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    posted a message on Weekly Card Design Competition 10.19 - Discussion Topic
    Quote from Annorei >>
    Quote from Hikarigami >>

    When one thinks of staves, they generally think of something that would empower a mage's spells. However, we haven't really had anything like that for whatever reason. With that in mind:

    Does this turn Fireballs into Pyroblasts? Yes, yes it does. That's the idea.

    I dabbled with the cost for a while, and I think this is the sweet spot. Any cheaper, and you run the risk of OTK cheese. More expensive, and it becomes a useless winmoar card. Also, the durability-reduction mechanic means that it rewards you for running multiple smaller, cheaper spells, such as Arcane Missiles or Icicle.

    Let me know if this is useless, broken beyond belief, or just right.

    A staff + Sorcerer's Apprentice x2 = 9 mana

    Then, you can continue with 2x Arcane Missiles for 14 damage.

    2x Frostbolt for 14 more.

    And a single Cinderstorm for 1 mana, leaving the staff with 9 durability.

    Not to mention this weapon breaks wild immediately, enabling even more stupid otk's with Frostbolts, Ice Lances, Flame Geysers and a Forgotten Torch for 49 (52 with Roaring Torch) direct face damage.

    Sounds fun, i like it.

    #hedidthemath

     Imagine if you played Arcane Explosion + Arcane Missiles + Arcane Missiles + Dragoncaster + Greater Arcane Missiles to hit their entire board for 6, then fire off six 4-damage missiles and three 7-damage missiles (total of 45 damage) for 10 mana.

    Posted in: Fan Creations
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    posted a message on New Warlock Card - Fiendish Servant

    I seriously wish that this had been around when Power Overwhelming and Void Terror were a thing. You could pump this guy up to a 6/5, hit them in the face, then sacrifice it to the terror, pumping it up to 15/8 on turn 5.

    Posted in: Card Discussion
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    posted a message on Waxmancy

    This card is way too random to be good. If only it discovered a battlecry minion from your deck, it would would be absolutely nuts (e.g. to enable a Leeroy miracle kill)

    Posted in: Waxmancy
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    posted a message on New Neutral Card - Frenzied Felwing

    Dear Blizzard,

    Learn the lesson MTG did a decade ago: free-playing cards is inherently almost impossible to balance. The card is either too weak to have a real impact or absolutely busted and meta-distorting (e.g. Patches, Corridor Creeper, Naga Sea Witch + Giants, etc). If it's the former, nobody plays it, and, if it's the latter, nobody wants to play against anybody playing it.

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Eye of the Storm

    Wow, this is the premier roll for a Swampqueen Hagatha elemental. If you play the elemental with the double battlecry, this will summon 30/36 in taunt stats spread over 6 bodies, with 5/5 in non-taunt stats (essentially, druids and rogues are SOL).

    Posted in: Card Discussion
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    posted a message on New Druid Card - Rising Winds

    Imagine if they programmed this so that Staladris adds a twinspell copy of the choose option to your hand, effectively tripling it (e.g. draw 1 for 2, then get a 2-mana twinspell that summons a 3/2).

    Posted in: Card Discussion
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    posted a message on What's going on with Team 5?

    We are getting 35 new cards in January, and they probably think that this will shift the meta and counter existing problem decks. It was a poor design choice, but it might be fixed soon.

    Posted in: General Discussion
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    posted a message on Which deck stomps deathrattle rogue?

    Beating that deck is less a matter of playing a deck designed to beat it and more a function of knowing how to play against it. You need to mulligan for a REALLY aggressive start to out-race them or hard-mulligan for transform/silence removals to kill their first buffer on turn 4/5. If you get to the late-game, you also need to keep in mind that their only recovery tools are rush lifesteal minions, so there is sometimes value in holding tempo in hand if you have the potential to direct-damage them down. 

    Also, you need to realize that this deck just murders certain other decks. I've hit a quadruple Warbringer buff on turn 5 with Necrium blade and Necrium Vial, then played stonetusk boar, hit them in the face for 13 and transformed it into a 16/16 faceless for a total of 32/32 in stats on turn 6. If you are playing Druid, you are simply dead if you can't kill that kind of highroll the next turn, because you don't have options to clear that much pressure.

    Posted in: General Discussion
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    posted a message on Is there any non-aggro deck out there?

    Dragon control Handlock is really good.

    ### Dragon Handlock
    # Class: Warlock
    # Format: Standard
    # Year of the Dragon
    #
    # 2x (2) Doomsayer
    # 1x (2) Dragon Breeder
    # 2x (2) Firetree Witchdoctor
    # 2x (2) Nether Breath
    # 1x (2) Sunfury Protector
    # 2x (4) Bone Wraith
    # 2x (4) Dragonmaw Poacher
    # 1x (4) Frizz Kindleroost
    # 2x (4) Hellfire
    # 2x (4) Twilight Drake
    # 2x (5) Crazed Netherwing
    # 2x (5) Rotten Applebaum
    # 1x (5) Zilliax
    # 2x (6) Evasive Wyrm
    # 1x (6) Siphon Soul
    # 2x (8) Twisting Nether
    # 1x (9) Ysera
    # 2x (12) Mountain Giant
    #
    AAECAf0GBvsGzAiiCaCAA4iwA/ywAwyKAdsGtgfhB40IxfMC6IkD8qUD5awD7KwD8LADhbEDAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Posted in: General Discussion
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    posted a message on 75 years after the longest day...

    This is nothing. I play MTG Arena and you should have seen the first month after the last expansion, when a card named Oko, Thief of Crowns literally Thanosed the meta--it was in 60% of decks before they decided to swing the nerf-bat on it.

    Who would have thought that a hard to remove 3-drop that lets you generate tokens that heal you, turns those tokens into 3/3s, polymorphs enemy minions into 3/3s and lets you steal their cards...once each turn...was going to cause problems?

    Posted in: General Discussion
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    posted a message on Faceless Corruptor = New Zilliax :O

    This raw stat doesn't mean much. It is a very powerful card that goes into several Shaman netdecks that people play a lot, so it sees a lot of success; also, it is a rare, rather than a legendary, and a new card, thus people tend to play it a lot.

    Posted in: General Discussion
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    posted a message on Am i the only one enjoying the new Expansion?

    I'm enjoying it, and not just pulverizing people with aggro shaman. Control dragon warlock with reciprocal damage and healing tools is actually REALLY powerful and good against shaman decks. With 2x Hellfire and 2x Crazed Netherwing as AoEs, along with 2x Nether Breath, you can deal 20 face damage to the opponent, while clearing the board and only taking 4 face damage (once healing is accounted for). If they are a class that can't heal, you can just sit back and control the board, while waiting for a chance to finish them. Also, with 2x Twisting Nether you can easily save one to clear the Galakrond Shaman's inevitable 24/24 power spike.

    Posted in: General Discussion
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    posted a message on Anyone tried Bandersmosh?

    I got it in my initial legendary pack opening and the simple fact is that it is playable, but not great (and something you should NEVER craft). You can highroll it hard, but it is far too unreliable to be truly good and many of the legendaries you hit are most useful in combo (e.g. I got a Prophet Velen once, which makes shaman burn cards kinda nuts), but the constant shifting makes it impossible to save a minion until you actually need it. If you could freeze it like in battlegrounds, it would be pretty nuts, but this isn't a mechanic in the game.

    Posted in: Shaman
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    posted a message on Warlock's Galakrond is very fun to play!

    The Galakrong battlecry can be absolutely soul-crushing when compared with the shaman one. I was playing a guy and got off a double battlecry shaman Galakrond, putting four 8/8s into the field, the turn after he activated warlock Galakrond and got a 1/1 with stealth and other assorted trash (it was less than 10/10 in total stats). If they were to buff it so that it summoned four Pit Lords, the effect would actually be really good and closer to the power levels of the other class's Galakrond battlecries.

    Posted in: General Discussion
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