill you, particularly given that you have another Northshire Farmer, who can copy another three Guffs, or three Twilight runners to draw towards the copies in your deck.

    It kinda reminds me of Demon Hunter, where they generate a ton of personal attack and heal themselves with lifesteal effects. 

    Posted in: Stormwind: An Army of Bears
  • -6

    posted a message on Mutanus the Devourer

    Given the mana cost, this should real "Eat the most expensive card in the opponent's hand. Gain stats equal to its cost" Let it eat a Jaraxxus or Reno, snipe a Shudderwock, or completely neutralize a Mass Resurrection.

    Posted in: Mutanus the Devourer
  • 0

    posted a message on Libram Paladin's New Combo: Veteran Warmedic + Libram of Wisdom

    Veteran Warmedic + Libram of Wisdom is an insane combo that could push libram paladin into the top of Tier 1 with Animated Broomstick. Basically every spell in the Libram deck is holy, so Warmedic often amounts to an army in a can that can spit out 3 or 4 lifelinkers to rush in and remove threats. Most classes lost a lot of AoE tools, so building a wide board to tokens with a tall Warmedic can be extremely hard for things like Druids and Rogues to deal with.

    Posted in: General Deck Building
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