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    posted a message on Paladin = The god of meta
    Quote from MoonUnit >>
    Quote from Aegis24 >>

    Murloc Paladin is just a braindead highroll aggro deck.  I don't know how it's doing so well when pretty much every board clear in existence totally bones it.

    2 reasons.

    First of all it is favoured against Mage (which makes up 20% of the meta at legend and 15% at lower ranks) - it generates early pressure with Murlocs, which Mage is weak against. If it lucks an on curve Lens > TTS, Mage's 6/7 cost AoEs are not yet online to deal with it without Doomsayer leading into the Paladin's turn 5 (or 4 on coin). The Paladin deck is likely to deal critical chip damage with the first wave of Murlocs, and then it plays Leeroy, Zephrys and Chef Nomi to finish the game.

    Secondly the deck is countered by L2P, which always promotes a high win rate in the early days. Players at higher ranks understand that you don't have to concede to a Lens > TTS on curve, and also have a clearer understanding of how to play their early game out in order to maximise their potential to trade off as much of the board as possible and minimise the early damage they take. At lower ranks however, there will be a lot of people conceding instantly when the TTS comes down because they either didn't set up for it correctly or simply don't believe they can beat it. The mulligan win rate of Lens is 66% and the played win rate of TTS is 59%, and I'll be shocked if these numbers are not hyper inflated by a huge amount of rage concedes.

    The deck is pretty good, don't get me wrong, but its win rate will decline RAPIDLY when strategies against it become better known further down the ladder.

     I dunno I was beating murloc paladin with quest druid and secret mage.  I imagine Highlander mage probably walks all over it too.  Maybe it's just favored against the super greedy conjure mage lists.  You're probabaly right about the rage concedes though

    Posted in: General Discussion
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    posted a message on How To Deal With Big Mage?

    Welcome to "Coin Flip Matchup System", arguably most flawed and lazy multiplayer game design ever made... Seriously, this is how HS mechanic works and there's no way around it, Yet Blizzard is surprised that people are growing tired and leaveing the game...

     It's not a hearthstone mechanic, it's a card game mechanic.  Certain archtypes are good against others, there's no getting around that and it has nothing to do with bad design.

    Quote from JoreKhar >>
    Quote from Aegis24 >>
    Quote from Nakerino >>
    Quote from Aegis24 >>
    Quote from Nakerino >>

    A warrior complains about a Mage...seriously?

    Both of those classes need to be nerfed hard.

    Boardclear, Boardclear, freeze, freeze, box, freeze, box, boardclear...fun to play against

     Mage just crawled out of the gutter from it's last batch of nerfs and rotations so kindly piss off with that opinion.  A couple tweaks, possibly, nerfed hard, no

     Sure, Conjurers Mage was so bad that we have the need for 3 more Archetypes.

    I kindly invite you to piss off yourself with your ignorance.

     I was talking about before conjurers mage, which literally just came out last expansion, because before that mage was trash.  If you can't use simple logic perhaps piss off with YOUR ignorance...

     

    Before conjures mages (RoS), Odd control mage, odd secret mage, before that, tempo mage, freeze mage, exodia mage? In RoS i got legend with Dragon Mage with 67% wr, only losing x mech hunter and some very aggros. Mage needs nerf on Luna, and warrior needs on "DK".

     @topic

    I mean u are kidding, warrior is stupid good on meta now. 

     Odd mage (any iteration) Wasn't super good, mid to bottom tier 2/top of tier 3.  Hell conjurer's mage wasn't top dog until after rogues got nerfed and then Lunas got buffed.  Tempo mage hasn't been much of a deck since flamewaker rotated.  Freeze mage largely died with the ice lance rotation.  Conjurer's mage really is the first legitimate tier 1 mage deck since the last Reno mage deck.  Everything else has been very touch and go.  Your own personal win rates don't speak for the class state as a whole.  You said they needed to be nerfed hard, I stated minor tweaks were needed instead.

    Posted in: General Discussion
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    posted a message on Nine Golden Portrait Celebration

    Congrats man, I can't even imagine getting 500 wins with all classes, I don't even like them all.  I'm pretty close to getting my gold mage portrait and then after that is druid.  The rest are a long ways off.

    Posted in: General Discussion
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    posted a message on What's your favorite class? And what class do you hate the most? (Regardless of the meta)

    Mage and druid are my favorite classes.  I absolutely hate hunter's largely boring play styles (Oblivitron hunter aside, that deck is fun) and Rogue's tendency to RNG that one card they need just pisses me off to no end.

    Posted in: General Discussion
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    posted a message on Paladin = The god of meta

    Murloc Paladin is just a braindead highroll aggro deck.  I don't know how it's doing so well when pretty much every board clear in existence totally bones it.

    Posted in: General Discussion
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    posted a message on How To Deal With Big Mage?
    Quote from Nakerino >>
    Quote from Aegis24 >>
    Quote from Nakerino >>

    A warrior complains about a Mage...seriously?

    Both of those classes need to be nerfed hard.

    Boardclear, Boardclear, freeze, freeze, box, freeze, box, boardclear...fun to play against

     Mage just crawled out of the gutter from it's last batch of nerfs and rotations so kindly piss off with that opinion.  A couple tweaks, possibly, nerfed hard, no

     Sure, Conjurers Mage was so bad that we have the need for 3 more Archetypes.

    I kindly invite you to piss off yourself with your ignorance.

     I was talking about before conjurers mage, which literally just came out last expansion, because before that mage was trash.  If you can't use simple logic perhaps piss off with YOUR ignorance...

    Posted in: General Discussion
  • 1

    posted a message on How To Deal With Big Mage?
    Quote from Nakerino >>

    A warrior complains about a Mage...seriously?

    Both of those classes need to be nerfed hard.

    Boardclear, Boardclear, freeze, freeze, box, freeze, box, boardclear...fun to play against

     Mage just crawled out of the gutter from it's last batch of nerfs and rotations so kindly piss off with that opinion.  A couple tweaks, possibly, nerfed hard, no

    Posted in: General Discussion
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    posted a message on My friend dusted all wild rotated cards to craft standard reno mage
    Quote from Keema >>

    It’s a shame the game is so expensive, people feel they have to do this.

     I don't do it to save money, I do it for crafting freedom.  Makes no sense to hold onto shit I'm not using like some digital hoarder

    Posted in: General Discussion
  • 0

    posted a message on There Will be Nerfs
    Quote from souhaib88 >

     makes no sense to rotate one without the other given topsy turvy is a card

    Posted in: General Discussion
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    posted a message on Help with a budget quest Druid deck
    Quote from GangstaGoose >>

    That is pretty much the list I have now. Some changes here and there. I did kind of rule out dragon boi Loti because I think both cern and Floop are better. So it’s really just between Floop and cern. I am leaning towards cern but idk (reason for the post). Also any tips against aggro? I don’t have questing adventures in my list just because they become kind of useless so fast but maybe I should. I have that 2 mana 1-4 that draws with any unspent mana instead. 

     Questing adventurers are pretty useless so you're better off without them, crystal merchant is infinitely better.  Against aggro sometimes you want to consider putting off completing the quest for the sake of keeping the board under control.  You could even add crystal power to deal with small minions cheaply.

    Posted in: General Discussion
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    posted a message on How To Deal With Big Mage?

    It's pretty much unwinnable if you play a slower deck.  They just have too many tools.  If you're facing a lot of pocket mages your best bet is switching to a deck that can apply enough pressure to mess with their game plan

    Posted in: General Discussion
  • 7

    posted a message on My friend dusted all wild rotated cards to craft standard reno mage

    I dust every wild rotation since I don't play that cesspool of nonsense lol.  I think I started this rotation with over 70k dust

    Posted in: General Discussion
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    posted a message on Help with a budget quest Druid deck

    Thematically Cenarius Fits well with the quest, depending on your list Floop may be a better option.  Given that you're F2P your list is probably very board centric in which case I'd go with Cenarius.

    Posted in: General Discussion
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    posted a message on The Most Difficult Victory in Hearthstone History?

    /Wholesome

    I had a token druid mirror match a while back that was pretty intense.  The constant fight for the board was such a back and forth.  At one point I lost the board and thought it was over but he had no way to solidify it so I took it back and ultimately ended up winning.  Was a really satisfying game.  I've had a couple hard wins with quest druid recently too vs control warriors and cyclone mages.  Sadly too many people abuse friend requests to be dicks so I haven't been able to add many people after hard fought games to gush about it with my opponent that gave me such a good game.

    Posted in: General Discussion
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    posted a message on Quest druid help/comparison

    After getting knocked down to rank 20 after inactivity the last couple months (tempo rogues got boring) I've been slowly trying to climb back up.  I've been playing with quest druid and for the most part doing pretty well, except rank 10 eludes me.  I've been 1 win away 4 times now only to get knocked back down by a string of god draw opponents.  This is the deck I've been working with:

    Quest Druid
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    Minion (16) Ability (14)
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    I'm curious what others have been running.  Keep in mind there's no discernible meta at these ranks, as much as I'd like to tech for one deck or another that's just simply not possible when your opponent list reads like Highlander mech hunter, cyclone giants mage, quest paladin, highlander warrior (yeah i'm not joking), murlock paladin, zoolock, control warrior, bomb warrior, quest control tempo priest (I'm not making that up, I still don't know what deck that was), combo priest, quest shaman, and tempo rogue.  The list I'm running is pretty well rounded, my only "bad" matchup is zoolock right now, most everything else I'm pretty even with, except murloc paladin, for whatever reason I just steamroll those poor aggro fools.  This deck has pulled out some pretty good wins over control warriors and cyclone mages just from consistent pressure.  Most of my losses come from my opponents just getting amazing draws, perfect curves and such, and there's just nothing that can be done about that.  I've been tempted to put in Zephyrs and Elise or maybe even Nomi, but I have yet to actually hit fatigue with this deck and only maybe once or twice have I hit a point where I only had singletons left.  I wish I was facing more control warriors, I'd throw in Mecha'Thun as insurance.

    Posted in: General Discussion
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