For the life of me I cannot get past this boss. She always has the perfect counter to anything I manage to put on the board and it’s getting really damn frustrating. On top of that the outcast card you get during the adventure that destroys a minion and gives itself poisonous and stealth discards itself every time I draw it so I lose a draw and a powerful card.
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Apr 14, 2020Posted in: Card Discussion
I don't believe a lot of what Blizzard does has any notion of future releases in that sense (otherwise there's no way some cards would see the light of day). That said, I don't think it's a terrible outcome that we have tech cards against these (or indeed any) type of decks. I'm of the opinion that creates frustration in this game is the feeling that there's nothing you could have done a situation (e.g. the old Freeze mage before secrect removal was a thing).
The tricky part for Blizzard is to make sure these cards aren't completely dead against the decks they work against, have enough of a downside that you wouldn't just auto include them regardless and (most importantly) they don't completely kill the deck they tech against.
Using these metrics I would say BLA is a decent card - maybe a bit to close to a vanilla 3 drop with no downside (maybe should be a 3/3) but otherwise fine. The decks impacted can still do their thing, but only once they've drawn the ducks!
They work on 1-2 expansions into the future so this isn't really correct. I think it't just a matter of not having an accurate way to predict a card's popularity within the meta.
Highlander decks play OP cards like Zephrys and Alex which gives extremaly high value. This decks need hard counter. For me Albatross is ok and does not deserve nerf.
They get these cards by sacrificing consistency. That alone is a big handicap, they don't need one card shutting down a whole archtype. Tech cards should be something to help your win rate against certain decks, not be like "Include this and auto win the game."
Apr 14, 2020Aegis24 posted a message on Does Zephrys the Great prove rigged card draw/discover system?Posted in: Card Discussion
Blizzard has already stated in the past that they try to produce a even 50%ish winrate so I wouldn't be shocked in the slightest if there was some kind of shadow code in the draw engine than checks the board, your opponent, and the cards in your deck, and adjusts card odds based on your current win %. There's an awful lot of weird instances of drawing that one card you need. I find it weird how my decks suddenly get harder to pilot the moment I'm winning a lot. Cards being buried in the bottom of my deck, opponent's consistently topdecking, etc. This would also always ensure, to some extent, the presence of some sort of aggro style deck, because it's harder to gimp something with a low curve. This is why zoolock is that annoying cockroach that just won't die. Even if it's not "meta" it's always scurrying about on the ladder winning just enough to stay relevant.
Apr 14, 2020Aegis24 posted a message on Blizzard: DH, SacPac, Albatross, DHlock and Quest mage could be nerfed!Posted in: General Discussion
Please for the love of god Make priestess of fury only able to hit minions. Tired of that crap being slammed down on turn 5 for a fireball to my face. I'm not surprised they're looking at albatross since it shuts down pretty much the entire mage class (Spell mage and highlander mage) and every other highlander deck.
Apr 11, 2020Posted in: General Discussion
More often than not this cards does like 3 damage than dies. If you leave it up that’s kinda your problem. Very rarely does this card quite literally go off. It requires a lot of setup. The effect is powerful but it’s not OP in the slightest.
Apr 11, 2020Aegis24 posted a message on Is the Magtheridon - Maiev Shadowsong interaction a bug?Posted in: General Discussion
Well the texts seems pretty clear that him awakening kills everything.
Apr 10, 2020Aegis24 posted a message on Demon Hunter being this OP was probably done intentionally to get people to waste their dustPosted in: General Discussion
The logic to this thread is really really bad given the existence of dust rewards
Apr 10, 2020Aegis24 posted a message on For the life of me I can’t figure out why Zephyrs is still stupid about deathreattles.Posted in: General Discussion
most of the time I’m fine with his suggestions, but when it comes to Deathrattles he’s still really stupid. Can’t count how many games I’m had drag out longer than they were supposed to or straight up lost because zephyrs STILL doesn’t prioritize the presence of a deathrattle on the field when giving suggestions. Does anyone else still have this problem?
Apr 9, 2020Aegis24 posted a message on Did we just become Team 5's Guinea Pigs? That's.. BRILLIANTPosted in: General Discussion
Anyone complaining about this Frankly doesn’t understand the difference between a small play test team and a play test base of a few hundred thousand people. I wouldn’t say they knew it would be busted, despite the on paper power level of some of the cards, because it’s very common for cards to be hailed as good or broken and then be total trash. I wouldn’t be shocked if they wanted to see what the player base would do with and against Demon Hunter to fine tune the class more than they could on their own.
The class has very obvious very exploitable weaknesses. Any amount of healing and a big target are tough to handle. We’ll see how these changes work out in the grand scheme of things. I’m predicting a nerf to Priestess of Fury as well. It along with Antaen is a lot for any class to handle. The 2 really shouldn’t be bale to go face with their abilities which would relegate them tmore of a control roll than a derpy face deck roll.
Apr 9, 2020Posted in: General Discussion
This had me really confused when I logged in and went to do my play demon hunter quest lol. I was staring at eye beam and what like, wtf? Then SoG came up as 6 mana and I figured it was a server side change. Did they tough Antaen? I feel like that card was more problematic along with priestess of fury.
Apr 8, 2020Posted in: General Discussion
If the PoF and Antaen didn’t hit face that would be better. Don’t think Antaen would see any play at 6 mana. 6 mana do nothing is just not good. Skull of Gul’Dan discounting only 1 would reduce the card to zero play most likely so discount 2 would be a good medium. still don’t see how that 2/2 made it into the pool as a 1 drop lol. It’s more OP than mana wyrm lol
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